Showing posts with label immersion. Show all posts
Showing posts with label immersion. Show all posts

Tuesday, June 29, 2010

Game Immersion is not a thespian exercise

After a week of vacation at a big hippy music camp in Northern California, I had some game related things based on that I wanted to talk about this week. I’ll get to that later this week, but I want to comment on a weekend post James made over at Grognardia that kind of got my goat when I was relaxing last night with a couple of ales after my long 8-hour drive back to LA.

In a post about dungeon blocks, James makes mention of how he doesn’t really go for “immersive” game play, and that it is somehow some kind of thespian stunt. He claims to have a middle ground, but to me it sounds in this post (and others that he has made) that his players don’t come to really play D&D. It sounds like something James wants to be going on while they socialize. I guess it’s not wrong, but it sure is great D&D when the players come with passion for the game.

I personally don’t consider acting as being a part of immersion. Sure, I happen to have a certain degree of stage improv experience, and it has served me well when presenting an important or interesting NPC. Do I do voices? Hell no, but I do try to have a growly voice for things like orcs, and a calm voice for elf types. I try to do a soft voice for women. But shit, that ain’t acting. Not all (maybe not many) DM’s are even comfortable presenting a character in this way, but I can do it, and having a little charisma doesn’t hurt.

But that is not immersion. Immersion is the DM being in touch with his game world, NPC’s, and the players characters. The DM must be a part of the world and it’s presentation, otherwise he is just the banker in Monopoly. And what helps me is that I use the power of my imagination to get in a mind set where all this stuff is real.

Yeah, I know it’s a damn game and we have to break character constantly. But to feel it and pretend to believe in the world and the characters is a great skill to have. In a little place in my mind and my heart this world is really happening. That is the power of imagination. Do you read a good fictional story constantly reminding yourself that the story never happened? No, you let yourself believe it in it’s own context. The same with a good game that you can feel in your heart, and not just in your head at what is basically just a snacking and shooting the shit session.

All games have some outside chatter and joking, but ultimately that takes away from the game. You don’t have to sit there and act in character or anything, but I think focusing on a game is the best way to get the most out of it. Too much and my players complain. So I kind of make it my job to help “flow” by getting as much focus on the action at hand. We play for three hours on a weeknight twice month, so I do my best to give as much of the game as I can for my players. That is what they are there for. If I can immerse them a bit, all the better.