Showing posts with label epic spell wars. Show all posts
Showing posts with label epic spell wars. Show all posts

Sunday, February 20, 2022

Games - to Display or not to Display?

 My geek cred is pretty strong. It started around age 8 or 9 when my parents, avid swap meet and garage sale patrons (like a lot of immigrant types), would occasionally bring me stacks of comics. That started a collection that by adulthood had grown into several long boxes of mostly silver age stuff. 

My next intro to things geeky was probably an old copy of The Hobbit one of my older bros (non-geeks to be sure; oldest brother was a local biker-like badass, and my next oldest was all-city in several sports) left lying around. By the time I discovered D&D around age 13 I had read the LOTR trilogy a couple of times (plus a little Conan and others). So things comics, and things D&D were my main hobbies (besides playing sports myself - a local sports hero's younger brother is going to be forced to dabble). I surfed from around age 14-21, but as I grew up on the beach that was more of a lifestyle than sport or hobby. Comics and RPGS were the lifelong loves, though I pretty much stopped buying comics on the reg by age 25 or so. 

When you are young you love to display things you like. But for me coming up in a time when D&D and other games were more or less underground despite TSR's soon marketing to the general teeming masses, I treated it like a secret society. When I went to the secretive D&D club ("The Fantasy Role Playing Association" - sheesh) after football practice I snuck there with the James Gunn theme playing in the background so as not to be seen by my non-geek friends.


 It was an odd hobby, and I kind of dug the furtive nature of it then. I always stashed my gaming stuff away in drawers and closets in case my sports pals came over (or my earliest girlfriends - though by around 17 years old or so some girls I met were into D&D). Things I displayed were the usual rock posters and such. My D&D buddies were less furtive; they had minis and books and all kinds of stuff all over their rooms. 

I'm still not much of a hobby-displayer. I'm always kind of trying to minimize my life. When I left my hometown for a new city a few short years ago I pretty much tossed out about half my life. Clothes, furniture, and a lot of collectibles. Some action figures, fandom books (including things like my decades old Star Trek technical manual) and other things that were not exactly mint on card. I currently own exactly ONE small bookshelf, and its more for holding a few favored books and gifts from friends. Well, not exactly displayed. More like just tossed on there to keep them off the living room table...


My D&D stuff still stays stashed in a closet, more to get it out of the way than out of embarrassment. But with my current main hobby (outside of video gaming, playing music, and a couple other things) is boardgames. 


Above: me indulging in other things with non-gamer pals 
in Northern Cali...

As I mentioned in other posts, my board gaming passion only started around 3 years ago. My only real boardgame love for decades was Talisman. But I discovered Will Wheaton's Tabletop show and was dazzled by the incredible games being played there. I moved to a new town where I didn't know anybody. I made some friends at the local comic/game shop, but then I found some of the personalities in the local gaming community, especially that of board gaming, kind of boring, outside of my soon to be besties B and L and some of their local friends.


We teamed up to turn non-gamers
into gamers. Nice, eh?


 So with good friends eager to play I started collecting games I had seen on that show (or just saw at a store and had to have). My collection grew exponentially in the last couple years...










Have a couple of editions, but the one with
the phallic standee is a classic.


I'm probably leaving one or two out, but it doesn't take a lot of boardgames to make quite a pile. They outgrew the couple of lower shelves, and I pretty much had them stacked on the living room floor. But with my best friends being out of town for a few months in the earlier parts of the year (they travel to warmer climes to avoid the snow and such we get here near the Sierras), this is kind of my board gaming downtime. So, with pre-spring cleaning they go from the living room into some boxes in the office upstairs until such time as boardgame "season" comes back around.

My board game collection as currently displayed.

In some ways it's kind of a shame. These modern boardgame boxes are beautiful to look at.  I've seen some huge collections of boardgames displayed, and they look amazing. The hosts of my latest D&D campaign must have a hundred boardgames, and they are displayed around the house on a half dozen shelves. And there is a brew pub in town that had hundreds of games available to play. I've played a few games there with B & L, or other local friends, and it's a great atmosphere. I've even gone in there by myself on a quiet Sunday to have a couple ales and just stare at the walls...

So lonely...but fuck, look at all those games!

But honestly, in the spirit of minimalization, I have to resist the shelf thing. As I have for years, I get my artsy display ya-ya's out by hanging stuff on the walls. Mostly things with some personal importance.




More of a religious thing really, 
but counts as a display


Given to me over a decade ago
when Pearl Jam was a client 
at my office. 

Both an art and activity. I like to 
switch different comics in and out
of the frames from time to time.


Just as an aside, there can be a great display out of the box. I gave my pals a beautiful little game that they like to play (it's a two-player game so I don't have it) on their travels, but also keep it out as a nice model display...







OK, so as for my collection of board games, I am going to try and keep it down to the three boxes. But these boxes are pretty much full. There are at least a couple more games I'd like to own, so to fit I will need to eliminate a couple. The most likely choices for elimination are...

Really loving that box art.



OK, well, Munchkin can be fun, but honestly two things turn me off from playing it after the first couple tries. Basically, for what you get out of it, it takes too long. It can take over an hour. Both times we played it was closer to an hour and a half. For a game that is almost all whimsy, it should really be like other whimsical games I like such as King of Tokyo and Epic Spell Wars. A game should take a half hour or less. To me this is the big turnoff. A game that takes upwards of an hour and a half should have a bit more real meat on it. 

As for the Gloomhaven spin-off, well, I have some reasons there that I will save for a later post as the reasons I got it are quite specific. 

But long and short here and to wrap this post up, I will for the time being be keeping the games in the boxes, and my artsy side will just have to stay up on the walls. Out of the way. 



Sunday, May 9, 2021

Favorite board game obsessions of recent years part 3 - Epic Spell Wars of The Battle Wizards

 Epic Spell Wars is a series of boxed sets based around the concept of spell casters, seemingly straight out of the pages of 70's and 80's underground comics, who formulate powerful and devastating spells created from three different components. 

My set is Dual at Mt. Skullzfyre. There is no board per se. But there is a nifty standee...


In this set the standee doesn't really do anything other than inspire. But some other editions include a rule about controlling the standee that gives it a bit of purpose. 

Much like King of Tokyo, the characters are nothing other than art. They all have only one attribute: hit points. 


Every round the players fill up to a certain amount of cards in hand. They then go about crafting their three part spell. Initiative is based upon a number in a little red circle on the Delivery card. Spells are made up of three card types that come in an exact order; Source, Quality, and Delivery. 



Source and Quality will usually include some affect, most often damage, and the Delivery is almost always a table to roll on to see what main damage you inflict with the spell. Each card has an element in the lower right corner. For each of these elements present in your three card spell you get an additional die on the Delivery table. So if you have all three of the same element present you get three dice on that table. 




When its your turn you reveal the cards, announce the name of the spell, preferably in the voice of your crazy character, and then deliver the damage. Last wizard standing is the winner. That's about it. Anyone who died gets to start the next game with a Dead Wizard Card, that gives them some minor advantage in the game. 

The only real strategy is using as many elements as possible to get the best roll on the Delivery table. But really, just putting together a funny or cool sounding spell is just as good a strategy; this game is maybe the most based on luck than my other faves. 

The other set I have is Panic at the Pleasure Palace.


It is essentially the same game play, mixed up with a couple of other elements. The characters and spells are a bit more x-rated. And a new feature includes being inflicted with and trying to remove spell casting-based venereal diseases. Oh yeah, this set comes with a testicle shaped bag to hold yer bits and bobs. 




Like King of Tokyo a typical game is about a half hour. 


Tuesday, May 4, 2021

Favorite board game obsessions of recent years part 2 - King of Tokyo

 
When I moved into my new town over two years ago, I spent a certain amount of time at the local comic book/game shop. I got some 5th edition experience there (the game play was about what I expected from a game shop, a type of location I hadn't gamed at for decades), but the most fun for me was the browsing the tons of board games on display.

One of the things I wanted a change from in my move from Los Angeles was my high cable bills. So I just got Spectrum's "Pick 10 option" was getting 10 of your favorite basic cable channels (and also a bunch of the free channels usually available using a TV antenna) available without a cable box; it was all streaming. So I ended up getting my first streaming device, a Roku express. It was on Roku I discovered Pluto TV, a grouping of streaming channels that the next couple of years would be my most watched format. Pluto has channels dedicated to particular TV fare of various vintage. One channel might be all Baywatch episodes. One might be James Bond movies. Another showing endless episodes of Dark Shadows. But Pluto also had channels dedicated to internet shows of recent years, such as a Minecraft gameplay channel, several IGN channels, and Geek and Sundry. It was on Geek and Sundry that I discovered Will Wheaton's board game show Tabletop.

Will and Felicia (rumor has it Nathan Fillion knocked her up at a convention).


I was never much of a Will fan, but in all honesty I think I just bought into what seemed like a geek conspiracy to hate him (for being on Star Trek while they were not, maybe?). Getting to know him on the show I got to like him and his sense of humor. Will's guests would include a long list of geek media personalities from the fringes of movies, tv, and gaming. A virtual "who's that?" of pop culture. Non-household names like Grant Imahara from Mythbusters, porn gal turned D&D convention maven Satine Phoenix, and even the queen bee of Geek and Sundrey (at the time) Felicia Day (one of my secret pleasures was her and her bullying brother Ryan's video game play show Co-Optitude). BTW good news; Zak Smith never appeared on an episode from what I can tell. 

 I eventually would discover several games I love to play, and one I would love to but never did. That first one was Eldritch Horror, a game that looked amazing but once I got it on my table I had a hard time figuring the ins and outs. As usual in a Lovecraft game it was full of rules mechanics that seemed unnecessarily dense and high maintenance. That game has sat unopened on my shelf for over two years. 


But my great board game loves of recent times I actually get to play where on the show, most of which I will talk about in upcoming posts. Games like zombie crisis colony game Dead of Winter, the dream-like Forbidden Island and Forbidden Desert, Epic Spell Wars (think of it as Beavis and Butthead if they invented a board game), and what I am talking about today; King of Tokyo.

Yes, there is a Mr. Freeze penguin from outer space in this


King was created in 2014 by Richard Garfield, mastermind behind Magic: The Gathering. The basic "plot" is that you play one of several Kaiju. Some are clearly based on existing Toho Studios monsters, like Gigazaur (Godzilla), The King (King Kong), Mecha Dragon (Mecha Godzilla). Some are just plain fanciful, like CyberKitty, a giant...cyber...kitty...


I almost always run Gigazaur (similar to but legally distinct from Godzilla)

Different editions will change up the monsters, and you can even buy separate monster packs with a new monster and associated cards. My favorite of these is Pandakai, a Kaiju panda. 


"Hi keeba!"


The monster you choose doesn't really have any special affect on the game. It all mostly happens in the dice. So, you start with a health total (hit points represented by hearts), zero victory points, and a deck of power/event type cards that flips out three starting cards. These cards can be bought using energy (we like to call them "Energon Cubes" like from Transformers) you can collect based on dice rolls. There are two ways to win; either defeat all other monsters (bring them to zero hearts), or get 20 victory points. Victory points are collected either through dice rolls or card affects. I won't go into detail about the dice, but it is a very cool part of the game. I'm told it works a lot like games such as Yahtzee, where you can roll multiple times to try and get certain outcomes. You might be rolling to collect hearts to heal, or you may try for victory points (gained by rolling multiples of the same number). You can also collect attack symbols to clobber your foes. 


There isn't really a game board to move around on per se. Its just a small board representing Tokyo. When a combatant is in Tokyo all his attacks hit all other monsters. But all other monsters attacks hit him! Plus you cannot normally heal in Tokyo, so your time there will be short. But you can collect victory points by getting there and staying there. 

You can collect energy from die rolls to save up and buy cards. One card might let you have an extra head so you can roll an extra die. Another might depict a dedicated news team who follows you around and gives you victory points due to the press exposure (things like this add great flavor). 


Turns are action packed and the game goes fast. Too fast, I think sometimes. Many sessions will see few power cards get brought into play. Sometimes you are just too busy collecting heals and punches to spend time building up energy cubes. But some cards can be game changing for you, and they add a great flavor, especially seeing as cards can be the only thing that truly distinguishes a character. Sometime we play with slightly higher hit points and a need for more victory to win to have a better chance at bringing multiple cards into play. 

Sessions tend to be short, averaging probably 25 minutes. But the game is so engaging and full of Kaiju goodness you can do several games in a couple hours. Its perfect for if your longer favorite game goes short. And its easy enough to learn for kids too. You can get it for less than 30 bucks, and the price point is amazing for what you get out of it.