Showing posts with label dynamic lighting. Show all posts
Showing posts with label dynamic lighting. Show all posts

Sunday, April 16, 2023

Getting that dungeon crawl going


 

Around the time I posted last, I started a new job in healthcare. Previously my later-in-life health care career transition from a couple of decades of entertainment business management back in LA included a major regional hospital during the height of the pandemic, but the most recent gig is for a healthcare insurance plan company, and it includes some new perks. More money than I ever made since leaving my home city, and the biggest change of all was working from my home office most of the week. 

But despite this being a somewhat demanding position, I have managed to do a lot of gaming. OK, most of that gaming is video games on the weekend. I play Elder Scrolls Online a lot less, as it started to feel too unchallenging. I will pop in for an hour or two with my old pal T, who is still enchanted by the game and plays a lot of it. But I need variety in my games. I still have a Mad Max game and GTA 5 I dabble in on XBOX, plus I recently downloaded an old favorite side scroller, Castlevania: Symphony of the Night. Legend of Zelda: Breath of the Wild remains a favorite, and I also like to play a little Cuphead here and there on Nintendo Switch in handheld mode while taking a little break in the workday. Man, what a hard game!


My Roll20? Well, I have mentioned my besties "B&L" (currently on the other side of the country helping L's mom run her bar...I will see them in fall and Winter when they come back to town for a while) and also my Los Angeles homegirl "T" who has played in my games on and off since the early 90's. The three of them make up my current little group, playing every couple of weeks. A classic dungeon crawl campaign. 

This is for sure giving me experience in online dungeon creation. I do have a couple of purchased modular dungeon packs from Roll20 (about 5 bucks a pack). I built the first few levels of a dungeon for me very first little Roll20 campaign that went for about 15 sessions. So pretty much reusing that same dungeon, but will be always tweaking. I built the first 4 levels back then, though the party only got to level 2 back then (just like the current things I had about 7 or 8 session working towards the delve...little adventures on the road).  

As it's not exactly a huge labyrinth, I hope for us to more or less get to level 5 at some point, maybe by late summer? But historically I have always ended up getting fed up with a crawl and found a way for the characters to do other things. So it may not make it that far. 

But this little dungeon has a bit of history in my setting, going back decades. So I think I will talk it up a little more next post. 

Cheers

Sunday, January 8, 2023

Big Fun with Dynamic Lighting in Roll20

 



I had been doing stuff on Roll20 for a couple of years now, but only now getting around to using dynamic lighting. I have always had an advanced account (that you need to us DL), but that was mostly so my players would not be pestered by ads. 

In my last campaign I refrained from experimenting with it because I was running for mostly masters of the platform, and I did not want to take time to learn as I went with them. I just used Fog of War, which I found functional enough, and pretty nifty. But now that that campaign is done, for the foreseeable future I am going to be doing a campaign with friends I already had. This is a great time to experiment, as the games will be much easier going. I can fuck around without alienating "experts."

The gang is more or less noobish, and when I announced that we would be trying DL out, they were jazzed. We got down to it, and when the time came to go in a cave I did the set up.

I was starting small, just a three or so room complex. As DM your first move is to have the cave walls outlined so vision does not pass through them. You hit all the right buttons in page set up to prepare. 


Then when the characters enter you must go into each characters setting and do up how and what they can see. For those with night vision you enter the distance, along with how much of that distance starts to dim after a certain point. Then you do up torch or lantern users (or light spells) depending on those items capabilities. I like to give firelight a nice yellow glow. 







this is all me looking from a player's POV, but
I also get to see outlines of the complex


This small-scale experiment was good, as I need to work up to the larger dungeon the campaign is heading for. Everybody loved it, but I guess my goal should be for it to eventually become old hat. Second nature. But it really adds a cool element you would be hard pressed to get on a face-to-face tabletop (without thousands of dollars of equipment).

More experiments to come. But so far so good. 

Cheers