Showing posts with label minicon. Show all posts
Showing posts with label minicon. Show all posts

Thursday, January 13, 2011

Taking Pride in your Group





(pictured above: Our usual host Andy, and also a group that is not us)


As it has been pointed out here and there occasionally in my post comments, I don’t necessarily lean towards the positive all the time when talking about my games or my players. Let’s face it, some of us deal with happiness by just enjoying the happiness without making a big deal out of it. We deal with things we aren’t necessarily happy with by ranting about it. It’s sort of like guest reviews on a hotel’s website; you see so many negative ones because it’s mostly people unhappy with the experience who are compelled to review in the first place. I actually love my group, and I want to talk about it a bit from that perspective.

Currently there are seven of us regulars in the group, which is perfect really. Our games at maximum occupancy are one GM and six players. Perfect amount of players, because you can still have a fun and epic game with 5 or 4 players. Even with three players available we can do alternates or whatever. I keep the player count at a max of 6, but usually have sort of a waiting list of people who want in (a problem I have not heard that other locals groups have). I hear on an almost monthly basis from locals from various sources wanting in on the games. So many that I have considered trying to get a second, separate group together. But it’s hard enough to put together the time for one such group, so I think that is going to have to be my one and only group. Fine by me.

Four of us have been there pretty much since game one (or “game zero” as I like to call it), two and a half years ago. Me, Andy, Dan, and Terry (our token chick player). For around a year we had two or three players come and go, which is usually par for the course in any groups that weren’t all friends to begin with. Then Big Ben and Paul came along around the same time around a year or so ago, and we have had the same steady group now for close to a year and half. Little Ben, who played for a bit the other year but had work obligations, returned a few months ago. He has missed a few games since then, but more out of happenstance of his schedule more than anything else.

So, a solid group for many moons now. That seems to be a bit rare, at least in the Los Angeles area. Most groups I have seen or have experience with don’t seem to be able to keep it together the way they would like to. Not a knock at them, just part of my gratitude for a steady, steadfast group of great players. One experience I had was with a DM in West LA with a presence here in the old school blogs that resulted in my freshly created character being slain by an unfriendly and somewhat hostile player less than an hour into the session (I won’t include any links or names here. Regular readers can figure it out; I don’t wanna be starten’ nothing or cause any epic weirdo freak-outs), who turns out is the DM’s ONLY regular player over the years. Hmmm…wonder why. Regular player and co-founder of my group, Andy, had similar experiences with that GM and that player. As a matter of fact, Andy’s experience with these same people a few years prior to mine caused me to see Andy in a whole new light after my own shitty time with them, and to gain new appreciation for him and his play style. Andy seems just as happy to have a great and friendly group of regulars as I. With what is locally available out there, no wonder.

So yeah, I am happy with, and proud of, my group. For anybody in the past that has commented that perhaps some of my unhappy experiences outside my group is perhaps my own doing, I can only put forth my evidence against that theory: I have 3 people who have stayed over two years for my games, a pair who have stayed regulars for well over a year so far, and one who came back after a several month absence. My running of some OD&D at a local mini-con and then an Orange County Gaming Con last year were very well received, although I will admit that I think some of the friendships I made at those may have been affected by some of my harsh words in my blog about some of my other local experiences. Even Bob over at Cylopeatron, who I think looks at me with an eyebrow cocked lately after initially being fairly friendly, will admit that in his Gamma World session at the MiniCon event that I was the player MVP of the day (helping take the one-shot session to a solid conclusion when it was looking like it would end in a cliffhanger or forced conclusion at best).

So in regards to myself, my conscious is clear despite the occasional kerfuffle: I’m a very decent, fun and welcoming GM whose decades of experience shows, and as an occasional player I put a lot of my priority into the good time of the GM and the other players at the table besides my own. The proof has been in the pudding for anybody who has met me and played with me or under me.

Enough kissing of my own big ass. Let me kiss some butt and heap some praise on my worthy regulars a bit (in order of appearance in the group):

Andy: Sometimes drinker, sometimes toker, always smart-ass. Andy pretty much co-founded the group with me. He saw me on meetup.com looking to run some 1st edition (after a several year break), and after some of his less than satisfactory experiences with local groups he wanted to be in on something new. Andy usually hosts us, with his lovely wife Kara giving us the use of her fabric workshop in the back. It’s a nice cozy area, not too small and not too big, with a patio for the smoker/tokers. I was initially annoyed with Some of Andy’s play style choices, but in the long run I have come to really appreciate his excellent attitude towards role playing, and general welcoming nature to new folk who came along over the short years. Along with Dan, Andy is a very vocal player who loves to run his characters in an outgoing fashion, and any GM knows that is a valuable person to have at the table. Not everybody has to be real vocal, but a couple of people need to be. More than anybody outside of Terry, Andy is the most accepting of playing whatever genre I want to run. Can’t `put a price on that. I’m glad we have that. In the main AD&D campaign Andy runs Vaidno, a half-elf bard. In my occasional Champions games he ran a very cool Chop Socky Jackie Chan sytle Hong Kong cop, and in my Metamamorphosis Alpha/Mutant Future sessions he ran pretty much a mutated Billy Bob from Slingblade.

Dan: Big guy originally from South Africa (white) who has lived and travelled around the world. He has swum with sharks, trained in mountain rescue, and all kinds of crazy shit. He is some kind of computer related international business man, and has a nice pad up off Mulholland where we have played occasionally. He recently married his hot girlfriend. Dan has it all, and it’s one of the reasons I give him so much shit. A very outgoing player much like Andy, Dan also tends to be a little powergamey and argumentative with his characters, but funnily enough not in a negative way that you would usually find those traits in gamers. It’s fun to play the put-upon DM to his Munchkin play style. Dan loves the escapist nature of the games, and loves to kill things. I’m hoping he doesn’t one day decide to kill the DM. Dan’s main character in the 1st edtion games is the controversial Krysantha, a female drow raised by druids. She isn’t evil, but is for sure one hell of a bitch.

Terry: I have known Terry for over 20 years, and she has played on and off in my games for that long. I met her at the very first Renaissance Faire (formerly in Agoura Hills) I ever worked in the late 80’s. I actually posted about my appreciation of Terry as a friend and player a few months ago (inspired probably by her treating me to a weekend in Las Vegas), and you can check out that feel-good post here.

“Big” Ben: Call him Big Ben, because we have another Ben in the group who Big Ben has a few pounds on. Ben has a lot of 1st edition experience from the past, and actually knows the rules btb better than the rest of us, without being a rules lawyer. Ben has actually been very valuable in looking up things in the books when I don’t feel like it and am ready to just house rule something (Andy is handy that way too). Ben runs a high Elf mage, Lumarin, in my main campaign. Ben also runs the occasional 1st edition game for us so I can take a break and be a player. In his campaign, he had us all required to run high elves or half elves. Can you see a pattern? Yeah, Ben seems to have an elf fetish. If he was skinny with long flowing blond hair it might seem to explain things, but Ben is around 6 feet tall, burley, and bald with a goatee. Hmmm…

Paul: a young college student with no tabletop D&D experience, he has a lot of experience with the D&D video games, and that seems to pay off at least in game concepts being familiar to him. For a new player, Paul has really taken things to the grill with the MU/Thief, Lily, that he ran. He eventually betrayed to the party to former allies of his, basically screwing himself out of getting to run the character any more. And it was not just to be a dick like a lot of experienced, anti-social type players might. He was actually role-playing what he thought that character might do, in the process having to start playing an NPC provided by me to continue in the game. In the Met. Alpha/Mutant Future mini-campaign we ended this week, Paul ran a mutated tree. He is very cool, with a powerful shriek and acid sap damage abilities. This character was probably the most interesting in the entire campaign. Paul sort of inadvertently named out group last year. I started a private Yahoo page for us, and needed a name for it. I didn’t want some dorky gamer name, so Paul said “you should make it something abstract, like “Waves of a Forgotten Box” or something like that.” Thus, a group name was born. Call us “The Wavies.”

“Little Ben”: not really little, but smaller then Big Ben. He played for a bit the other year before his schedule got involved, and is now back playing again. A good guy, he is a solid player despite running a non-combatant in the Night Below games. His gnome, Ormac, chimes in with the occasional illusion. When another player murdered a captured NPC a few games ago, he refused to accept a magic item (want of magic missile) that had belonged to the victim. To me that is some pretty good role playing of a good character. How many spellcasters, especially one with few combat spells, would pass up a wand of magic missles?

There you have it, the current group, and I’m damn proud to be a part of it, much less the main GM. Without them, I would be awash in the gamer sea of flotsom and jetsom out there. How I got so lucky, I’ll never know. Or maybe I’m just that damn good ;)

So, tell me about what makes you proud, or at least happy, about your group…

Wednesday, September 8, 2010

Con Man

This weekend I went to the Socal Smackdown con in Anaheim. Yes, I attended a game convention. No, hell did not freeze over.

At the Minicon event a few weeks ago I ran an evening OD&D session, and it was well received by some of the guys. As a matter of fact, Mark (known on Dragonsfoot and other places as “Fred C. Dobbs”) suggested I continue the game at Socal Smackdown, a new convention affiliated with the dudes from Brookhurst Hobbies out in the OC (Orange County). Mark is an original con-attending Southern California gamer as far back as the 70’s, and as he and a couple of the other players were interested in continuing their characters (at Minicon I proclaimed that “I don’t do one-shots” and that I would like to make it possible to continue somehow after that day). Long and short of it is Adam at Brookhurst hooked me up with a Saturday and a Sunday afternoon session at the Hilton. It was icing on the cake because it turns out running a game got you “volunteer” status so I got in free.

The Smackdown was held in the Hilton Hotel on Convention Way right next to Disney. Now when I was a kid going to Disneyland, The Hilton was there, but a lot of the surrounding area was just parking lots and dirt fields. Damn I feel old. Now it is a ton of big hotels and as before a bunch of little crappy ones. Very congested area now as far as buildings. Anyway, the Hilton was a hundred and ten bucks a night and I wanted to go cheapie for two nights, so I grabbed a tiny Super 8 single bed room just down the street for a sweet 57 bucks a night.

It was a cozy little room, with a nice big TV and a large sink area, so I was set up for party time like I tend to do at hotel stays. I had a big cooler chock full of ale and beer, my boombox, and my laptop. I even brought my mountain bike for quick store trips. As a single man in a small room, I of course was in drinking mode. By the time I was set up in the room (even managed a quick swim in the grimy little pool) and ready to go over to the con for my 2PM start time Saturday, I was already about 4 drinks in. With a small plush shoulder cooler I was even further prepared to have a supply of firewater (I mean, why stop at that point, eh?). There was a decent turn out of players besides Mark and some of the other guys, so the dungeon crawl was on and I had a head full of steam. Bob “Cyclopeatron” hit the bar early on and brought me a rum and coke which just added fuel to the fire.

It was a fun session, and the four hours just flew by. So OD&D represented and was large and in charge for awhile there in the RPG area (the poor fella in the table next to us had a pretty poor turn out for his Pathfinder and had to cancel, after setting up a computer and a printer and all kinds of stuff). Nobody really bothered me, which is rare for when I have some strangers in a game. Well, this one older dude rolled his eyes and groaned when I said we are doing 1st level characters, and then he wanted to run one of his existing, high stat characters instead of rolling one up, but it didn’t ruin it for me. Everybody else was a good sport and added to the fun.

Well, I was set to sit in on Mark “Fred C. Dobbs” homebrew fantasy game later that night, so I hit the Super 8 again to wolf down some Subway (BLT) keep the alchohol train rolling, and made it back to the Hilton for the “Argent” session. It was an RPG based on a boardgame Mark had going at one time, so it was a bit different. I did enjoy the session, and created an exceptional barbarian character who was fun to play.

A lot of Sunday afternoon games had little turnout, and mine was no exception. The focus at this con really was boardgame type things. Very niche. So Sunday afternoon Mark and Mat’s characters hired on some henchmen and took a couple of hour wack at the dungeon, even pretty much clearing out the 2nd level. After that they were taking off from the con early, so I wandered around the tables a bit before going back to the hotel. There was a lot of Battlemech (or whatever) and Flames of War and other board games going on. One that was fun to look at was Monsterpocalypse. In it you put down a cityscape complete with buildings, and set up monster action figures to battle army units. It reminded me a lot of the old Rampage video game I loved, but some aspects of it I found too silly. Some of the monsters had stupid clothing, like the giant gorilla with army medals like a general, or a giant Cthulhoid monster with a giant pirate hat on (c’mon, dudes). The guys who were promoting the game were very friendly of course, but as far as any of the folk playing various games I didn’t find many who were all that friendly. I should have actually tried to get in on some gaming (the zombie type games looked fun too), but I ended up going back to the hotel to relax with the intention of dropping by the con late night just to see what was going on .

But hell, I had a big Subway meatball sub I picked up (Subway was the only reasonably priced place around), a six pack in the cooler still, some Jack Daniels, a large screen TV, and my laptop. Not to mention nice air conditioning and a toilet 5 feet away. The lure of a cozy solo party was just too tempting. I hung out watching TV, listening to tunes, and worker on my game stuff until I passed out sometime after midnight. In the morning I packed up and drove back to West LA.

I surely would have spent more time on the con floor trying to get in on games if I had popped for the Hilton, and who knows maybe I’ll get one or two of my regular players to come with me for a couple of days next time. Oh yeah, I’ll do it again. I’d like to do another old school game like Glorantha Runequest or something.

I know, anti-climactic. You were probably expecting a rant here, and given some of my previous posts I don’t blame you. But I actually enjoyed the experience. The con was small, but it was fun to be in on the ground floor of a new event. I don’t really see myself going to any of the big out of town conventions or anything any time soon, but a small event fairly close to home is all right with me. Let’s face it, around 4 years ago I was dying to run some games and was still in my several year temporary game retirement, so I feel fortunate not just to have my own regular group, but to be getting out there a little bit into the game community at large. It is sort of a new Renaissance for my gaming, so I’m going to ride it out as long as I can.

Monday, August 16, 2010

Mutants of Metal!

This last Saturday was the Socal “Minicon” game day. I was actually scheduled to play in a morning game and an afternoon session, and also to do a dungeon crawl session of OD&D in the evening.

As it was almost an hour’s drive to Orange County, I eventually decided not to play two sessions then have to run my own game all worn out, so I decided to show up for Cyclopeatron’s afternoon Gamma World game as the one session I would play in.

As any regular reader can probably tell, I don’t do much playing outside of my own group (although these experiences tend to make for some entertaining posts). I have most often found it to be a disagreeable experience at best. I really just prefer to hand pick my players for a regular group, and if I get the rare itch to sit down as a player, I try to get somebody in my group to run something.

But if I was going to run a game at this event, I decided I needed to also play in somebody else’s session. Bob “Cyclopeatron” seemed like a decent enough guy online, and he had a truly interesting idea for a Gamma World one-shot.

I hit the road around 1PM, and if you are from anywhere in LA you know Saturday afternoon traffic to The OC can be a bummer of a bitch. The I-5 was a big part of the trip, and at one point it turns into three lanes and is just a nightmare. So as you can guess I was running a bit late for the 2PM session.

The area was right around Disneyland, and it tripped me out. I haven’t been to Disneyland in over 20 years, and things in the area had really changed. When I was a young man the area around the park was pretty open, but it had really developed since then. Residences and big hotels and shopping areas – Oh my! I was a bit disoriented by that, but found the location of the Minicon pretty easy once I got away from the big traffic.

The event was being held in a large glass community room near the pool, and it was a great and well lit room for gaming in. There were three tables in the room with upwards of 8 people at each, with a fourth table outside with a game going on. For sure a great turnout! I found Cyclopeatron’s table, introduced myself, and after going back out to get better parked the game was on.

OK, here is the basic premise of the scenario. This Gamma World setting was set in a very far future, in a time when all living things had been so mutated and interbred so much that all things contained human, animal, and plant genes. I had seen this premise in some old sci fi of the 70’s, and found it interesting.

Our characters were a band of heavy metal musicians. In this world, this kind of performer was a respected sort of bard, and travelled the lands bringing rock to the huddled and heavily mutated masses. My character, “Child Eyes,” and another player’s charcter were The Tipton Brothers, and we seemed to be the main force behind the band. We came from a famous rock family. Our mother had recently been killed, our home destroyed, and our family heirloom and relic “The Gibson Guitar” had been stolen.

In our travels we found a flyer for another band, “Zygotus,” who featured the Gibson in their photo. We had found our guitar, and we needed to go to the local town of dogmen to await Zygotus’ arrival for a big concert. There was a lot of arguing with the local town guards, because we didn’t want to leave our weapons (swords, axes, exploding ninja stars, flamethrowers, etc.) at the door. They seemed to have the ability to scan us for powers and weapons, so we didn’t have much choice. We spent a lot of time at this, and quite frankly I was worried that we would ever be able to finish up this game in the one sitting we had for it. My boy Child Eyes Tipton wanted to confront the band right there on stage at concert night. That would eventually happen, but there seemed to be a lot of the typical screwing around with minor things and issues that I don’t think have much place in a 4-hour one time session. In the end though, this wasn’t really a big issue.

We got to confront Zygotus on stage, reveal them for cyborgs and robots, win the hearts of the people, and get our Gibson back. We ended the night and the game with our band (which I don’t think we ever named but I was referring to as “Van Tipton”) bringing true flesh and blood rock to the masses.

I know the way I tell the tale might sound lame, but this was actually a really great session. We had a lot of laughs with our weird characters, and all the heavy metal imagery was fun. The only thing missing was actual heavy metal to listen to (I had my boombox in the car, but the room was just kind of crowded with other gaming for tunes to be played). Also, Cyclo is a fairly soft spoken guy, and in a room full of loud gaming it was hard to hear what he was saying sometimes. But he had a strong grip on his scenario, and things moved along pretty well despite a lot of piddling around by our characters.

Cyclopeatron got applause from us at the end of the game, something I cannot really recall from any game I have played in. My own damn regulars certainly don’t throw a clap my way, and I give them my heart and soul.

Anyway, congrats to Cyclopeatron (real name “Bob”) for a great showpiece game. I think he really needs to put together a scenario pack featuring themes and situations from this session (using Mutant Future of course) and make it available (to sell or otherwise) to the old school retro clone community. I think he might have a Carcosa level hit on his hands.

OK, that was my session as a player. For the night shift I ran my OD&D game, and I’ll follow up on that in my next post later this week.