Monday, October 3, 2011

Jedi Suck






It’s the busiest time of the year for me, what with driving almost 5 hours every weekend to work at a Ren Faire, working late most nights during the week, and trying to keep up with a very hard, labor intensive math class. But I did manage to get a Knights of the Old Republic game in last week.

The biggest challenge of this game is twofold for me. Firstly, I am bound and determined for this to NOT be a Star Wars game. The KOTOR setting, and my experience with that excellent video game that made me actually fall in love with a certain version of the SW universe (set 4000 years prior to that douche Anakin Skywalker coming along and getting a woman more beautiful than he deserves), and secondly I’m trying to take it in different directions than a typical SW game might go. That did not work out so well for my infamous experience with a group of grumpy, mostly middle-age Star Wars nuts the other year, but it seems to be going over pretty well with my thankfully un-Star Wars geek group (early on a Star Wars game was a hard sell for some of them).

But most challenging is finding a way to keep Jedi characters from ruling the universe. They are just so fucking powerful, even at low levels. Telepathy, sensing of other force users, and galactic scanning abilities are served up before they even choose particular powers. And when they do those powers are almost always no-miss. Force powers have different, more potent task resolution than normal day to day stuff of other PC’s. They barely even need light sabers to rule the battlefield. As a matter of fact, the iconic light saber seems to be the weakest part about them (blasters do more damage).

The player of the female Cathar (cat people) Jedi isn’t really taking full advantage of these facts. She’s never been one to go for the power game. But the male Jedi player has studied the rules, sussed out the strengths and weaknesses of the abilities, and gets the maximum juice out of them. I’ve already discussed that the GM and the Jedi players need to be in agreement about how much the powers get used, and how potent they are. I thought there was an understanding, but when the player somehow thought he could stealthily use the Jedi Mind Trick on a Mandalorian who was surrounded by Mando pals who were wise to Jedi tricks, and I told him this was not really possible, it was outburst of anger time. “Go ahead and nerf the Jedi!” So at least this one Jedi player has already been conditioned by this game to not fear failure. Yeesh.

Well, I suppose if I had a little more experience with the game, I could have made it an all Jedi game so everybody could be insanely powerful badasses at low level, or I could have just forbid Jedi from the campaign (this would have been the wisest choice, I think).

But what is done is done. I’m trying to go by the rules as much as possible, so I can’t be too nerfy like I would with Dan Dan the Power Game man running a female drow in a D&D game. But the very presence of Jedi makes it very difficult to match the power of NPC’s with the PC’s. Too weak, and the Jedi in the party will help the group win out way easily. Pump them up a notch, and the party could find themselves stretched out on the tarmac (but at least alive. It is a bit difficult to get killed in this game.).

The mid-levels are being reached in the game now, so a new dynamic could be setting in. maybe it’ll get easier (even if the Jedi players don’t want to “play fair”). But one thing sort of nags at my mind. This is fun, but I’m very much looking forward to running a game again where the balance of power and the status quo is a little easier to maintain.

(Note: I should at least mention that not one player has moaned about the power imbalance. And even “gimmi gimmi” Andy seems to be against any kind of nerfing of Jedi funk even though he is not running a force user. Also, there is one character that is a force user and not a Jedi – so like I said, the dynamic might change as the game goes along)

Monday, September 12, 2011

The H.P. Lovecraft Film Festival




There should be more of these. LOTS more.


A goddamn Lovecraft fest going on practically in my own back yard (Redondo Beach). Guesting Roger Corman no less. And guess what? It's the weekend I start my several week run at the Northern Ren Faire, downing ales and playing world music. The only Old One's I'll be around are a lot of old hippies. Oh, and young hippy chicks. Yeah, that and the boozing in an Elizabethan village in the woods are why I'm going...

But if I was going to be in town, I'd be trying to get tickets to this thing.

Friday, September 9, 2011

The Big Hair of Twilight 2000






As depicted on the ad, this is straight out of a direct to video, 1980's post apoco film starring Rowdy Roddy Piper. "Hell comes to Frogtown" had a couple of decent women soldiers. But even Sandahl Bergman's hair didn't have this late 70's Playboy After Dark Playmate style. One of them looks like Farrah Fawcett. So is this so called "realistic" aftermath type game set in the original Charlie's Angels universe?

No soldier who wanted to live through battle would go into combat alongside chicks with big hair. If they were the type of women who wanted that kind of hair, then they were the type of women you had hidden in the bunker for "Comfort time." If the men go into battle with any women at all in the aftermath, they'll likely be more like the harsh, fugly women guards at Abu Graib prison were in those wonderful photos released a few years ago.

Maybe the women on the cover are actually men in drag. Soul "sisters" of Buffalo Bill dancing naked in front of the mirror waiting for Agent Starling to show up.

I know typical nerds often have a fetish for beautiful women who can kick ass like Laura Croft or one of the blond chicks from Xena. But anyone who thinks there is anything realistic about this needs to just play in the fantasy worlds and not live in them.

Sunday, September 4, 2011

Oops, I con gamed again



I made another one of my rare public appearances DM’ing yesterday at Socal Smackdown in Anaheim. Last year’s session was a big success, and the organizers (wanting more RPG events, especially old school) had asked me to run a game again. I was back and forth about it for the last couple of weeks, but having not a whole ton of other priorities for the long weekend I was leaning towards it. Earlier in the week a player from my regular group was interested, so I said “what the hell” and went for it. Last year I stayed at a cheap hotel near the con, but this time just travelled down there for the session

I did not have a lot prepared, and had not done OD&D since the pub game earlier in this year, but I dove in the last few days whenever I had a few minutes and tried to hammer out a scenario. I pretty much used my Tegel Manor Dynasty setting I did in the pub game; basically a prequel to full blown haunted Tegel Manor. This setting is sort of turning out to be my Ravenloft, a recurring locale with undead, demonic forces, family intrigue, and atmosphere. In a lot of ways I’m inspired by the old Dark Shadows program to give a living family angle to the cursed mansion.

Even though the con blurb did not mention me specifically, there were three people from my pub and Smackdown 2010 groups, so including regular player Terry it was not a total batch of strangers, which was nice.

It was really kind of a wild and wooly session, the 4 or so hours going by pretty quick. There was a bit of over the top dorkery from a couple players, but it was more funny than annoying. My sessions tend to be boisterous and filled with wild laughter. As a matter of fact, one guy who played another game at a table near mine last year and was playing in mine this year commented that he remembered how loud and fun my game looked, and how he wished he was in that session. And again, it was a success and very worthwhile.

I do have to say that campaign play is always going to be my main fun and focus. I just love having time for characters and situations to be developed through ongoing gameplay. For these more or less one shots (although this is the second time running the same character for both Terry and another guy, so I try to collect the character sheets at the end to keep them in case somebody plays again in the future), I just think in terms of several encounter situations and loosely tie them together. There isn’t a ton of time for sandboxing.

Anyway, I’m in my busiest time of the year now, so I doubt I’ll do another public session anytime soon. But it turned out to be another great way to spend one day of a long weekend.

Wednesday, August 17, 2011

“Don’t Drink and Game”





Obviously if you’ve read a few of my posts from a year or so ago, you know that I am no stranger to “mind altering substances” at game time. With my love of brewed liquids (and I ain’t talking coffee and tea), the title of this post is obviously a ruse. These days I enjoy several ales during the games I run, with Bass Ale, Fat Tire Ale, and Blue Moon being current favorites (all usually on sale in 12 packs at your local Rite Aid store). I know this sounds like a lot to you, but I am over 6’2”, currently built like a Samoan, and for sure ain’t no momma’s boy Sunday drive drinker. Although I have cut down lately so I can chop down that Samoan build 5 or 50 lbs, my years of practice give me a certain amount of tolerance. And for sure when driving from a session I’ll knock it off around an hour and a half before ending the game (I privately refer to this as “Engine Cooldown Period”), and often take a walk a few blocks to shake the mist out of my melon. Maybe grab a vitamin water at the local market before heading back to the car.

Almost everybody in the group but Big Ben (total tea totaler – although now that I think of it I don’t think he even drinks tea) enjoys a few drinks. Dan Dan the Power Game Man almost always has a sixer of Rolling Rock he’ll suck down 5 of. Andy, fairly slight of build, like 2 or 3 ales. And little Ben often has a tall can of something. Paul is not much of a drinker, but a couple of times has brought along a few Jack Daniels Lemonades. Our lady player Terry likes a couple of ales as well.

And as you may know from past posts some of us like to smoke a bit of the pipeweed before the game and maybe during a break. The fact is I would probably do this more, but during the game sometimes if I step out on the patio for a quick inhale Dan will come running out thinking it’s a chance for a cigarette break, and this can cause all the other little penguins to come waddling out to see what the fuss is and take part in whatever substance they prefer. But for the most part I would not say that anything is getting used in excess. If I am getting a ride, I might drink an ale or two more, but nothing crazy or shameful.

So sometimes I think about gaming, and how for the most part my experiences outside of the group have been fairly sober. When I was running KOTOR sessions for an established group of middle aged Star Wars dorks in Hollywood the other year, it seemed like at least one of them was a beer drinker but did not do it at the table. So I ran those sessions, that were already treated like I was working for these guys, stone cold sober. And that was one place I really felt I could use a few drinkypoos, being surrounded by what amounted to very weird and ultimately unfriendly creeps. At another session I went to last year, the host made it very clear to anybody that was playing that no substances, alcohol included, would be tolerated. And hell, in that case, being a fairly mellow and happy drinker (much nicer guy than sober me) things might have worked out differently if I had had a couple of belts when something unpleasant and unfriendly ended up going down. I just might not have walked out of that game less than an hour into it, which I don’t think any DM worth his salt wants a player to do.

I’ve had a couple of nice drinky games outside the main group the last year or so though. At last year’s Socal Smackdown con I had brought a little cooler with some beers in to get me through the session, and Cyclopeatron who was in attendance even hit me up with a nice rum and coke from the hotel bar. And earlier this year Cyclo organized a little pub game in Anaheim (or was it Fullerton?) with me and Trent Foster running our early sessions, and I had quite a few pints in that one (full tab for me and my driver Terry’s drinks? 90 bucks).

But one of my attendees at the Smackdown Session, Gary his name was I think, asked me to run some sessions at his place for some people in the future, but that no drinking of any kind would be tolerated. Needless to say, those games never panned out.

What is it with the drinking hate among many gamers? This is not a new phenomenon. In the 90’s, when I was running games for a group of mostly women in the latter part of it, those were some smoke and tequila soaked gaming. But each and every person there parties. And not falling down drinking. They were several hour weekend sessions, and we would do a shot and a toast from time to time. Well ok, I was putting beer in that mix too, but I lived a 15 minute stagger away so no big woop if I was feeling pretty wet on the brain by the end of the session. Hell, I was a much younger man then. But I also remember going to some games in the area on a Friday night some guy was hosting in the late 90’s. . These were terrible games, with a GM who kept no notebooks and totally made things up, badly as he went along. But I stuck with it because I think I was low on players at that time and was sort of trolling one player he had who I felt was a right fit for my group. But by game two I was bringing a six pack along to dull the pain and boredom. A couple of games later I was alone with the host working on some GURPS character for another game, and when talking about drawbacks for a character, disabilities or whatever they called them in that system, he made a big point of telling me alcoholism would be considered a weakness, and that he personally was creeped out by it. Ah, I see. My sixer on a Friday night habit was freaking the boring little douche out. I think I was done with that group at that point.

What do this people think is going to happen? Am I, or anybody else who wants a few refreshing adult beverages, some kind of old west Indian savages who will go nuts and kill the whole family if we get our hands on firewater? What’s the deal with that?

You only have to read a few threads on Dragonsfoot or RPG.net to see that there are drinkers out there in the game community. But that seems to be not the norm, and for the most part gamers are some kind of dorkish prudes who see it as evil. They probably would even see drinking half a Near Beer as some kind of pathetic persons personal struggle with Satan. I don’t get it. If you have kids, then I understand not wanting smoking to go on around your property. But a few beers? What is the real harm? Would these people see prohibition come back to save all the poor sick souls who enjoy a handful of suds during a several hour sit down were pretending and mind expanding seem to go hand in hand?

I myself would not want to run a game on mushrooms or acid or have players doing so, but I think that is a far cry from a little alcohol. Nobody is going to come to your game, have a few drinks, and wreck the place. They aren’t going to offer any to your kids (if you have kids why are you having weird strangers over to your place anyway?). What the hell is the real harm here? Stick up the ass may be the best explanation I can come up with for each and every time I have encountered anti-drinkers in the gaming scene.

Saturday, August 6, 2011

Catwoman and The Princess Diaries



Here is a fairly solid pic of Anne Hathaway (Princess Diaries, Get Smart, shitty Oscar hosting gig) as "Catwoman." She be looking like she stole the Batpod, Jack.

I say "Catwoman" because, just like Harvey Dent was never referred to as "Two Face" in the last film, she will probably be just a cat burgler named Selina Kyle (although you can count on her action figure being "Catwoman"). It's Nolanverse, so there won't be any dead Selina Kyle lying in an alley being licked back to life by a bunch of cats in heat.

Oh, there have been plenty of pics released of Bane, one of the villains from the film. You can find those all over the place, but they are fairly underwhelming. In some pics, Bane seems to have possession of several Batmobile Tumblers. This and the Selina Kyle Batpod pic would have us believe that in the next film Batman has forgotten to lock up his toys.


Friday, August 5, 2011

Stars Wars - Less Lucas the Better

This post over at Grognardia reminded me how much better a lot of the expanded universe of novels, video games, and comics were than the "hands on" work of George Lucas himself. Much of the talent working on these other non-movie aspects of the SW universe were fans of the material, and it showed in loving ways more than The Man himself. They "got it" while the master had "lost it."

Case in point. Several years there was a Clone Wars cartoon (not the odd looking one they have now - talk about "uncanny valley") miniseries that really got it right. Bad ass Anakin and Obi in mountain-shattering combat with Sith agents. Clone Troopers having their own piece where a group of them find themselves in a sort of Black Hawk Down situation where they show more skill and action than any of the movie clone warriors did. And best of all, they gave us a frightening and powerful General Grievous. Not the wheezing, slouched cyborg clown with the bad Dracula voice. Take a look at this clip if you haven't seen it, then tell me which version of Grevious is cooler.