Showing posts with label pain. Show all posts
Showing posts with label pain. Show all posts

Thursday, August 13, 2009

Running games in pain



Last Thursday I crashed my mountain bike and took a bad fall. I hit the concrete like a sack of bricks. Nothing seemed to be broken, but I had bashed my forehead, tore most of the skin off my right knee in addition to bashing it, bruised my hip bone, pulled a groin muscle (haven’t done that since high school football), and badly sprained (or worse, seeing a doctor finally today) the fingers on my left hand to the point that a week later I still can’t make a fist.

I had a Star Wars Saga KOTOR game to run on the following Sunday in Hollywood (my second game for this group of strangers that asked me to run it). Even with a broken leg I could have made the game, but my biggest worry was the nausea that often came to me when I popped pain pills (like a real man/dumbass I was refusing to go to a doctor at the time, so I bummed some Vicodin off a family member). So my biggest worry was getting sick and having to end the game early.

But I went for it, ran the game, and luckily did not get sick. But the pain of the various injuries made things a little difficult. For one thing, I liked to GM mostly standing up. Keeps me energetic and also makes more room at the table. Well, that was not an option. I had to pretty much sit for the 5 hours. Also, I’m fairly expressive with my hands, and I kept punching that busted up left hand and smacking it on the table. Ouch.

Last night I had my Wed night AD&D 1st ed. game, but luckily that groin pull and hip were much better, and I managed to stand the entire 3 hours as usual.

This was, in my best recollection, the most injured I have been and run a game in all my 30 years of it. So I was wondering: have you ever GM’d while badly injured? How did you cope? And if you did it with a gunshot or blade wound, I REALLY want to hear about it.

Ah well, off to the doc within the hour to see about these fingers that don’t seem to be getting better. Hope it ain’t nerve damage…