Hats off to
this interesting post at The Tao of D&D for inspiring me to ask these questions about my group and campaign to myself. It is actually pretty self-enlightening to question yourself like this from time to time.
1. How long has this present campaign been in existence?The Night Below has been going on for a little over two years. The year before that was leading up to a high level dungeon crawl, but then I bought NB and said “what the heck” and switched gears to an Underdark based campaign.
2. How many players do you have, and how many right now were present at the beginning of the campaign?
Steady full group of the same six for over a year now. Andy (our host), Dan, and Terry (who I have known for over 20 years and played in a lot of my groups of yore) are still with me since day one.
3. How many of your players are family members?
Zero. Nobody in my family has any love for the rolling of the dice (unless it’s in Vegas).
4. How many of your present players began playing after the halfway point in the existence of your campaign? How many in the last year (if that applies)?
Big Ben and Paul started a little over a year ago. Paul is 20 and it was his first table top gaming (after playing a lot of Warcraft and Neverwinter Nights). Little Ben (also known as Ben 2.0, Ben-ny and The Jets, and “Ben Dover”) played a couple of years ago, had to stop for many months for work, then started again a few months ago.
5. How many long-term players (played for more than a third of the campaign) have you had that dropped out? Were any reasons given?
All my guys who played for more than the first three months have stuck with the group.
6. How many short term players have you had since the campaign started who did not come back? How many of them gave a reason?
For that first year I think a total of four temp dudes played for a couple months or so each. Various reasons given such as work, school etc. In all honesty, I’m not sure my freewheeling style and lots of house ruling appealed to them. I was disappointed in a couple of them, because there was a certain amount of investment. “Caleb” is his own story (search his name in my blog if you want to read about that, but not really worth going into at this point), but one of these past guys before he came to the game called me on a Sunday afternoon while I was sunning and sipping beer in the back yard, and proceeded to grill me about the game. It was like an hour long job interview. I should have said “no thanks” at that point, but I kind of wanted more players. He showed for maybe two games. Waste of my time.
I’m more happy with all my current players than I would have been with those other guys anyway. A Couple of them were a bit weird (and not in a good geeky way). I hope they found gaming happiness, and managed to avoid the couple of groups I had terrible experiences in the area outside of my own. These experiences gave me new gratitude for the group and players that I have put together. Honestly, despite past gripes (what, me gripe?) about some of my players, there is not one "Rod-turd" in this punchbowl. I feel very fortunate as a GM to have these people to run for.
7. How many of the players in your world have never played a roleplaying game before?
21 year old Paul was a noob, but played a lot of fantasy video games. He is a natural at it, and has even caused controversy in the games (without being a trouble making douche).
8. Estimate the appearance rate of your players. How often does your campaign run?
Couple times a month. As I want all the long-time major players (Andy, Dan, and Terry - my original varsity team) there for my main campaign, we have often had to wait a month or two to get back to the Night Below. In those times I mostly ran some Metamorphosis Alpha (with Mutant Future), some OD&D, and a little bit of Champions. Terry makes more games than she used to, but still has a tough time scheduling. “I have a life,” she often says, despite the fact that most of us have more of a life than she does (sorry Terry, but “having a life” is not a rare condition, even among gamers).
9. Name the three principle reasons for people not appearing in your campaign.
Vacation, business trips, school, etc.
10. How often is it that players in your campaign do not appear without having given a reason?
Never.
Aha. Well done.
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