Showing posts with label halfling. Show all posts
Showing posts with label halfling. Show all posts

Tuesday, May 2, 2023

"Relics of The Dungeon Age"

Note: I'm not going to do session reports on the current ongoing dungeon jobber, though some of this post will seem kind of like its going that direction. As if. But I do want to get into what its about a bit, more or less, to point out some thoughts and ideas in relation to such a campaign. It seems every campaign these days has me getting the privilege of touching upon beloved old school notions, while also exploring new things with the latest edition. Yes, I do believe these things can live together.

So,

One of my "things" as a DM of old school persuasion who is doing a dungeon-as- tentpole campaign is to delay the actual dungeon crawling for several games (at least). There are a lot of reasons for that. Sometimes it's to let the characters settle into the campaign, and maybe go up a level or two. An extreme example would be my Night Below campaign for the old ongoing group back in my home city of Los Angeles almost 10 years ago. It was maybe a 30-session campaign of almost a year, with the characters, when all was said and done, were in the neighborhood of 8th or 9th level (traditionally high levels in my post-teenage years). And the first three or four of those were just bumping around the surface towns and villages getting to the point of being strong enough to go into the Night Below (which I believe counts as a dungeon as much as the old Descent into the Depths was). 

So, a little Roll20 campaign with a handful of my besties. A journey to one of the last remnants of the time of dungeons, or the Dungeon Age as I like to call a time period now mostly past (in my setting and in D&D in general). And I love the title "Relics of The Dungeon Age" because I can kind of see it having multiple meanings. The dungeon itself a relic of a time past. Old relics you actually find in the dungeon. And perhaps the players themselves, wanting to delve into a dungeon, are themselves relics of that age in an analogical sense. 

As a nice change from dealing with often oddball strangers of the Roll20 forums, this is an intimate little campaign with my very closest friends. 

 Best friends. Almost family. There is no more comfortable gaming than with people you have known for a long time, or feel close to for whatever reason. Not "D&D" people, but just some people who sometimes play D&D. That was always my sweet spot, especially in the 90's. Private groups filled with people you already know who want to play. 

So yeah, several games of just travelling south to get to the dungeon. So the deal with the delay is: B &L are new to Roll20, so I thought a series of basic overland and town encounters would kill some time till they were up and running with it. But I also wanted them to be a little higher in level than 1st when they entered the dungeon for reals. Why? I mean, a classic dungeon is just made for, you know, 1st level dudes on the first level. 2nd level on the 2nd level. Rinse and repeat. 

But c'mon. Does it have to be that ginned up for fairness in leveling. Was it ever? Back in the day in the Caves of Chaos you would) fight kobolds and goblins at 1st level?  2) orcs and gnolls at 2nd? 3) ogre and Medusa at 3rd-4th?

OK, CoC really isn't a levelled thing classically. But you know what I mean. 

Naw. I mean, when trying to go full classic every few years with a self-designed magical dungeon, it was fun to go "ok, rats and kobolds on 1st level, the orcish clan on the 2nd, a 3rd level with minor undead, blah blah blah." That is fine for the oldest of old school. But with this edition I think I can stray from the formula. You know, what they consider classic dungeoneering gold on old grognard sites such as Dragonsfoot.


"...AND EVERY THIRD ROOM SHOULD BE
EMPTY AND FULL OF DUST!"

So these guys would eventually enter the dungeon, probably through the entrance that goes to the 1st level, and they shall be around 3rd level when they do. 

So we started the campaign in a rural hillside town in the human shire south of the kingdom proper. Overtown in the shire of Overton. 



A location I have used for decades. I love rustic shires as a break from city games or deep wilderness slogs. Out in nature but still in civilization. 

And just to the south the halfling shire of Bundtland. But Overtown was the furthest south human dominated town. The last before things get all hobbity. With B's young sorcerer Ruvan, and L's wood elf ranger Myrnigan (a gal running a male character...grrrr) a team was forming. 


Ruvan the sorcerer. 


Myrnigan the wood elf

Ruvan is from the sparsely populated Riverlands just east of the shire, and Myringan from the nearby Blackwood Forest; a far cry from the metropolitan wood elf community/city of New Denaria a few days east of the city Tanmoor. These are areas I wanted to develop for a long time. My setting has been built in large part from character backgrounds and birthplaces, and these are two new towns/villages I can put on the map. 

T was not present for the first session. I wanted to do a little work on getting B and L up and running with characters with the nifty Charactermancer, and some character set up. They were knew to Roll20.

With an eventual party of 3, I need a 4th. So in comes the DM NPC, Evador, who is a young cleric of the healing god Billick. She is "a Blue Heart on the Red Path," a cleric of Billick who wished to be an active field cleric for the faith. So she chooses a dangerous mission of a personal nature to complete as sort of a thesis to impress the leadership at the Billick cathedral. She hooks up with Ruvan and Myrnigan during a barfight at the tavern they get swept up in. Evador explains her mission, to go and enter one of the worlds last true mythic dungeons. She asks them to accompany her. 

I have fun with this NPC. She is a former rich party girl from the city, who had a year or two of college then discovered the religion of the healing god Billick. Despite her rich kid rearing, she is taking the religion seriously, but I also have her dealing with physical stats that are not optimal for fighting monsters. I portray her as a tall girl who is a little awkward physically (in the most recent encounter she missed with her mace five times in a row). 


T's (wood elf) character Xanthia, playing tunes as a bard at the tavern, would be there to meet the other characters in the second game. Evador was seeking her out, because Xanthia had been to the dungeon before.

 

..and looked fabulous doing it.


Yeah, my very first little Roll20 campaign where T first ran Xanthia about 3 years ago was to this very dungeon. They got to the second level, and got to mess with its magical pool room, a staple of my mythic dungeons going back to In Search of The Unknown. I thought it would be fun for her to go to The Meadowlands Dungeon again as the sort of mentor about it to the other characters. In the first game she was still 3rd level while the others were 1st. It was a fun dynamic. Both T and I played with the notion of her coming off as the seasoned vet and Defacto leader. 

Off they went, heading south into the halfling shire of Bundtland. I already posted about their encounter with the halfling witch Emerelda, and their starring in a dating game show at her festival.



Fun in the chill halfling shire. Xanthia knew Governess Cymbaline Garlandheels from the previous campaign and ran into her and her entourage at the festival. This time there was to be a party at the estate. After helping out with some giant spider problems in the area, they boogied down (more or less) with local personages and interesting locals. A halfling high society deep dive. Good contacts. And a good way to gain a quick 5 lbs. 



I'd had Cymbaline as the governess of the shire forever. Tall and more slender, I always referred to her as a "Manling," a rare half hobbit half human mix. Be when all is said and done probably just a "Tallfellow."

So the party was swell. Xanthia playing tunes with the band. Myrnigan dancing with the young halfling gals with a crush on him. 

It was cool, but there would be more parties before the dungeon was delved. 


Next: Overdoing it with a DM NPC


 

Thursday, April 7, 2011

Campaigns End





Well, there you have it. Last night we finished up my Night Below campaign. At a bit over two years in duration, it is surely the longest campaign I have ever run. It was cause to party, and I was sucking down the brewskies with the satisfaction of a long run concluded.

No combat went down in the session, although towards the end during the final treasure shares, Krysantha the Drow and Vaidno the Bard seemed prepared to whip out there weapons and throw down, specifically over what to do with the Crown of Derro Domination. That would have been cool; finally a character death, at the hands of another character no less. But they managed to table further discussion on it and leave it with Vaidno for now. I have to say, it was really nice to relax and watch the characters, more vocal with each other than ever, pretty much take the ball and run with it. Some great role-playing went down.

Back at the surface and cleaned up, the characters were taken before the Queen of Tanmoor, Libertine, who had secretly come to town with some royal guards to see what all the fuss and kidnappings were all about. Meeting with the characters and hearing their story, she gave them modest rewards, and each a Royal Medal of Valor.

The group all went to Terry’s long-time hobbit character’s castle on the border of the Halfling lands for a party in their honor, with all kind of food, kegs of ale and wine of the finest hobbit make, and musical revelry. Lumarin the high elf MU amused himself by giving Terry’s hobbit’s children Tenser’s Floating disk rides in lieu of a pony.

Although rolling in dough from the adventures (I think most characters ended up each with somewhere in the neighborhood of 15-20 thousand golds worth treasure, not counting magic items), nobody is truly rich, so there will be plenty of reason for them to set out and adventure again in the future. I have a couple of high level modules in mind I might like to use on them.

But for now, the characters can go on with their normal above ground lives. Vaidno can go visit the tower the Deck of Many Things provided him (along with his 18 charisma), and Terry’s fighter Helena can marry the NPC soldier she got hooked up with in the course of the adventures . What the others will do, time will tell. But all characters have earned a deserved time of rest in the sunlight of the surface world.

Considering that three years ago I was on year 4 or so of gaming retirement (and dying to run games), I consider myself fortunate to have had the opportunity to run a fairly intense and complex campaign for such a great group of players. Most of our games were like little parties, and were big fun. I want to give special thanks to Andy for hosting us at his place; his wife’s backroom workshop (thanks to Andy’s wife Kara are in order as well) which, with its kitchen and nice garden backyard patio, was a nice place to play. For Andy, Terry, and Dan who have been there pretty much since the inception of this group over two years ago, I give wide thanks for being there for the whole ride.

Andy and the wife are probably going to be renting out the back room at some point in the near future, so we are losing the space to play most likely. Our best bet after that for our regular games would have been Dan’s spacious house up on Mulholland Drive, but he is still having construction done on the house and his wife is apparently days away from having her baby. So the games I run may lessen for awhile. A break might be nice, but I’m hoping to put AD&D aside for awhile and do a little of the Knights of the Old Republic thing I want to run. Some more Champions would be nice with just three or four players, and you know I’ve always got my precious Call of Cthulhu in the back of my mind, waiting for the right time to strike from the shadows. Game dreams and hopes galore.

But whatever happens in the near or far future, I’m just damn glad to have been able to run a long and fulfilling campaign. Here’s to more gaming goodness to come! “Excelsior,” as that old bastard Stan “The Man” Lee would say.