Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, May 7, 2022

Trade & Turpitude

 


GAME 2: "Roads Hold the Gold" - so, you are going to be a worker on the trade roads? Well, keep in mind, they still building the southern shire portion of The Great Tanmoorian Highway. For 20 years the queen been paving trade roads and promoting the highway. It's not all fine stone and slurry. When going south it won't be long past River Town that the paving stops and you start to see the kingdom's best road workers taking long lunches and holidays off where the pavement meets the country soil. Don't fool yourself. The Kingdom doesn't care where the pavement starts and stops. When it comes to the Southern Shires, it's profit that moves the maps..."

-Overheard from a seasoned caravan worker...


(above: campaign front page blurb for next weeks game)


So just like that I'm running a campaign again. 

After a handful of years working non-stop in health care, including a major regional hospital during the deepest parts of the pandemic, I decided to take a few months off from work. I live in a beautiful mountain area, known for plenty of outdoor activities. So I want to smell the roses, NOT have to get up early, be able to do some things during the week, and chill out. But this also makes me wish I had some extra gaming to do outside my XBOX. 

So on a lark I posted a "want to start campaign" comment in the Roll20 forums. I didn't have much hope. I have had only moderate success sourcing from the forum.  It's a place rife with Critical Role wonks and people who are looking for games where members are all into "alternative lifestyles" and require you to learn a list of ways they need to be referred to. Not that I'm biased against anybody. The first person to call me when I moved to a new city to see how I was doing was a transgender neighbor of mine. I'm good with anybody who is a good person. But the general populace of that particular forum are very particular about what they want in a game, and what they want you to refer to them as (and god help you if you get it wrong). 



I was clear about my background and how I go about DMing. Long and short of it, I eventually had 4 great sounding players wanting to be in a new campaign all within a week or two. It happed very fast. The first person I was contacted by was a gal (who I will call "M") who as it turned out was in my very same neck of the woods! Most of the rest are actually in different time zones. I rounded out the group by of course inviting my long time player and one of my best old friends, "T", to come in and play. Though not exactly a techie, T seems to enjoy the Roll20 stuff I did in the past. Once she gets up and running at game time she's loving it. 

My interactions with most of the folk in the days before the game made me hopeful. Flakes abound off of the forums. But man, everybody showed up. 

I ran Roll20 games very low rent in the past. Throw some maps up, move tokens around. Maybe a little jukebox music. But M was very helpful with some basic stuff. Helping me use scripts to set up a player welcome package which shows them the fillable character sheet right away. 

It had been awhile for both me and T in the format. The usual opening night technical issues slowing things down a bit. When T went into Roll20 she was confused to see herself still in the old campaign pages haha. 

Everybody had cool characters. Nothing too outlandish. I did expand on the material I was going to allow as far as characters (I still only own the PHB and Monster Manual. Oh, and the DMG which in 5th ed is next to useless. Summer reading material maybe). There was a shadow elf dude, a halfling druid with some dream connection thing, T ran a female dwarf, and there were two young commoners who decided they would be from the same local village. A male fighter and a female paladin. The paladin was outside the usual form you expect a paladin to take (at least in old school). Just simple townie clothing and a sword. No real deity. Just a connection to the cosmos. Maybe because she is, in part, one of those Assimer(sp) semi-angel people.









So there were no Cyborg Ninja Minotaurs, which was nice. But everybody had way more 5th ed experience than me (and also Roll20 experience, which is a little intimidating to a noob). But for their sake I had to start allowing going out in the weeds a bit with character gen.

I had this campaign idea for a long time, one where after a few games I would have the characters arrive at my D&D version of Runequest's Apple Lane, one of my favorite old modules. Get them all caught up in the pawnshop attack and eventually to The Rainbow Mounds. 

But I figured a caravan thing for the first couple of games. My style has evolved to where I like the first couple of sessions to just be "settle into our characters games," and caravan guard situation is kind of perfect for it. 


 I decided to focus on the trade season atmosphere for the entire campaign. Late fall where the last caravans of the year are getting in some last of the year travel. The towns and roads busy with profiteers. I can fit in flavor for this all over the place, in many situations. And make the characters want to earn more and more money by letting them see cool, expensive stuff to buy.

And while my urban city games might have a lot of Tarantino and action movie influences, I like to go with a David Lynchian vibe for the country. You know, everything looks nice and innocent, so the odd and terrifying things are all the more so. "Look at that lovely field of grain; oh shit, and Ankheg just popped up and ate that farmer!" 

That, and some things I was planning had me land on what I think is kind of a unique (if not clever) campaign name. "Trade and Turpitude." 

They all started in River Town, "the gateway to the southern shires." It's the next largest community after the main city, and in the decades of my game I have grown it bigger and bigger. 


The couple of commoner characters are on a quest to find a friend of theirs who ran away months ago based on dreams of a beautiful woman he felt was actually out there somewhere. So as they got to know the characters (the ones who were at the table anyway, The shadow elf lurker in a balcony nearby) they also inquired around about their friend. 

When I had the obligatory tavern fight go down, it was a table full of locals who were arguing over the towns bid to have the Queen of Tanmoor declare it a sister city to the capitol. A portrait of the queen was above the fireplace, and a single derogatory remark about her got the fight going. 



Even in campaigns where characters are never going to meet the queen, I like to get some lore in about her. Even minor mentions. This was an NPC in my game going back decades. She was around player characters since childhood (her father, the late King, tapped into player characters frequently for secret missions). Even my pal "T" has history with her. She has an old high level druid character who is Queen Libertines best friend going way back. 

Anyway, these days I like to have a tavern brawl act as one big, possibly growing creature, and I use a cartoon fight cloud to represent it. 



PC's can interact with it in various ways as it rolls around and endangers others. It will grow if others dive into the brawl, or it will shrink as parts of it are knocked out or brawlers removed from it. It always seems to get a hearty chuckle out of the players who see it for the first time. 

Caravan leader, Marge (who T's dwarf had already hooked up with) got the characters together to offer them a job. She took them to a secluded upper area to eat, drink, and makes some deals to work for her small caravan concern. 


I got my second chance to have another fight here. A mysterious figure who I won't go into in this post was at the bottom of the balcony area and started playing a spooky flute. There was a big stuffed bear up there with the characters (it just so happened the tavern map I sourced had it there!) and it very atmospherically (the wood and plater frame creaking and rubbing as a disembodied bear spirit was heard growling) animated to attack them.




 It was of course less deadly than a real full bear, but the characters were nicely freaked out by the sudden situation. Very out of place in a nice, busy inn. David Lynch, yo!


We ended the night with that crazy stuffed grizzly fight.

As I stayed on Roll20 to work on a few things, and hearing from some of the players seems to have us locked in for a second session next week. So far so good! I always figured that if you make it past a 1st session ionto a 2nd one then you know you have a campaign. If I do what I usually do, that is to try to top each previous game, it should be in the bag. 

But man. It's interesting how a group and a campaign can come out of almost nowhere in online formats. Sunday early Mary is doing some one shot thing with some of her regular players and I'm invited to join in for the day, so I'm going to get a chance to finally see Roll20 working from the players side of the screen. I feel not having done that is a major weakness in my own use of the format. The more I learn, the better I can be. 

Cheers



Sunday, January 2, 2022

NYE Boardgaming - The Long Night and King of Tokyo Halloween

 On NYE I got to spend the night with my local besties B and L, and some of their local friends who they have gotten into some of the boardgames we love. 

It was on a big rural property in the sticks. Foothills of the Sierra Mountain range about a half hour away. The area is still laden with snow from the big storms earlier in the week, and it's just beautiful. I got my own flat to sleep in for the night (with horses living just under it), so I was totally up for it and raring to go for drinking, smoking, and playing some games. B and L are also hitting the road soon (they spend about half the year out on the open road) so it was about my last real change to game with them for at least a couple months.



So after a bit of the usual holiday cheer we got down to it. B and L recently got the Dead of Winter expansion The Long Night. It ties in nicely with the original game, making it and even bigger play area. A bandit hideout is included, and also the location of "Raxxon," this games Umbrella corporation. I'm sure this is a ripe-off or Marvel comics old Roxxon evil corporation. Raxxon is making super zombies, and is also likely the cause of the zombie crisis. 





You also get a lot of new characters, including a monkey. 



It plays out just like regular Dead of Winter. This was the first time doing it with 5 players, so there was a lot going on. By halfway through the game pretty much everybody at some point was accused of being the traitor. But towards the end it was clearly Bill, who was promptly exiled. 



The paranoia is the best thing about the game, since everybody gets a motivation card with objectives, and if the player tries to meet them (such as the game being won with two weapons in your possession or whatever) and the actions don't appear to serve the common good, you will get eyebrows raised at you, traitor or not.

The players won the game, though I was lacking one of my objectives, so I didn't get to share in the bragging rights. 



We also then played a few rounds of King of Tokyo, one of my quick game faves. But our kind hosts for the night owned the Halloween edition so we played that. One of the change ups from the regular edition is every character gets a costume card. So your Kaiju might be dressed as a cheerleader, or a princess or witch. This gives you a special ability. 


Since you don't always get a lot of power up cards in the original edition, I welcome something to make your monster different. But the costume thing kind of destroys any verisimilitude. OK, that is kind of ridiculous statement seeing as this is a whimsical game to begin with. But it's all good. It was just s different way to play it. And I did enjoy the chaos of a 5 person game. 



And its all about being with friends on the last night of the year, and that is what counts the most. B and L have been really good to me the last couple of years, and spending time with them, even often as a third (or even 5th) wheel, is very important to me. So, the year for me was ended just right. 

Happy new year!

Saturday, December 12, 2020

Once upon a time in Los Angeles

The “street” I was born on in Venice.



The world seemed like a very different place when I started a humble little underachieving gaming blog around 10 years ago. At least my world. I was working in entertainment industry finance and management (occasionally going to parties and events of household-name celebrity clients), involved in world music and Renaissance Faires, and GMing games for the longest running group I had ever had. I was doing so many things writing a blog was not a priority by any means. But I loved to talk and write about things I loved, and there was this OSR thing going on, and I had a group to run for after years off from the hobby, bringing back great memories for me of early days gaming. Decades of great groups running my favorite games. D&D, Cthulhu, Champions, even some Runequest. It was unfortunate that often times the memories of games of yore were much better than that games of now, but I'm sure that's a common condition of long timers in the hobby. When in doubt, recapture. Bask in nostalgia. 

My attempts back then at getting out of my private groups comfort zone and into the gaming community certainly had its ups and downs, with some especially bad downs. For my own blog writing I decided to go with a sort of Howard Stern "tell it like it is" mentality which didn't serve it all that well (even Stern has stopped being Stern and looks critically now at his own public persona behavior in the past). It was a reactionary style to be sure. But it seemed a way to go since I saw so much negativity in the old school online scene already. I mean, one of the first statements I read about the so called OSR when I looked at it online was "old schoolers are too busy bayoneting their own wounded..." 

That was certainly true.

RPG scene in-infighting. "Shit Wars." It didn't take long for it to make sense (or maybe it never really did). 

 It soon started to feel like I was doing more of some kind of Andy Kaufman-based gaming performance art than just talking about things game related, and I was getting negative attention when in reality I didn't really want much in the way of any kind of attention. Fuck. Just wanted to talk games with other old schoolers. But it was way beyond the simple pleasures more often than not. It often seemed like war. 

 I eventually quit the blog and the seeking of games outside my group, and for RPG's I just settled into running for my occasionally evolving group at our hosts house in the beach community of Santa Monica. You know, the play is the thing. Blogging in the OSR may start out nobly just an urge to share ideas and tell tales, but it easily just turns into a vanity project. And I was just a long time gamer. I had nothing else to be vane about. No big following, no products to shill for beer money.

 Just play the damn games.

Life went on, but I slowly realized I no longer wanted to live in the city I was born in and once loved. It dawned on me that I needed change in my life. Frank Herbert said "the sleeper must awaken."

 I had grown complacent despite being dissatisfied where I lived (a city seemingly on the verge of apocalypse; already in a state of dystopia).   I was a weekend hedonist; a lover of parties, world music, top shelf potables, and intoxicants of a mild variety. A confirmed bachelor and off and on wanna be playboy. A big city lights and beach life party boy, a Ren Faire/Burning Man world citizen semi-hippy.  But I started to crave a slightly less candle-at-both-ends life. A change.

The city I lived in, the neighborhood I was born in and lived in (now a jungle of tent cities on every street corner), the job I had for years, the people I was gaming with. A slowly growing dissatisfaction. So since I was a bachelor with no kids, and had great savings and some property investments, I had the ability to leave that job and spend time casually trying to improve myself and decide what I wanted to do next. 


My old neighborhood where I grew up currently. In the 90's most of the show Baywatch was filmed in a 6 block radius right here. Go watch the old David Lee Roth video California Girls (also filmed here) for what people have in their mind when they are on their way here. 


What I did was move out of Southern California. I decided to change everything. I moved away from the beaches and into a mountain/river community in the Northwest. Now I live in a small city. I now live across the street from a rustic park and a part of the river that is a protected bio-sphere. During fall and winter flocks of geese and ducks come to the area for months and are hanging out everywhere. Sitting in my garden looking at me like "what you gonna do about it?" I love the little bastards. I love living where you get a bit of snow. I love being away from a big crowded city  where it never rains to wash away the hubris and pee smell. 

N



The area is great for biking and hiking, and thanks in large part to that, and finally living somewhere fairly quiet and peaceful where I could get restful sleep (when I left LA I was living on the busiest street in the city), I'd lost around 40 lbs. (weight gained years before after an auto related back injury) over a year without taking any extreme measures . My time in a local gym continued the process of getting much more healthy. Discovering new things like wall climbing and battle ropes has been life changing.  A few months into my gym habit the owners named me member of the month and gave me a plaque, putting me on the wall of fame.  I feel 10 years young. 

 I have to be honest, it took me months to get used to sleeping without traffic and emergency vehicle sirens surrounding my senses. The loudest thing at night is the passenger train on the other side of the river, coming down from the mountain pass, and that is more lulling than loud. In winter as you doze off you can imagine it coming down from the mountains covered in snow. I love it. I don't know that I'll live here the rest of my life, but for now its great. 

a favored fishing or just sitting spot right across the street from my house. Yeah, about a 200 yard stroll away. 
#brandywineriveriscallingme


I got a great job, again, different. Instead of working for private firms enriching a select few Individuals, I was now working for a large not for profit health organization. Another needed change. Doing some good. 

I made some friends in town who helped me get a D&D group together. Yep, 5th edition, another change. Easier to get players for. I'll write soon about my transition to that, though I will always hold on to an old school perspective.


My local besties who helped me get a group going for D&D, and also got me boardgaming like crazy. Talisman, Dead of Winter, etc.  Every D&D game I ran they would bring a sixer of expensive beer for me even when I told them they are way too generous. Man, all players should be more like these fine folks. Players who act like I'm something valuable rather than working for them and catering to their needs as a DM. Talk about change!


Well, then all this virus/helter skelter stuff. Again, big changes. But this seemingly negative change begat new things. I've started playing friends for the first time online with my XBOX Live. But even bigger than that I finally got into Roll D20 and have a great online group to do D&D with during these end of times. A whole new world. Loving it.

In hobbit cottages awaiting a spider attack


But talk about changes In the old school gaming scene. As mentioned my style of blogging lead to some negativity, but there was a ton of negativity online in relation to gaming at the time. But really nothing compared to that of the OSR the last few years. Negativity and argy bargy online? You can have your "OSR shitwars." 

With being settled into a happier and more satisfying life-space I've decided to come back to my old blog to talk about some of these gaming changes in my life. Not that I or anyone else needs it so much, but I was recently inspired to start blogging about my old comic collection just for shits and giggles and I thought what the heck, why not drop in here from time to time to document my changes and ideas in gaming. And if you (or anybody) actually reads this, maybe you'll have some comments about your changes or whatever. I have no desire to sell anything. I have a career and investments to make money in. Though it is nice to share some gaming ideas, my scenarios are for my players and that is all the attention I need from my game prep. But it can be fun to put your gaming ideas out there, if only for yourself. A blog can be a way to get in touch with your own personal gaming id. Moments of reflection.  Do it for yourself. That's my main motivation. So here I am again for however long it is fun to do.

And gaming goes on. 

Cheers,

Mac


Saturday, June 23, 2012

“The Player Character in the Backpack” or “Dumbass ways to explain a PC absence”






For those of us with a regular gaming group, one of our common problems is a player having to miss a session. What are you going to do? We have lives outside gaming unfortunately what with jobs, family, and non-gaming friends (Superlotto tonight – c’mon lucky numbers make me a full time gamer) taking up our time.

When we were kids, we didn’t really worry too much about why Varn the Vicarious was suddenly not present in the dungeon when we continued an ongoing crawl. Back then our go-to fix for this was teleportation. You teleported out of the dungeon. When you returned you teleported back. Sometimes this even happens in the middle of a session. Sometimes we said they teleported back to town. Sometimes to just outside the dungeon with the pack animals. Sometimes we didn’t even say where the hell they fucked-off to, and what power or entity caused them to do so. Needless to say at 14 we did not really give a rat’s patoot why this happened, because we were too busy busting Gnoll heads and getting poisoned by treasure chests. We did not care about verisimilitude. We didn’t even know what that was.

As we got older our role play become more sophisticated. Not that we became story tellers, but it suddenly mattered why your character was not present during important play. This is one reason I like to have a couple of campaigns of different genres going on. Sometimes a particular character just has to be there for one reason or another, and if you have other options you can wait for that scenario when the important character can be present. But in a pinch and the PC is not that needed, “personal business” fit the bill for why they are not there.

It works in fiction. Character come and go willy nilly. In The Hobbit and LOTR the wizard Gandalf seemed to make a career out of constantly fucking off on some personal errand, even when you needed him. It works especially good for mysterious types. Wizards, thieves, rangers, druids – these guys usually have their own agendas beyond the party. Even in the midst of level 4 of Deathtrap Dungeon, it is conceivable that these mystery men could come and go and not even feel the need to explain. Even a plain fighter can have an important side thing to do. Maybe a date with some red headed doxy he met at the 2nd level dwarf tavern.

“I must away for awhile, I shall return my comrades in arms!” they shout (or something less lame), as they flourish their cape into the air and march off into the darkness.
OK, it is not easy, and you of course still have to do a little shrugging and whatareyagonnado?-ing, but you do your best and move on.

But I was shocked recently to read a forum post about how to explain character absences. Seems a no-brainer. These guys all being adults (some quite old), I figured they had all probably evolved my “personal business” procedure when their players decided they would rather play Skyrim than get together for D&D. But to my shock and awe, people still seemed to use the childhood method of “he teleported out of the dungeon.”

Look, I know it’s all “beer and pretzels gaming” and all that, but I feel to avoid a board game mentality you need that role play and a little bit of gravitas. I mean, these guys even had “explanations” for the teleporting, like unlimited but limited (?) teleport scrolls, or it was a limited use ability the dungeon grants to you when needed (because shit, we all know dungeons are just like tough love soccer coaches who want you to succeed in the end). One guy even had the most unique reason for absence ever explained on this planet. The party had the ability to shrink a character down to an inch in height, paralyzed and invincible, so the party could shove that character of a missing player into a backpack and keep him safe as the crawl continues. Jeez. Even in a high magic world, that seems pretty Ronald McDonaldland to me. That breaking sound you hear is the shattering of any sense of disbelief.

No need for all that weirdo, gravitas-killing super magic to explain an absence. “Personal business” ain’t perfect, but at least it doesn’t sound like something my dumbass childhood self would use.

Sunday, November 13, 2011

Got a good group? Be grateful for what ya got


(pictured above: some gamer dudes trying to look cool and casual in the presence of a purty grrl)



My posting has been a little sporadic the last couple of months, feast and famine, due to being busy with work and other good life stuff. As it has been fun (mostly) having even a tiny voice in the online gaming community, the time I devote to game shit lately has actually been devoted more to actual gaming and less about droning on and on in a blog about the geeky side of my fairly non-geeky life. I have no aspirations to write games or adventures, fanzines, or to share charts and maps from my own games. And hell, there’s just too big a glut of all that anyway, just like gaming blogs. You either make that a big part of your life or you don’t. I don’t read more blogs, join more blogs, or seek to increase my following more because I just don’t have time to do it. Plus it is not as exciting to me as it was when I discovered there was an OSR around three years ago. Honeymoon period over, you know? And in recent months I’ve realized the truth of it; the actual gaming is far more important than talking about it or reading about it. Playing the game is always more fun than hearing about it.

It seems to me that so many blogging GM’s out there aren’t so into playing the game as they are writing about it. Getting more followers on their blogs (usually by joining each and every blog out there), having people read their game material, printing personal fanzines, or just plain having a voice in the OSR. If they get actual gaming going on, it seems just a thing to do so they can continue to do the ancillary things based on it with some amount of gravitas. But shit, if you have a group and it’s good, that should be the focus, right? But it is often not, it seems.

As we approach the holidays, a time when I am never sure how much time I am going to have on my hands to indulge in the secondary and tertiary life things, I wanted to take the opportunity to post about something I probably don’t do enough of; gratitude for the people I have the pleasure of being around a game table rolling dice with, bullshitting with, arguing with, and for the love of Mike getting actual quality gaming in with. This post is for the people at my sessions who put up with me and my wingding style, and keep coming year-in, year-out. This bud’s for you, bitches (who mostly don't even read this blog, so I feel safe calling them "bitches").


The more and more I look at the local gaming scene in So Cal, the more I realize how grateful I should be that I have a regular group that has been going strong for over three years now. And thanking God they are (fairly) normal people who happen to be gamers. But what I think really makes this group special is, despite a couple of “unique” personalities, is that not a one is what you would call a geek, dork, or spaz; At least in my moderately critical and judgmental eyes. Everyone is fairly interesting and fun without being extreme personalities. They are genuinely special without being wanna-be game designers, pretentious “artists,” or "retired" sex workers, edgy or otherwise.

I’m basically speaking of my own selfish joy here. I took around 8 years off from gaming (see my last post for an exception) because I didn’t have enough people around me to play during that time who would have been a right fit for a game group. I spent a bit of time in the 90’s recruiting gamers from non-believers that I knew who I thought would enjoy it. And they usually did. But it came to a point when I got older and didn’t have that kind of crowd around me, at least that lived locally. I’ve never been ashamed of gaming, but I certainly never told everybody I knew I was into it. As if. If I wanted to approach somebody to play in a game, I had to feel secure they would not just smile, look down, shake their head, and go back to talking about The X-Files or Seinfeld or whatever.

And I sure was not going to go hang around game shops or cons to try and sift through the flotsam and jetsom to find people I could stand being around the table for several hours with on a regular basis. I mean, if I did not have this group and was willing to do anything to get some gaming going, I’d have to go to more cons, gimmicky pay-to-play sessions held at stores and comic book shops, or monthly Orange County gamedays full of aging gamer dad’s trying to get their bored kids interested in the hobby they grew up loving by making them sit through sessions, mostly done by eager but strangely subdued DM’s, who run games that consist of reading aloud from the box text of old TSR modules or Pathfinder adventures in monotone voices (yeah, I visited and saw all that)– when they have D&D going on at all. And getting involved with private groups in the area is usually unsatisfactory and often verging on the disturbing.

So while other local groups come and go like the proverbial wind, or consistent groups made up of an open door “temporary players” situation seem to struggle to carry on from one week to the next, here I sit somehow blessed with a great group made up of four of us who have been there the entire three years, and three of us who are now on their (more or less) two year anniversary of play, well, what can I say? Sure, I bitched about some of the power/meta-gaming here and there (mostly because I was not used to being around it, these were mostly seasoned gamers compared to my 90's groups), but now we are used to each other and our particular peccadillo's. We know what we can get away with, and what we probably should not try to get away with unless you are Dan Dan The Power Game Man(tm). And it there is a certain security in the fact that we have to turn down at least one person a month who wants in the group because we are at maximum occupancy.

Do I deserve this good fortune, gamewise? I dunno. I’m basically a decent person who generally focuses his over emphasis on passion and outgoingness in good and positive directions, including into the games he devotes time to. Hey, anybody who has devoted a certain side section of their life since childhood to a hobby of pretend deserves a group like this, and it’s unfortunate not more get to experience that. I’m blessed, I tells ya! How long will it last?

So do you have a strong group you are glad to have? Or are you just happy sporadically playing out there in the gaming jungle?

Monday, December 20, 2010

Too Many Blogs?

When Bob over at Cylcopeatron first posted a list of gaming blog rankings (by follower) some time back, I was surprised by two things. First, that my blog at that time was somewhere around the top 25 percent of such blogs. And second, there seemed to be less blogs than I thought out there. Bob posted such a list again recently, and two things stuck out at me. Firstly, there were now a lot more blogs out there. Secondly, a lot of low-follower blogs had grown substantially in the amount of followers.

Now, my blog hasn’t exactly grown that much since the first list, despite fairly regular posting. Well, here’s the thing; I don’t think amount of posts, nor necessarily the content, matter that much anymore. A couple of years ago it did. Grognardia has such substantial growth in large part because of sheer amounts of posting, not necessarily the content. Other large follower blogs were either around a long time, or had a female or porno connection of some kind. Not to say by any means that these guys did not have great posts, which of course they do. But it is kind of arbitrary in many cases. If Playing D&D With Porn Stars was just “Zak’s D&D Musings” without mention of gangbang girls running elves, he’d probably have somewhere around 200 followers (or less). Don’t get me wrong, he is obviously a smart and talented dude, but lots of smart and talented dudes (and I don’t necessarily consider myself one of those) often have only around 200 followers.

After that first list at Cyclo’s, I saw one blog that was basically just a dude posting text from Edgar Rice Burroughs with no personal commentary, shoot up fairly quickly from around 20 followers to around 50. Perhaps that is in no small part because Bob at Cyclo asked that his readers support these low-follower blogs (many of which had few followers for obvious reasons). I saw another blog who had followers somewhat less than my count, shoot up past me soon after that Cyclo list. Why? Well, the content certainly did not necessarily improve. But I’ll tell you what, every new blog I look at has this one guy as a recently subscribed follower. He figured out that the more you sign up on other blogs, the more of them will do you a solid back and follow you. His comment in Bob’s recent post was “wow, I’m inspired to try harder!” Harder doing what, signing up for every other blog out there? All that takes is having time on your hands.

That’s all great, but I don’t personally care about amount of followers. It is not at all indicative of my content, nor that all of them are actually reading it. I tend to look at and subscribe to the folks who comment on my post. That is how I learn about and join other blogs. I have no interest in starting my own low-end fanzine nor advertising some new game or scenario I have created for sale. I’m just a gamer doing some gaming, man.

I think the blogosphere as a community thing is great, but in the case of classic gaming I think we are starting to have a glut of blogs that don’t have much to say or much to offer. It is becoming more important to some to have a blog and have a lot of followers than it is to game.

I personally don’t have the time to join up all the others blogs out there, and especially to actually read them all. And to join just to get followers would seem kind of hollow to me. I just do my gaming, and do some blogging because I’ve been at it a long time and feel I have a lot to say. This blog has become a place for me to vent about gaming past and present. A lot of negativity has come out of that, but that is part of the vent. The truth is I love gaming, it has been a big part of my life, and it has mostly been a positive experience for me. The blog, not always so much. One guy freaking out epically on his blog because I tore up one of his creepo players some time ago actually cost me a few followers on my blog . Did he have a point? To a degree. Did I? To a degree. In our own ways we overreacted (and both of us could have talked to the other before acting, but we are dudes and dudes can be dumbasses sometimes). Do I care that some people found my rantings too offensive to continue with? Not a wit. I’m not fully the person I sometimes appear to be on my blog any more than I (or anybody) am always the person I am when I get ticked off at something in life in general. That is why I do that blog. Good or bad, I always have something to say. Either something happy about my gaming experiences, or to let off some steam.

In real life I am usually the biggest person in the room, both physically and in personality. I live large no matter what I do. But do I care if I am a big dog in the blogosphere. Hells no. I have something to say for now, and I hope at least a handful read and have something to say back to me about it (good or bad). I’m actually getting something out of blogging about gaming that I think a lot aren’t. I care not for amount of followers. I care about what I have to say and what others have to say back.

A lot of blogs will be gone in a couple of years (I don’t plan on doing this forever). But as long as I do it I will try to live it by one thing – “blog because you game. Don’t game because you blog.”

That makes sense. I think…

EDIT: I also should add that in the last couple of months I have had two unrelated computer problems that slowdown my own joining of other sites, and my commenting on them. First, my home computer got hit by the Thinkpoint virus and is still messed up, so I spend less time on it. Second, many comment functions on other blogs do not work on my office computer. Only those that allow a pop-up can be commented upon. Other problems exist, such as Bob's Cylopeatron site not loading due to adult content (which he told me does not exist on his site), and also my links to his site don't work for some reason. So to those whom I don't respond to as far as joining your blog or commenting upon, I plead severe tech problems! If you visit my blog and comment and I don't check out your stuff, be sure and remind me to give it another try!

Wednesday, September 29, 2010

How to make your session report more interesting





Simple. Talk about how you really feel. Game session descriptions, even those about Dwimmermount, are far more interesting when the blogger includes their mental and emotional states than just the mechanics of what happened in a game. Sure, James M. or Zak at D&D with Porn Stars are going to get people reading their session logs whether they are truly spectacular or not (not a knock, but few of them are ever more extraordinary than anyone else’s), but if you know they are tired or have a splitting headache it gives the proceedings some flesh and blood substance, and therefore I relate to them more.

Your group power gamer is in true “gimmie gimmie gimmie” form tonight. Another player is telling jokes you think are kind of inappropriate. Somebody ate the last piece of pizza you should have gotten. You’re tired because you are hung over or your kid cried all night. You’re hosts wife/girlfriend has decided to clean the kitchen oven with powerful chemicals 10 feet away from you. You are badly constipated and are afraid it’s going hit Normandy during the frantic last moments of a big combat game. This is the type of stuff that makes it all the more real. OK, maybe I’m too brainwashed by the serio-comic semi-real life antics on reality television shows, but to me the emotion and passion (or lack thereof) are just as important as the rules and situation on the game table. And how you feel, good or bad, has an influence on all that.

OK, you don’t have to go overboard with your passions like I have in the past, but blogging about your life should include a large part of how you feel. You’re not a robot, Mr. DM. Tell us how you really feel. Every time.

Tuesday, May 11, 2010

I played me some AD&D

So last weekend I played in regular player Ben’s game. I won’t lie to you, I was severely hung over. My older bro and I stayed up till almost 5am drinking whiskey and Jager. Ugh. Getting too old for this.

But with a little Sam Adams for “hair of the dog” I was able to participate. We all car pooled from Santa Monica to Dan’s Mulholland abode, a really nice house with a view of various multi-million dollar properties. I got renewed respect for Dan after seeing where he lived and after meeting his girlfriend. The big South African dude (white) is really chasing the American Dream.

So here are my player observations and feelings after sitting down as a D&D player for the first time in almost 20 years. Firstly, it was almost 3 hours into the game before we had any combat or physical stuff of any kind. We were elves and half-elves from Elfland, and a human knight and some troops came to ask for help for their land. It seems some kind of enchantress was charming away soldiers to her dungeons, and they wanted us for our natural charm resistance. So there was meeting humans, parties with humans, then travelling to human land with humans. In a nutshell, with a spattering of role-play, that was almost a full three hours. I went into the game really wanting the release of action, but it took a long time to get to any. I understand Ben wants to set-up his world and so forth, but really I gave up running the previous Wednesday evening game of Mutant Future so we could spend that three hours on character creation and not have to do it Saturday. We should have been treated to some kind of action sooner (travelling with a large company of humans, so there were no wandering monster attacks).

We had maybe an hour and a half left to play, and so Ben hit us with some encounters on the way to the dungeon. There was a Warg attack, a Stirge attack at our camp, and then outside the dungeon we fought a group of ogres. Between Andy’s Cavalier and retainer, and Paul’s fighter and two retainers, the monsters were mopped up pretty easily. So here was my next gripe. Between Andy and Paul there are three retainer-types, so effectively they get to do attacks and rolls for a total of 5 individuals. And for some reason, me and Dan’s cleric/thief went last despite being pretty good in the Dex department (Ben is going by the book, which I guess means go around the table for turns. How this is superior to going by Dex order I will never know).

Me and Dan were both pretty annoyed that not only did it take forever to get a turn, but that two characters and their retainers were mopping up the place with their turns. My fighter/MU did get to shine a bit when he got great rolls and bowshot stirges off a couple of characters backs, but that was about it.

I understand that in D&D there are retainers and henchmen and all that, and it is a part of by the book gaming. And in my current game I let Terry run two characters for a few games (so there would be a cleric) and have an NPC in the party, but still my turns seem to just fly by, and Dex order seems to work out pretty good in my game. I don’t normally work a lot of henchmen and hireling stuff into my games. I like players to mostly focus on their characters, and things seem more heroic to me when it is pretty much just the player characters taking the chances.

All in all, I’d say Ben does a bit better than average DM’ing a game. But just as I recall from the late 80’s and early 90’s when I switched to GM’ing only, I am mostly unsatisfied with the player experience. I just kept wishing that Wednesday night last week and then on Saturday night, that I was running one of my games. It’s just what I prefer. Oh well, I did go into this wanting the player experience to help me be a better DM, and so I can do more of that we’ll let Ben run his game again.

I also went into this because I wanted to experience by the book AD&D again just to have a second look at my own house rules and such. I have to admit, nothing made me want to give up my rules and go by the book. Quite the contrary, with Andy’s cavalier and other fighters with double specializations doing over 20 points of damage at a pop, some characters just seemed too powerful for low level games.

I think that for my future games I’m going to leave the Unearthed Arcana out of it except for the extra spells.

Monday, December 7, 2009

Why do rainy days make me want to game?


If rainy days AND Mondays always get you down, you’d be hating life in Southern California today.

For what seems like the first time in years, it is raining heavy today in Los Angeles. Here in Venice Beach, the home of the homeless and day laborers, the smell of old urine and unfulfilled dreams are being washed out into Santa Monica Bay along with around 18 tons of sewage, McDonald’s wrappers, and body parts.

For as long as I can remember, rainy days have made me think of two things. One – my several visits to Scotland with my parents when I was young. Sometimes on a rainy day, when I pass a house with a fireplace, the combinations of scents takes me right back to the cobbled streets of my mom’s ancient home town of Sterling. The second thing the rain makes me think of is gaming.

I know for sure that for decades whenever it was raining outside, or if I heard it was going to rain, I would immediately think “Oh man, I gotta work on the next game a bit tonight.” Something about it just stirs my imagination. There is a lot to be said of the famous literary story opener “It was a dark and stormy night…”

The only thing better than sitting in a cozy spot and working on an upcoming game when it is rainy outside is actually running a game when it is raining outside. It’s weird, even when I can’t smell it, hear it, or see it, the fact that it is just raining gives me so much inspiration and pep in the gaming process. I think some of my most brilliant “performances” as a GM occurred when it was wet outside. If I could run a game right next to an open door (as I usually do, standing up the entire session, with my latest group) where I can see and feel the downpour, all’s the better. Of course, it hasn’t rained on game night in the last year or so of this group, but that’s global warming for you.

OK, a cool clear night with a full moon is pretty bitchin’ for gaming too, but I like rain the best.

Bruno “Rainman” Mac

Wednesday, April 8, 2009

Joke Games/Joke Characters





I guess this is another concept I have a love/hate relationship in my gaming history. Mostly hate.

James M. over at Grognardia posted the other day regarding an old TSR module called Castle Greyhawk. Having little to do with Sir Gary’s original Greyhawk setting, it turns out (I had never read it) to be a “lighthearted send-up” of Hollywood – great, just what I wanted in a D&D setting.

OK, so Gygax was not exactly “Mr. Serious” when it came to his gaming. Despite being inspired by a lot of good, serious fiction, GG put a certain amount of goofiness into some of this stuff. Making a level out of Alice in Wonderland was just one example of his silly nature when it came to games. But for the most part, his stuff seemed timid compared to some of the jokey Judges Guild products (a lot of which I loved).

But for me in my adult life, the laughter in a game tended to come mostly from the pathos and irony that often pans out during gameplay, and players witty and intelligent verbiage that gets the whole group belting out guffaws. Like last year when I had a new player use my generous stat rolling rules (best 3 of 4 dice, move them around, switch a couple of points, etc.), and he still had shit rolls. Had him try another set, still shitty, Let him move some stats around, still shitty. By the time he said that this was the norm for him when rolling up a PC, the other players and I were ready to pass out from laughing. And not at him - his attitude was so great about being a stat sad sack. Now that’s humor, without injecting Star Trek and cartoon monsters into the mix.

But my serious nature about my fantasy was not always so! Like most people who start D&D as a kid, the characters and games were almost instantly stupid. I mean, what would you expect from 14 year olds? But when I got up in my teens a bit, and had a fantasy world that was starting to grow and flesh out, I wanted my games to be more like the stories I loved – high adventure, romance, and grim determination.

But up until my 20’s there was still a bit of jokey jack joke joke stuff in my games, and I thought I might brainstorm on some examples from the past:

*Something that really stands out is the point around 1982 when a couple friends and I made up the Three Stooges as our characters (I got to run Moe!). We included various attacks, like the “two-finger eye poke” and the “block two-finger eye poke.” Hmmm…forbears of Feats and talents?

*A friend and I ran the kitchen of his father’s pub in Santa Monica. There was a crotchety old guy that hung out there, and a flaming young gay dude, “Gay Bob” we called him, The old guy would get so mad at Bob, and chase him out onto Main Street. Yeah, me and my buddy made up characters for that, except that the crotchety old guy was made into the pseudo dragon familiar of wizard Gay Bob. And Yeah, I painted wizard Bob with flowers on his robes. Sigh. At least they didn’t last more than a game or two.

*A buddy had a character in my game called “Cadille,” a huge black eunuch (get it? Cadillac?). He sounded like a cross between a 70’s pimp and Uncle Remus. Needless to say, not very sensitive. Around this time we seemed to be in competition to come up with the most lame jokey PC’s and NPC’s.

Characters were one thing, but I rarely made entire game sessions a joke (not on purpose, anyway). Not for D&D. “Funhouse Dungeons” sounded interesting too me, but never ran one, and never played in one. I did have a short Champions campaign that I had set in a funny animal world, but even that had real world physics (as opposed to “Toon Heroes” or whatever).

I guess one exception was the first Tegal Manor setting I ran, in which I remember having placed Radium rifle-packing Green Martians from John Carter in the main ballroom for some reason (I think I had some great old figures for them, so I must have wanted to use them). I made up for that by running some great, mostly serious games in the manor years later.

I think the place I had the hardest time keeping things serious was City State of the Invincible Overlord. I ran it apart from my regular D&D world, and had characters start out at high level. I ran it as-is, winging it on anything that was not in the little book that came with the maps. It almost always devolved into the characters causing some major shit (somebody even killed the dolphin that appeared in the bath house) because they were high level and didn’t give a fuck, and running like hell from the city when the real badasses showed up to deal with them.

I remember a memorable Monsters! Monsters! Game I ran. Originally a Tunnels and Trolls game, I used the concepts for D&D. The characters were a hill giant, an intelligent gorilla, ogres, and such. Attacking a small town was big fun. Great images of the giant reaching into 2nd floor bedrooms of sleeping people to squash them, and the gorilla raping women in the barn. Sheesh. It all ended with the monsters attacking a walled city in the second game. Being only 2nd level, the young monster gang were quickly finished off by guardsmen arrows. T&T was sort of made to be a joke game, but that MM based game was just nuts.

By the late 80’s, I kept things fairly serious as far as characters and situations. I could come up with a pun like the next guy, but I’m not wired to find that super-entertaining. How about just having an adventure where the laughs come naturally, from gameplay involving smart and fun people? It never really works to force humor in real life, so why attempt it in a game, where most players enjoy a fairly serious adventure and prefer the humor to be natural – even if they are running a bit of a jokey character (many people don’t realize they are doing so!).

Almost always the “humor” probably sounded better on paper than it did in action.

So how about you? Especially as a youngster, did you indulge in a lot of the jokey stuff? Tell me about the embarrassing character ideas you and your friends came up with, or your experiences with some “Looney Manor” style dungeon. Do you still encounter a lot of this (if you go to lots of conventions, my guess is you will say “YES!”). Do you like it, even prefer it? What factors made a joke game fun for you?

Wednesday, January 7, 2009

Intro - why I'm blogging about games




I first got started playing Dungeons and Dragons sometime around1977. I used to think that I was somewhat rare, in that I was around for the Silver Age of gaming, and that I still had passion for the hobby long into adulthood. But I was wrong. I was not alone

I didn’t go to conventions, or hang out at game stores, and current friends and acquaintances just didn’t seem like player material. So after my last group broke up I just figured I was done. But lo and behold, after several years I have a new group, and games are going strong. I was so relit with passion for games, I started going online to check out the gaming community, and found it teeming with gamers old and young. Not only that, but old schoolers like me were swarming all over the place. There was even a term for people like me:”Grognard.”

I was posting thoughts to an online forum on Meet-up.com, and some guy called me “Grognard”. What the fuck! I didn’t know what it meant, but it sure sounded insulting. Maybe because the word “nard” was in there (as a kid “nard” was what we said instead of “nad”). Anyway, I told the guy to shove it. Later I would find out it was a somewhat endearing term for people who preferred the pre-second edition D&D rules. At least, I think that is what it means.

I always used 1st edition AD&D, and never moved up to newer editions. In part that was because I had multiple copies of the old books and didn’t want to buy new ones. But when I looked at 2nd edition, I could see that it was slowly evolving away from the game I loved. I mostly culled my players from people who had little or no experience with gaming, so I never got many complaints for using 1st edition. My latest group, mostly used to playing 3rd edition, were happy to go down that old school road, and we are really enjoying classic AD&D games.

I was never much of a blogger, only occasionally dropping one into my Myspace page two or three times a year. But having found tons of great old school blogs going on, I decided to toss my hat in the ring. The most inspiring blog for me has been Grognardia, an old school D&D blog by a guy named James Maliszewski. I heard him as a guest on a podcast, and when I checked out his site, I could see that he was a very smart old schooler who started around the same time I did back in the day. Up until a few months ago, I thought other 40 or 50 – something gamers who started in the 1970’s were grumbling, gray-bearded old fat dudes, wearing green army jackets – sitting in the back of dingy game stores and bitching about how the hobby has changed ,and stinking up the place. But James M. has proven me wrong (well, I’m sure they still exist, but the smarts ones are blogging). I’m not sure I can blog with as much intelligence and insight as James – I tend to come from a baser, more emotional place. But I hope emotion will serve me well in my postings as I try to describe aspects of gaming I have loved and hated in my 30 years in the hobby. I am Grognard, hear me roar.