Showing posts with label Champions. Show all posts
Showing posts with label Champions. Show all posts

Sunday, December 25, 2022

"Official" D&D vs "Folk"D&D and the pitfalls of playing with strangers


(this post may qualify as a rant. Take it with a grain of salt)

 I've recently been seeing a bit of this lately, the use of the term "Folk" over the usual "Old School" designation.

"Official" is of course the rules (more or less) as written, while "Folk" is a name for people who rely less on whatever the current editions and settings are, and "do what thou whilst" hodgepodge gaming. I like the word Folk for this. The term "Old School" is getting, well, a little old. 

As a D&D person myself, this is sort of hypocritical I guess, but I find gamers, D&D players especially to often be an odd lot. I suppose I always considered myself Old School, but maybe less so in recent years. When I got hipped to the OSR (sometimes derogatively referred to as the "blOwSR") around 2009 or so, I got involved a bit. I started this blog not long after starting a 10-year group where I ran a variety of genres, but mostly 1st edition. I'd say about 60% of that experience was great, and the rest, well, often when more or less unfulfilling, and often the drizzling shits. I feel this is because it was gaming mostly with strangers. Sometimes weird ones. And I found this to my experience with the modern crop of players, especially gained on Roll20 forums. Maybe chock full of more oddballs than Grognard places like Dragonsfoot. 

Most of my gaming life since I was a teen was about me running campaigns, of various genres, for friends I already had. People who often had no real D&D experience. They came in fresh, and just wanted to enjoy the play without a bunch of expectations. Open minded. In any genre I ran. And these were my most happy gaming years. Dungeons and Dragons, Champions, Call of Cthulhu, Runequest, Traveller. Kind of a bummer that this was 20 years and more ago. 

As a teen I knew that playing at game shops or cons was not for me. So many of the people turned me off. 

So as far as 1st ed D&D was concerned, there was no arguing over rules or rulings, whereas in the groups of strangers that I ran for years later that was often the order of the day. So much of 1st was open to interpretation, it was an easy in for power gamers and rules lawyers to work their shitty magic. People who if you gave in to, would, like classic bullies, feel they could do more of it until you were worn down. They were so proud of how they viewed how things should be run.  It was one reason I treasured doing games like Champions or Call of Cthulhu. The rules were fairly clear. But eventually it would be back to D&D and "D&D People" and their particular peccadillos. It was often hard to feel like these people were friends.

When I moved to a new state it was a chance to sort of renew. I adopted 5th edition and had a couple of decent face to face campaigns, the first one was me being tapped to DM by my current beloved besties B and L. I was happy to more or less be turning my back on my old school roots. But my experiences going mostly online with Roll20 the other year was also decidedly mixed. It was mostly with strangers. Because of this I decided to hew close to the rules, but still, no matter the experience or age range, D&D players still seemed to have particular expectations, rather than just going with the flow of whatever the DM had in mind. 

 So, call them old school or new school, call them official or folk. The only main difference to me is that one wants rules as written, and the other ones want something more creative and distinct. But they still often seem to be odd people (yes, I am very much generalizing) with particular expectations. Such as "I want to run a cyborg minotaur gunslinger!" People under 40 on Roll20 are full of this kind of "hey, look at my cool character!"



But even if I stick with 5th ed, it will soon be a "folk" edition. One DnD is going to change everything. WOTC recently and very blatantly announced that the players are an untapped resource to be monetized, so part of their plan is microtransactions that themselves are well known as the drizzling shits of the video game industry. To play it is no longer the DM's who will need written material. Players will need to create online minis for their characters, and I can see a couple of dozen microtransactions for every aspect of it. Face, hair, clothing, every weapon or piece of armor. The colors. What the cost of this stuff will be is what interests me the most. In the past you could buy some paints for about 10 bucks, and a mini for about 5. Will your online mini cost you 30 bucks? 50?


But that is going in a direction that I am not at all interested in otherwise. 



Mostly it turns me off as there will be a lot more work for DM's, and likely a lot more costly for them. They will need to invest a small fortune in DND Beyond, as will the players. And as usual, you will be dealing with fickle players you often do not know along with the cost and time investments. For me, based on my hit or miss Roll20 experiences with the community at large, will it be worth it?

Nah, I will stick with Roll20 and 5th ed for now. Or maybe just try to get a campaign of Call of Cthulhu or a Superhero thing going. A break from D&D people. I think I am maybe starting to head towards being done doing RPG's with non-friends. I have a campaign of infrequent games I run for my local besties B and L, and my old player Terry, which is just great because it is just like those games of old for my friends. No weird expectations. Just D&D. A D&D game once or twice a month with true friends, with my favorite video games in between (this was a super banner year for video game), is starting to seem just right to me. I'm really kind of fed up dealing with strangers in gaming. 

So yeah, this will now be old school or "folk" gameplay for me. Until WOTC buys up Roll20 and other platforms and it is no longer supported. The time is maybe coming when if you don't want to invest in the official stuff, it will have to go back to face to face tabletop. Somewhere you don't need WOTC or their bullshit. That will be the true Folk RPGing. 

Maybe unfortunate for me, as I still feel I want to be retired from face to face. I have boardgames for that.

YMMV

Cheers











 much of 

Saturday, December 3, 2022

D&D and the character party Foe Gauntlet

 

The "Foe Gauntlet." There is probably a better name for it, but regardless, it's a thing. 

Though I am sure it has appeared in various media in history, I think the first time I saw such a thing was in old Spider-Man comics as a kid, where in at least one instance he had to fight each of the Sinister Six enemies, such as Vulture and Doc Ock, one at a time. 


I cannot help but be offended by the derogatory
and racist word Spidey throws at Electro


Then at some point in the Bruce Lee movie Game of Death. The film has a very storied background (look it up), but it inspired the "fight your way through a series of enemies to get to the boss" in video games to be sure. 




I also believe in the Batman story where Bane breaks his spine Bats had to fight through a series of villains set up by Bane to soften him up for the final fight. 


and it went down at ComiCon so
nobody really noticed it happened


And I remember Hulk Hogan doing something similar in his earlier WCW appearances against the Dungeon of Doom (a good idea with terrible execution). 

Pre-Attitude Era wrestling was pretty crappy


One time I did such a thing in a game, that I can remember, was in a solo game I ran in the 90's for one of the players in my Champions game. It was a Bourne Identity type character. He had developed his own little Rogues Gallery of foes over a couple years of campaigns, and for a solo outing a "gauntlet" sounded like an easy thing to game master. His foes were mostly non-powered dudes, like martial artists and a trio of former pro wrestlers who were getting into the mob enforcer business. I remember the character being worn down in several fights throughout the city, ending up fighting the wrestler trio in the foamy surf at the shore in Venice Beach. Then he fought the big bad and barely won the fight. 

So the idea came to me for the DnD characters in my current Roll20 campaign. The night the party arrived with a caravan to "Lemon Tree" (my stand in for Apple Lane), Gengle (my stand in for Gringle) the pawnbroker was negotiating with the Vaishino snake people. The negotiations went bad, and the creatures took out their anger on the surrounding area which included the caravan the party was camping at. That fight went OK for them, and they got thier long rest through the night. But the next morning the long day (which including the pawnshop assault that night), that would last several games, began.

The caravan left and the party walked down the hill to the village. Therein lay the first fight. Several Vaishino warrior jumped out of tree to attack. No problem. Then the party went to the Tin Inn. Several members of the Biglaugh the Centaur gang (whose gang members in the original material were all Dragonnewts and such, but I had it be just human bandits in mine) came into the tavern for a morning eye opener, and of course got into it with the party. Not a big deadly fight, but still, the party had to use resources for. 

A couple of those bandits were immediately thrown into jail by Dronlon the Sherriff, and by early afternoon Biglaugh and company caused small fires and ruckus' around the village while the prisoners were released, and the characters had to fight them off. 

So by early afternoon the party had three conflicts, and with the pawnshop scenario coming up by night fall, they had no chance for the beloved by 5th ed player's long rest. They had to go into that shop assault fairly depleted. 

I loved the concept, but you can probably count on players NOT to love it. They like to have their resources in a fight. And for the pawnshop those resources were mostly used up. Especially healing. 

It was a harrowing building-based combat that went on for almost 3 sessions. I felt it was all pretty dramatic, and at the end a couple of players had their severely wounded characters lean up against a wall and exhale in relief. But overall it was clear, I loved the concept more than them. But that's players for you, especially the more modern ones. 


They really feel entitled to a long rest after any kind of fight. 

YMMV. Cheers. 

Sunday, March 13, 2022

Player Appreciation and Beyond

 


(note: for most of my gaming life my groups were made up of friends I already had. This post is about experiences with mostly strangers that made up a new group)

I've probably mentioned in a lot of my posts over the years that my main pet peeve as a GM was to feel like running a game was a job that didn't pay. It has been a few years since I actually felt that way. But during my 10 years run for a group in Santa Monica (my first group that was mostly made up of strangers) from around 2008 to 2018 I felt like that fairly often. Now, it's not a TOTAL buzzkill. Sometimes it was even fun. At first. Kind of "pretend player vs. DM." One of the long-time players was a guy we called The Power Game man. A big white South African guy, he would create a character that seemed interesting and layered, and you would soon realize he was just min-maxing. Using stats, race, and class in combination to create especially powerful characters. 

Now on the face of it that isn't so bad. That is kind of baked into current D&D.  Lots of players do it, and it's part of their process. It's part of their fun. But where I get frustrated is when that kind of play treads on not just the other players fun, but especially mine. A couple of these "power game types" came along during that group's existence. And don't get me started on our long-time host then, who was not just a min maxer to a degree, but also one of these guys who liked to live vicariously through his characters getting laid and seemed to think I was his PC's pimp. So while Power Game Man was busy treating every NPC as an enemy (a power gamer trait I have always noticed), the host was always trying to fuck them. 


Look Andy, I'm not going to role-play the
process out for you; just roll your charisma
and we'll leave it at that...


As a DM you are in a unique situation where you have the power to pretty much come up with a sneaky way to kill any character that bothers you. But I was never like that. I was never an "enemy" DM who was out to get characters. Quite the opposite. I was fair to a fault, even in my earliest childhood games. And the worst players, like Power Game Man and some others, could tell that and use it as an advantage. And Therin is where the worst of my frustrations come in. I don't usually have some well-crafted story written up, or a way things have to go in game in order for me to have fun with it. I just try to make it a fair and interesting setting for the characters to romp around in and look for hooks. If I get into a players vs. DM situation, its because I got dragged into it. I'm not really into that mess and I resent it when I feel I've been put in that situation. I just want us to all have fun together.



I may complain (a lot), but I can see silver linings on any cloud. In the case of our old host, though in a lot of ways he was a pain, he was very supportive of my desire to run things other than D&D. It was in large part due to his support that I had successful campaigns of Champions, Runequest, Call of Cthulhu, and even Metamorphosis Alpha. I will always be grateful for that.  Power Game man? Naw, I have nothing to be grateful for there. Just an ass in a seat at best. 



But hell, for any player at my table who isn't a total annoying wack job, I'm grateful for them giving their time and putting their gaming fun in my hands. But every now and again I have to appreciate the players who, without even trying, seem to value what you are doing as a DM, and in turn are valuable themselves. 

So I'll mention two "points of light" in my player pools. First is my old Friend "T." She has been in a majority of my gaming groups since the early 90's. She doesn't exactly go out of her way to make my experience better. But her mellow and consistent play style jibes well with my styles. She just...plays her characters. There isn't a power gamer bone in her body. Oh sure, she wants strong characters. But its usually just enjoying the life path that unfolds for her many characters in my campaigns that motivates her. She accepts the good and the bad that happens in the game. She is patient as hell. She gets along with other players. She quietly and steadily just role plays her characters. Even the very infrequent evil character she runs isn't a pain in the ass. But she is the anti-power gamer. In my Night Below campaign years ago her fighter character got a wish from a Deck of Many Things. Of all the things she could have wished for, she wished for an NPC her character fancied to propose marriage to her! Some would call that a wasted wish, but that was her just role-playing her character. Outstanding. T still lives in my old town, but we get to play here and there through Roll20, and she remains reliable and dependable player. 

In most recent times there is "B and L," who I mention a lot in my board game postings. Its thanks to them I got my first group together in my new town. L had no experience with gaming, but B played 1st Ed. in the service (D&D in Afghanistan, ya'll!). They were looking for a DM through the local shops Facebook page, and we hit it off right away. They are not the most outgoing players, they certainly are not there for community theater. But I specialize in somewhat introverted players, and they have come out of that shell pretty well. Quiet players much like "T," but they come up with some interesting moments. L, a woman straight as the day is long, had her female half orc fighter end up in a same sex relationship with an NPC. It was a situation that I certainly did not push, but the fact that it happened organically in the course of the games points very much to a role-playing frame of mind. 

Anyway, not just getting me as a DM and putting a group together, B and L would bring me a six pack of expensive beer or ale every damn game just for me. Even now, a couple of years later when we have a board game day, they bring me the same. Even during the times they are on health kicks and not drinking. I'd be like "look guys, if you aren't even drinking its not right to being me drinks." But deaf ears. Any time they come over they bring it to me. And me being raised on not showing up at a house with empty hands means I very much appreciate it. Its not the main reason we became so close so quickly (I'd take a bullet for them, meanwhile my oldest friends I've known for decades can go take their own bullets). That is mainly because this younger couple sort of adopted me at a time I didn't know anybody in my new town. Had me over for Xmas day only knowing me a brief time, when I would otherwise probably have spent it watching TV and eating Jack in the Box tacos (or maybe in a casino). I have been in a couple of relationships (with non-gamers) since coming to town, but most of my time with B and L is just me and them (and sometimes with some of their local pals). Dinner, drinks, local theater..I love being a third wheel with them. 

Now, you aren't always going to get close to people you met through gaming. As a matter of fact, they are the only case where it happened to me. We are already like brothers and sister. I appreciate the hell out of them in games or otherwise. They are my besties. And as I get older, in gaming or otherwise, I try more and more to focus away from the pain-in-the-ass players (or whoever) of the past, and put more of it, more positivity, into those who truly deserve it. People being positive towards you should make you want to be a better person. For them and for yourself. 

But we should all go through life doing that.



 


Tuesday, March 1, 2022

Voices and sound FX part 2 - Sci Fi etc.

 In the last post I bleeped and blooped about occasional amateur voice "acting" in D&D games. I wanted to follow-up with a short post on my somewhat minimal experience with Roll20 and its Jukebox function. But because a comment was left mentioning Sci Fi games I thought I'd touch on that a bit (who would have thought I'd get multiple posts out of this daffy subject).

"Going to the well one too many times"
as a wise man (probably) once said. 


I think there is something about D&D, no matter how you approach it as a DM, that lends itself to be a bit silly with the sounds of things happening in game (see the Don Martin examples that I have cherished for most of my life in my last post). As I've mentioned before I'm sure most of the anti-community theater in games folk have at least done a "thunk" as an arrow hits a body, and a "splurt" as it's pulled out.


 I mean, in most games but especially D&D there is a certain humorous irony that lurks around every corner. Behind every door. The whimsical nature of the game along with the various actions of players and the consequences of such as dictated by random number generation leads to a certain amount of suspense mixed with surprise, a great recipe for laughs. So the "spladaps" and "sizafitz's" just kind of grooves along with that. How often do we enter a session with a mind towards seriousness, and it devolves into slapstick? 

Don't even ask me to bring up that one Toon session so long ago. The voices. We all...did...voices. 😬



I ran Champions (or very early on Superhero 2044 and Supergame as a literal kid) on and off for decades, and you know the deal there. With superpowers it's kind of a no brainer; fire blast ("swoosh"), lasers ("zark!), explosions ("booosh!"). But Nothing all that silly. Uh, unless you aren't a comic book nerd, and do consider those examples silly.  Where it got real dorky was when characters with powers similar to famous characters described their stuff with those familiar sounds. Hence "snikt," "bamf" and "thwip." But hey, if it made them enjoy things more I would not complain (out loud). 


Call of Cthulhu? Ran great, long campaigns (and one or two short ones) on and off for decades. I probably voiced some scary moan, the rattling around of a skeleton in a basement before the party sees it, maybe a gurgling sound for any number of things. But really, I was pretty much about the verbal description of the dark goings-on. Trying to give voice to, say, Wilbur Watley's brother would probably just elicit laughs, which is great for D&D but not so much for CoC. 

 I laugh so I won't cry.


Let's see. What else? Well, I did a classic Traveller campaign a few short years ago, dipping into the original rules set. Not a lot of meat on that bone to go all Michael Winslow from Spaceballs. 


Ship to ship combat was silent, though somebody probably imitated various guns during firefights. But since they weren't "blasters" it would be your basic rifle or machine gun thing. "Pow pow" is so just banal. But I relied on appropriate music cue's more than anything (with CD's, so I was slapping them in and out of the player like a Free Trader computer operator would be slapping computer "tapes" in and out of the computer tower). Classical music, the 1984 Dune movie soundtrack, The Sci Fi Channel Children of Dune soundtrack, etc. 

I mean, have the right music on for a ship battle, or a Free Trader bravely skimming a gas giant, and you don't need to make cutesy sounds. 

This is Free Trader Beowulf...
mayday, mayday...iiiiiiieeeeee!!! Skidooooosh!!!



The moral of this tale is that in D&D you can't really go wrong going overboard in D&D with this stuff, but in many other games it's like wasabi. A little goes a long way. 


Sunday, December 13, 2020

Old School vs. New School



Yeah, I was a pretty tried and true 1st edition guy. I can nail down a handful of reasons for spending decades NOT trading up to newer edtions:

1)  it's what I knew for most of my life. 

2)  It was easy not having to memorize the DMG. Just proclaim "rule of cool" and wing everything. 

3)  Who wants to learn a new system?

4) Who wants to buy a bunch more books?


When rejecting 2nd edition back in the day it was easy to just say "its not Gygax." But even then it was more about the 4 points above. 

In the 90's it was easy to stick with 1st ed. 90% of my player pools would be friends who wanted to play but had little experience with it. So no rules lawyers or power gamers. They were happy to play and didn't care about system. Those were the salad days. Long, amazing campaigns of a half dozen genres. 

Then in the 2000's after some years off I entered a period of years where most of my players were seasoned 1st edition wonks. Here I was forced to be more rules wary, or what passed for rules in 1st ed. Forum folk would argue that it's a sound system. But they are wrong (IMHO). Its a mess.  So open to interpretation all it leads to is argy bargy and rules lawyering. So many "damned if you do and damned if you don't" situations. It could get annoying. I mean, all you want to do is present a fun game. That thing right there is not even in the top 3 list of what many 1st edition enthusiasts want out of it. 




Dissatisfaction with old school D&D and the people who were the most into the edition  lead to me running anything but D&D for around three years. And I was happy for it. Some Metamorphosis Alpha, Cthulhu, Runequest, and even Champions filled my gaming needs.  

The group suddenly got an influx in its last year or so, of younger dudes who were 5th edition guys who had zero 1st edition experience. I ran a somewhat short campaign1st ed, using the environs of Tegel Manor. It was some brutal scenarios and a couple characters died, which the newbs were unfamiliar with. Though I think this campaign was some of my best DMing ever, they wanted to play 5th edition. So we decided to give it a go with a more or less noob DM. 

I ran a bard. What struck me the most was how pretty much every character class is a magic user of sorts. I found that very odd. A bard casting thunder wave? But there were things I liked, such as the standard stat modifiers. Not having to have the hit tables handy was nice. But I wasn't really sold. In all honesty it may have been the ability of the DM that kept me at arms length, but at any rate I wasn't ready to make the full move to the new edition. Though there were good points for doing so:

1) straight up rules so you have less arguing about them. 

2) You don't really need all that many books. The PHB and Monster Manual will do (if you don't have power gamers). 

3)  there is a far far far far far far far greater player pool if you want to start a group. And they skew 20-40 years young. And, heaven forbid, lotso grrrrls..)

4)  you can still run games with an old school feel and mentality. Its still D&D if you think of it as that.  D20's. Rangers. Elves. It's D&D as you want it to be, dog. 

Along the lines of this post but also as an aside, a couple of years before leaving LA I had a shot at putting a Champions group together with a lot of people who weren't in my regular group. I love running Supers campaigns so I gave it a real go, but my Grognard attitude about edition got in the way. I wanted to use the old Hero 4th edition, the one that was a sort of all inclusive system for all comic book stuff, not just superheroes. I even had multiple copies.  But the folk I was looking at running for where insistent at using the newest Champions edition, so I demurred on the whole thing. If I had at least tried to learn a newer edition I'd maybe have had some great games of Champs. 

When I moved into my new town the other year, I started an old school rpg meetup and tried to get some 1st edition going. Though the meetup had a lot of folk join it, there just was not that much interest in actually playing it. 

So I got involved in a new campaign at *gasp* a game/comic shop. Dungeon Crawl Classics seemed super popular, but I got involved in some D&D after a few fun games of DCC. The 5th edition DM I played under for a few months was a good guy, and a sort of unofficial community leader, but he was inexperienced. Though fairly talented at running from material he did not prepare all that much (the revamped Keep on the Borderlands), for me the lack of prep shined through. Lots (and I mean lots) of reading the text box descriptions out loud. And actual role play was about zero. In one session the other players would be gung ho wanting to kill all humanoids, then the next would have all this sympathy for them and be anti-killing. It was all fairly annoying, though to be fair many of them were more or less noobs. One guy, a young redneck construction worker who showed up covered in drywall dust, was a jackass at a nuclear level.  When at some point I asked the DM what a particular statue represented and he replied, annoyed,  "it doesn't matter"I knew I was more than ready to get out of the shop and get my own hand picked group going. Something like that should matter to a DM, not to mention a player actually showing some interest. If you are unprepared with the material just make something up that makes sense. You don't have to look at it as art, but put a little work into it. 

So I did with the help of a couple I met through the local game shop Facebook page.  They actually became my besties in general in town, also getting me involved in a local poker group. I got to do a bunch of great games (centered around that old classic The Lichway, which I'll probably talk about in another post) but then the whole virus thing hit.  So I started looking into running games on Roll20, with some helpful remote guidance from  the comic shop DM I mentioned above. 

OK, its all kind of off topic from the title of this post. Getting back to that I guess my point is a transition to a newer edition was fairly easy. I find it enjoyable because I can inject my old school philosophies, such as they are. Noobs at the shop didn't want to hear about it, and maybe they were right. Stop talking and just run new edition games and find my old school nostalgic joy within what I bring to the table as a DM. 

More play injected with my old school style, less reminiscence. Walk the walk.



Cheers





Monday, April 16, 2012

Cup runneth over - but not Full

Look at that great action scene from Herioc Comics in the pic above. Isn't it just bugnuts amazing? A blonde babe in black leathers, standing in a T-Rex's mouth, smacking a gorilla in a space suit with a great white, as Ed Wood-looking flying saucers float about.

Reminds me so much of my old Champions campaigns. No, really. Dinosaur rampages during unusual great white shark migration as alien apes attack a major city. And hot super babes? Oh, you bet. Over the decades my female players would not always have beautiful characters in their D&D, but in Champions they were all Baywatch circa 1996. Ah, the good old days.

But shit, I'm running an old school Gloranthan Runequest campaign and a Call of Cthulhu campaign at the same time. I posted over the years about how I would really love to do these campaigns, and here I am now doing them. I have my players loving my currently hiatused KOTOR campaign, and they also often ask about their high level characters in my 1st ed. Ad&D campaign (been more than a year now I think for that). So why do I pine for Champions? Why do I wish I could run this crunchy system and my awesome futuristic comic books setting?

Because I am a gamer, and true gamers are never satisfied. There are so many games to run (including multiple settings and time periods over several game systems, such as CoC for Ancient Rome and Victorean London), I'll never get to them all. I know I should be happy with what I am having fun with at the moment, and I really do. But the daydreaming man, the daydreaming. It'll get you every time.
A little Chivalry and Sorcery, anyone?

Monday, March 19, 2012

Dive bars…always with the dive bars…





It’s my basic gaming staple. Bars. Usually divey ones.

Whether it’s D&D (ok, those are “inns” and “taverns”), my futuristic Champions setting, Star Wars, or Call of Cthulhu, I always play the dive bar card. I’m not sure I ever did it with post apocalypse stuff like Gamma World, but if you ever saw Book of Eli with Denzel Washington, then you know those are great places for encounters/fights as well. I know from firsthand experience, because in the 90’s, especially when I was into darts for extended periods, I spent a decent amount of time in them.

It’s my go-to setting, because I can always get characters to spend time there. Often an entire session if I want. Have an interesting guy behind the bar, some mixed-economy patrons (there are always “yuppie” types who like to go slumming at dive bars), some ladies of ill-repute, some informer types, low-level criminals, and you have a nice mix of NPC’s to play with. Have a table or two with some open gambling, and frost the cake with fist-fight betting (cage matches or otherwise) and you got yourself a good time.

Players can chat to a lady of choice, get in on the gambling, or if they are the rugged type get involved in some nice punch-up play for fun and profit. My current group really loves my bar settings, and what was maybe going to be a very brief encounter often turns into the better part of the night.

Case in point: In the last Call of Cthulhu game, the characters needed to go to a lowbrow Hudson Bay dockside bar to find a guy who could lead them to a Ghost Town in the New Jersey Pine Barrens they needed to investigate. So after dealing with an attack from multiple byakhees (they have been stalked by a Chinese Business man since NYE who can summon them with an ancient whistle), they went into the bar for the usual bar fun.

Of course there was some fist fighting going on. It didn’t seem like any characters were going to get involved in it this time, until the young Turkish antique dealer grabbed Wing Kong, the young Chinese cook/martial artist, by the arm and sort of forced him into it. She is a brash young Turk, that girl is. Anyway, in the ring against “Slippery Pete,” Wing, who’s English is not so good, just dodged around confused while the guy threw punches. Wing Kong is the best HTH fighter in the group, and it was refreshing to me that he didn’t want to fight unnecessarily. But Andy’s old business man/’semi-hobo Michael (sort of an aged Clint Eastwood type) got up on the small dais and pushed Wing out of the way to take on Pete himself. After a devastating head butt and a good right hook from Pete, poor Michael was laid flat on the ground (this seems to happen pretty much every game to the poor old guy). Wing did not like that, and he got up to give Pete a thrashing with his five fingers of death (our young female Turk even tried to get a punch in). By the end of the evening, a group of international sailors were buying Wing drinks, and even Slippery Pete, black eyed and bruised, joined the characters at the bar.

I didn’t intend for the group to spend the better part of the game there, but these dive bar encounters just seem to have a mind of their own.

We have almost an hour left of the game, so we did manage to get them to the Pine Barrens, and a little bit of investigation into the presence of some Tcho Tcho people there. More on that, and a Mythos deity, next game.

Wednesday, January 11, 2012

Obligatory 5th Edition post




My experience with an D&D beyond 1st edition could fit into a thimble. In the early 90’s one of my players wanted to run D&D, so she went out and bought the 2nd edition stuff. She ran a few games, but I don’t really recall the major differences in systems.

One of the main reasons I stuck with 1st edition all through the 90’s was probably because most of my players tended to have very little gaming experience until they came to my games. “I always wanted to play but never go the chance” people. I of course was the “seasoned veteran,” and was able to lead these gentle lambs through many a campaign with 1st edtion. Hell, they didn’t care. That was a time of wide-eyed wonder for my players, it seemed. And I often had a lot of females in games then (at one point in the mid-90’s outnumbering the guys at many sessions), and in my games they tended to lean heavily towards role-play (especially shopping trips, which in D&D, Call of Cthulhu, and Champions was always great for developing those “winging it” DM muscles), so task resolution was not the main source of fun during those times. We’d have these amazing several hour session with minimal combat or action.

From around 2000-2008 I was not gaming, and not even really keeping up on what was going on with D&D. My stuff was all in boxes in a garage, and my internet interests were more about comic books, music, and movies.

Then out of nowhere *BAM* I’m running games for a regular group, reading about D&D and other games constantly online, and started this friggin’ blog. Gaming and D&D was all up in my grill. Still, I’m not exactly Grognardia James in terms of my knowledge of the history of gaming, and what is going on in the OSR. Obviously I’m a much better talker than a listener. Powergame Dan sometimes marvels at what I know that is going on in gaming and the OSR, but really it’s reading Grognardia and a couple of other select forums that gives me any particular knowledge on what is going on. And that knowledge is not exactly deep even after three years.

And in all honesty, looking at online stuff about gaming is starting to lose it’s luster. “G whiz” factor is gone. It might be different in my case if I was back in semi-retirement gaming-wise. I’d look online and do a shitload of “remember when.” But with a full and regular group going, I’m trying to enjoy that more. In some ways because I’ve slowly realized that it is a fairly rare and precious thing.

As for 5th edition, well, it’s not very relevant to me. I don’t think D&D is relevant at all any more. You don’t see it getting played by characters in films or TV shows like you sometimes did in the 80’s and 90’s. You never hear it getting joked about. Even the Ubergeeks on The Big Bang Theory don’t play it. In dorkdom these days, it seems pretty bottom of the barrel. If you watch Attack of The Show for a week you might hear a smarmy D&D reference, but even in venues like that it is rare.

So I don’t much care. I have a KOTOR campaign going, a Runequest campaign just started, a 1st edition setting to get back to, a player who is regularly running 1st edition games for us, and am itching to do some Call of Cthulhu before too long. I have plenty on my plate. So let me join the throngs of “happy wanderers” and toss my own “I wish them well” into the ring. That’s it, Mac, Smile and wish them well. But it’s ok if inside you just don’t give a rats ass.

Friday, November 11, 2011

Oriental Adventures & The Legend of Green Snake





I was going through a box of my older DVD’s last night, and came across my copy of the 1993 Hong Kong film Green Snake. I really love this movie, which I think I originally saw at the WLA revival theater The Nuart in the mid-late 90’s. I don’t know if there is a voice-over English version, but I hope not. The movie is so beautiful to look at (when the sadly terrible special effects are not on screen) and combined with the sing song native language it is almost mesmerizing, and part of the films charm (at least for a Yankee).

Wikipedia describes the film thusly:

Two snake spirits have been training for many centuries to take human form and experience the love, freedom and wisdom that is supposedly only available to humans. White Snake (Joey Wong) is the more experienced one and proceeds to get engaged with local scholar Hsui Xien (Wu Hsing-Kuo), with whom she plans to have a child which would complete her passage into the mortal realm. Green Snake (Maggie Cheung) is the younger and more impulsive of the two sisters and she is not yet quite sure about the benefits of the human world. The two snakes move into their magically created house and start a successful medical practice in the town.

Their enemies are a buffoonish Taoist and an overzealous Buddhist monk Fa Hoi (Vincent Zhao) who make various attempts to banish them from the human world. The monk thinks of himself as a keeper of the natural order of the world and is very prejudiced against spiritual beings seeking to improve themselves. He brings things to a head when he abducts White's husband from the human/spirit mixed marriage into his religious reeducation camp–styled temple.


Anyway, whenever I think of this film I think of Oriental Adventures (applying things that I like to gaming terms was a habit I never managed to fully lose after attaining it in childhood). Around 2003 I was into the second or third year of my gaming semi-retirement when I ran into an old player of mine at a suite party at Loscon in Los Angeles (a very rare sci fi con appearance by me) at around 2am. Lisa was from that period in the mid-90’s when almost all of my players were female and we were mostly doing Call of Cthulhu and Champions. Lisa, pretty high on joy juice, talked about how much she loved the old games, and raved to her fairly new husband about my DM’ing prowess (of course a party at a convention is the perfect place to hear that). It was decided right there that I would be doing up some games for these guys and whoever in the near future. At the husband Jeff’s request I would be doing some Oriental Adventures (something I hadn’t run since around 1990). Current player in my group Terry, who had played with Lisa in most of those 90’s games and was Lisa’s roommate back then, was up for it as well so there we were doing OA on a semi-monthly basis on weekends for awhile.

The movie Green Snake had a heavy influence on many of those games for me. For one thing, Lisa ran a Hengeyokai, and I tweaked that race just a little to match the changelings of Green Snake (animal spirits who spend many years of training and meditation to change into the higher human form). Then there was the super-powered, self-righteous monk of the film who both admires and distrusts the White and Green Snakes, Fa Hoi. I totally ripped-him off to create Tai Seng, a monk who I used as and NPC to guide the players towards various adventures and activities (he was not a prick like the movie version…for the most part).

Anyway, take a look at my favorite scene from the film, where the snakes White and Green make their transformation to beautiful human form on the roof of a tavern during a rainstorm, while a wedding/orgy goes on inside (little nudity so be careful at work). Maybe you’ll get the chance to watch in it’s entirely at some point. If you are going to run OA in the future, I demand you watch it! It might give you some great ideas as well.



Saturday, October 22, 2011

The Deadliest Night of My Life






I’m no stranger to shamelessly ripping off ideas from other mediums to use in game scenarios (I use the somewhat harsh term “ripping-off” because I didn’t always reveal where I got my ideas from to my players).

One example is when I was at the height of my Champions campaigns around 1990. One of my regular players, Gaz, liked to do a little “powder” on a Friday night at his pad in Santa Monica. Gaz was not a drug dude by any means, nor particularly skeevy (just a plain ol’ geek). He just had some friend who gave him blow now and again, and he liked to hang out on a Friday, no party or gathering or anything, and watch MTV and do a few lines. Cocaine was never my thing, but Gaz would invite me over for a few beers, and since I was a ten minute walk away I would cruise over to watch videos and sink a few, and wish I had something else going on in my Friday nights. During that period I was working full time at both the Southern and Northern Renaissance Faires , each lasting more than two months’ worth of weekends, the Northern Faire involving weekend drives each way all the way to Mendocino County that took almost 8 hours (nowadays the I-5 highway has a 70 mph speed limit and the drive would be around 6 hours, but back then, as Sammy Hagar lamented, the limit was 55 anywhere in California). So especially right after Faire season it would take a bit of time for me to get back in the swing of normal socializing outside of the recreated Elizabethan country village. So a relaxing night at Gaz’s drinking beers then staggering back home was a decent, causal Friday to me (Saturday nights I still tried to do things un-geeky, like trying to date non-Faire chicks and hang out with non-Faire people. Going out to local bars and such).

So anyway, with us having so much fun with my Champions settings with my regular group, Gaz suggested we do some solo stuff on the Fridays seeing as we were getting looped anyway. Nowadays I’d rather take a kick in the nads than try to do solo gaming with somebody, but at the time it didn’t seem like a bad idea. So he created a character, Jessie Steel, who was a non-costumed hero, sort of a genetic super soldier who worked as a hero for hire. So what I did, in between many trips to the bathroom (the blow Gaz got from his friends was heavily cut with baby laxative, it seemed), I ran couple of hour sessions for him. And his character was perfect for what I had in mind. What I did was basically put his Jessie characters through little detective adventures based entirely on old episodes of The Rockford Files. It was my favorite show as a kid, and I had many of the best episodes memorized. Rockford, looking for some rich guys missing wife, gets knocked unconscious, framed for murder, and chased by the Mafia, so I just did it all to Jessie Steel, but pumped up with a bit more harrowing combat and martial arts (Gaz was not the sharpest knife in the drawer, so most detecting elements he solved had to be handed to him on a silver platter by NPC’s). Gaz was not a real Rockford fan, and I don’t think I told him about my inspirations for those little Friday night games that winter/spring until the mid-90’s or so. He didn’t seem to mind.

Although I came up with tons of original stuff for my games for the most part, there were pleny of examples of homage in my games. There is one example that is my favorite “rip-off.” That’s the Daredevil comic book shown above. It was written by Sci Fi guy Harlan Ellison when current scripter Denny O’Neil was sick in hospital and asked his pal Harlan to fill in for a few issues. These were great comics.

“The Deadliest Night of My Life” had Daredevil following a suspicious little girl who was running around the city streets alone late at night, and she led him to a large mansion in a walled off estate. Turns out the father of one of DD’s old foes who died built the place, and automated it to draw DD in and kill him with any number of traps. Snake pits, shark tanks, electrocution chambers, flame thrower hallways, etc. It was all pretty cool. Daredevil ends up in a room with a big TV, and the deceased enemy “monologues” to him and says why he is doing all this. DD manages to escape at the last second when he figures out the whole place is set to blow as soon as the guy on tape stops talking. Excellent issue.

So I adapted it for a D&D game I was running for my group in the later 90’s. In my game, the mansion owner was a high level mage whose family had been brutally murdered by thieves while he was away. Now hating all thieves, he lured in the characters who were set on looting the place (I was doing a Thieves Guild campaign) and put them through the Daredevil stuff, but all run by magic instead of automation. I think a character died that game, and the rest got out before it blew to hell.

The players loved that game. None of my players were big comic book fans, at least of Daredevil, so I got away with my “homage” scott free. My D&D games tended to be sort of weird (yes, “weird fantasy”) and offbeat, so it seemed like a scenario I would come up with. Some time later I told at least a couple of players in casual conversation about that game, and one of them even asked to borrow that comic (she said something about the game being better than the comic, which while I don’t personally think was true, felt pretty good).

So taking ideas like these, while not my stock in trade or anything, usually turned out quite well. I mean, most old school D&D’ers go to many sources for their inspiration, or outright adaptations. The game itself started as sort of a mash-up of mythology, Tolkien, Leiber, and Vance fantasy, and ancient history. So why the hell not?

I kind of get the feeling I’m not alone in this either. So many great ideas out there to steal!

Friday, June 3, 2011

Keep on Truckin' (more or less)






Wow, more than two weeks without a post! What the hell is going on around here? Actually, one big thing that is going on to sap up my “Funny time” is a big promotion at work. Career making. So to earn that nice extra chunk of change and the occasional invite to a big Hollywood client party now and again, I need to spend more time actually doing something productive on the computer, instead of all this frivolous, asinine game stuff that is unrelated to my actual playing of the games.

Also, with my long AD&D campaign now well over, I’m slightly less inspired to post about gaming stuff in general. Sure, I’m doing KOTOR and want to do Call of Cthulhu and more Champions in the future (and leave us not forget my current obsession Runequest) All this, combined maybe with my disappointment at how many less than fulfilling gaming experiences I’ve had outside my own group in the last couple of years (those great OD&D session at local events being an exception), in person and online, will keep me from posting very often for the foreseeable future. A lot of the negative crap I read online reminds me of those early Aero Hobbies days I had as a young teen at the local game shop. Exposure to a lot of bitter, unhappy people who seem to make up a huge portion of gamers (and maybe pop culture geeks in general). I keep getting sucked into stupid arguments with people online that I probably wouldn’t even acknowledge if I met them in real life. I gotta cut back on that for sure. Treat these people online who get on my nerves much like I do fucked-up shitty drivers when on the road. Think of them not as people, but as nothing more than blips in a video game comin’ atcha.

In gaming, I need to focus more on the actual gaming. Right now I’ve been playing every other week in Big Ben’s evil campaign, where I’m running a monk (the one non-evil character). That has been fun to a large degree because my guy came along after the first game, and this lot of evil punks were practically at each other’s throats. So my lawful neutral guy has brought some sense of order to the party.

In my game every other week, I’ve been doing the KOTOR thing and it’s a success so far. It’s based on the campaign I put together for the infamous Star Wars group I ran for a bit the other year. But the difference this time is I know these players, they are all pretty cool, and not one of them is even that much of a fan of Star Wars movies, which is a big plus for me. I’m trying to run anything but a Star Wars film with this. I don’t think the other group necessarily appreciated a little bit of hard sci fi and rated R situations being injected into their precious George Lucas setting. Yeah, it’s fun, with some great characters. The players are loving all the options you get for character building. I more or less dig the system (for Sci Fi…I don’t know how they could have called this game engine “D&D” at any point), and both Big Ben and Paul have PDF’s of the SW Core rules, and seem to know the system already better than I do.

For more changes on the game front, we are for the foreseeable future pretty much losing Andy’s place to play in after almost three years of playing there. But luckily, despite his wife just having a baby recently, Dan the Power Game Man has managed to sweet talk the new mom into letting the gang come over to play on weeknights there. Mulholland on a weeknight is a bit of a pain to get to from the West Side, but it’s good to know we still have a location.

So the games continue. My online presence, well, may be a bit less for awhile. I’ll still check in to post here and there when inspired, or pissed off by one of my players, or any possible number of things that get my goat or gets me excited (yay)in the grand scheme of gaming. I’ve really lost my taste now for trying to get involved in any kind of other groups outside the great gang of people I have now for our regular thing. Actually gaming on a regular basis. Seemed a far off dream around three years ago. I’m going to focus on keeping that healthy for as long as I can. For my gaming life right now, it feels like home.

Thursday, May 5, 2011

The Runequest Obsession




Runequest was the second game I ever played after D&D. When I started hanging out at the local hobby shop as a kid, I had only around a year’s worth of experience with D&D. But the older crowd there were sort of past D&D, and heavily into other games. Traveller and Runequest was what were getting the most play at that time. Owner Gary had campaigns of RQ going on, and he had one big wall of the play area covered in situational maps for his games. Gary loved that game so much. Gary died a few years ago, but you can still find some writings of his online outlining various Runequest themes. He had obviously continued on with the Runequest love from the late 70’s and onward through the following decades.

When I stopped hanging out in the store after the early 80’s, Runequest pretty much left my life. The gaming side of my life would carry on for many years with only three favorites; AD&D, Call of Cthulhu, and Champions (games like Toon, Bunnies & Burrows, and Empire of The Petal Throne never got on my playlist, unfortunately). But I left my RQ at Aero Hobbies and never really looked back. I think my preference for AD&D, besides true “Sorcery” magic, was that I had a game world I loved and the rules of RQ would never have translated into it. By the late 80’s, RQ would have been just another game that my regular players were unfamiliar with, and would have taken up precious Champs and Call of Cthulhu time if I introduced it to them.

But man, those early games at the shop. They were this huge mystery to me. The world of Glorantha was based on historical places that were very much unlike what Tolkien, Terry Brooks, and other “classic fantasy” writers were presenting in their worlds. It seemed alien to me. Of course, I had yet to have any interest in ancient Mesopotamia, so I didn’t grok that influence. Adventures took my guys (my favorite was a Dragonnewt and second favorite was a duck. I called him “Scotty MacQuack” because I found a duck figure playing a bagpipe!) from the rough plains and temples of Prax, all the way to the greener hills and grasslands of Lunar Tarsh and Dragon Pass (I think I have that right). This was a patchwork world that was being put together and expanded, in-game, by the game designers at a time when I was having my earliest adventures with it. Cheapo modules like Apple Lane and Barristor’s Barracks gave me the medium to eventually start running some Runequest adventures for my friends. But those games soon got swept away by other things we wanted to play.

Well, I got my hands on a copy of second edition, 1970’s Runequest, and some other items on PDF like Cults of Prax, Pavis & Big Rubble, and Snakepipe Hollow. I never had these before, and my imagination is being fired up again by reading more about Glorantha than I ever did back in the day. Then I was just confusedly being a character running around in these modules and sourcebooks being run by the older pricks at Aero. Now, with all this reading I’m doing, I finally am starting to feel like and “insider” in regards to Runequest. I’m unlocking it’s mysteries for myself, man!

So I guess you could say I am a bit obsessed by old RQ right now. With a (probably short) Knights of The Old Republic campaign in full swing right now, I won’t be running any Runequest any time real soon, but when I do get to introduce its mysteries to my regular players I’ll be ready. It’s a long road to Rune Lords status. Better to get on that road sooner rather than later!

Thursday, April 7, 2011

Campaigns End





Well, there you have it. Last night we finished up my Night Below campaign. At a bit over two years in duration, it is surely the longest campaign I have ever run. It was cause to party, and I was sucking down the brewskies with the satisfaction of a long run concluded.

No combat went down in the session, although towards the end during the final treasure shares, Krysantha the Drow and Vaidno the Bard seemed prepared to whip out there weapons and throw down, specifically over what to do with the Crown of Derro Domination. That would have been cool; finally a character death, at the hands of another character no less. But they managed to table further discussion on it and leave it with Vaidno for now. I have to say, it was really nice to relax and watch the characters, more vocal with each other than ever, pretty much take the ball and run with it. Some great role-playing went down.

Back at the surface and cleaned up, the characters were taken before the Queen of Tanmoor, Libertine, who had secretly come to town with some royal guards to see what all the fuss and kidnappings were all about. Meeting with the characters and hearing their story, she gave them modest rewards, and each a Royal Medal of Valor.

The group all went to Terry’s long-time hobbit character’s castle on the border of the Halfling lands for a party in their honor, with all kind of food, kegs of ale and wine of the finest hobbit make, and musical revelry. Lumarin the high elf MU amused himself by giving Terry’s hobbit’s children Tenser’s Floating disk rides in lieu of a pony.

Although rolling in dough from the adventures (I think most characters ended up each with somewhere in the neighborhood of 15-20 thousand golds worth treasure, not counting magic items), nobody is truly rich, so there will be plenty of reason for them to set out and adventure again in the future. I have a couple of high level modules in mind I might like to use on them.

But for now, the characters can go on with their normal above ground lives. Vaidno can go visit the tower the Deck of Many Things provided him (along with his 18 charisma), and Terry’s fighter Helena can marry the NPC soldier she got hooked up with in the course of the adventures . What the others will do, time will tell. But all characters have earned a deserved time of rest in the sunlight of the surface world.

Considering that three years ago I was on year 4 or so of gaming retirement (and dying to run games), I consider myself fortunate to have had the opportunity to run a fairly intense and complex campaign for such a great group of players. Most of our games were like little parties, and were big fun. I want to give special thanks to Andy for hosting us at his place; his wife’s backroom workshop (thanks to Andy’s wife Kara are in order as well) which, with its kitchen and nice garden backyard patio, was a nice place to play. For Andy, Terry, and Dan who have been there pretty much since the inception of this group over two years ago, I give wide thanks for being there for the whole ride.

Andy and the wife are probably going to be renting out the back room at some point in the near future, so we are losing the space to play most likely. Our best bet after that for our regular games would have been Dan’s spacious house up on Mulholland Drive, but he is still having construction done on the house and his wife is apparently days away from having her baby. So the games I run may lessen for awhile. A break might be nice, but I’m hoping to put AD&D aside for awhile and do a little of the Knights of the Old Republic thing I want to run. Some more Champions would be nice with just three or four players, and you know I’ve always got my precious Call of Cthulhu in the back of my mind, waiting for the right time to strike from the shadows. Game dreams and hopes galore.

But whatever happens in the near or far future, I’m just damn glad to have been able to run a long and fulfilling campaign. Here’s to more gaming goodness to come! “Excelsior,” as that old bastard Stan “The Man” Lee would say.

Tuesday, December 21, 2010

Spotlight On My Campaign/Group


Hats off to this interesting post at The Tao of D&D for inspiring me to ask these questions about my group and campaign to myself. It is actually pretty self-enlightening to question yourself like this from time to time.


1. How long has this present campaign been in existence?

The Night Below has been going on for a little over two years. The year before that was leading up to a high level dungeon crawl, but then I bought NB and said “what the heck” and switched gears to an Underdark based campaign.

2. How many players do you have, and how many right now were present at the beginning of the campaign?

Steady full group of the same six for over a year now. Andy (our host), Dan, and Terry (who I have known for over 20 years and played in a lot of my groups of yore) are still with me since day one.

3. How many of your players are family members?

Zero. Nobody in my family has any love for the rolling of the dice (unless it’s in Vegas).

4. How many of your present players began playing after the halfway point in the existence of your campaign? How many in the last year (if that applies)?

Big Ben and Paul started a little over a year ago. Paul is 20 and it was his first table top gaming (after playing a lot of Warcraft and Neverwinter Nights). Little Ben (also known as Ben 2.0, Ben-ny and The Jets, and “Ben Dover”) played a couple of years ago, had to stop for many months for work, then started again a few months ago.

5. How many long-term players (played for more than a third of the campaign) have you had that dropped out? Were any reasons given?

All my guys who played for more than the first three months have stuck with the group.

6. How many short term players have you had since the campaign started who did not come back? How many of them gave a reason?

For that first year I think a total of four temp dudes played for a couple months or so each. Various reasons given such as work, school etc. In all honesty, I’m not sure my freewheeling style and lots of house ruling appealed to them. I was disappointed in a couple of them, because there was a certain amount of investment. “Caleb” is his own story (search his name in my blog if you want to read about that, but not really worth going into at this point), but one of these past guys before he came to the game called me on a Sunday afternoon while I was sunning and sipping beer in the back yard, and proceeded to grill me about the game. It was like an hour long job interview. I should have said “no thanks” at that point, but I kind of wanted more players. He showed for maybe two games. Waste of my time.

I’m more happy with all my current players than I would have been with those other guys anyway. A Couple of them were a bit weird (and not in a good geeky way). I hope they found gaming happiness, and managed to avoid the couple of groups I had terrible experiences in the area outside of my own. These experiences gave me new gratitude for the group and players that I have put together. Honestly, despite past gripes (what, me gripe?) about some of my players, there is not one "Rod-turd" in this punchbowl. I feel very fortunate as a GM to have these people to run for.

7. How many of the players in your world have never played a roleplaying game before?

21 year old Paul was a noob, but played a lot of fantasy video games. He is a natural at it, and has even caused controversy in the games (without being a trouble making douche).

8. Estimate the appearance rate of your players. How often does your campaign run?

Couple times a month. As I want all the long-time major players (Andy, Dan, and Terry - my original varsity team) there for my main campaign, we have often had to wait a month or two to get back to the Night Below. In those times I mostly ran some Metamorphosis Alpha (with Mutant Future), some OD&D, and a little bit of Champions. Terry makes more games than she used to, but still has a tough time scheduling. “I have a life,” she often says, despite the fact that most of us have more of a life than she does (sorry Terry, but “having a life” is not a rare condition, even among gamers).

9. Name the three principle reasons for people not appearing in your campaign.

Vacation, business trips, school, etc.

10. How often is it that players in your campaign do not appear without having given a reason?

Never.

Tuesday, November 2, 2010

Thinkin’ about campaigns for 2011

November always seems to be the time I start to look towards what will pan out for the game group in the coming year.

I’ve been doing pretty much the same 1st edition campaign for over two years now. So, with maybe three or four games left for my AD&D Night Below campaign (actually, the first few months of gaming in this group had nothing to do with the NB, I hadn’t originally planned for the party to end up in that grinder of a setting) I have to start thinking of what to do next.

A part of me wants to get right into a new D&D campaign. It has now literally been years since I ran for a group of low level characters, and it would be fun to start something fresh after all this time steering the destinies of higher level PC’s. But really, I love running other games besides D&D, and I want to have an opportunity to do more of that without it just being an alternate. So what I will do is take a break from running D&D for the first few months of 2011 (with the exception perhaps of the occasional White Box game) and do something entirely different.

Big Ben has been running his AD&D elf-centric game here and there, but I think for the first couple months of the year we’ll play a bit more of that, plus Terry has expressed interest in revisiting her old 2nd edition game world so we will maybe be doing a bit of that as well. So D&D, which Andy and I basically started the group to play, will be well represented without me actually running it. But run something regularly I will, but what?

As much as I love Call of Cthulhu, I’m still not sure this is the right group for it. Role playing abounds with these guys, but lots of combat also seems to be a big preference. That just don’t happen in CoC. I have done a few street level Champions games with Terry, Andy, and Paul, but I’m not sure that doing that or full blown superheroes will fit the bill for what I want from the group right now (I find Hero System, like all crunchy systems, to be best for small groups).

Basically, I have recently that I would do a space game of some sort for next year’s early months. But what would these guys like? Star Wars? Dune? Aliens/Firefly/Traveller type settings? Anyway, I posted those choices on our Yahoo Groups page, and out of the five who voted so far, Star Wars is the clear favorite. So I think I will do a short SW campaign. This is good for a couple of reasons:

One, I really have a bad attitude about Star Wars. All the Muppets and the childish, unfunny humor. The three prequels that put a bullet in the franchise for me. Sure, I find them watchable on TV here and there, but have zero desire to live in that universe or to know any of the people in it. What, you ask yourself “This is a good reason?” Well, as much as I think much about the films are lame, I love the Knights of The Old Republic setting with a passion, based mostly on my experience with the XBOX game of that same name. 4,000 years before the hubris of George Lucas. And less Muppets because less Outer Rim planets have been discovered. Lots of epic things happening too, like the end of the brutal Madalorian War, and the beginning of the Jedi Civil War. Jedi and Sith are all over the place, and Lightsabers more plentiful than empty beer cans on the floor of a Culver City bus. No stupid “Rule of Two.” Really, there are a million reasons why it is a great Sci Fi setting despite the silly films.

And reason two, well, I had a pretty shitty experience with running this game last year for a group of middle-aged Star Wars freaks who treated me like an employee and stuck around when I left to discuss my game performance at the end of the day (yeah, I know, much more to that tale but I have pretty much moved on from just another negative experience in a fairly overall shitty year). What, you ask yourself “This is a good reason?” Well, yeah. I like my regular group, and I put a lot of work, time, effort, and a certain amount of money (I owned no Star Wars books when I accepted the “assignment”) into the few games I ran for that Hollywood group. I think we can have a lot of fun with it, and light Sci Fi is something I can practically phone in like my D&D games.

So Knights of the Old Republic it is, for the first three or four months of the year, anyway. Besides the KOTOR games, I will of course throw out that odd OD&D White box dungeon crawl as an alternate, as well as some bits of Champions when the group is lacking players on a game night. I’ll alternate my games with whoever does some of their D&D. I’ll let Big Ben and Terry slug it out for those slots.

I just gotta finish up the year, and finish up this damn Night Below campaign. Fun, but jeez, it’s starting to feel like I’ve been walking uphill with this setting over my shoulder forever. Gotta wrap it up (and kill some characters if at all possible). Stay tuned for details on that (finally back to AD&D next week).

Friday, October 22, 2010

Player drops the DM Bomb




Old friend and current player Terry dropped by on Monday night this week to play video games as she often does (Champions of Norrath, Baldur’s Gate, etc.) when she has a dance practice on the West Side.

Handed her a Fat Tire Ale, we horked a shot of Tequila, and before we got to the game she talked about the game regular player Big Ben ran last week that I missed. I had a hell of a busy week preparing for the final blowout weekend of the Northern Ren Faire, and had also just bought a new car (a nifty black Jeep Compass), so I was just feeling a little too stressed to run one of the last games of my two year Night Below campaign. But hey, I wanted an alternate D&D game going besides my own for just such an emergency. That way, I don’t have to feel like I HAVE to provide a game if I am not feeling up to it.

Anyway, out of the blue Terry mentioned that she would not mind doing a little DM’ing. I was not too surprised; early this year while liquored up in the Mirage Casino suite while we were listening to tunes and taking a break from the slots, I brought up the idea that she might try it again. You see, in a way I feel I owe her that.

Around 1993 or so Terry declared she wanted to run some D&D. I had three major campaigns going on at the time with the group; AD&D 1st ed, Call of Cthulhu, and Champions. So we had plenty to do, and by that point in life I had already decided that I wasn’t cut out for the player experience. My joy came out of providing a setting and some challenges and watching the proceedings bloom like a flower. So there were in fact good reasons to not have yet another game by somebody else going on. But on the other side of the coin we did manage to find time to play long sessions of Talisman at the time, so I guess another D&D campaign was not out of the question. So it was like “sure Terry, go for it.”

Terry bought some books, and of course by that time it was 2nd edition they were selling. That was the first thing that got my goat. I would be playing the new version of D&D. Another thing that I was worried about was that despite her having a lot of acting and performing experience I wasn’t sure Terry was aggressive enough to run D&D. OK, it was one of my misconceptions of the time (remember, I was still in my dumb ass 20’s then) that somebody had to be very outgoing and outspoken as I was to run decent games. Terry is often sort of reserved. Don’t get me wrong, she can be a firecracker. Get her mad and you are getting yelled at. And when we are fighting a boss in Baldur’s Gate and she keeps getting killed, her shouts of frustration have me worried the neighbors will think I am killing a hooker in the workshop or something (that’s more of a Saturday night thing).

But in retrospect Terry set-up a decent setting with a fairly clever campaign in mind (adventurer’s coming to a new frontier continent with no civilizations known of), and there was plenty of room for role play among the characters. I came up with a character I loved, Micah, a big tanned sun-worshipping barbarian from some tropical island local (I used the great Conan figure available at the time).

We had a few games over time, but two things frustrated me. One, Terry didn’t seem to have studied the rules very well (something that I could be called guilty on a time or two in my Gm’ing career), and because they were different enough from AD&D I could not be that much of a help (plus I had house ruled so many things away in my game I wasn’t sure I even knew 1st ed. that well anymore). When Terry had to look something up during play, it was often a 20 minute deal. I know, I counted. Later I would realize that the skill of just winging it over spending nose-time in the books is something that you eventually learn as a DM, but Terry didn’t have that yet. So at some point we were in one game where our travelling overland to get to some location spilled over from the previous game. That game had ended with us fighting wolves. Then this game started with us fighting…wolves. Then a few hours into this game we were still travelling and fighting…wolves.

So I made pleas to Terry to just ignore the fucking wandering monster tables and either give us something different to fight, or just get us to the damn location. But I was unheeded. She was determined to go by the book. So some time in the 5th or 6th hour of the game, and maybe 12 beers in, I sort of blew my top. Fellow player Planet Janet and I had already talked a bit on the side about how the games were going, and she was frustrated too (Terry had her boyfriend playing the games, but he wasn’t really into games anyway so he was of the opinion of just being supportive of Terry’s efforts).

But when it came to the zero hour, I was alone in my confrontation, but I felt an intervention was necessary. We were putting hours into this thing every few weeks, and she was taking zero player input (another skill that has to be developed) about how it could be more fun for us. At that time, these were cardinal sins to me. Plus I was having a very broke year then, and I didn’t have wheels for a few months. I was taking three buses over two hours + to get to The Hollywood Bowl area from Venice, and for that you want to be rewarded with some stellar gameplay, no?

So I just told Terry the games were sucking big donkey dick (paraphrasing), it wasn’t fun, and that I was done with it. In a nutshell, that was it. Terry didn’t like it, she dropped out of my games altogether, and we didn’t even talk for almost three years until the mid-90’s when I had a big group in full swing and asked her to come play again. We stayed friends ever since.

But now you see why I maybe owe Terry another shot. She has supported my return to gaming after several year hiatus by being an important part of this group, and that is another reason to let her have a go. But of course, I would want there to be a caveat that she would be more open to player input on the games. Sure, I don’t always have that kind of sympathy for my players, but I have around 35 years of experience, and half my players are shameless power gamers (compared to Terry anyway, who is about as low maintenance a player as you could ask for), so I try not to cut too much slack or they’d eat me alive.

So sure, what the hell. Let’s have Big Ben continue to do his alternate 1st edition a bit, and maybe into next year before too long we’ll let Terry have a go. And of course it will be 2nd edition. But that is OK, I kind of look forward to posting about playing another edition (and one that isn’t 3rd or 4th). This will free me up to do Star Wars KOTOR, Champions, and Call of Cthulhu that I am chomping at the bit to do. But the group was started to do D&D, and we need that going on too. I have to admit, after a two year campaign I’m ready to rest up on the D&D DM’ing a bit.

So sure Terry, you have my vote. If the other guys are up for it, then go for it. Just, uh, go easy on the wolves, eh?