Showing posts with label venice beach. Show all posts
Showing posts with label venice beach. Show all posts

Saturday, December 3, 2022

D&D and the character party Foe Gauntlet

 

The "Foe Gauntlet." There is probably a better name for it, but regardless, it's a thing. 

Though I am sure it has appeared in various media in history, I think the first time I saw such a thing was in old Spider-Man comics as a kid, where in at least one instance he had to fight each of the Sinister Six enemies, such as Vulture and Doc Ock, one at a time. 


I cannot help but be offended by the derogatory
and racist word Spidey throws at Electro


Then at some point in the Bruce Lee movie Game of Death. The film has a very storied background (look it up), but it inspired the "fight your way through a series of enemies to get to the boss" in video games to be sure. 




I also believe in the Batman story where Bane breaks his spine Bats had to fight through a series of villains set up by Bane to soften him up for the final fight. 


and it went down at ComiCon so
nobody really noticed it happened


And I remember Hulk Hogan doing something similar in his earlier WCW appearances against the Dungeon of Doom (a good idea with terrible execution). 

Pre-Attitude Era wrestling was pretty crappy


One time I did such a thing in a game, that I can remember, was in a solo game I ran in the 90's for one of the players in my Champions game. It was a Bourne Identity type character. He had developed his own little Rogues Gallery of foes over a couple years of campaigns, and for a solo outing a "gauntlet" sounded like an easy thing to game master. His foes were mostly non-powered dudes, like martial artists and a trio of former pro wrestlers who were getting into the mob enforcer business. I remember the character being worn down in several fights throughout the city, ending up fighting the wrestler trio in the foamy surf at the shore in Venice Beach. Then he fought the big bad and barely won the fight. 

So the idea came to me for the DnD characters in my current Roll20 campaign. The night the party arrived with a caravan to "Lemon Tree" (my stand in for Apple Lane), Gengle (my stand in for Gringle) the pawnbroker was negotiating with the Vaishino snake people. The negotiations went bad, and the creatures took out their anger on the surrounding area which included the caravan the party was camping at. That fight went OK for them, and they got thier long rest through the night. But the next morning the long day (which including the pawnshop assault that night), that would last several games, began.

The caravan left and the party walked down the hill to the village. Therein lay the first fight. Several Vaishino warrior jumped out of tree to attack. No problem. Then the party went to the Tin Inn. Several members of the Biglaugh the Centaur gang (whose gang members in the original material were all Dragonnewts and such, but I had it be just human bandits in mine) came into the tavern for a morning eye opener, and of course got into it with the party. Not a big deadly fight, but still, the party had to use resources for. 

A couple of those bandits were immediately thrown into jail by Dronlon the Sherriff, and by early afternoon Biglaugh and company caused small fires and ruckus' around the village while the prisoners were released, and the characters had to fight them off. 

So by early afternoon the party had three conflicts, and with the pawnshop scenario coming up by night fall, they had no chance for the beloved by 5th ed player's long rest. They had to go into that shop assault fairly depleted. 

I loved the concept, but you can probably count on players NOT to love it. They like to have their resources in a fight. And for the pawnshop those resources were mostly used up. Especially healing. 

It was a harrowing building-based combat that went on for almost 3 sessions. I felt it was all pretty dramatic, and at the end a couple of players had their severely wounded characters lean up against a wall and exhale in relief. But overall it was clear, I loved the concept more than them. But that's players for you, especially the more modern ones. 


They really feel entitled to a long rest after any kind of fight. 

YMMV. Cheers. 

Saturday, April 2, 2022

GTA5 - not love at first sight, but love did come


 

At some point after getting the newest model XBOX the other year, I picked up Grand Theft Auto 5. I had seen game play at friends' houses for years and knew I would try it sooner or later. I mean, I was long used to being years behind on my games.  But had gotten into playing with others online in other games, especially with my old friend "T." She had been a Skyrim nut for a handful of years, and I had suggested we try Elder Scrolls Online as a thing to do together, since I had been playing ES since the original Morrowind. Though we could still play together, little dungeon delves and fishing and such, she had been putting much more time into it on her own. She is now in guilds and in far off lands, while I sort of futz around when I play alone. Since she is playing ONLY ESO, and I like to diversify, we will never be anywhere near equals in that game. 


Imagine her as Valeria from the Conan movie. 
Now imagine this is me..


As I was trying to keep up with T for several months, GTA5 only got a little play here and there. Maybe an hour every weekend or so. Though much of it is intuitive, it is also hard at times for a noob. Driving was bad enough, but driving and shooting? Yeesh. Fairly early on there was a mission for main character Michael that had you chasing crooks on a big rig that had stolen his yacht (don't ask), and you drove your sports car on the equivalent of the 405 Freeway, shooting at dudes on the yacht who were trying to kill your buddy Franklin who had climbed aboard. Man, it was hard. Must have played out that mission a dozen times before being successful. 




I figured that even harder missions would follow, and that was intimidating. It may have kept me from playing it as much as ESO. But man, this game setting did appeal to me. So much of it was not just based on Los Angeles, but even parts of my home town Venice Beach (Vespucci Beach in the game), the side streets and alleyways, was spot on. Buildings I had been in and neighborhoods I grew up around were recreated, often in loving detail. My favorite was the Venice Canals, my birth place. Having a gunfight in my childhood neighborhood was mind blowing. 




And this familiarity with Los Santos/Angeles was super appealing to me. But what else to keep me involved? I mean, every time I got in a car to drive I ended up rear ending other cars, and accidentally running over pedestrians. You see, if you don't drive crazy, you are pretty much just stuck in traffic. The main reason I actually Left Los Sant...uh, left Los Angeles. So even just tooling around you are blowing street lights and driving on sidewalks. Otherwise its an LA traffic simulator. Yeah, fuck that mess. Then the cops chase you, and you crash and get out to run as bullets blast into your body. 

Yeah, a bit disappointing at first. But in the last couple of weekends I suddenly went from "meh" to "omigawd I love this shit". Here are some reasons why:

Maybe some 10 or 12 hours into it, I get it. Understanding has come to me. You see, you spend 10's of hours putzing around, driving and walking around nice areas, getting into occasional fist fights and gunfights and wondering what the hell is the point. Well, it finally dawned on me. As I started getting better at driving and other activities, I realized that the game has a grand plan. It is training you for what is to come. Basically, this is the prelude for you putting together your gang of bank robbers. The game is letting you fuck around so you can get familiar with just being alive. The physics of your world. It knows you will be a bad driver at first. It knows you will be bad at shooting people. And it wants you to get better by just plain experiencing the school of hard knocks in Los Santos. It knows that no setback is permanent. You die or get caught by cops, the just try again. 

When I turn the game off and go to bed I imagine
myself as that Mayhem insurance guy walking
away leaving this behind..


I started regularly going to the shooting range to be a better gunman. I started driving at high speeds around the city to be a better driver. I stopped worrying about being a better driver, and just drove at high speeds through the city. And suddenly I was exponentially better at that.  School of hard knocks.


 

Suddenly I could feel the improvement. Not just in my personal skill, but the game engine itself eases up on you, steadies you. A sort of smoothness starts setting in. 

The other night I was playing the main character, Michael. I decided to go down to "Santa Monica Beach" at the California Incline (his psychologist lives down there), and ran into a jogger lady. You know, one of those older, cut, kinda pretty but hard jogger ladies you see who are way serious about it. She challenged me to a race down the incline stairs to the beach, and though I was wearing a suit and dress shoes, I took her up on it. I was doing OK for a middle-aged guy dressed up, but I kept faltering. I clearly did not have the stamina to keep up. So another activity goal; do some jogging to get better at running. I'll probably need that for bigger missions later anyway. And to eventually beat that lady. Oh, sensible shoes probably don't hurt.




The boy from the hood character, Franklin, gets in a street race. All the other racers seem so much better than me. I try and try but just can't win it.  I keep crashing into poles or houses on tight corners. Then around the 6th try I remember that Franklin has a special ability to go into "slow time" when driving. Boom, I win that race. Again, this will likely be important skills during a heist. The game is prepping you. School of hard knocks. 

OK, also, for whatever reason playing Tennis was unlocked. Michael's big Sunset Blvd house, surrounded by office buildings, has a tennis court. Wandering over to it, the choice to play is activated. Michael's alcoholic, cheating wife shows up to play. I quickly get my ass handed to me, while she chides me and insults my manhood. Ugh. My vow to get better at tennis happens. And there are other tennis courts around the city where I can play other people to get better on the side. And this isn't for nothing. I looked it up, and playing tennis makes your character all around stronger. Hell yeah. School of (kinda) hard knocks. 

Now that's my kind of hard knock school 😍


As an aside, an encounter happened to me playing Michael last week that just blew my mind. I was tooling around downtown, and saw a question mark in the courtyard of some big office building. I got out the car and walked over to see what was up, and some guy had a marijuana legalization table set up by the fountains. After his speech he gave me a doobie. And when I hit it I realized it was clearly sprinkled with some stronger drug, because ugly aliens suddenly appeared in the area. A ray gatling gun appeared in my hands. Suddenly here I am, in the heart of downtown, being charged by weird aliens as I gunned them down one by one with my Buck Rogers blaster. It blew my mind. This was truly when I knew I loved this game. Anything can happen. School of hard knocks.

They have mental powers. I have a Sci Fi
gatling gun. I like my odds.


But yeah, the improvement of mechanics and physics as you go along is something I always loved in games.  The Elder Scrolls seems to have lost that, but I remember loving it when it was present in Morrowind and Oblivion. But it is so obvious in GTA5. I can actually feel myself getting better as I do things. Yeah, the feeling has won me over. 

So Michael's old geek buddy Lester has a jewelry store heist in mind. We staked out the Rodeo Drive jewelry store and everything so far. But before the mission I think I need to maybe put a few more hours into practice to get prepared for the big time. More driving around the city. More time in the shooting range. And of course, more tennis and jogging. For the job. And of course to be able to beat my nagging, ball busting adulterous wife at tennis, and to win a race against that mouthy jogging bitch down by the beach. School of hard...well, you get the point. 

I predict I will be playing the campaign mode for a long time to come. Hell, I'll probably mostly be jogging and playing tennis around the city for the next month. Just driving around there are always nice things to look at as you level up your skill set..

And testosterone level



Cheers

Sunday, December 13, 2020

Old School vs. New School



Yeah, I was a pretty tried and true 1st edition guy. I can nail down a handful of reasons for spending decades NOT trading up to newer edtions:

1)  it's what I knew for most of my life. 

2)  It was easy not having to memorize the DMG. Just proclaim "rule of cool" and wing everything. 

3)  Who wants to learn a new system?

4) Who wants to buy a bunch more books?


When rejecting 2nd edition back in the day it was easy to just say "its not Gygax." But even then it was more about the 4 points above. 

In the 90's it was easy to stick with 1st ed. 90% of my player pools would be friends who wanted to play but had little experience with it. So no rules lawyers or power gamers. They were happy to play and didn't care about system. Those were the salad days. Long, amazing campaigns of a half dozen genres. 

Then in the 2000's after some years off I entered a period of years where most of my players were seasoned 1st edition wonks. Here I was forced to be more rules wary, or what passed for rules in 1st ed. Forum folk would argue that it's a sound system. But they are wrong (IMHO). Its a mess.  So open to interpretation all it leads to is argy bargy and rules lawyering. So many "damned if you do and damned if you don't" situations. It could get annoying. I mean, all you want to do is present a fun game. That thing right there is not even in the top 3 list of what many 1st edition enthusiasts want out of it. 




Dissatisfaction with old school D&D and the people who were the most into the edition  lead to me running anything but D&D for around three years. And I was happy for it. Some Metamorphosis Alpha, Cthulhu, Runequest, and even Champions filled my gaming needs.  

The group suddenly got an influx in its last year or so, of younger dudes who were 5th edition guys who had zero 1st edition experience. I ran a somewhat short campaign1st ed, using the environs of Tegel Manor. It was some brutal scenarios and a couple characters died, which the newbs were unfamiliar with. Though I think this campaign was some of my best DMing ever, they wanted to play 5th edition. So we decided to give it a go with a more or less noob DM. 

I ran a bard. What struck me the most was how pretty much every character class is a magic user of sorts. I found that very odd. A bard casting thunder wave? But there were things I liked, such as the standard stat modifiers. Not having to have the hit tables handy was nice. But I wasn't really sold. In all honesty it may have been the ability of the DM that kept me at arms length, but at any rate I wasn't ready to make the full move to the new edition. Though there were good points for doing so:

1) straight up rules so you have less arguing about them. 

2) You don't really need all that many books. The PHB and Monster Manual will do (if you don't have power gamers). 

3)  there is a far far far far far far far greater player pool if you want to start a group. And they skew 20-40 years young. And, heaven forbid, lotso grrrrls..)

4)  you can still run games with an old school feel and mentality. Its still D&D if you think of it as that.  D20's. Rangers. Elves. It's D&D as you want it to be, dog. 

Along the lines of this post but also as an aside, a couple of years before leaving LA I had a shot at putting a Champions group together with a lot of people who weren't in my regular group. I love running Supers campaigns so I gave it a real go, but my Grognard attitude about edition got in the way. I wanted to use the old Hero 4th edition, the one that was a sort of all inclusive system for all comic book stuff, not just superheroes. I even had multiple copies.  But the folk I was looking at running for where insistent at using the newest Champions edition, so I demurred on the whole thing. If I had at least tried to learn a newer edition I'd maybe have had some great games of Champs. 

When I moved into my new town the other year, I started an old school rpg meetup and tried to get some 1st edition going. Though the meetup had a lot of folk join it, there just was not that much interest in actually playing it. 

So I got involved in a new campaign at *gasp* a game/comic shop. Dungeon Crawl Classics seemed super popular, but I got involved in some D&D after a few fun games of DCC. The 5th edition DM I played under for a few months was a good guy, and a sort of unofficial community leader, but he was inexperienced. Though fairly talented at running from material he did not prepare all that much (the revamped Keep on the Borderlands), for me the lack of prep shined through. Lots (and I mean lots) of reading the text box descriptions out loud. And actual role play was about zero. In one session the other players would be gung ho wanting to kill all humanoids, then the next would have all this sympathy for them and be anti-killing. It was all fairly annoying, though to be fair many of them were more or less noobs. One guy, a young redneck construction worker who showed up covered in drywall dust, was a jackass at a nuclear level.  When at some point I asked the DM what a particular statue represented and he replied, annoyed,  "it doesn't matter"I knew I was more than ready to get out of the shop and get my own hand picked group going. Something like that should matter to a DM, not to mention a player actually showing some interest. If you are unprepared with the material just make something up that makes sense. You don't have to look at it as art, but put a little work into it. 

So I did with the help of a couple I met through the local game shop Facebook page.  They actually became my besties in general in town, also getting me involved in a local poker group. I got to do a bunch of great games (centered around that old classic The Lichway, which I'll probably talk about in another post) but then the whole virus thing hit.  So I started looking into running games on Roll20, with some helpful remote guidance from  the comic shop DM I mentioned above. 

OK, its all kind of off topic from the title of this post. Getting back to that I guess my point is a transition to a newer edition was fairly easy. I find it enjoyable because I can inject my old school philosophies, such as they are. Noobs at the shop didn't want to hear about it, and maybe they were right. Stop talking and just run new edition games and find my old school nostalgic joy within what I bring to the table as a DM. 

More play injected with my old school style, less reminiscence. Walk the walk.



Cheers





Saturday, December 12, 2020

Once upon a time in Los Angeles

The “street” I was born on in Venice.



The world seemed like a very different place when I started a humble little underachieving gaming blog around 10 years ago. At least my world. I was working in entertainment industry finance and management (occasionally going to parties and events of household-name celebrity clients), involved in world music and Renaissance Faires, and GMing games for the longest running group I had ever had. I was doing so many things writing a blog was not a priority by any means. But I loved to talk and write about things I loved, and there was this OSR thing going on, and I had a group to run for after years off from the hobby, bringing back great memories for me of early days gaming. Decades of great groups running my favorite games. D&D, Cthulhu, Champions, even some Runequest. It was unfortunate that often times the memories of games of yore were much better than that games of now, but I'm sure that's a common condition of long timers in the hobby. When in doubt, recapture. Bask in nostalgia. 

My attempts back then at getting out of my private groups comfort zone and into the gaming community certainly had its ups and downs, with some especially bad downs. For my own blog writing I decided to go with a sort of Howard Stern "tell it like it is" mentality which didn't serve it all that well (even Stern has stopped being Stern and looks critically now at his own public persona behavior in the past). It was a reactionary style to be sure. But it seemed a way to go since I saw so much negativity in the old school online scene already. I mean, one of the first statements I read about the so called OSR when I looked at it online was "old schoolers are too busy bayoneting their own wounded..." 

That was certainly true.

RPG scene in-infighting. "Shit Wars." It didn't take long for it to make sense (or maybe it never really did). 

 It soon started to feel like I was doing more of some kind of Andy Kaufman-based gaming performance art than just talking about things game related, and I was getting negative attention when in reality I didn't really want much in the way of any kind of attention. Fuck. Just wanted to talk games with other old schoolers. But it was way beyond the simple pleasures more often than not. It often seemed like war. 

 I eventually quit the blog and the seeking of games outside my group, and for RPG's I just settled into running for my occasionally evolving group at our hosts house in the beach community of Santa Monica. You know, the play is the thing. Blogging in the OSR may start out nobly just an urge to share ideas and tell tales, but it easily just turns into a vanity project. And I was just a long time gamer. I had nothing else to be vane about. No big following, no products to shill for beer money.

 Just play the damn games.

Life went on, but I slowly realized I no longer wanted to live in the city I was born in and once loved. It dawned on me that I needed change in my life. Frank Herbert said "the sleeper must awaken."

 I had grown complacent despite being dissatisfied where I lived (a city seemingly on the verge of apocalypse; already in a state of dystopia).   I was a weekend hedonist; a lover of parties, world music, top shelf potables, and intoxicants of a mild variety. A confirmed bachelor and off and on wanna be playboy. A big city lights and beach life party boy, a Ren Faire/Burning Man world citizen semi-hippy.  But I started to crave a slightly less candle-at-both-ends life. A change.

The city I lived in, the neighborhood I was born in and lived in (now a jungle of tent cities on every street corner), the job I had for years, the people I was gaming with. A slowly growing dissatisfaction. So since I was a bachelor with no kids, and had great savings and some property investments, I had the ability to leave that job and spend time casually trying to improve myself and decide what I wanted to do next. 


My old neighborhood where I grew up currently. In the 90's most of the show Baywatch was filmed in a 6 block radius right here. Go watch the old David Lee Roth video California Girls (also filmed here) for what people have in their mind when they are on their way here. 


What I did was move out of Southern California. I decided to change everything. I moved away from the beaches and into a mountain/river community in the Northwest. Now I live in a small city. I now live across the street from a rustic park and a part of the river that is a protected bio-sphere. During fall and winter flocks of geese and ducks come to the area for months and are hanging out everywhere. Sitting in my garden looking at me like "what you gonna do about it?" I love the little bastards. I love living where you get a bit of snow. I love being away from a big crowded city  where it never rains to wash away the hubris and pee smell. 

N



The area is great for biking and hiking, and thanks in large part to that, and finally living somewhere fairly quiet and peaceful where I could get restful sleep (when I left LA I was living on the busiest street in the city), I'd lost around 40 lbs. (weight gained years before after an auto related back injury) over a year without taking any extreme measures . My time in a local gym continued the process of getting much more healthy. Discovering new things like wall climbing and battle ropes has been life changing.  A few months into my gym habit the owners named me member of the month and gave me a plaque, putting me on the wall of fame.  I feel 10 years young. 

 I have to be honest, it took me months to get used to sleeping without traffic and emergency vehicle sirens surrounding my senses. The loudest thing at night is the passenger train on the other side of the river, coming down from the mountain pass, and that is more lulling than loud. In winter as you doze off you can imagine it coming down from the mountains covered in snow. I love it. I don't know that I'll live here the rest of my life, but for now its great. 

a favored fishing or just sitting spot right across the street from my house. Yeah, about a 200 yard stroll away. 
#brandywineriveriscallingme


I got a great job, again, different. Instead of working for private firms enriching a select few Individuals, I was now working for a large not for profit health organization. Another needed change. Doing some good. 

I made some friends in town who helped me get a D&D group together. Yep, 5th edition, another change. Easier to get players for. I'll write soon about my transition to that, though I will always hold on to an old school perspective.


My local besties who helped me get a group going for D&D, and also got me boardgaming like crazy. Talisman, Dead of Winter, etc.  Every D&D game I ran they would bring a sixer of expensive beer for me even when I told them they are way too generous. Man, all players should be more like these fine folks. Players who act like I'm something valuable rather than working for them and catering to their needs as a DM. Talk about change!


Well, then all this virus/helter skelter stuff. Again, big changes. But this seemingly negative change begat new things. I've started playing friends for the first time online with my XBOX Live. But even bigger than that I finally got into Roll D20 and have a great online group to do D&D with during these end of times. A whole new world. Loving it.

In hobbit cottages awaiting a spider attack


But talk about changes In the old school gaming scene. As mentioned my style of blogging lead to some negativity, but there was a ton of negativity online in relation to gaming at the time. But really nothing compared to that of the OSR the last few years. Negativity and argy bargy online? You can have your "OSR shitwars." 

With being settled into a happier and more satisfying life-space I've decided to come back to my old blog to talk about some of these gaming changes in my life. Not that I or anyone else needs it so much, but I was recently inspired to start blogging about my old comic collection just for shits and giggles and I thought what the heck, why not drop in here from time to time to document my changes and ideas in gaming. And if you (or anybody) actually reads this, maybe you'll have some comments about your changes or whatever. I have no desire to sell anything. I have a career and investments to make money in. Though it is nice to share some gaming ideas, my scenarios are for my players and that is all the attention I need from my game prep. But it can be fun to put your gaming ideas out there, if only for yourself. A blog can be a way to get in touch with your own personal gaming id. Moments of reflection.  Do it for yourself. That's my main motivation. So here I am again for however long it is fun to do.

And gaming goes on. 

Cheers,

Mac


Thursday, September 23, 2010

Call of Cthulhu Friday: Gaming in Arkham





My very last CoC campaign in the late 90’s was set in 1922 Arkham. This was around the point when that current long-time group had pretty much petered out where I had just Terry and Janet Planet left as regular players. Yep, two players. Terry and Janet had been around in my games since around 1988, 10 years at that point, and I was pretty comfy running games for just the two of them. In fact, around 1989 there was a period of around a year when they would come over to Venice Beach once or twice a month on a Friday night to play a little two player Champions, which was just great times. Sometime in the mid-90’s there was also a point when I was doing campaigns for a group of all women (not by choice), of which Planet Janet and Terry were a part of.

So around 1998 or so I ran what was going to end up being some of the last few games I would be doing before my several year semi-retirement from gaming.

At some point a dude had let me borrow and copy some of his Cthulhu material, including the Arkham sourcebook. I loved reading that book, and all the little 1920’s details that came with it. The big apartment building with interesting NPC’s that the characters stayed in, to the small lunch diner where they “served meatloaf and mashed potatoes in big white crockery,” it was just brimming with period flavor. The shopping district, the city hall, the Miskatonic environs where all cool, and there was even a speakeasy for Terry’s torch singer “Lila” to perform and get caught up in gangster activities (and even meet Al Jolsen who attended one night, who offered her a job when she made a great singing roll if she ever went to New York).

Terry ran her singer, a veteran and survivor of no less than two CoC campaigns (maybe a little light in the sanity department, but she had been a very lucky and well played PC). Planet Janet came up with a new character, a rich English country girl who came to the U.S. to attend Miskatonic. Oh yeah, a buddy of mine and longtime player, Gary, also played here and there, but missed many sessions due to commitments. When Gary did play, he ran an American Indian guy based on the Indian soldier from “Predator.” You know, the dude who seemed to be able to sense the Predator’s presence in the woods (Gary figured he would hear things, but that it would be Cthulhu stuff instead of a dreadlocked Alien).

Anyway, there were just a handful of those games, and most of the ones with just the girls were about shopping and exploring the places in town; mixed with the occasional weird happening. The group tangled with gangsters, evil seamen, and even visited an old Civil War bone yard in a cave that rose from the dead when they took some Necronomicon fragments. They made a few friends in town too, including an English jester dwarf and “Colonel Sausage,” a limbless midget from the local carnival.

Alas, the campaign did not go as long as previous ones. Both Terry and Janet were tough to schedule for get-togethers, and after almost two months of no gaming at one point I said “fuck it” and more or less started my long game-less sabbatical that pretty much ended with my current group a couple of years ago.

But again, I loved that Arkham supplement. Maybe I’ll drag it out one night for inspiration. Although I am kind of leaning on Victorian England or The Old West for my eventual new campaign, Arkham is the classic setting, and a hellacool one.

Wednesday, August 4, 2010

Call of Cthulhu Friday: Princess Tasha

During the 90’s I had a long running CoC campaign that I called “Canal House.” The character home base was in a small, two story house on the newly built Canals of America in Venice Beach, California. The house was owned by a mysterious, well-travelled man named Mr. Troy (sort of a chubby little Truman Capote type guy) who filled the house with antiques, many of which had an occult background. It was set up as an antique shop, appointment only.

In the very first game Mr. Troy, who had a lot of Hollywood friends and associates, held a party at Canal House that included the new player characters. They came from diverse backgrounds, but for one reason or another were at that party. There was a Texas cowgirl who was coming to California to try to be a star in westerns, a big heavyweight boxer who was looking for his big time break, a New York gin mill torch singer who had survived a previous CoC campaign I did, and a private investigator with a heavy military background.

Occultists looking for an artifact in the house assaulted the party with clubs and knives. They were dressed in white robes and skull masks, and as most guests ran in terror the player characters stepped up and fought them off. Impressed, Mr. Troy hired them on the spot to stay at Canal House and work for him in occult investigations. In return, he would use his contacts to help them with their desires. A few adventures were had, including fighting more occultists in the Santa Monica mountains, fighting off attacks by Deep Ones that swam right up the canals to Canal House, and facing a fire God on the Santa Monica pier (on the same date as the pier burned down in real life).

Several games in one of my regular D&D players, Planet Janet, decided to give Call of Cthulhu a try (she fell in love with the game right away after hemming and hawing about playing it). She came up with Tasha Romanoff, a sort of Anastasia type who escaped from her mythical Finnish kingdom when her evil satanic uncle killed her family and took over in a military coup. Hiding out in Venice Beach, Tasha was attacked by agents of her uncle, and was saved by the players. Tasha joined the house group and adventures continued.

One great scenario was in a New Mexico mining town under sway of Mythos forces. A pair of evil mine baron brothers ran the place, and some cool encounters took place, including a cowboy style shootout on a dark street in the middle of a rainstorm. At one point the big boxer and Princess Tasha were stripped and tied up by a weirdo brother who intended to molest them both. But the other brother, a fast draw revolver fanatic, demanded a fast draw between him and the naked and bound boxer. The boxer was untied, and with an amazing roll on his to-hit percentage shot the gun toting brother dead, and knocked the other one out. This was actually one of a few times the boxer had saved Tasha, and he became sort of a bodyguard for her. You will see the irony of this at the end of the story.

Eventually it became time for Tasha and friends to go to her kingdom, “Midgardia,” and wrest it from the clutches of her evil uncle. She had gotten word that a rebellion awaited, so off they went to Europe to infiltrate the land. Hooking up with loyal soldiers of her family, Tasha and friends stormed the castle, fighting their way in. Tasha was separated, and ended up in a chamber with her uncle and some monks. She was tied up naked on an alter ready to be sacrificed to uncle’s dark gods.

The party and soldiers fought their way to the sacrificial rooms, and it was the boxer, Tasha’s protector, who burst in first. Now, boxer was a rough and tumble dude, but at this point in the game he was relying on his now trusty elephant gun more than his wits or fists. You know how over reliance on guns can backfire in CoC. Even though there were some of uncle’s soldiers with rifles in the room, boxer shot his elephant gun at uncle, although his focus was suddenly on the invaders and not Tasha.

I told the player “Gary, you know that there is a chance you’ll hit Tasha, right? Her and uncle are pretty much in the same hex.”

Gary was just all “Gotta do it. Gotta.” He was always the combat hog who wanted to take out the bad guy.

So ‘click’ ‘boom’ Gary’s boxer shot his gun, and rolled a 00. Now, CoC had no crit or cruddy, but in any game I run I ask my players before a campaign if they want crits and fumbles. They almost always say “yes.” So it was with this game, and a 00 is going to mean a malfunction, or a hitting another target next to the intended target. Sooo…Gary misses, and I tell him to roll damage. It ended up being something like 16 points. Tasha, with 9 hit points, leaves this veil of tears in a violent way as her young, lovely dark haired head is blown into a hundred bits by a gun designed to take down mastodons.

The soldiers open fire and kill the boxer. Soldiers and the other characters come in and after a bit of shooting fun take out uncle and his men. When the PC’s fully realize what happened, there is some nice sanity loss all around for all. Young Princess Tasha has come home.
In the campaign wrap-up, the PC’s take train and boat home. On the long trip, they lay their heads down at night. They dream of the horrible things they have fought together and overcome in America all the way to Europe, and the dream usually ends with visions of beautiful Princess Tasha’s head turned into red, oozing oatmeal on an alter to dark entities.

Nice, eh? Could you ask for a sadder and more horrifying end to a campaign? Well, it is Call of Cthulhu after all.