I rarely post about actual game sessions and what happened in them. But I think since I have this Marvel Multiverse rpg campaign going on, and that it was literally years in the making, on top of that having a great group of players I worked hard to put together, I think it is worth it for me to make a more detailed record of the campaign, however long it may last. For myself. My blogging motto, especially in this time of record low popularity of such, is "do it for yourself.
Also, the MMRPG seems to be a low-profile game that not a lot of people are playing. And most of them who are usually just do one shots with existing Marvel characters. I was warned early on in the process that the system was more geared to supporting Marvel style characters, especially Spiderverse ones. You have to get a fairly expensive particular expansion book to access certain powers and abilities such as climbing walls or using snares of some kind (all the books, electronic or physical, are highly overpriced so maybe another reason for a lack of popularity).
But after spending a good chunk of last year coming up with unique characters in Demiplane (linked to Roll20), I determined that despite some arguable deficiencies with the system in general, character creation was easy. A couple of the players with little experience with it were able to do up a great character with little effort. Demiplane guides you through the process very well (the same cannot be said for the Roll20 character sheet). So, the grand experiment began.
(note that this first session was weeks ago. As of last night we are up to 6 sessions I think. Also, this post will represent the first session and a half or thereabouts. The first three bled into each other fairly well. )
So the Justice Incorporated campaign began. You can check out the second half of this post to read about the basic info of Irish Japanese CEO Patricia Elizabeth Kyono, the set up, and the characters.
But in a nutshell, Kyono is one of the world's top industrialists who in the old days (app. 10-20 years ago in the settings timeline) had a little hobby of starting "Justice Incorporated: Security, Investigations, and Restorations." She would dig up interesting street level exceptionals to go on jobs. Everything from protecting a neighborhood from a street gang, to going up against evil corporation shenanigans. With lesser powered, but still interesting, characters those old JI sessions felt like episodes of the A-Team, or 80's action movies.
BTW back inj the day Just Inc. was the backup campaign for when the big boy supers' team "The Protectors" did not have enough players for the night. Two or three were perfect for a JI session. But my cup runneth over this this campaign; I have a pool of 7 players (on average around 5 will be playing in a particular sessions). But since this was a beefed up Justice Incorporated, I decided they would be more "Super" than mere street level. In this system those old JI characters would be rank 2 under this system. This campaign starts at Rank 3. That is sort of Jr. Avengers level. Think Hawkeye, Daredevil, Luke Cage, Iron Fist, and such as that.
Often in the old days, the set up was simple. Kyono was younger, so would be coming out of a high-end night club or fancy restaurant, and either be mugged or witness some crime, and the characters would be near to take care of it. And then she offered them a job. Eeezy Peezy.
Honestly, though I never confirmed it for myself, I always thought of Kyono maybe setting up the whole thing in hopes of meeting vigilante types. I mean, the city was crawling with them then. But for this new thing, she advertised for an "audition." In newspapers, magazines (it's the future, but print has made a comeback), and in some cases sending a drone to more high-profile characters with an offer to attend. Here is a snippet:
Wanted, exceptional individuals who might fit with a new, small team of especially effective field operatives, diverse in ability, to assist with operations related to security, investigations, and restorations. We are a private organization, and this is in regard to a private LLC. Are you highly skilled in practical combat, athletics, tactics, mental acuity, misc field science ability, and/or people skills in potentially high stress situations? Or perhaps you are a fledgling superhero who is less mercenary and looking to prove your commitment to justice but need the experience to lived out your dream of filling the shoes of Protectors long gone?
Again, check this post for more info on the characters, but for one reason or another of their own they all showed up. Seraph, a flying girl from some side dimension, was on her way into the auditions held in a Gordita Beach high school gym, and she had the first encounter of the campaign. Blimpkrieg, an inventor and balloon enthusiast, thought she might be part of the auditions testing and caught her in his net cannon. But Ra-Ta the little alien in his mini saucer showed up and blasted Blimpy with a ray. He was knocked out and would have fallen to his death, but Seraph swooped in and saved her attacker.
With the intro of Blimpkrieg, I was setting up the first few sessions of being kind of silly and surreal. But I was slowly building up to more serious stuff. And really, I did up most of the NPCs I had available months before in Demiplane for fun, so they tended towards the "made up on the spot" feel.
So around the same time some other characters were showing up and walking through the parking lot of the no longer functional high school gym. Near his bitching sports car was "Savio Totalpackage, an arrogant Cuban fitness streamer and his followers "The Savio Squad" doing jumping jacks and calling passerby's out for not being as awesome as him. A quick and mildly violent moment or two took placed, with Savio and his pals standing down in the face of some intimidating characters.
| Savio's babe. "Shotty Too Hotty" |
Btw, Savio did not even get in teh school gym. Due to his parking lot bullying and trying to bring his whole gang in with him, he was denied entry to the event. He would hang around outside though, where he and some of the other failure would meet to scheme to start their own group. More on that later.
You are going to find that they aren't the only kind of goofy characters. In fact, most of the three dozen or so attendees were of silly variety. they all gathered in his defunct gymnasium, with a research team, a couple scientists, lot of security, and plenty of equipment for testing folk. Even a couple stuntmen to spar with more hands-on types.
Many of the attendees were just athletes looking for an exciting gig. Like the masked former player turned street hero calling himself "Basketball Jones."
| You could hardly tell he had a bad knee while he was dunking those baskets |
| Iggy has Sturdy 2, Might 2, and has some kind of lava power not yet tapped into. Oh, and he can grow up to 100'. He is peaceful, almost Buddhist in nature |
| from left going clockwise: Hiesenbrain, Schnozz, Count Carl, Savio Totalpackage, Sally Strong, and Ragdoll. |










