Showing posts with label elf. Show all posts
Showing posts with label elf. Show all posts

Sunday, August 7, 2022

Into the Forest Primeval - game inspiration out in the wild

 A little over 3 years ago I moved to the Northwest, where there is a lot of outdoorsy activities you can indulge in, much of it among mountains, trees, rivers, and lakes. Sadly, I don't take as much advantage of it as I should. But I have gone on occasional hikes, bike rides, and even fishing right across the street (I live right next to a beautiful river). 

But this last week I found myself on a four-day weekend in the deepest woodlands of Mendocino, where giant trees block out the sun and bears will straight up scratch your vehicle up if you leave food in it. 




Every year a lot of my friends in Northern California attend the weeklong music camp called Lark in the Morning. It's been around forever. After decades of going there and taking workshops, some of my best friends are actually now teachers there. Me? Well, a long weekend in the wilderness is enough for this city boy. And that's what I did. One of the gals in the scene (the same person who turned me on to Digital Talisman on Steam the other year) decided to do a long weekend in one of the camps since Lark was once again cancelled over Covid. So she hand-picked 50 people to attend, and I was one of the lucky campers even though I was NOT a Lark person. 

It was wonderful, because some of my oldest and best friends were there, most of them part of the inner circle fraternity within our long time Ren Faire music troupe along with me. But new friends were there for the making as well.

So, after a few hours on the road you get to Mendocino, a sleepy coastal town that always seems to have cool air and wispy fog. Most of my drive was in 100-degree weather, but in Mendo it plunged to the mid 60's. Wow. So into the camp, an area that can accommodate over 100 people, so it was roomy. 

Man, the trees. Big looming trees. They blocked out much of the sun. The 4-person tent cabin (that I had to myself) was eternally dark inside. Even at high noon you needed a flashlight to see in it. 

Showed up in the parking area, and some of my besties were tailgating. Hugs all around. Feeling the love. There were world musicians all over the place. There was a small dining hall with a fireplace, and a big kitchen, and besides the showers and bathrooms it was about as luxurious as it gets. Lots of great music and walking down memory lane with my best and closest friends. 

In the woods you might just get the
chance to cavort with a half elf bard.
Bards dig the Run DMC look...


As a DnD person I of course immediately started getting inspired by the mountain forest. Just to get to the very secluded camp, you spent about 40 minutes going up a narrow dirt road with a big plunge on one side, going as slow as you need to. Then you go down into deep wilderness. 

A lot deeper than it looks. I imagined if my SUV 
went over the edge, I'd get bounced around like
a Pinball machine ball in the way down. 

The campground was great, with lots of space. And you park right next to the big honking, sun blocking trees...




With a fairly small number of folks, I got my own tent cabin, designed to sleep 4 happy campers. 

Behold "The Love Dart Lounge"


At one point I heard a thump of something bouncing off the tent, and discovered my first ever Banana Slug.




But music was what the weekend was about, and the bardic inspirations did not disappoint...

So eating, drinking, smoking, and making merry (i.e. hitting on the hippy chicks) was the order of the day (and night).




And the coffee was flowing 24/7 for when you needed a break from beer and wine.

That mug I DONT need... 

But again and again, my mind would flash to D&D stuff. What would it be like to travel through a forested mountain wilderness like this? Without the comforts of clearings with tables, a dining hall and kitchen, and showers? 

And really, one of my favorite "encounter in the wilds" image always comes to my mind in such situations.


When I'm in the forest, or just driving over the Sierras, I always think of that giant among the trees. It's a spectacular image.

Really, the nice long weekend was about music and friends, but it doesn't hurt your D&D Heart(tm) to get some of the wilderness inspiration for your games when you are in it. 




Thursday, December 30, 2010

Unafraid of the High Level Game

Well, this week we got in another session of the Night Below, and the second game of the assault on The City of The Glass Pool. The final stretch of the campaign.

I was sort of fearing this part of the campaign for a couple of reasons. One, I don’t have all that much experience with levels above 7th, even after all these decades. I’m not saying characters haven’t hit 8th, 9th, or even higher in past games. It’s just that my preference is to run for low to mid levels (1-7), probably because a campaign would end and I would be interested in new groups of PC’s. Secondly, I just thought that an assault on a city would be a logistic nightmare of the type I haven’t run for many a moon. Sure, I’ve had characters involved in wars and great battlefields, but an urban location being attacked by players is rare in my games.

One thing I do like about high levels is that things get more like comic book battles, which is what I was brought up on. And the last couple of games have been no exception. The COTGP is somewhat in lockdown mode, which means the streets are not exactly crawling with enemies. There are some large patrols, but in the first foray into the city the party used the 100 hydra teeth to create a small army of skeletons to run interference with patrols, and also Krysantha had whipped up an insect plague to mess with part of the city while they attacked the Illithid building and then in this game the slave pens before hoofing it out of the city and back to base for a rest (with some help from allies blowing up part of the city gate for easier exit). They got out and back to the safe place with around 100 slaves, many of them dwarves with skills that might come in handy. This was all much more fun than I thought it would be for me. It really is just like running a dungeon, just with much bigger corridors!

Back at the “Derro Town” captured mind flayer tower, the party found out that a band of drow, Avatara and her crew from games early this year, had taken over the tavern in the deserted under-town. Their goal is to eventually make their way to the site of the old drow city on the Sunless Sea. This is why they are rooting for the party to destroy the COTGP. Just one of many evil groups the party is forced to deal with.

As we are on the last couple of games of the campaign, here is a list of all the PC’s and NPC’s who are the “heavy hitters” of the campaign. For posterities sake if nothing else.

Vaidno (Andy): 8th level chaotic/good half elf bard from the big city up north. Not a btb bard, but my own more musically inclined bard class (based off the old houri class from White Dwarf magazine). Vaidno has survived many near death encounters, leading me to call him “Survivno.” Acrobatic, skillful with blades, Vaidno faces the nightmares of the Night Below setting with great bravery and is more like a fighter in mentality. Often gets short-shrifted on magic items. Recently gained both a tower and an 18 charisma from the Deck of Many Things.

Krysantha (Dan): 8ish level fighter/druid. Female drow raised by druids. Formerly lawful neutral, decided recently she was plain neutral. I think she is chaotic, but I’m tired of arguing with players about their alignment. Remorseless murderer of NPC’s, and big time grudge-holder. Along with Vaidno takes the most vocal leadership role in the group.

Helena (Terry): chaotic/neutral with good tend. 8ish level fighter/thief. Does not live a thiefly livestyle, is actually a kleptomaniac. Was raised in a house with several fighter brothers who taught her sword and shield. Has a knack for talking the other players out of magic items without even having to steal them. Like many of Terry’s characters, is obsessed with marriage. Got wishes from the Deck of Many Things, and used most of them for fairly petty gains.

Kayla (Terry): 8th level hobbit cleric of Sheenara and Sherriff of the southern hobbit border. A character of Terry’s since the early 90’s, I let her join the party pretty much just because she was in the area (and they did not have a cleric). A player kind of complained about Terry running two characters, which has some merit because Terry often takes a long time to take a turn for a character. As the other players did not defend her presence, I had her go back to her castle, where her new band of followers awaited her anyway. A high level cleric would be a big boon to survival right now, but since the players have not requester her they can lump it. If Terry’s Helena dies in the next couple games, I’ll have Kayla appear.

Lumarin (Big Ben): 8th level high elf lawful good MU. The main party magic user. Lost several points of intelligence from a Deck of Many Things draw. Originally joined the party early on in The Night Below campaign when the party saved him from being eaten by Gnolls.

Lily (Paul): chaotic/neutral (later evil) 7ish level thief/MU. Greedy harlot who was saved from Gnolls along with Lumarin. Got in many confrontations with Krysantha over stealing items from treasure troves. Eventually betrayed the party to her boyfriend Xavier. Ran off with Xavier and his gang after the fight. Officially out of the party, but still active in the campaign in case the characters want to find her and kill her. They kind of have bigger fish to fry right now.

Zith (Paul): I had sort of planned to have some Githyanki (extra dimensional anti-mind flayer warriors) show up at some point in this campaign. I didn’t, but when Paul could not run Lily anymore I just gave him an 8th level fighter Githyanki to run in the party. Paul seems to dig that character, but ultimately this is just a player running an NPC. If anybody dies in the next game or two, they can run a Githyanki as well.

Ormac (Little Ben): 6ish level gnome illusionist. Ben played for a while the other year, but had to drop out for work. He returned a couple months ago and so did Ormac. Ben misses a lot of games in general, so Ormac is kind of a “there not there” side player in the whole thing.

Major NPC’s

Dia: teenage ranger and (unknown to her until recently) daughter of Woodlord Arcturus Grimm. She pretty much got the party together over two years ago to go explore a dungeon. They got sidetracked by The Night Below. She is from the same town as Helena, and they knew each other growing up. She eventually took possession of the anti-Kuo Toa sword Finslayer.

Arcturus Grimm: One time Woodking of the ranger kingdom of Woodaria in the far north. A controversial figure, he is also known for having been possessed by evil decades ago when he caused great suffering in the land. He now lives in the southern frontier area in a garden temple dedicated to his sister Sheenara, goddess of the wood. Arcturus was my very first character as a little kid, and I kept him in my game world to use over the decades ( one of the few “super NPC’s” I indulge in). Arcturus has apparently spent the last few decades siring children all over the land with different women.

Clovis Grimm: underdark ranger in the Night Below, and son of Arcturus Grimm. Unlike Dia he is in frequent contact with his father, and has helped guide the party in some of their travels below. Currently protecting the freed slaves the party has saved.

Avatara: a fighter/MU/thief drow NPC and drow city expat I have used for decades in my games, going by a variety of names. She is best known for living in Tanmoor and acting as guild mage for the elvish thieves’ guild there. In the current campaign she is on some kind of mission with other, younger drow to find the lost city of drow on the Sunless Sea. After an encounter with Krysantha and Vaidno awhile back, Krys has sworn to kill her, but she is an asset currently (Avatara wants the party to destroy the City of the Glass Pool so she can travel down to the Sunless Sea). This NPC is personally responsible for killing one of Terry’s characters back in the 90’s. At one point in the late 90’s I successfully had her seduce a female wood elf PC.

Thursday, August 6, 2009

The elusive all-Tavern game



All DM’s rely heavily on the inns and taverns of their world. These are iconic places where, whether it is in-game time or in-between game time, characters ultimately spend more of their life in these places than anywhere else.

If I had to guess, I’d say that 3 out of 4 of my campaigns from around 1978-1990 began with a bunch of characters who didn’t know each other (actually, I had a habit of having at least a couple of PC’s meet on the road to the tavern, just so there is some role-play back n’ forth right off the bat) hanging out in the boozer when some wizard/cleric/nobleman tripped in with a hammer, nail, and poster advertising for a group of stalwarts to go crawling into the local dungeon jobber for one reason or another.

While these public houses are great places to get adventuring gigs, info, and entertainment, they rarely take up large amounts of actual play time. They are usually just places that keep characters from having to hang out in the street or market squares in between dungeon delves. If things are going slow in the game and the characters are listlessly mooning around the beer hall, you can always have a gang of rakish rogues or barbarians march in as fist-fodder to pass some time. Doesn’t matter if it is some fancy uptown establishment, or some half-orc shit hole, a nice dust-up always gets the juices flowing. I almost can never resist creating a bar fight (it doesn’t help that in my younger, more aggro days I got involved in more than a couple of fights at dive bars here in Venice Beach and other places).

I always wanted to run an entire game set in a tavern. Characters drinking, brawling, wenching, gambling, etc. Recently I played a video game called Baldur’s Gate: Dark Alliance, and in your first levels you are hanging out at an Inn that is haunted by an elvish girl’s ghost, who sings a melancholy tune as you drink your ale and chat to the locals. Eventually you get a job clearing out the rats from the basements, and then deeper below where undead stalk around in the catacombs beneath the establishment. It’s great fun and easy to pull off in a low level game, but it doesn’t really count as a “Tavern Game.”

What I always wanted to see was characters mostly taking it easy, having fun on their time off. Play some cards or dice, chat to the lassies, have a brawl or two. An entire game of just hanging out. But in the past it doesn’t seem to take long for players to get antsy about moving on to big fights and big treasure. I mean, you cannot just force them to play out their roles in a tavern for several hours. A lot of it just seems to depend on their mood. If they have been involved in a lot of violent, life or death combat, it seems to make it easier to get them to take it easy and do some character-developing role-play.

So finally in the last game it just sort of happened. The party is still in a large town on the souther frontier. Having just fought wererats and a gnomish automaton below the town, and an alleyway encounter with the drow party from the previous games, the players decided they wanted to hit the big dive bar for a bit of a rest from the mayhem. So we started the game with them traipsing off to Silvio’s.

I’ve used Silvio’s in games of years past. Formerly a violent den of scum and villainy where a party once attacked it to rescues a child held hostage by gangsters, the place was now run by Silvio’s son, who has made attempts to clean the place up a tad. No longer involved in rackets and gangs, Silvio Jr. just wants to make legit money. So the Tavern now had better booze and food, fair card and dice games (and rat roulette), a small stage for bards, and a cage fighting hall downstairs in the basement.

It was the time of the spring festival, and lots of things were happening in town, but the players seemed content to have their characters relax for a bit. I didn’t mind, I just want the players to have fun and sandbox their own evening. So they decided to spend it at Silvio’s (probably prompted and enticed by a flyer I printed out and had a street kid distributing in the game).

Helena the fighter-girl settled down with some rat roulette, while Ormac the gnome and Dell the elvish monk rattled some dice. After jamming with the house musicians a bit, Vaidno the bard picked up on a dark-haired, doe-eyed serving wench who was sending him smiles. But it wasn’t just quiet gambling: Krysantha the female drow fighter/druid with the double scimitars went down to watch the cage fights, and after seeing the mountain of a man “Creature” whipping ass on all takers, she decided to volunteer to take to the cage. All the other characters came down to watch, and hefty bets where laid on Krysantha. With wooden swords Krysantha and Creature wailed on one another, until finally the big man went down like a sack of bricks. Krysantha took on a couple of more fights before striding out of the cage to collect her winnings.

Other characters were waiting in the wings to assist, like the corner handlers in a boxing match . So even though only one character battled, the other PC’s got to be involved, and some went around making bets. Everyone made money. Betting on herself, Krysantha made a few hundred gold pieces.

Helena was the funniest: the young fighter sat herself down at the rat roulette table, and spent a good chunk of the evening making small, one gold piece bets on the rolls. She was so excited to finally get the right rat, and get 3 gold in winnings (after losing around 6). This is a character who had adventured a bit, and had previously earned hundreds. Ah well, maybe she was just happy to make a little cash without having to steal or kill for it.

OK, my Wednesday night games are only around three hours long. I never could have stretched this encounter out to one of my old 6 hour weekend games. Or could I have?

Anyway, that was fun, and the players all want to go back there for an evening before leaving town. I hope this really fun game where not much happened wasn’t a lucky fluke.

Friday, January 9, 2009

Eldritch Wizardry was my first porno




Nowadays it is probably rare for a boy of 11 or 12 to get by without seeing nudity somewhere. With cable TV and the internets, it is damn hard to avoid it. But when I was a kid in puberty, I had yet to see my first depiction of a nipple. My folks were hard working lower-middle class catholic immigrants, and we didn’t exactly have a lot of fine art laying around. Most of my friends had older brothers who had treated them to magazines or lent them film reels, or that they had spied on them sneaking a girl into the house, but I had two older bros and there was not a nude woman to be found. They kept those National Geographic’s and underground comics well hidden.

I had seen some Frank Frazetta artwwork, probably on my brother’s Conan books that I would soon be reading, but those women being threatened on the covers were always a bit blurry, a mix of colors.

I think my first real memory of gazing at a monster’s boobs was a harpy somewhere in the first three books. Blackmoor? But it was 1976’s Eldritch Wizardry, D&D supplement III, that really got me going. I’m sure that cover made it so most boys under 18 had to keep it well hidden under the other books. I’m not sure my mom would have confiscated it, but it would have raised questions about this “game” I was getting into. Check out that blond on the cover, stretched out on some sort of altar. No high priest or monster is shown, but you know she is in some kind of trouble. OK, so maybe she is just a kinky elf chick giving a treat to her horny adventurer boyfriend, but I get the feeling something bad is going to happen to this naked wench. That mix of sex, fear, and violence may not be good for the development of a young man, but besides feeling of lust for her I knew she would be safe. If you count safe as being saved by Conan and then savagely ravished by him.

It is very interesting to note that this drawing of a sexy woman in such peril was created by a woman.

You look at that picture, and the filthy possibilities seem endless. It still turns me on. That body is so tight, that hair so perfect. Is she an elf, or just a gorgeous human? That fleshtone just shimmered in that brazier-light. I think I can remember the tactile sensation of the book, the roughness of that cover as I moved my hand across – um, OK, so this is getting weird. Calm down, Mac.

There are a few nice breasteses within the black and white pages as well. The Type V demon, the female with six arms and a snake lower body, is shown twice. Once under her entry, and again in an action piece where she and another demon fight a couple of adventurers. OK, she is a demon who would kill me just as soon as look at me, and the snake part of the body is a turn off. But man, those breasts, that face, that hair – at least that part is perfection. The six arms don’t bother me so much. Long before I DM’d, or even bought this book, I had a character killed in one of my first games by a type V that came out of a picture and attacked me. The sneering, cretinous DM (whom you can read a bit about in the first entry at mygaminghistory.blogspot.com) declared “she had some fun with you before you died.” Oh well, at least somebody had some fun in that game.

There’s a naked succubus within the pages as well. Cute face, but outside of the breasts her body looks a little mannish. Might be a tranny. Also, although she isn’t naked, there is a scantily clad young female cleric, very cute, summoning Orcus. Dave Sutherland’s art wasn’t tight, but his females were always hot, naked or not. A powerful woman is always sexy to a young boy.