Showing posts with label daredevil. Show all posts
Showing posts with label daredevil. Show all posts

Saturday, December 31, 2022

A GM's interpretation of Grateful Dead's Terrapin Station

People find their fantasy world gaming inspiration in lots of places. Obvious choices (fantasy movies and books) of course. 

Some can be odd. Some years ago I remember some inhabitant of the Dragonfoot forums in a discussion about a warehouse hallway fight in the Daredevil TV show excitedly going on about how that scene was "so D&D." Yeah, most dungeons have hallways. But I could not see how a superhero punching thugs in a hallway was a big D&D inspiration. But what the heck. I remember as a teen visiting my oldest brother, a sort of biker tough guy type,  in his big house in the mountains and on a lark running a D&D session for him and his wife. They had zero expeirence. It did not last more than a couple hours. Big bro had a fighter in the city who was not long in the tavern before starting fights. He ended up killing a summoned city guardsman and ended up in jail. It was all good laughs. Later we were listening to the Desperado album by The Eagles, and he was like "hey, this is like a game!"

Sure, the album told a story. A western themed one for sure. But the only resemblance to D&D was his character getting in trouble with the law in the session. 

But I should not judge. For many years I got a lot of Inspiration from a Grateful Dead album.

In the 90's I was mostly into hip hop and rap. But I went out with a girl from Ren Faire a few months. Heidi was only around 20, but she loved The Grateful Dead, a band that was not on my radar. But on long trips she would jam out to them, and I sort of got into it. I remember going with her and a gal pal of hers to a concert in Oakland, CA. The highlight was them saying we would all take shrooms, but after I took a dose they decided they did not want to so we could drive there. I was flying while they goofed on me. 

My favorite song they did was from Terrapin Station. 




A great concept story album about a kind of mystical train station full of characters, it would eventually tickle my fancy for gaming inspiration. It's not just about characters interacting, but it's equally (or more so) about the teller of the story. The "DM" if you will. 


Here's my breakdown in game terms:

The Lady with a Fan. She has
a challenge for you, good sir...


Let my inspiration flow in token rhyme, suggesting rhythm,
That will not forsake you, till my tale is told and done.
While the firelight's aglow, strange shadows from the flames will grow,
Till things we've never seen will seem familiar.

Characters in front of a fire, or a fireplace. Clearly, they have travelled, and are in unfamiliar surroundings. Kind of adventurous, right?
Shadows of a sailor, forming winds both foul and fair all swarm.
Down in Carlisle, he loved a lady many years ago.
Here beside him stands a man, a soldier from the looks of him,
Who came through many fights, but lost at love.

Tells you a bit about the characters backgrounds. In old school style, its brief. They will be more defined by their experiences than their past. The sailor once loved a woman. It's important, because its mentioned. The soldier also has had his romantic entanglements, but clearly, they did not work out well. One sympathizes. 
While the story teller speaks, a door within the fire creaks;
Suddenly flies open, and a girl is standing there.
Eyes alight, with glowing hair, all that fancy paints as fair,
She takes her fan and throws it, in the lion's den.

GM introduces an NPC. Or is it a monster? A spirit? Or just a magic user. I mean, she comes out of the fire. She's hot, and she wants to give herself to a man. She is among men, and her tossing the fan to them is an invitation. 
Which of you to gain me, tell, will risk uncertain pains of hell?
I will not forgive you if you will not take the chance.
The sailor gave at least a try, the soldier being much too wise,
Strategy was his strength, and not disaster.

The soldier is wary of women. Of love? He is a badass, but has been hurt on an emotional level. He is not into the test. The sailor, maybe remembering that love of the past, wants to gain it again. Whatever the test is, he passes it. I like to think its a D&D style puzzle. 
The sailor, coming out again, the lady fairly leapt at him.
That's how it stands today. You decide if he was wise.
The story teller makes no choice. Soon you will not hear his voice.
His job is to shed light, and not to master.

Sailor gets the enthusiastic lady. Happy ending? You make the call. The story teller makes no choice. he's running the game, man. He must be impartial. Is the game coming to an end though?
Since the end is never told, we pay the teller off in gold,
In hopes he will return, but he cannot be bought or sold.

This story has no end. It's D&D. it goes on an on. Even if the campaign ends, unless somebody dies you never get to the end of their tale. And this DM cannot be bribed with Beer or Doritos. 
Inspiration, move me brightly. Light the song with sense and color;
Hold away despair, more than this I will not ask.
Faced with mysteries dark and vast, statements just seem vain at last.
Some rise, some fall, some climb, to get to Terrapin.
Counting stars by candlelight, all are dim but one is bright;
The spiral light of Venus, rising first and shining best,
On, from the northwest corner, of a brand new crescent moon,
While crickets and cicadas sing, a rare and different tune,
Terrapin Station.

And there's some good metaphysical stuff for yah. 
Like I said, inspiration comes from different places. Don't judge, and maybe one day I will tell you about how a Michael Jackson song greatly influenced a few games of mine in the 90's. 
YMMV. Happy New Year!



Saturday, October 22, 2011

The Deadliest Night of My Life






I’m no stranger to shamelessly ripping off ideas from other mediums to use in game scenarios (I use the somewhat harsh term “ripping-off” because I didn’t always reveal where I got my ideas from to my players).

One example is when I was at the height of my Champions campaigns around 1990. One of my regular players, Gaz, liked to do a little “powder” on a Friday night at his pad in Santa Monica. Gaz was not a drug dude by any means, nor particularly skeevy (just a plain ol’ geek). He just had some friend who gave him blow now and again, and he liked to hang out on a Friday, no party or gathering or anything, and watch MTV and do a few lines. Cocaine was never my thing, but Gaz would invite me over for a few beers, and since I was a ten minute walk away I would cruise over to watch videos and sink a few, and wish I had something else going on in my Friday nights. During that period I was working full time at both the Southern and Northern Renaissance Faires , each lasting more than two months’ worth of weekends, the Northern Faire involving weekend drives each way all the way to Mendocino County that took almost 8 hours (nowadays the I-5 highway has a 70 mph speed limit and the drive would be around 6 hours, but back then, as Sammy Hagar lamented, the limit was 55 anywhere in California). So especially right after Faire season it would take a bit of time for me to get back in the swing of normal socializing outside of the recreated Elizabethan country village. So a relaxing night at Gaz’s drinking beers then staggering back home was a decent, causal Friday to me (Saturday nights I still tried to do things un-geeky, like trying to date non-Faire chicks and hang out with non-Faire people. Going out to local bars and such).

So anyway, with us having so much fun with my Champions settings with my regular group, Gaz suggested we do some solo stuff on the Fridays seeing as we were getting looped anyway. Nowadays I’d rather take a kick in the nads than try to do solo gaming with somebody, but at the time it didn’t seem like a bad idea. So he created a character, Jessie Steel, who was a non-costumed hero, sort of a genetic super soldier who worked as a hero for hire. So what I did, in between many trips to the bathroom (the blow Gaz got from his friends was heavily cut with baby laxative, it seemed), I ran couple of hour sessions for him. And his character was perfect for what I had in mind. What I did was basically put his Jessie characters through little detective adventures based entirely on old episodes of The Rockford Files. It was my favorite show as a kid, and I had many of the best episodes memorized. Rockford, looking for some rich guys missing wife, gets knocked unconscious, framed for murder, and chased by the Mafia, so I just did it all to Jessie Steel, but pumped up with a bit more harrowing combat and martial arts (Gaz was not the sharpest knife in the drawer, so most detecting elements he solved had to be handed to him on a silver platter by NPC’s). Gaz was not a real Rockford fan, and I don’t think I told him about my inspirations for those little Friday night games that winter/spring until the mid-90’s or so. He didn’t seem to mind.

Although I came up with tons of original stuff for my games for the most part, there were pleny of examples of homage in my games. There is one example that is my favorite “rip-off.” That’s the Daredevil comic book shown above. It was written by Sci Fi guy Harlan Ellison when current scripter Denny O’Neil was sick in hospital and asked his pal Harlan to fill in for a few issues. These were great comics.

“The Deadliest Night of My Life” had Daredevil following a suspicious little girl who was running around the city streets alone late at night, and she led him to a large mansion in a walled off estate. Turns out the father of one of DD’s old foes who died built the place, and automated it to draw DD in and kill him with any number of traps. Snake pits, shark tanks, electrocution chambers, flame thrower hallways, etc. It was all pretty cool. Daredevil ends up in a room with a big TV, and the deceased enemy “monologues” to him and says why he is doing all this. DD manages to escape at the last second when he figures out the whole place is set to blow as soon as the guy on tape stops talking. Excellent issue.

So I adapted it for a D&D game I was running for my group in the later 90’s. In my game, the mansion owner was a high level mage whose family had been brutally murdered by thieves while he was away. Now hating all thieves, he lured in the characters who were set on looting the place (I was doing a Thieves Guild campaign) and put them through the Daredevil stuff, but all run by magic instead of automation. I think a character died that game, and the rest got out before it blew to hell.

The players loved that game. None of my players were big comic book fans, at least of Daredevil, so I got away with my “homage” scott free. My D&D games tended to be sort of weird (yes, “weird fantasy”) and offbeat, so it seemed like a scenario I would come up with. Some time later I told at least a couple of players in casual conversation about that game, and one of them even asked to borrow that comic (she said something about the game being better than the comic, which while I don’t personally think was true, felt pretty good).

So taking ideas like these, while not my stock in trade or anything, usually turned out quite well. I mean, most old school D&D’ers go to many sources for their inspiration, or outright adaptations. The game itself started as sort of a mash-up of mythology, Tolkien, Leiber, and Vance fantasy, and ancient history. So why the hell not?

I kind of get the feeling I’m not alone in this either. So many great ideas out there to steal!