Showing posts with label experience points. Show all posts
Showing posts with label experience points. Show all posts

Monday, December 28, 2009

Leveling up? Call me "Captain Generous"

If it is a problem, it has been with me since I was a kid. We played a lot in the 80's, but using D&D's experience rules just took too damn long for a PC to go up. Didn't matter if we played every week or every day; it just seemed to take too long to me.

I've always done my best to go by the book where characters are concerned, but I was never able to resist fudging experience. Even though I always gave copious amounts for things like role-playing and entertaining me, it just never seemed like enough.

When I started a new group last year (after several years off to pursue more interest in my lint collection), we decided that three to three and a half hours on a Wednesday night would be best for our adult schedules. So now it was going to take forever and a day for a character to go up, right? Screw that.

First off, since the mid-90's I have let 1st level PC's go up to 2nd level in their first game. Didn't matter if we play for three hours or half that. Your weakling went out, looked in a hole, and swung a sword at whatever lurked inside, then *wham* you are now second level as the chairs are being folded up and the beer bottles hauled out to the bin. Nobody spent more than one session at 1st level.

I fudge the hell out of exp. after that 1st level. I usually take a look at how much a PC needs to go up, think about all that they did in the game and what challenged them and what life experiences they had, then jot down a number I think is right. I don't look in a book. Sometimes it's big, sometimes it's small. In the last game a 5th level female PC lost her virginity. I gave her almost 5 grand for that (a guy would get twice that. C'mon, it's tougher for guys).

Some of the estimates I see online indicate around 13 - 15 game sessions to go up. Man, if only there was that kind of free time in the world. Right now saying I run 24 session a year would be a generous number. In the better part of the 90's, when I ran 5-8 hour sessions once a month at most, people would almost never go up in a campaign unless I fudged it.

I like for it to take 3-6 game to go up after 1st level. Getting a level around every 2-3 months or thereabouts doesn't seem like overkill to me. After about 24 or so sessions since we started late last year, the highest character is at 8th level. 8th level after one year...no crime has been committed, has it?

I think a trade-off in my games is that I tend to end a campaign at around 8th or 9th level, then those guys go into "semi-retirement" and a new campaign with new characters gets started. I have no "end game." Very often, "retired" PC's get dragged into the current campaign at a certain point. The exception to that may be my current campaigns change of direction into a second year. I'm sending those now high level dudes into the Night Below adventure. Imagine how fast they will go up now!