Showing posts with label ogres. Show all posts
Showing posts with label ogres. Show all posts

Wednesday, April 4, 2012

Were the Steading Giants Just a Family Having Dinner?





You know, since James over at Grognardia switched to his new comments format, I have not been able to leave a comment (forcing me to comment here about things I see there. That’s right, ToD has become a Grognardia commentary blog).




It’s a blessing in disguise really, because my comments online sometimes get me into trouble. I’m a nice guy, but when it comes to some of the things said on forums and comments sections (I really do need to stay away from these “think tanks”) I often react snarkily when presented with a comment that seems to come from an unfathomable place. It’s one of the reasons I’m doubling my efforts to stay away from most of them. But I do still read Grognardia, and James latest post is about the perennial fave, the Giants series. I’ve been planning to use at least part of it for the occasional high level 1st edition game (my last campaign, Night Below, left off with PC’s around 9th level) in the future, so have been revisiting it. I love the Hill Giant Steading especially. But one comment in the comments section really got my goat. Here it is in part:

“…Have to say I don't care for the G series or for any of the tournament style modules published around the same time. In G1 you have a bunch of giant sitting around eating dinner and the PCs have to break in and murder them all. It's more of an assassination mission than any heroic quest I wanted to be involved in (even as a 13 year old). Maybe that's because I view giants and just big people rather than monsters that need to be slain like manticores or carrion crawlers…”


WTF? To be fair, it was mentioned clearly (not sure of the exact wording in the module, because I don’t have it at work) that these giants were using a base of operations (the steading) to raise hell in the peaceful farmlands and villages. Stomping old ladies and drop- kicking household pets into orbit. That dinner they are eating is from the larders of destroyed farmhouses and family dwellings. And the orcs and ogres were probably eating the families from those villages.

It's not murder. It's war. Saying the giants were slavers, kidnappers, and murderers that needed to be dealt with (and what are you going to do, handcuff them all and put them in jail?) is about right. Plus it turns out that the giants are involved in a major conspiracy and secret war of an underground race of cruel and evil beings. I'd say the characters who attack the joint are pretty heroic. Bosh on this "leave the giants alone at dinner time" nonsense. You get in there with your high level characters and take it to the grill of those big Em Effers.


When I discovered the online gamer community a few short years ago, I noticed (especially in places like rpg.net) a certain type of gamer who has a sort of “new age” attitude about monsters. A sort of orc-hugging, soft-mother view of non-humans. I’m not heartless, and can understand that is the type of D&D they want to play, and that’s fine. I had a girlfriend when I was a teen who was the daughter of hippy parents. She loved to play D&D, but once actually broke into quiet tears over all the monster slaying involved. But for me, most monsters are not misunderstood. They want to kill you, eat your children, and steal your stuff. Orcs and Ogres are pricks! And those damn giants in the steading deserve the beating of their lives for their atrocities. No regrets!