Showing posts with label mob. Show all posts
Showing posts with label mob. Show all posts

Saturday, December 11, 2010

The Angry Villager Rule




This item on page 24 of White Box booklet 3 really stuck out at me as I was preparing for the OD&D session I did on my birthday:

“Anyone who has viewed a horror movie is aware of how dangerous angry villagers are. Whenever the referee finds that some player has committed an unforgivable outrage this rule can be invoked to harass the offender into line. Within the realm of angry villagers are thieves from the “thieves quarters,” city watches and militia, etc. Also possible is the insertion of some character like Conan to bring matters into line.”

Note the sweet Conan reference. You can imagine Arnold showing up “Ah am He-ah to bring mattahs into line!”

James over at Grognardia sure has a point about old Universal and Hammer horror movies having a load of influence on the game. And here it’s obviously being used as an abstract tool for a DM to bring a douche bag player into line. If the DM does not approve of the slaughter of an innkeeper or the rape of a lass by some social ‘tards chaotic evil assassin, he can drop this sack of bricks on the offending munchkin. Mr. Evil is confident he can take the farmers and milkmaids in the tavern room, but when one of them runs out and riles up the locals you can literally have hundreds of peasants with torches and pitch forks up your power gaming ass! And if they are getting cut down like wheat on harvest day, just have a certain Cimmerian or reasonable facsimile show up to lay down some smack.

It smells of DM “cheat,” but hell, I like it. I need to remember this rule for my 1st edition games.