Showing posts with label marvel comics. Show all posts
Showing posts with label marvel comics. Show all posts

Monday, June 15, 2026

OK, there was that first session of this Supers/cyberpunk Haven campaign

 I rarely post about actual game sessions and what happened in them. But I think since I have this Marvel Multiverse rpg campaign going on, and that it was literally years in the making, on top of that having a great group of players I worked hard to put together, I think it is worth it for me to make a more detailed record of the campaign, however long it may last. For myself. My blogging motto, especially in this time of record low popularity of such, is "do it for yourself. 

Also, the MMRPG seems to be a low-profile game that not a lot of people are playing. And most of them who are usually just do one shots with existing Marvel characters. I was warned early on in the process that the system was more geared to supporting Marvel style characters, especially Spiderverse ones. You have to get a fairly expensive particular expansion book to access certain powers and abilities such as climbing walls or using snares of some kind (all the books, electronic or physical, are highly overpriced so maybe another reason for a lack of popularity). 

But after spending a good chunk of last year coming up with unique characters in Demiplane (linked to Roll20), I determined that despite some arguable deficiencies with the system in general, character creation was easy. A couple of the players with little experience with it were able to do up a great character with little effort. Demiplane guides you through the process very well (the same cannot be said for the Roll20 character sheet). So, the grand experiment began. 

(note that this first session was weeks ago. As of last night we are up to 6 sessions I think. Also, this post will represent the first session and a half or thereabouts. The first three bled into each other fairly well. )


So the Justice Incorporated campaign began. You can check out the second half of this post to read about the basic info of Irish Japanese CEO Patricia Elizabeth Kyono, the set up, and the characters. 

But in a nutshell, Kyono is one of the world's top industrialists who in the old days (app. 10-20 years ago in the settings timeline) had a little hobby of starting "Justice Incorporated: Security, Investigations, and Restorations." She would dig up interesting street level exceptionals to go on jobs. Everything from protecting a neighborhood from a street gang, to going up against evil corporation shenanigans. With lesser powered, but still interesting, characters those old JI sessions felt like episodes of the A-Team, or 80's action movies. 

BTW back inj the day Just Inc. was the backup campaign for when the big boy supers' team "The Protectors" did not have enough players for the night. Two or three were perfect for a JI session. But my cup runneth over this this campaign; I have a pool of 7 players (on average around 5 will be playing in a particular sessions). But since this was a beefed up Justice Incorporated, I decided they would be more "Super" than mere street level. In this system those old JI characters would be rank 2 under this system. This campaign starts at Rank 3. That is sort of Jr. Avengers level. Think Hawkeye, Daredevil, Luke Cage, Iron Fist, and such as that.



Often in the old days, the set up was simple. Kyono was younger, so would be coming out of a high-end night club or fancy restaurant, and either be mugged or witness some crime, and the characters would be near to take care of it. And then she offered them a job. Eeezy Peezy. 

Honestly, though I never confirmed it for myself, I always thought of Kyono maybe setting up the whole thing in hopes of meeting vigilante types. I mean, the city was crawling with them then. But for this new thing, she advertised for an "audition." In newspapers, magazines (it's the future, but print has made a comeback), and in some cases sending a drone to more high-profile characters with an offer to attend. Here is a snippet:


Wanted, exceptional individuals who might fit with a new, small team of especially effective field operatives, diverse in ability, to assist with operations related to security, investigations, and restorations. We are a private organization, and this is in regard to a private LLC. Are you highly skilled in practical combat, athletics, tactics, mental acuity, misc field science ability, and/or people skills in potentially high stress situations? Or perhaps you are a fledgling superhero who is less mercenary and looking to prove your commitment to justice but need the experience to lived out your dream of filling the shoes of Protectors long gone?


Again, check this post for more info on the characters, but for one reason or another of their own they all showed up. Seraph, a flying girl from some side dimension, was on her way into the auditions held in a Gordita Beach high school gym, and she had the first encounter of the campaign. Blimpkrieg, an inventor and balloon enthusiast, thought she might be part of the auditions testing and caught her in his net cannon. But Ra-Ta the little alien in his mini saucer showed up and blasted Blimpy with a ray. He was knocked out and would have fallen to his death, but Seraph swooped in and saved her attacker. 




With the intro of Blimpkrieg, I was setting up the first few sessions of being kind of silly and surreal. But I was slowly building up to more serious stuff. And really, I did up most of the NPCs I had available months before in Demiplane for fun, so they tended towards the "made up on the spot" feel. 

So around the same time some other characters were showing up and walking through the parking lot of the no longer functional high school gym. Near his bitching sports car was "Savio Totalpackage, an arrogant Cuban fitness streamer and his followers "The Savio Squad" doing jumping jacks and calling passerby's out for not being as awesome as him. A quick and mildly violent moment or two took placed, with Savio and his pals standing down in the face of some intimidating characters. 





Savio and his "Totalpackage." He was one of the few NPC's
that were only Rank 2 (the player characters started at 3). Not much
of a threat, though to normal people is fairly badass,
normal people being pretty much rank 0. But he was there to
be sort of a joke. Though I have kind of a fondness for him. I grew
up on the beach in SoCal knowing guys like this.


Savio's babe. "Shotty Too Hotty"

Btw, Savio did not even get in teh school gym. Due to his parking lot bullying and trying to bring his whole gang in with him, he was denied entry to the event. He would hang around outside though, where he and some of the other failure would meet to scheme to start their own group. More on that later. 

You are going to find that they aren't the only kind of goofy characters. In fact, most of the three dozen or so attendees were of silly variety. they all gathered in his defunct gymnasium, with a research team, a couple scientists, lot of security, and plenty of equipment for testing folk. Even a couple stuntmen to spar with more hands-on types. 


Many of the attendees were just athletes looking for an exciting gig. Like the masked former player turned street hero calling himself "Basketball Jones."

You could hardly tell he had a bad knee
while he was dunking those baskets


The athletes were out pretty fast. The more promising people were set at another bleachers while the finals were happening. 

There was not a ton of action. I did not want much in the way of fighting. This was about getting to use the rolls from the character sheets for various testing. It would turn out that this was a pretty high role play group. So it worked out well. Lots of character development. 

There was a near fight tahat I wished could have happened. A strong woman named "Sally Strong" was tired of showing how much weight she could lift (she had Might 2, which is sort of pick up a bus level), and when player character Igneous, a man with rocklike skin and related to Titans of old, stepped up to be tested by staff, Sally jumped in and wanted a punch up with him. 


Sally is not evil, she just has a chip
on her shoulder



I was hoping for a little combat practice, but Iggy grew to 24 feet tall and that was enough for her to back off. 

Iggy has Sturdy 2, Might 2, and 
has some kind of lava power not 
yet tapped into. Oh, and he can
grow up to 100'. He is peaceful, 
almost Buddhist in nature



I was hoping for a bit of knocking around, but Iggy has size change so grew to 24 feet and that was enough to back her off (for now. Their punch up would happen in a later session). 

When the man in black character "Paladin" (he is part of a modern-day continuation of the Knights Templar or some such) finished a sparring test, and was heading to the potential winners bleachers, them from Magnificent Seven on a boombox was heard, and clomping into the gym on horseback was a young woman. She is kind of my favorite creation for this, which is why I featured her in a hectic encounter moment. Her name is Juniper West, or "Cowgal."



I have a pretty deep background for her. She was raised on a wealthy horse ranch and formerly was a fitness model streamer who got popular when she toon on the Cowgal persona. Even speaking in an exaggerated old west accent. Characters would not find out until a later game, but she was mentored by a former Justice Inc member "The Marshal" (who was a player character back in the day) and trainer her in fighting and shooting skills. But she is more of a troublemaker, doing stunts with a drone filming her for Youtube clicks. She was not attending the audition in hopes of getting a job. She was just there to cause a scene and get digital content for her channel. 




I was also thinking ahead to a later session where I was going to have June West be a community leader of sorts for the popular "Urban Cowboy" scene and a nightclub catering to them. 

So in the gym she shot rubber bullets at nearby archery target pads, swung her lasso around, and got of the horse to try to catch Paladin who was walking by. he deftly grabbed the rope, and found she was being playful about it. She flirter with him but he was not having it, and she was escorted out of the gym by security. 

The character Paladin is still a mystery to me. Belongs to an 
ancient order of early Christian soldiers. Sort of like
from Indian Jones Last Crusade. Trained in some
 other part of the world. Comes off fairly blunt and direct 
(i.e. his is kind of a prick). Because of his directness he would
soon become defacto leader and mouthpiece of the group. 



(so this was about when we had to knock off session one for the evening. I have to say everybody seemed pleased. Most of them probably were expecting a little character into then some big superhero fight in the streets or something. And I will admit, in the old days we often started a campaign that way. But I really wanted it to feel unique, a little serious and a little silly, and to go against expectations for a genre like this. And as always in my games, going back to childhood, a little bit of superhero deconstruction. Whatever it was, it is a great group, and it their role play and character development as we went really go me jazzed. This was working out! )

OK, then session two the following week:


The characters really did not have to do a lot to be the winners of this. I mean, predetermined by me, but secretly Kyono, who was watching via camera, had pretty much decided on all of them before the auditions even started. A lot of work to put on these auditions, but a good way to make the folk who would work for her feel special and also let her see what other talent was out there. 

So they were told they were chosen byh "Wilmington," Kyono's exec assistant, and would be driving via roomy luxury vans to meet their new benefactor and boss. 

Though I used Kyono a ton in the old campaigns, it was too long
ago to remember any other named assistants or employees, So I did Wilmington up and just said he has been around forever. I imagined him pretty capable, like Alfred from Batman. 



So I had it in my mind to have Cowgal and the runner's up from the audition have met in the parking lot. There had been this diminutive, bald scientist guy (to be played by Bryan Cranston) at the event, and he would be the leader of this little group who would end up calling themsleves "Redeemers," and when they eventually foud out about Justice Inc they would become their own little team for hire. They would be showing up in a couple sessions, to be used to go against the player characters in what I hoped would be a nice dust up. Give them their first foes. 

from left going clockwise: Hiesenbrain, Schnozz, Count Carl, Savio Totalpackage, Sally Strong, and Ragdoll.


So tghe player group were driven to Center City business district, to the offices of Justice Incorporated in the venerable Winston Building. This older era skyscraper was the setting for Just Inc. in the old sessions as well. 

This campaign will for sure be filled with " 'member berrys." I am already tapping into the old stuff for my own nostalgia feels if nothing else. Even having the Winston Building in a campaign again gives me the vapors. 




With the first half of session two havikng been finishing up at the auditions, the entire second half would be the groups first meeting with Kyono and would take up the rest of the session. At least a half hour of which was the group just having refreshments in the offices and waitng for Kyono to show up. The players really engage with each other, and finding people of that style is what I vet for in any campaign I do. And as usual it was paying off. They did not care that this was not high action. At least not yet. 

The meeting would bleed well into session three. Just awesome. 

So next time, the meet and greet with Patricia Elizabeth Kyono, the official meeting and job pitch, and a tour of the Justice Incorporated offices (expectations to be managed😏)

Until then, cheers and hope the summer is being enjoyed!

Monday, July 28, 2025

Is the Fantastic Four...fantastic?

 Spoilers maybe potentially...


As a Marvel kid who from a very young age had comics in my collection from before my time, and a handful were very old (I had some issues that were between original FF issues 12-60...lotsa Wyatt Wingfoot, Diablo, and Dragon Man) and I really loved those. That eventually inspired me as a young adult in the 80's and early 90's to collect new issues for some years (until those fuckers started to cost like 250 or more a pop).

Loved those great Kirby touches. Like having
Namor take a big fish dump while watching TV


But so many of us who are not total seniors yet, we experienced Jack Kirby through reprints and graphic novels. That distinctive 60's futurepunk look for technology and outer space objects (often just a big wall made of abstract shapes and who the hell knows what it is kind of stuff). 


We don't really get it in its purest Kirby form in this new film, but it is there. That homage is what was making me hopeful about this. The Kirbyness was most present in Galactus scenes. 

First, the cast. Not bad. Pretty much unknowns except for very overexposed Pedro Pascal. He was fine as Richards, but he was a different Reed than I was familiar with. Quiet and moody. My Mr. F is a nerd, but also had a 60's manliness and a can-do attitude. 

and maybe a little rough when he is 
explaining to his wife how to listen

But I think my real problem is they got an overexposed guy to play him. I saw a commercial the other day for the FF appearing at Universal Citywalk or something, and that unknown Reed would have been better. For one thing, Mr. F and Sue Storm are kind of old for the parts. In the comics Reed is in his 40's and Sue in her 20's. A trophy wife deal. Vanessa Kirby is 37 and Pedro is 50. C'mon. 

There is some chemistry between the leads. Though at least Kirby is in a relationship with somebody else last I read, they had many instances of public affection at interviews. 

Yes, this blog is a gossip page now

But seriously, I'm pretty sure there is one main thing about him that would keep Pedro for pursuing his lovely lead...

not that there is anything wrong with that..


Ben Grimm was...ben Grimm. No cartoonish Bronx accept or way of talking. He sounds more like a college literature grad than the "Crips! Shut yer yap! Why I outta!" comic book Noo Yawk working stiff stuff. But ok. Johnny Storm is not as woke as I expected. I heard they were going to make him gay. But he is a bit of a hot shot, he liked to get sniz on the reg, but he is also often a voice of reason here, and I think also a bit of a scientist now. I think they all are. But yeah they keep the horndog aspect. He's hot for Silver Surfer, and she pretty much looks like the Oscars trophy. Really, Human Torch is the big standout in the film. Smart, funny, and fearless. He was the big suprise here. 



As far as FF films I still think ...

we all know what the best FF movie was


Some basic dislikes:

The eye candy was good, but it still moved too slow. The action was...not very actiony. Ben Grimms big display of power was running through some pillars to know a building down. 

I guess I mention Sue's age. She should be just out of college, not at an age where her biological clock is running out. 

Pedro again. Tired of his face. And his interview comments in the marketing leading up kind of made him the new Rachel Zegler (look her up). 

They are from the 60's but are coming to modern day. I feel like they will become about being time displaced. The 60's of their world has high tech thanks to Reed, but still they will be out of touch. How will they approach that. Constant Beetles references?

I heard Reed will be leading character in upcoming films, even leading the Avengers. So where does that leave the rest of the FF?




Some basic Likes:

Gratitude that Kang is no longer the threat (though I hear he will show up at some point). Should have been Doom all the way (though he might have been ruined in Ant Man 3).

Herbie. As a kid I hated that he was in the cartoon rather than Torch. But he works well here. 

The whole 60's vibe. Very Fallout..out of place tech.

The early montage where many FF classic villains were mentioned. Actual action against the Red Ghosts super apes and Mole Man...plus mentions of Diablo and Puppet Master. 

Cheers



Friday, January 1, 2021

Cubes of Sadness

 

What more can be said of Gelatinous Cubes? They've been written about for decades. Forums have hundreds of threads about them. But they are so basic, iconic in D&D, that they remain fairly unchanged. They slide down  corridors looking to paralyze and digest organic material.  Not much else. 

 Old school/new school (I'm not sure) wildman Patrick Stuart has a new take that he discusses on his blog False Machine. I know Patrick from Deep Carbon Observatory, an almost unrunable adventure that I actually managed to run, adapting it (about 50% of it) for a Star Wars KOTOR game. Setting it on an alien planet actually made it much more workable than using it for my fairly vanilla D&D setting. But outside of this scenario the rest I know about him is from reading about Zak Smiths many many many kurfuffles with other OSR folk. Most of this happened while I was taking a very long sabbatical from the OSR and my own kurfuffles, so I don't have much in the way of commentary about it since I'm trying to have a more positive experience with talking about the hobby. But to me Patrick is kind of a mad genius with this stuff. To say he thinks outside the box when it comes to D&D is and understatement. He is a madman who kind of makes you think outside that box as sort of a contact high from his madcap stuff. Sometimes hard to describe in my own words the odd appeal. 

Recently on his blog Patrick talked about Gelatinous Cubes, the most basic of D&D creatures that defy tweaking. Sure, stick one in a trap door pit, or have one fall from above as a trap. But what more can you do with them? 

Mad philosopher Stuart has applied a sort of "Sadness Demon" aspect to them. They are attracted to grief. Or something.   As in Deep Carbon he can paint a picture with few words, making your mind fill in blanks in a way any great outside the box writing  can make you do. An instant collaboration. But man when he applies an abundance of word stuff it gets wild. I took some of that, shook it up with my own spices, and out popped my gel cube evolutions almost by inspired osmosis. 

So my take on the them, with a nod of the bonnet to Pat. 

Did you ever read Marvel Comics horror series Man Thing? MT was a mindless muck monster that shambles around the Florida Everglades, being encountered by everything from Fountain of Youth lost soul Conquistadors to Howard the Duck. 



A unique power/curse the creature has is a "fear sense," If a creature is in a state of fear nearby, it agitates the Man Thing. MT will seek the thing out and puts its muddy mitts on them. As the saying in the comics go "whoever shall know fear burns at the Man Things touch." Yep, if you are fearful (how could you not be in its presence?) you catch fire wherever it touches you. 

So, I'm not suggesting we change up the cubes damage to catch you on fire, nor be attracted to fear. But how about sadness? The cubes go about their business in the caves below, slurping up and quickly digesting dead rats, rot grubs, and goblin poop, but if some sentient creature within a few miles is in a state of great sadness, they change gears and seek it out. 



I kind of imagine a small town near a cave/dungeon complex. Travellers will come to town noticing how happy everybody is acting. Good cheer and friendly hello's. Even fearsome looking characters will be greeted happily. Whats going on? Perhaps the town drunkard, cheery at first, whispers to the characters that they should get out of town, as the constant cheer can itself be exhausting. He says he's had to forget his dear wife who died years ago so as to not dredge up sad feelings. He starts to weep a bit, and a few townies proceed to give him a pounding, all with smiles still on their faces.

Maybe you remember that old Twilight Zone with the kid who can grant his own wishes, and the remaining townfolk who are super cheery and "that's a good thing you did, Johnny!"



While obtaining rooms and having a drink at the inn, a hand at the stables gets kicked by a mule and is killed outright. The townfolk gather and try to put a stop to his wife and kids in shock and crying. If they don't soon stop, daggers come out and the party can intervene to stop the murders. 

Either way it is too late; a slurping and glurping sound comes from the outskirts of town from all directions, and into view comes sliding several full size gelatinous cubes that go after those sorrowful people. Even if the sorrow is stopped its too late. The cubes are here and they sense living meat. The siege is on. 

I can also imagine a roadside tavern scenario where one of the keepers children has died, and the sorrow in the place is heavy. The inn can be besieged by a couple of cubes (excellent for a low level scenario). A new twist on the zombie attack. More cubes start showing up, and a drunken sage says they are attracted by the grief. The party can take it from there. 

Or how about some sadness oozes and jellies? Sad blob attacks can be fun too.



Tuesday, October 30, 2012

How consistent the game world?


While staying with friends for a long weekend out of town, I had a planned visit from a girlfriend from many years ago who lived in that area who I had not seen in forever. Back in the day she played in my games a lot, and since the girlfriend of the pal I was staying with requested I run a D&D game I had asked my old friend to come and play with us. What was especially interesting is that my friend from back in the day now owned a game store in Northern Cali. So I came up with some encounters we could do in a fairly short session.

What I went with was the area around good ol’ Tegel Manor. Though the last couple of years I used a sort of prequel setting for the location, I went with full on classic haunted Tegel. There only ended up a couple of combat encounters on the roads and in the village, so the actual manor never got visited (hopefully we can finish that up some day), but in thinking about the setting, I was struck by how consistent I needed to be with it. See, in my game world maybe 30 years have gone by since any characters went to Tegel. A decent chunk of it had been mapped by a couple of parties over the early years, and many of the various NPC’s interacted with. So, would I still have Runic Rump the paladin around looking to sell the manor? Would the lich still be in the tower (though characters had routed him out decades before); would the black pudding still be in the outhouse? Should I change things to show the place had been looted before, and that all this time had passed?

See, I’ve used the same game world I created for D&D since I was a kid. The same world where over time I had adventures using many classic modules. Tegel, The Giants adventures, The Keep on the Borderlands, White Plume Mountain, Homlet. In my mind, I always thought towards keeping a certain amount of constancy. If the Steading of the Hill Giant Chief had been taken down, would a replica of it every pop up many years down the line for a different group?

Recently I have lost that desire to maintain that consistency. And why not? Over time, as my game groups come and go, I’m the only one aware of any true passage of time in the game world reality. Have I tried to maintain a certain consistency just so that, in my own mind, this can seem like a real place? That’s pretty daft.

I want to use lots of my favorite old adventures, such as Tegel, when I get back on D&D with my group. To hell with all the consistency. I’m not writing novels based on it, and I’m not maintaining internal integrity of the game world because I’m keeping meticulous journals on it over the many years. Hell, the notebooks with my notes on those old sessions are long tossed away.

My old comic collecting background is helpful for that. If you love a universe, such as Marvel, you have to accept a certain amount of retconning. Tony Stark originally had his origins as Iron Man in the Korean Conflict. Then Vietnam. Then The Gulf War. Ben Grimm was a WW2 veteran. Now I don’t think he is the vet of any war. These things are fairly minor, and the universe moves forward.

But I’m wondering how much other DM’s with long time game worlds of their own have done to maintain internal consistency of the game world. Would they go so far as to refrain from ever using the same module, as is, a second time even if it is for different players? Or is that just some weird conceit unique to me?

Thursday, July 19, 2012

One last good Batman Flick



Well, in the wake of Comicon the third and final entry in the Nolan Batman epic is almost upon us. I have to admit, I’m liking what I see about it a lot more than I did a couple of months ago. The underwhelming Bane info and footage that was coming out seemed horrible, and did not bode well. I still have my doubts, but he does seem a bit frightening in the trailers. Does he take the Venom drug and Hulk out? Still not sure. I’m still pretty “meh” about Hathaway as Catwoman, but it also doesn’t seem like they are doing more with the character than have her drive the Batcycle and throw a few kicks, so maybe the character doesn’t need to be great in this. Personally, to me anything is an improvement of the Burton Catwoman. Ok, ok, Michelle P is lovely. But c’mon (see Batman Returns below).

So since the late 80’s, several batfilms and batcartoons have come our way. How do I feel about them? Keep in mind, I grew up mostly a Marvel kid, but everybody digs Batman.

Batman – Tim Burtons first of an originally planned trilogy. That he “got” the grim noire of Batman was great. The tone inspired the incredible Batman: The Animated Series. At the time Nicholson’s Joker was iconic; certainly an improvement over Cesar Romero’s goofy loonster. But really, look back at it today and it is very dated. Everything so soundstagey. The great introduction of the Batwing, that gets ridiculously shot down by a handgun. Yeah, there are a few flaws, but it was so much better than:

Batman Returns – Oh man, I had a girlfriend at the time who convinced me this movie was great. We even went to a Halloween party and she was done up as the Poodle Trainer (with stuffed poodle – I was something non-Batman related but forget what). But in a few years I would look back on it and cringe. Talk about looking like it was all on a soundstage. And the villains were lame as hell. The dapper Penguin was turned into a drooling mutant who limped around the sewers in Doc Martins boots and long underwear with a shit stain that seemed to go all the way up to the back of his neck. The weirdest part was he somehow managed to have loyal followers, who themselves seemed quite clean as if they had never been in a sewer until 5 minutes ago. And the action was horrible. A bunch of poodle walkers and guys on stilts terrorize an entire downtown area with juggling torches and stun guns. If you ever wondered how Batman would fight a carnival fire breather, here is your answer. He incinerates them with the retro rockets of his Batmobile. Argh. OK, and also tell me how homeless circus clowns are able to break into the Batmobile and reprogram it in minutes? WTF? I hate this movie, but it was made up for in small part because these two Burton films lightly inspired…

Batman: The Animated Series – Did you ever see one of the really good episodes and realize it would make a great, non-Tim Burton live action movie? Yessir, Paul Dini really got Batman in a way no filmmaker ever would. The network (FOX) obviously told him it needed to be based on the Tim Burton movies. So Dini’s response was to set the action in constant night time, and to have citizens dress like it was the 1940’s. But he also dug deep into DC history and lore, and used his villains RIGHT. The series tried to focus on normal gangsters for a while, but soon they unleashed the super villains and there was no looking back. The single greatest episode had to be “Almost Got Him,” where Bats major villains gather at a bar and talk about how they almost killed him once. At the end Catwoman tried to hook up with him, but fails, uttering her own “Almost got him.” Another favorite of mine, a much later episode, featured Poison Ivy and Harley Quinn brainwashing Bruce Wayne into writing check after check for their downtown shopping spree, which includes the gals doing a “break the 4th wall” fashion show.



Batman Forever – OK, I liked this one. Only two things really bothered me. One, all the neon. Way too much neon. If you bought a hammer at the local hardware in Gotham, there would be neon on it. Kind of stupid. Also, Tommy Lee Jones already looks like he had acid thrown in his face. Two Face needed to be a handsome dude. Hello, Lando Calrissian? Anyway, I though Val Kilmer was a decent Bruce Wayne, and that Jim Carrey was a decent Riddler. I’d have hated to see what Tim Burton might have done with the Riddler. Probably would have had him killing people and making pies out of them.

Batman & Robin – ouch. Nuff said. Way too much to go into here. What you already think about it says all we need to know.

The Batman – this recent animated Batman was OK, but too many things turned me off. Putting Bruce Wayne in high school was weird. Also, The Joker was a bare footed, animalistic whirling dervish. He was much more like DC’s The Creeper character. Overall, pretty lame. I have friends who loved it though.

The Brave & The Bold – oh, yeah! You just cannot go wrong with old school homage’s. You’ll never see a third of the characters they show anywhere else. Anywhere. It’s like the makers pride themselves on dragging out third string DC guys from the 60’s, but it’s great! This is a pre-Neil Adams Batman who has long since gotten over his parents death and just fights for justice rather than revenge. He also cracks a smile once or twice. Nice.

The Nolan films – we know them, we love them. Like a lot of movies I feel they could easily cut 15 or 20 minutes out of them and not miss a beat, but whatever. Like a lot of people, the growly Batman voice is kind of annoying to me, but hey, Batman talks in a growly voice. Still, the Animated series from the 90’s managed a gruff Batman voice that didn’t sound like throat cancer.

So here we are with the third Nolan film. I probably won’t see it until my Sci Fi Academy screening which sometimes takes a few weeks. Have you seen it? What do you think?

Saturday, June 9, 2012

Does Gygax get too much credit?




I'm sure this has been discussed in the OSR plenty already, but I'm actually not all that well versed on the subect of Gygax and Arenson's contribution distribution. It sounds to me like, more or less, it is like a Stan Lee/Jack Kirby situation fron Marvel's Comics silver age. Jack did a lot of hard work on characters that would become billion dollar icons, but Stan was the "Funky Flashman" charismatic face of the company. Face front, true believers!

In this Cracked.com article, the Gygax and Arneson history gets a small, but biting, entry in an article about getting too much credit for things.Cracked is awesome in general, but seeing D&D make a significant appearance on one of the sites articles really got me jacked. Here's the meat of it if you don't feel like looking at it (although with lines like "...Gary was more like the weird uncle who lived in the garage and clogged the toilet" you might want to check it out). If this is all true, the Dave created everything I love about the game except the part about using dice.


Who Actually Deserves the Credit:


During a nerd side quest, Dave Arneson and Gary Gygax had an epic random encounter when they chanced to meet at Gen Con in 1969. Gygax was working on something called Chainmail, which was a war simulator only a bit more complicated than the average board game. With Arneson's influence, Chainmail was adapted to include:

- Exploring dungeons

- Using a neutral judge/dungeon master

- Conversations with imaginary characters (NPCs) to develop the storyline

- Hit points

- Experience points

- The concept of role-playing an individual character rather than just rolling dice

So, basically, he put the "R" in RPG.

Saturday, October 22, 2011

The Deadliest Night of My Life






I’m no stranger to shamelessly ripping off ideas from other mediums to use in game scenarios (I use the somewhat harsh term “ripping-off” because I didn’t always reveal where I got my ideas from to my players).

One example is when I was at the height of my Champions campaigns around 1990. One of my regular players, Gaz, liked to do a little “powder” on a Friday night at his pad in Santa Monica. Gaz was not a drug dude by any means, nor particularly skeevy (just a plain ol’ geek). He just had some friend who gave him blow now and again, and he liked to hang out on a Friday, no party or gathering or anything, and watch MTV and do a few lines. Cocaine was never my thing, but Gaz would invite me over for a few beers, and since I was a ten minute walk away I would cruise over to watch videos and sink a few, and wish I had something else going on in my Friday nights. During that period I was working full time at both the Southern and Northern Renaissance Faires , each lasting more than two months’ worth of weekends, the Northern Faire involving weekend drives each way all the way to Mendocino County that took almost 8 hours (nowadays the I-5 highway has a 70 mph speed limit and the drive would be around 6 hours, but back then, as Sammy Hagar lamented, the limit was 55 anywhere in California). So especially right after Faire season it would take a bit of time for me to get back in the swing of normal socializing outside of the recreated Elizabethan country village. So a relaxing night at Gaz’s drinking beers then staggering back home was a decent, causal Friday to me (Saturday nights I still tried to do things un-geeky, like trying to date non-Faire chicks and hang out with non-Faire people. Going out to local bars and such).

So anyway, with us having so much fun with my Champions settings with my regular group, Gaz suggested we do some solo stuff on the Fridays seeing as we were getting looped anyway. Nowadays I’d rather take a kick in the nads than try to do solo gaming with somebody, but at the time it didn’t seem like a bad idea. So he created a character, Jessie Steel, who was a non-costumed hero, sort of a genetic super soldier who worked as a hero for hire. So what I did, in between many trips to the bathroom (the blow Gaz got from his friends was heavily cut with baby laxative, it seemed), I ran couple of hour sessions for him. And his character was perfect for what I had in mind. What I did was basically put his Jessie characters through little detective adventures based entirely on old episodes of The Rockford Files. It was my favorite show as a kid, and I had many of the best episodes memorized. Rockford, looking for some rich guys missing wife, gets knocked unconscious, framed for murder, and chased by the Mafia, so I just did it all to Jessie Steel, but pumped up with a bit more harrowing combat and martial arts (Gaz was not the sharpest knife in the drawer, so most detecting elements he solved had to be handed to him on a silver platter by NPC’s). Gaz was not a real Rockford fan, and I don’t think I told him about my inspirations for those little Friday night games that winter/spring until the mid-90’s or so. He didn’t seem to mind.

Although I came up with tons of original stuff for my games for the most part, there were pleny of examples of homage in my games. There is one example that is my favorite “rip-off.” That’s the Daredevil comic book shown above. It was written by Sci Fi guy Harlan Ellison when current scripter Denny O’Neil was sick in hospital and asked his pal Harlan to fill in for a few issues. These were great comics.

“The Deadliest Night of My Life” had Daredevil following a suspicious little girl who was running around the city streets alone late at night, and she led him to a large mansion in a walled off estate. Turns out the father of one of DD’s old foes who died built the place, and automated it to draw DD in and kill him with any number of traps. Snake pits, shark tanks, electrocution chambers, flame thrower hallways, etc. It was all pretty cool. Daredevil ends up in a room with a big TV, and the deceased enemy “monologues” to him and says why he is doing all this. DD manages to escape at the last second when he figures out the whole place is set to blow as soon as the guy on tape stops talking. Excellent issue.

So I adapted it for a D&D game I was running for my group in the later 90’s. In my game, the mansion owner was a high level mage whose family had been brutally murdered by thieves while he was away. Now hating all thieves, he lured in the characters who were set on looting the place (I was doing a Thieves Guild campaign) and put them through the Daredevil stuff, but all run by magic instead of automation. I think a character died that game, and the rest got out before it blew to hell.

The players loved that game. None of my players were big comic book fans, at least of Daredevil, so I got away with my “homage” scott free. My D&D games tended to be sort of weird (yes, “weird fantasy”) and offbeat, so it seemed like a scenario I would come up with. Some time later I told at least a couple of players in casual conversation about that game, and one of them even asked to borrow that comic (she said something about the game being better than the comic, which while I don’t personally think was true, felt pretty good).

So taking ideas like these, while not my stock in trade or anything, usually turned out quite well. I mean, most old school D&D’ers go to many sources for their inspiration, or outright adaptations. The game itself started as sort of a mash-up of mythology, Tolkien, Leiber, and Vance fantasy, and ancient history. So why the hell not?

I kind of get the feeling I’m not alone in this either. So many great ideas out there to steal!

Sunday, October 16, 2011

DC Comics and The new 52




The new 52 is yet another DC relaunch, somewhat like the 80’s great Crisis on Infinite Earths, but without the set-up and durm and strang of that multiversal gangbang. What seems to be going on is updating 52 of the companies’ titles to the world we live in now (all fucked up). In the 60’s and much of the 70’s comics seemed to be time-locked into a sort of 1940’s/early 50’s vibe. That is mostly because the creators where all older dudes who were not adept at change. Even in the late 70’s many female side characters (Daredevil’s Karen Page, Fantastic Four’s Invisible Girl, Iron Man’s Pepper Potts, etc) still seemed to have hairstyles and often even clothing from over a decade prior. At least Archie Comics were on the cutting edge of women’s fashion.

But today the young creators in comics seem to be busy trying to make up for the old fogies conservative values. The men are more angsty and assholish, and the women are super-sexualized (apparently one of the controversies is the whoring-up of characters like Starfire, previously sort of frigid characters, to complete and utter hoochie momma status), or relegated to “girlfriend of male hero” status. From what I can tell, Catwoman has been turned into a total neo-Goth hose monster.

OK, so I don’t really buy comics anymore. At around 5 bucks a pop now, I can’t afford to buy a pile of comics every month and keep them next to the bed or in the bathroom magazine rack, and eventually into a big white box in the garage. So I can only really muse from afar at what is going on in comics. The true life story is usually more interesting than what is happening on those gaudy pages anyway.

These re-launches are often cool. Crisis back in the 80’s blew me away. The Anti-Monitor was a truly scary villain. A whole passel of various-age Supermen were running around, and even obscure characters like Jonah Hex and Sgt. Rock were right there in the mix. I could not believe what they were doing.

But the aftermath of that was not good. DC writers struggled for years with the conundrums that came out of that particular re-launch. Things that happened in the comics of the 1950’s and 60’s were important canon to many characters. Some writers even had characters that no longer knew each other act towards each other as if they had adventured together for decades. Turns out it was not as simple as just Killing Supergirl, erasing Supermen from Earths Two through Two Million, or Wonder Woman from the Justice Society of the 40’s.

And let’s face it, much of the talent brought on board to reboot characters back then, like Marvels big fat paycheck man John Byrne, fell flatter than Mr. Fantastic stuck in a Baxter Building elevator with one of The Thing’s farts (man, I should be writing for comics). The new DC’s first team-up of Superman and Batman had them facing a punk rock chick in big glasses and a Mohawk named “Magpie.” She liked birds and stealing stuff. She was nothing special, pretty much a Penguin rip-off. This was the new DC universe of the rest of the 80’s? Man, this millionaire was really phoning it in. Those John Byrne issues of Superman were some of the last comics I bought new in the store (I really only pick up the occasional used copy at swap meets since the 90’s). Yes, they turned me off that much.

So here we go, another massive re-launch. A bunch of 1st issues will be sold. But what then? Will writers encounter a maze of problems created by renewing the universe? I already see some. In this new universe Bruce Wayne has only been Batman around 5 years. But appearing in his new ish is an older Robin (Dick Grayson) who is now long since become Nightwing, the current young Robin, and at least a couple of the other previous Robin’s of various ages from the last 30 years. They can be hammered into new continuity I guess, but really, Grayson has gone from a little kid joining Batman in his early adventures, to a cynical and seasoned Nightwing in less than 5 years?

OK, like I said, I don’t really put any money into the pockets of comic book companies and creators anymore. I have no real stake in what they do with this. But as an old school comic book fanboy from back in better times, I guess I’m rooting for this to be a success for the sake of comic goodness to come. Monthly comic magazines are already an endangered species. No sense in helping them limp into the history books.

Friday, July 22, 2011

Talkin' Smack to Hitler









In honor of the repellant Hugo Weaving playing the repellant Red Skull in the Captain America movie, here’s a couple of favorite scenes of mine from Super Villain Team-Up #16.

Few Marvel villains were eviler than Red Skull. He was a bad guy who was chosen to be a bad guy, and he embraced it, and the hollow promises of the Third (and Fourth, and Fifth, etc…) Reich. A bellboy whom Shicklegruber pulled from obscurity to prove to his toadies that he could create an Aryan superman practically from thin air, he exceeded all of that rat fink Adolph’s expectations.

Marvel may never have presented a splash page as truly heinous. Two hoity toity pricks enjoying a feast while prisoners starve below.

And The Skulls thinly veiled insults at the Hate Monger have a special resonance when you realize HM is Hitler himself. Few could speak to Der Farting Fuehrer in such a manner, but The Red Skull feared no man. He will very much come to life with Hugo in the wheelhouse.

Saturday, July 16, 2011

Show me the most beautiful woman in the world...

I’ve stopped reading about games online as much as I have the last couple of years. In all honesty, my curiosity about other people’s philosophies and ups and downs of gaming has significantly decreased. When I started this blog to talk about my own gaming past and present, I was super excited and very inspired. But that has dulled down a good bit since I became busier with career stuff and with other good life things. Also, I had only just started gaming regularly again after years off when I started the blog, and it all seemed so fresh.

It feels sort of like a couple of year relationship that has lost a lot of it’s initial luster after the long honeymoon period. As Bill Maher has said in the past, “show me the most beautiful woman in the world, and I’ll show you a guy who is tired of screwing her.”

Grognardia, the best gaming blog out there, and my own inspiration to start this blog, is no longer daily reading for me. I pretty much stopped reading and subscribing to other game blogs over a year ago (the main reason I don’t have at least a couple hundred followers of my own blog is for this very reason. Not tooting my own horn, but many fairly uninteresting blogs have followers in the hundreds due to those particular bloggers signing up for every new blog that comes along and those bloggers returning the favor. Amount of followers is not a good indication of how many people are actually reading). I never really cared much about amount of followers. This blog has served mainly as a place to vent and a place to practice writing about things I like. For myself. If other people find interest in it, great.

I’ve quit going to Dragonsfoot and other forums almost cold turkey in the last few weeks. But it’s not only a lack of interest; I’ve found a lot of the smugness, arrogance, holier-than-thou attitudes, and just plain hostility of many gamers online to be very uninspiring, aggravating, and very tiring. It really reminds me too much of my childhood playing at Aero Hobbies in Santa Monica, surrounded by older, angry pricks who thought they were “doing it right” much like many douche bags on DF who go on with great pride about how “sandboxing” or creating “mega dungeons” is some kind of high art. As if.

Sure, I’ve posted my own negative things on this blog in the past, but it was out of true and honest venting, not any kind of “I’m a better gamer than you” approach, or an attempt at hateful schtick that seems to be kind of popular on a few blogs. I sometimes opened up with honest emotion, and was often a little too open. I’ve for sure had my fill of my own hubris in terms of gaming. I really don’t intend to do much gaming outside of my own full, great group of people I have the good fortune to sit at the game table with, now on an almost weekely basis (wow). So my own negative reactions to some awful experiences in the greater gaming world at large are probably not going to happen anymore. I just don’t have the time or will to go out there and game with others with a very regular group going, and a life that demands more time away from the world of pretending.


So my focus is now on actual gaming with my group. I have also started to spend more of my free internet time looking at things that interest me, and have been a part of my life since childhood, other than gaming. Comic books were a big part of my life growing up, and even though I only buy a comic now and again these days (usually cheapies at garage sales and such) I am still in love with the medium and get the same type of chills from thinking about them as I have from thinking about gaming.

I wanted to point out this fairly new blog I have discovered by Jim Shooter, late 70’s/early 80’s editor in chief at Marvel Comics. As a kid and a teen I had about as much interest in the personalities behind comics as I did about games. Sure, we D&D’ers all knew about Gary Gygax, and we Marvel geeks all knew much about Stan “The Man” Lee (who I had the pleasure to meet and talk to as a young teen at the 1977 San Diego comic con, now a big time con). But Jim Shooter was one of these enigmas. He was mentioned in comic industry magazines, and I remember there not being much in the way of positives about him. I knew nothing about him, but I didn’t like him. But in this blog Jim is telling old stories, and giving his own side of things from back then. It is not only fascinating, but obviously Mr. Shooter has been long aware of his name being sullied for decades, and in his own personal touch is setting the record straight. It is super fascinating in a way nothing in the world of gaming currently seems to be to me. I am pouring over Shooters older posts with a vast passion as I try to catch up. For old school, Silver Age comics fans it is fascinating reading and I highly recommend you check it out if you grew up with comics.

I’ll mention some personal tales of my own that relate to some of Mr. Shooters posts in the future, but I am not done with gaming posts entirely. My Knights of the Old Republic campaign is a blast, and I at least, if not to share, want to use this blog as a place to keep a sort of journal about it. So when I have some time I’ll post on that, and anything (especially non-game related) that pops up of interest. There will be gaming stuff here when I post from time to time(you can bank that the couple of power gamers in my group will continue to annoy me), but let me declare at this point, officially, that Temple of Demogorgon is now more about pop culture than just game culture. This is in many ways an alternate to just abandoning a blog almost three years old. If you are one of the few readers here, I hope you continue to check it out and share your comments, and even smack me down when I geek out too bad or get too hoity toity.

I hope you are having a great summer, and are successful in your endeavors, gaming and otherwise. As Stan The Man might say…

EXCELSIOR!!

Tuesday, June 14, 2011

Avengers Assemble!





This promo poster art for next year's Avengers film is our first real indication of what the heroes involved will look like together. Interesting to note (to me anyway) how out of place the dude from Hurt Locker looks as a maskless Hawkeye the Archer. We have to keep in mind this is the Ultimates version of The Avengers (although that Hawkeye wore special glasses because they strangly had him be near sighted in that version).

Time will tell, but right now it seems unreal that I am actually going to get such a huge Marvel team-up in a live action film in my lifetime, and that it might actually not suck (it could be stupid, but it will be fun for sure). Now, where the hell is my Justice League film, true believers?

Friday, March 11, 2011

Hugo Weaving and The Red Skull




Captain America wasn’t one of my favorite Marvel characters, but for a time in the 80’s and early 90’s I was a regular reader. You could not deny his importance. Captain America was the one dude in the superhero community that all the other Marvel Characters trusted to open up to. From Spider-Man bemoaning his Aunt May’s latest heart attack, to The Black Widow complaining about that not-so-fresh feeling, Captain A was your go-to guy. His inspiring words got them back up n’ at ‘em.

In continuity, Cap was really the first superhero in the Marvel Universe (if you don’t count various wild west heroes). He fought through World War 2, and up till modern times has been the pinnacle of human perfection. His sparring partner, German bellhop turned Hitlerian super soldier named The Red Skull, came to modern times with him to continue the eternal dance.

In the media Cap never got a fair shake. He had a horrible TV pilot (he was a surfer dude, if I recall) back in the day, and in 1990 he finally got the big screen treatment. Despite a great back-up cast, including Ronny “Total Recall” Cox, Ned “Squeal like a pig!” Beatty, and Darrin “Kolchak” Mcgavin, it was a real stinker. Matt Salinger as Cap was uninspired casting. Plus they made the Red Skull an Italian. Huh? Wha? Was that even necessary? Was one of the producers German or something? Chalk that up to one of the most head scratching changes in comic to film history (making the 5’2” Wolverine a skinny 6’1” guy is a close second).

Now we are getting a new Cap film, one based in the new Marvel cinematic universe. The movie trailer footage looks great, with Cap in his WW2 natural environment. Cap is in the Nazi killing business, and brother, business is a’ boomin’! Iron Man set a high bar for this new generation of movie heroes, and both Thor and the upcoming Avengers film are going to at least be feasts for fanboy eyes (but hopefully better stories and continuity than the last Wolverine and X-Men films).

Hugo Weaving as the Red Skull is a no-brainer, and from the pic above you can see they are going the right direction for him. Since childhood I dreamed of comic book movies that didn’t suck and at least half-assed tried to get it right. For a fanboy of any age, this is looking like a good time to be alive if you love these iconic ink and paint characters.

Wednesday, January 19, 2011

The Dark Knight Rises

Warner Bros and Christopher Nolen have announced the two lead “baddies” in the next Batman flick. He also has settled on their actors.

Anne Hathaway has been cast as Catwoman. Tom Hardy (Inception) is set to play the South American brainy, muscle-bound “super steroid” freak Bane.

As a comic book fan who came up in the “silver age,” I have always loved Batman, despite in my earliest years being a diehard Marvel fanboy. I loved Neil Adam’s run in the 70’s, and Nolan’s Batman has a close resemblance to that incarnation. Before Nolan, my favorite of the films was the first Tim Burton effort, and also the Val Kilmer Batman (my only three problems with that one being a Robin who is too old, a two-face who is too ugly on the normal side of his face, and a Gotham City that is just too wrapped in neon – even the damn guns had neon tubing on them? Sheesh.)

Nolan has brought a great sense of realism to the world of Batman, and the first film was a fantastic origin story that hit all the right notes with comic fans and the “unbeliever” general public.

I really did love that first Christian Bale Batman film, and the second had a lot of great moments. I thought Two Face was kind of wasted (a criminal career that lasted around 20 minutes. Hardly worthy of entry into the Rogue’s Gallery down in the Batcave to be sure.) I think the new actress playing the love interest was a very strange choice. And I don’t *gasp* think that the late Heath Ledger’s Joker portrayal was all that extraordinary (although I do like a more toned down Joker, as he was often just too giddy and silly in some former incarnations). Overall, I think they should have shortened the film by around 20 minutes (something I say about a lot of movies. I’m looking at you, LOTR). It was just too much for one theater sitting.

So, how will Catwoman and Bane fit into the more realistic, non-comic bookey “Nolanverse?” Well, Catwoman was kind of a given anyway. The question is, which way will they go with her. The crazy leather bitch made famous by Michelle Pfieffer in Burton’s Trannyfest Batman Returns? The dominatrix prostitute of the 80’ and 90’s? Personally, I think a good take for Nolan to fit her well into his world is to make her more like her high society cat burglar persona from the olden days.

The Batman Animated Adventures from the 90’s did that with her, and did not have to stoop to making her a crazed, psychosexual being like Burton did. She actually pretty much had it together. I liked that version. Throw in that versions animal activism, and you’ve got yourself a reason to have Anne Hathaway bare her teeth and throw down with some martial acrobatics.

Bane? I dunno. I think it is a shit move. This was never that fascinating a character, and he only got into the consciousness of the fanboys by being the foe that literally broke Batman’s back. He also is not part of the old rogue’s gallery, which I think should have a focus on the old. A Nolan version of The Penguin (a non-mutated version, please), Riddler, or even bringing back Two Face would have been a much better choice. Nolan would have to take Bane to an entirely new vision for me to get behind it. I think he is a lame character.

This is most likely Nolan’s last Batman, and I think it is a shame that we will not see the return of Liam Neeson’s Ras Al Ghul, or at least his daughter Talia (who would be a perfect fit for the exotic and currently very popular Mila Kunis from Black Swan. Hell, maybe Anne Hathaway could have pulled off Talia) during his tenure.

OK, the film is at least a couple of years away from theaters. Sue me, I like talking about Batman.

Monday, December 6, 2010

Comic Dork Monday: “You…you’re a duck?!”






Howard the Duck is very dear to my heart. He was my first real non-superhero comics character that lived among superheroes. At around 12 years old or thereabouts, I had been collecting comics for a few years. It was the late 70’s, and my parents decided to take me on a San Diego vacation where they would let me hang out at the Comic Con (yes, the very same Comic Con famous today as a place for Hollywood to whore its sketchy wares). Actually, two years in a row, but I think it was that first one I really loved.

My parents went and soaked up the summer sun for two days while letting the con babysit me until around 9PM or so each night, before picking me up to head to our much cheaper hotel down the street. There were two great highlights of my young self’s odyssey. First (and probably the best) was sitting by the pool with Mel Blanc in the afternoon. Mel had spoken earlier in the day at a panel, so I knew he was the guy who did the voices in my favorite cartoons. For some reason, others did not really approach him, but I went right to his table. I sat for well over a half hour with him (although as memory fades, it could have been an hour, or it could have been ten minutes), and he did voices for me and even sang a song as Speedy Gonzales (it was about a fat Mexican lady “…wanna eat, wanna eat, wanna eat, Juanita”). I did not realize the magnitude of that encounter until years later.

Another encounter I probably took for granted at first (until I saw him on TV on a show called “Wonderama” some time later hawking comics) was with Stan Lee. I listened to a group of a dozen dudes or so in the lobby who surrounded Stan as he kicked back in one of the lounges answering questions (he was really friendly to the fans as I recall). One of the guys there asked “Whatever happened to Howard the Duck?” Stan had no answer and somebody else chimed in “he fell on some rocks and died.”

Well, Howard did not die. He actually fell off of some cosmic steps in the Man Things comics, and fell to our earth to start his own series. This is where I discovered the joys of Howard.

In his first issue, a Conan send-up where Spider-Man also appeared, Howard fought “Pro Rata” the wizard accountant. Here he met Beverly Switzer, his lovely companion (and eventually sometimes girlfriend) who would be his sidekick for most of his run. Most of their adventures would take place in and around Cleveland for the majority of Howard’s 70’s popularity.

Howard was created by Steve Gerber, writer of a number of Man-Thing comics. Man-Things Florida swamp had a major cosmic nexus point in it (in addition to other fantasy goodies such as The Fountain of Youth and a wizard’s tower), and Howard was one of a small number of extra-dimensional secondary characters who encountered Man-Thing and adventured with the mindless hump of muck before getting his own comic. Gerber wrote the majority of the Howard’s first run, and often was at disagreement with others staffers about what exactly Howard was supposed to be. Gerber thought of him not as a cartoon character, but an actual talking duck from an alternate earth. Early Howard artist Frank Brunner actually left the series because he wanted Howard to be a cartoon that, like a Looney Tunes character, could be smashed and crushed and pop back unharmed. “Un uh” said Gerber, this was a living and breathing alien creature who bleeds and feels pain when hurt; by no means immortal.

In the late 70’s Howard ran for president in the comic, and I for sure remember Marvel’s heavy promotion of this, with buttons and everything. Even 7-11 got into the act with commemorative Howard cups. Yeah, he was getting fairly well known for a non-superhero character. Howard even had a newspaper strip for a couple of years. I was an eager Howard collector at the time, owning the first 20 or 30 issues (I Ebayed these a few years ago).

Towards the end of his first color comics run, Howard was plagued with a load of problems of almost biblical proportions. Gerber, who complained nonstop about other people’s approach to his creation, was removed from the series by the Marvel mucketymucks. This was about the time I had moved on from Howard, and had stopped collecting. But Howard continued for a bit longer in black and white magazine format. I do remember buying one of these, and it featured a suicidal Howard bemoaning his loneliness (girlfriend Beverly had apparently left and taken up hooking down at the docks) in a bizarre parody of It’s a Wonderful Life.

In 1978 Gerber sued Marvel over Howard, in the first such case dealing with comic creator rights. He was championed by many comic book luminaries, including Jack “King” Kirby, who along with Gerber created the hilarious Destroyer Duck to help with legal fees. Disney threw their hat into the Howard ring, stirring up shit over Howard’s similarities to Donald Duck, forcing Howard to eventually put on pants to look different from Disney’s asshole-ish foul. This itself was actually parodied in the comics, where decency groups cried out to pants poor Howard (despite his apparent lack of any kind of genitalia).

Howard popped up in the Marvelverse™ here and there, and even had another wack at this own series before the heinous abortion of a film that was thrown together by George Lucas (apparently in the workings since the making of American Graffiti). For this awesomely awful outing, Howards philosophical and existential nature was entirely removed for the sake of making him a nice, likeable guy (spew). As clueless producer Gloria Katz said "It's a film about a duck from outer space... It's not supposed to be an existential experience... We're supposed to have fun with this concept, but for some reason reviewers weren't able to get over that problem." Hollywood threw away its chance to feature a smart, adult wisecracking character in the Groucho Marx mold. Instead of the cool Howard from the comics, we got a tired, out of date Marty McFly type good guy. It did not work, and for me at least, the film was the nail in the coffin as far as Howard goes.

Howard has been fully off my radar since that movie, but like any comic character of worth he has been continued to be milked in one way or another over the years. I heard that at one point Gerber used Howard, the “real Howard,” in Image comic series such as Savage Dragon. Gerber owns this character, who in the Imageverse™ is undercover and goes by the name “Leonard” and dyed his feathers green. He even has gal pal Beverly there under a new moniker as well. Huh. Maybe she just should have kept hooking down at those docks.

Whatever goes down with Howard, nothing will ever come close to the sheer cool that this character exuded in those early days of his existential existence. Howard, you will probably never get another movie, and I think that is a good thing. Sail on, Ducky.