Showing posts with label Newtlings. Show all posts
Showing posts with label Newtlings. Show all posts

Wednesday, February 11, 2009

"My favorite D&D module was a Runequest adventure” - Apple Lane

As a kid hanging out at the local game shop Aero Hobbies in Santa Monica, I played a lot of Runequest. I maybe ran a handful of games for friends outside the shop, but I never really got a campaign going. As an adventure pack, Apple Lane (by Greg Stafford, first printed in 1978) provided some outstanding encounters, NPC’s, and situations. In the sleepy orchard town of Apple Lane, Your first encounter may just be getting mugged by a Trollkin (as humorously portrayed on the cover). Trollkin haunt the area outside of town, but small raids have been made in the last few weeks on homes around the town fringes. Lead by a big Trollkin named White Eye, the little pests have been a nuisance, even going so far as to kill a little old lady. The Tin Inn is the focal center of town, and here is where you are likely to meet Gringle, a Rune Lord who has settled down to run a pawnshop in town. Gringle will hire you to guard his shop while he and his assistant, Duck John, are out of town for the night. A tribe of Baboons (who can speak in Runequest) have threatened to attack the shop, and a harrowing night fighting them off will be the first real adventure scenario in town. Included are schematics for the three levels of the shop, and entrance points for the Baboons to break in are indicated. The major adventure is to go to an area called The Rainbow Mounds and get a bounty on White Eye offered by the sheriff. In addition to the Trollkin, a once great race have devolved into The Newtlings, froglike beings who live in the waterways of the Mounds. These creatures worship an idol in their main cave, and if the party finds the missing piece of the idol (hidden amongst the warrens of the large rock lizards who also inhabit the caverns), the person who places the piece upon the idol will be crowned King of the Newtlings. This kingship comes with little in the way of power or treasure, but it is a cool way to cap off an adventure. The Rainbow Mounds is really a great dungeon setting. In addition to the main water cavern and some underground rushing rapids and waterfalls, special rooms include a classic D&D style mushroom chamber, and an alter to the Dark Gods of the Trollkin. It’s just a series of caves, but they are set-up really well, and provide multiple pathways for the players to choose. I liked the setting so much, that after getting the book I almost immediately modified things to use it for D&D. I changed some names, such as Lemon Tree instead of Apple Lane, and turned the Trollkins and Baboons into orcs, but most other things I kept the same. Gringle, however, became a high level wizard, and his assistant Duck John became Hobbit John. Over the decades I used the setting several times. White Eye having been killed several times, and the Newtling idol found and a king crowned again and again, was a bit of a stretch. But the problem got solved when I decided that the Newtlings had a curse on them that kept the idol pieces and White Eye in a constant loop. No matter what happened, an idol piece would eventually be lost and found, and no matter how many times White Eye was killed he would return to menace anyone who came to the Mounds. A group of characters are in the Rainbow Mounds right now during my current AD&D campaign (continuing tonight!), and the party includes Kayla, a hobbit who has been there before, and personally killed White Eye in that past adventure. In a game in the late 90’s she came to Lemon Tree, adventured in the Rainbow Mounds, killed the orcs, and eventually married Hobbit John. She has recently returned to find White Eye alive, the Newtlings again waiting for a new ruler, and a disturbing fact: having been to the Mounds multiple times, she risks become part of the curse cycle of the Mounds herself! So, I very much recommending getting a copy of Apple Lane and modify it for use in your D&D games. It is really a fairly simple but elegant setting, and it can be adjusted for various character levels. It actually is a great place to start new characters in, and if you poke around online you can find fan-support for it, including great alternate maps (even a 3D one) for the areas included in the module.