Showing posts with label empire petal throne. Show all posts
Showing posts with label empire petal throne. Show all posts

Sunday, March 27, 2022

Nazi's of Tekumel

 


Hardly a subtle title for a post about an obscure game/setting that after several decades is getting more chatter than it ever did, though not for reasons (most) of its fan base is happy about. 



A focal point of the sudden controversy is over at the blog Grognardia, where blogger (often pejoratively referred to as "The Pope of the OSR") James Maliszewski has, since his return from his abandoned Kickstarter debacle years ago, been making the occasional post about his long running Empire of the Petal Throne campaign online. Though the setting has its fans, the posts about his gameplay seem not as welcome as his posts on old gaming magazines and Dungeon Master Guide snippets such as hit point generation and henchmen concepts. 

Maliszewski even did a post not too long ago seeming to lament the lack of comments on these entries and threatened to stop posting them. "Oh no!" cried his faithful. "Please don't!" OK, maybe not so much. But this campaign he does, along with posting long (quite dry IMHO - I rarely could get past a couple paragraphs when I tried to follow them) entries about the gameplay, seems of prime importance to him. But now his heart is broken. Sundered. He is bewildered and lost. Naw, after the weeping and gnashing of teeth he started posting again chop chop. Will he continue his campaign? Perhaps, but I might hazard a guess he'll stop posting about it. At least one of his posts following the wake seem Tekumel related. 

FYI this post seems to be about Grognadia only because the blog kind of seemed to have more Tekumel stuff going on than other places. Though I didn't look too hard. I'm not real in touch with what is going on in Grognard circles these days.  Tenkar's Tavern seemed to have a video post about it, and no beef with The Tavern, but I can't get past a minute or two of most OSR related videos anywhere on the net. His are no exception.

OK, enough potatoes and on to the meat. Apparently, MAR Barker, creator of Tekumel, is an unabashed Nazi sympathizer and anti-Semite, as evidenced by some Sci Fi book he wrote while still living, extolling the virtues of Nazi ideals (and perhaps even ripping off decades old Marvel Comics Captain America plotlines regarding a "4th Reich").

The big takeaway for this image is
Jane Weidlin from The Go Go's
has a blog about comic books



 Ouch. Not just that, but that the Tekumel Society, (Made up of his fans? Family members? I dunno), has known about it for a long time. 

I don't know about Nazi, but Barker
could have a Blofeld/Goldfinger
 thing going on here...


Maliszewski is shaken. His readership pop up in the comments to offer support/unsupport. 

My heart breaks for you. May you find peace with your relationship to Tekumel and all the joy and belonging that it has helped you find.

This really must be the utter worst for fans of Tékumel. It's bad enough when a favorite author turns out to be a bit of a prat, but in the RPG setting you feel like you've been walking around inside the mind of the author. I'm sure people in online fora will be debating and relitigating for years over whether Tékumel is "tainted" by its author's views. Just a sad situation all around.

I refuse to join in with an outrage mob of barbarians seeking to destroy all art and civilization.

It's really awful, and I sympathize with your situation as a "name" in the fan-community. 


OK, I'm not here to make fun, though acting like a family member died over finding out some fairly unknown game/setting/fictional language designer turned out to be a skinhead at heart is.. I dunno. Nothing I can say in that regard won't sound bad. Sure, James at Grognardia was in love with this stuff, and even had a fanzine going, so I guess you can feel bad for him. But, you know, campaigns end. You stop liking some stuff. I read LOTR 3 times growing up, and loved the films. But if I found out Tolkien ran around secretly setting homeless people on fire it would Surprise me. But overall, my reaction would probably amount to "...ah well. That sucks. But I was probably never going to read the Trilogy again anyway." Sure, if I did I would look at it differently. But it wouldn't ruin having hobbits in D&D for me. Oh well, there but for the grace of God go I.

Though I suppose if I was running some long campaign in Middle-Earth it would give me more cause to think. But getting all verklempt over it? Naw. Life is too short. If you can move on from a lost loved one, you can move on from an RPG to another. There are plenty of setting and genres to love (shit, there are guys like Erik Tenkar who appears to love and play them all). Many not put together by a modern Nazi. That we know of, anyway. 

 I have my own history with Empire of the Petal Throne. Not deep in experience, but deep in time. You see, as a youngster I hung out at Aero Hobbies in Santa Monica (famous in OSR circles for its mention in Playing at The World), and here I was exposed to early RPG's at around the time they came out. When I started playing there the owner Gary and his crew were pretty much past playing D&D. They were playing Bushido, Runequest, Traveller, and even a bit of Chivalry and Sorcery. And also some Empire of The Petal Throne. I think I only played a couple of sessions. It had a dungeon crawl element, which made it a lot like D&D. But other than that it was very different. I appreciated that in a way. Its even possible I tried a session or two with my friends, though If I did it clearly did not stick. 

Big time EOTPT fan. I get the feeling this
guy isn't too worried about the 
nazi stuff


In Tekumel, Culture and such were very different. There were oddball aliens races. And it had a very complex history involved that I found fascinating at first. An advanced resort planet out of Star Trek or Dr. Who or something. Indigenous races rounded up into reservations so visitors from outer space could enjoy Space-Disneyworld.  The whole shebang getting lost in a dimensional vortex and smooshed together on one interdimensional planet devoid of stars. And THEN the apocalypse begins. Flash forward ANOTHER 60,000 years and hey presto Sci Fi world is now a fantasy world. Hmm..Ok, that all does sound pretty cool. Assuming I got it right. 


Like I said, fascinating at first. But these concepts did not hold my interest for long. I was far more interested in other batshit and perhaps more lowbrow stuff like Arduin or Wilderlands of High Fantasy. City State of The Invincible Overlord. This stuff was not the type of setting implied in early D&D. But I could grasp what it was. More or less easily described to players, if needing described at all. I don't remember my first time as a player in Empire of The Petal Throne. In fact, the older dudes briefly all wrapped up in it at Aero probably didn't even bother to describe the background to a young teen. But I can imagine there was something like "Your fighter of the single Gammahydron, "Umaoprah", arrives on the shores of Whatasnozz, and exits the boat. A large Sar'to'nack approaches you and hands you a moldy purple plum. This is your invitation to fight in the labyrinth of Gr'in'zel'mort for prestige, honor, and a shot at becoming a fighter of the second Gammahydron.."

Ok, it's been over 20 years since I read the book. But I'm sure a lot of names were all Ch'alty. 

 Arduin and Wilderlands were far more accessible. And they were full of variety. They were chaos really, and as a very young person I did not need more explanation than that. And I don't think it was less serious than some far flung, mushed together pocket dimension, high tech as magic setting such as Tekumel. Now, decades later I learn more and more about Wilderlands and Glorantha, that makes me wish I appreciated those even more back in the day. Wilderlands was a setting at the end of its days, a land made up of layer upon layer of civilizations that lay under our sandaled feet in the form of endless ruins, and a place still reflecting the remainders of ancient interstellar war. That was at least as awesome to me as what EOTPT had going in terms of background IMO.  And Glorious Glorantha, which I loved perhaps most for its divided map of "in Column A you get ancient Ireland/Germany and in Column B you get ancient Middle East...with a topping of ancient Greece." Great stuff, mostly just lacking made-up languages. Unless somebody did that. I'd like to know what Praxian sounds like. But again, more accessible. 

I suppose many consider Empire of The Petal Throne is more for the "intellectually" inclined. If you are like James at Grognardia and say "indeed" a lot, then I guess that's for you. 

So back in the day during its brief run at Aero, I got a copy of the game. I don't know when the boxed edition was available, but mine was pretty much the rules and a map in a plastic bag. For decades it was in my collection, occasionally pulled out to look at and wonder if I should try to run a campaign, or just stare at it like the oddity it was.  But I usually ended with a "nope," and playing something else. So many good things to play. 

Around 2000 I put up a lot of my old unused game stuff on Ebay. Bunnies and Burrows, early White Dwarf issues. And EOTPT went as well. Don't even recall what I got for it. But while I regret not holding on to that adorable old copy of Bunnies, I never missed Empire of The Petal Throne. Thought to be honest I'd like to look at it now. 

Would I run it? I guess. Maybe not. I dunno. If I did it would be as a museum piece. I don't really tend to hold up classic game designers on pedestals. Gygax, Perrin, Peterson. I loved the games but most of the time don't think much of the men behind them besides basic historical context. For the most part these guys despite often being the catalysts were just part of the ultimate stews they made, especially as time went by. But Barker was the sole dude behind EOTPT. It makes a difference. Yeah, I'm not Nazi, but I'd maybe run a short campaign of it if give the opportunity. Mostly if I didn't have to study the ins and outs of the backdrop. And I guess I would have to. And that combined with the Nazi stuff would probably make me "nope" and save the (probably pirated) PDF onto one of my old external drives. 

YMMV, as they say. 

Thursday, May 5, 2011

The Runequest Obsession




Runequest was the second game I ever played after D&D. When I started hanging out at the local hobby shop as a kid, I had only around a year’s worth of experience with D&D. But the older crowd there were sort of past D&D, and heavily into other games. Traveller and Runequest was what were getting the most play at that time. Owner Gary had campaigns of RQ going on, and he had one big wall of the play area covered in situational maps for his games. Gary loved that game so much. Gary died a few years ago, but you can still find some writings of his online outlining various Runequest themes. He had obviously continued on with the Runequest love from the late 70’s and onward through the following decades.

When I stopped hanging out in the store after the early 80’s, Runequest pretty much left my life. The gaming side of my life would carry on for many years with only three favorites; AD&D, Call of Cthulhu, and Champions (games like Toon, Bunnies & Burrows, and Empire of The Petal Throne never got on my playlist, unfortunately). But I left my RQ at Aero Hobbies and never really looked back. I think my preference for AD&D, besides true “Sorcery” magic, was that I had a game world I loved and the rules of RQ would never have translated into it. By the late 80’s, RQ would have been just another game that my regular players were unfamiliar with, and would have taken up precious Champs and Call of Cthulhu time if I introduced it to them.

But man, those early games at the shop. They were this huge mystery to me. The world of Glorantha was based on historical places that were very much unlike what Tolkien, Terry Brooks, and other “classic fantasy” writers were presenting in their worlds. It seemed alien to me. Of course, I had yet to have any interest in ancient Mesopotamia, so I didn’t grok that influence. Adventures took my guys (my favorite was a Dragonnewt and second favorite was a duck. I called him “Scotty MacQuack” because I found a duck figure playing a bagpipe!) from the rough plains and temples of Prax, all the way to the greener hills and grasslands of Lunar Tarsh and Dragon Pass (I think I have that right). This was a patchwork world that was being put together and expanded, in-game, by the game designers at a time when I was having my earliest adventures with it. Cheapo modules like Apple Lane and Barristor’s Barracks gave me the medium to eventually start running some Runequest adventures for my friends. But those games soon got swept away by other things we wanted to play.

Well, I got my hands on a copy of second edition, 1970’s Runequest, and some other items on PDF like Cults of Prax, Pavis & Big Rubble, and Snakepipe Hollow. I never had these before, and my imagination is being fired up again by reading more about Glorantha than I ever did back in the day. Then I was just confusedly being a character running around in these modules and sourcebooks being run by the older pricks at Aero. Now, with all this reading I’m doing, I finally am starting to feel like and “insider” in regards to Runequest. I’m unlocking it’s mysteries for myself, man!

So I guess you could say I am a bit obsessed by old RQ right now. With a (probably short) Knights of The Old Republic campaign in full swing right now, I won’t be running any Runequest any time real soon, but when I do get to introduce its mysteries to my regular players I’ll be ready. It’s a long road to Rune Lords status. Better to get on that road sooner rather than later!