Showing posts with label rpg.net. Show all posts
Showing posts with label rpg.net. Show all posts

Monday, March 15, 2021

Professional Dungeon Masters

 


Pictured above: profile pic of a Roll20 forum member

advertising as a "Paid DM" 


In recent months I've been exploring the Roll20 members forums. Here people advertise that they are looking for games to play in, looking to start a campaign, etc. I've been interested, surprised, annoyed, and even appalled (I'll post more on this in the future), but the most stand out thing to me there is the phenomenon of "paid DM's."

Around 10 years ago when I started exploring the "OSR" online, there wasn't much in the way of "professional dungeon masters." Sure, somebody like Frank Mentzer and other mid-level gaming luminaries might be getting a payday for running a convention game. You can make your own call as to whether such sessions are worth the time and money (I try not to be judgmental but I don't find this grizzled veteran very compelling in his refereeing), but I was never much of a convention dude. 

At some point right before I originally started this blog I was lurking around a forum, I think RPG.net, and some young fellow calling himself Captain Kommando or some such made a post discussing the possibility of running games for a living. Apparently he lived with his granny and money was an issue. In order to help he wanted to earn some bucks, and he thought DMing for pay would be a great way to save the homestead. He would don masks and do voices and provide you an interactive experience. That forum, at least then (I have zero recent forum experience; in the past I found forums such as rpg.net and Dragonsfoot to be cesspools of tired old school gamers clinging to tired old notions) was full of people who thought their way of having fun pretending to be elves was superior, and they kind of ate Captain Kommando alive. "pay to play? the hell you say!" But he dug in his heels. I think that after he sat on a train for an hour to go run a free trial game for some folk at a mall food court, and none of them showing up, he gave up on his dream and went back to a regular job search. 

Flash forward some years, and the roll20 "looking for games forum" is full of folk advertising as "paid DM's." Literally 25-35 % of the posts are from DM's looking to get 10-20 bucks a sessions from their players. And they often seem to be able to find a group to pay. They call themselves "legendary DM's" though readily admitting they have only been doing D&D for two or three years. That's gotta chap the ass of anybody doing it for free for decades. Hell, sometimes a group will post looking for a DM to pay. 

Now, none of that really appeals to me. For one thing I don't really need the money. But to have to have an expectation that you are "working" for the players really turns me off. Too many times in the past, especially outside my own hand-picked groups, have I felt like running a session was like a job that didn't pay. For every player that brought me a six pack of high end beer, there were two who didn't seem to give a shit about what might be fun for me in the game. And I was giving it up for free. 

The added pressure of getting paid for it for sure does not appeal. A role playing game as customer service? Just like life in general I have found that when it comes to being a player the secret to happiness is managing your expectations. If you are paying somebody you certainly have high ones. 

Honestly, I think this notion is another side effect of  the popularity of Critical Role. 

Sunday, February 19, 2012

Bumper Crop of Cthulhu minis







I really don’t do a lot of shopping for figures lately. The other year I bought a few cheap batches of great, prepainted plastic minis from Ebay, and there were plenty of fantasy and sci fi ones. And with a nice basic color coat on them, it only took a little extra model work and couple extra colors to make the mini stand out or look like a particular character or NPC. These, and my older metal minis, form the stock in my miniature soup.

But for 1920’s Cthulhu fun, my mini collection is a bit lacking. Sure, I have the odd Mi-Go or Dark Young figure left over from the olden days, but not much in the way of 1920’s humans. Here and there some of my Champions and other modern figures can do in a pinch, but it’s really not enough.

So yesterday, seeing as I was in the Neighborhood for the Queen Mary Scottish Festival, I stopped by The War House in Long Beach. Actually, since I have been competing at these games for years now, I kind of make that Saturday afternoon my yearly pilgrimage to the place. I remembered from the year before that they had some Cthulhu minis, and I was hoping to find a couple of items for characters or NPC’s in the current campaign.

They had Chronoscope, which has a few nice pulp adventure minis. But these are pretty pricey. Not that I can’t afford it, but I really need to justify how much use I will get out of something I buy for gaming. But then I saw that War House still had a nice lot of official Call of Cthulhu figures, but sadly most where monsters and again, I have to justify to myself that I will use a particular mini enough to make it worth it.

Then I spotted this pack of Adventurers. 10 character/NPC types in one package…for 10 bucks! I immediately saw three or four that I liked rolling around in that little see-through plastic bubble, so that was my purchase. I cannot pass up 10 metal minis for that price. I knew I would use a few of them. The photo above from the official web site actually shows less than are actually in the pack, so people online are getting a better deal than they bargained for.

There is a big gamer hunter that might come in handy for a “Most Dangerous Game” type scenario, or for a character. The young female archeologist is perfect a couple of the players characters, and the two or three pith helmet guys will be useful eventually. The cops as well.

OK, so the old librarian lady and the South American native guy might not find much purchase in the game, but ya never know.

I haven’t sat down to paint for many months, so here’s my excuse. Hope my paints haven’t dried out.

Tuesday, September 28, 2010

The Deck of Many Things and Me




OK, last week the group actually got back to my Night Below campaign. It had been 4 months and change since the last session of it (we just could not get everybody together and had to do alternates), so it was kind of a big deal. I would have posted this sooner, but besides a little bit of mindless kerfuffling the last couple days I spent the weekend at the Northern Ren Faire as the area sweltered under 112 degree heat. Can you imagine? It was like some kind of post-apocalyptic steam punk Elizabethan England. The platemail dudes seemed to be taking the worst of it, and believe it or not there was a pudgy guy in head to toe black ninja gear walking around (hmmm…wonder if he plays D&D, I said wryly). How he didn’t just burst into flames I’ll never know.


Anyway, before the weekend we played the main AD&D campaign, and I finally sprung the Deck of Many Things on the group. That’s right, an artifact I described as “…the ultimate and impenetrable object of true balance; reward and punishment.


I had printed out some decent graphics of the cards from some old Dragon Magazine pdf, and they turned out pretty nifty. Nothing to write home about, but much better than just using a deck of playing cards.

I know the deck can be a big game changer, and even affect the campaign in a major way. But I thought "why the heck not shake things up a bit?" I feel I was just as brave/foolish by introducing the deck as anyone who would pick from it.


All six players picked (I was kind of thinking nobody would), with Paul, the player of dirty girl Lily, declaring she would pull three! Blew my mind. Lily got all good things, including a fighter who appeared to join up with her, and the Moon. She rolled the max of 4 wishes!


The other female character, Terry’s fighter Helena, chose and also got the Moon - and also rolled for 4 wishes! At this point I was numb; my mind reeling with the possibilities that could pretty much end this campaign (which is getting close to the City of the Glass Pool in book 2).


Another character got a keep and an 18 charisma (Vaidno the bard, so handy for him). The Gnome Illusionist Ormac, run by the returning player Ben 1.0 (little Ben, who took several months off because of his job) nabbed a couple of intelligence points in his pick.


The high elf lawful good party MU Lumarin, run by big Ben, got the Idiot and lost 3 Int points! Yikes! Chose again, and had to radically change alignment (I deemed that to be C/E). Poor Ben. I take back everything I said about him. Mostly.


Oh, but the wishes the wishes. Here was where I feared having to “wing it”. You never know what my players are capable of. But no, nothing was done to affect the main campaign. They could not wish the evil city away, but with 8 wishes total I thought they could call upon earthquakes and floods in the main cavern, or maybe wish for a hoard of vermin to attack it or whatever. But no, it was almost all used for personal stuff. Helena made all of hers in secret (mostly ones to improve her own life, in fairly humble ways.


Lily offered a wish to Krysantha the drow if that character would promise to leave her alone in her thieving and other less savory practices (Krys had been giving her a hard time in some games for selfish thievery and bad attitude). Krysantha used the wish to combine two +2 scimitar swords into one +4 sword (on Krysantha’s own draw she got “the Key”, rolled on the sword table, and got a nice “+ 5 defender” sword which made it three swords total, so she turned the former ones into two. Nice, eh?).


Then MU/Thief girl Lily, much as Helena had done, used the rest of her wishes on a couple of personal things that the party doesn't know what they were (and I won't blab here). Oh, she also used one wish to turn Lumarin back into a lawful good dude (albeit one with only a 13 intelligence).


Phew. This ended up being most of the session, and was big time fun and exciting. Really a high energy night with very little combat. Great role playing by my gang. I was maybe a little easy going with the wishes, but seeing as they weren't being used to nerf my campaign, I was feeling a little generous, even letting a couple of stats get mildly raised.


I had wanted to spring the deck on the group for awhile, and finding those printable cards really got my juices flowing. Still reeling about how lucky the party was in these picks, and thanking God really because I didn't want to end this campaign if some smart strategic wishes were made against my challenges. But in the end, personal greed was sated with most of the wishes.


Just FYI, here was my approach. I had the 22 card deck, and a max of 12 cards could be drawn before it went away (if not for other reasons). I let the magic-users in the group (Lumarin and Lily the MU/TH) and also Vaidno (with his bardic lore ability) know all about the deck because it was a famous artifact. I even went so far as to let them look at the DM Guide entry, which did not seem to take away from the fun and mystery of it. After all the picks, 3 picks still remain. And some bad cards just dying to be picked after all those lucky hits.


This night was maybe one of my top 10 DMing experiences! So much fun to wing it on the draws, and to negotiate Lily and Helena’s dreams with them. I have to admit, it could have turned out quite the opposite. This magic item could bring a campaign to a halt. Especially if they have 8 wishes…Jeez. Dodged some real bullets there.



I'm a man of many wishes
I hope my premonition misses
But what I really feel my eyes won't let me hide
‘Cause they always start to cry
‘Cause this time could mean goodbye
- Lately by Stevie Wonder

Monday, April 26, 2010

Meanies of the Old School

Although I have been computer savvy since the early 90’s, I never spent any real time looking up the gaming community online. When I returned to gaming after several years off in 2008, I got in touch with most of my players on tha’ internets (before it had always been friends or friends of friends). That worked out well (in the long run), and around that time I started spending more time looking into D&D and other game communities. Damned if I was ever going to a con or hanging out at a store again, but the web seemed to be a great place to hear commentary and stories about gaming so I threw my hat in the ring.

My biggest surprise was the (heavy at the time) huge amount of debate over the various editions. Old School vs. new. I should have foreseen it really, but I was shocked that the community was huge enough to support an edition war. When I returned to gaming, I thought that Magic the Gathering and video games would have all but turned rpg tabletops into a thing of the past, played only in this tiny niche. Who would have thought it was still big enough to support all kinds of argle bargle.

So mostly younger people were arguing for the new editions, while mostly older folk reminisced (and even still played) with the golden days of 1st edition D&D and prior. After getting involved in some online threads and starting my own blog, I have come to realize that there is something even more insidious than edition wars. There are tiny little wars within editions, especially that regarding 1st edition. I think in the past I heard the quote “… bayoneting our own wounded…” in relation to the old school, and I realized better what that meant in the last few days.

I have long since left rpg.net behind. You just could not make a comment or tell an anecdote about your gaming without many of the locals starting arguments about gaming and telling you that you are wrong. That is one of the things I hate to hear the most in gaming from or for anyone – “you are doing it wrong.” If everyone is having fun at the game table, then nobody is doing anything wrong.

I don’t want to mention the names of sites (other than that one already mentioned), because the particular one I am thinking of right now has a ton of great old school resources and I would not want to denigrate that. But I have had some fun posting to the threads of that “site that shall remain nameless,” but realized that it seems to have some of the asshole overflow of rpg.net. Especially in the 1st edition AD&D forum, where I thought I could actually connect with other olds school enthusiasts, there are always a handful of people waiting to poop in the punch bowl. There to tell you that you did this and that wrong, or that your players are taking advantage of you, or that you are cheating as a DM, or whatever. Most shocking to me was one of the creeps telling me I’m a cheater because I have some house rules. I found that to be totally jaw-dropping.

No matter what you did in a game, some arrogant prick drops by with a negative tone to kill your buzz. And unlike rpg.net which seemed to be teeming with snarky younger dorks, the 1st edition forum is mostly older folk, my age or older. Unfortunately many of those older guys seemed to have had a lot of bad game experiences (I suspect due to their people skills), and they pass along their bitterness about it by crapping on other people. It’s maddening, because you go in to share and open up a bit about your gaming, but that is when the sharkes cruise in. Mostly because they have nothing better to do.

If I remember correctly, James at Grognardia used to spend much time at the site I have hinted at here, and stopped spending time in the forums just like I am going to do now. Just like me he talked about it with respect for its resources, but the threads are just full of bile. Let’s face it, the game blogging community is where it’s at, and we have actual presences with our blogs, which makes us at least a little bit more responsible for our words and attitudes. A fellow blogger will call you on the B.S. - and much better that than some 22 year old punk who thinks he plays the game better than you, or some bitter and lonely codger who gets his jollies by projecting his bad gaming past on you. Yep, bayoneting our own wounded.

Outside of the blogs, I am involved in the European folk music community, and in that scene you have these old musos and hippies with grand, happy tales of music past. Everything spoken of with respect and playful glee. I was hoping I’d encounter something like that in relation to the old school gaming community outside of the blogs, but I guess that, ironically, was a true fantasy.