Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Wednesday, April 9, 2025

Finally found my Supers RPG to run online?

 

I have posted in the past about my deep background with Supers RPG's (also here), going all the way back to childhood starting with the very first superhero game Superhero 2044. Then Supergame, then Villains and Vigilantes, and finally Champions/Hero System. That was my favorite, and using my futuristic hero setting Haven (based in part on Superhero 2044's Inguria Island) I turned many of my DnD groups on to it as an alternative. There would be resistance (most were not comic book fans) but they would eventually be requesting it. They loved it, despite the crunch of Champs. It was probably my favorite genre, in large part having grown up a comic book kid.






Now several years since the last time I ran a supers session, and also now that I essentially run all games online, I have been hankering to give it a go on Roll20. But the crunch of Champs would make it very hard. I considered Mutants and Masterminds which was fairly popular online, but it has its own high crunch it seems. I don't want to have to learn nor run another crunchy ruleset. 


Interesting note: when I first looked into this about
a year ago, the deluxe book (the most recommended 
as far as character creation choices) was out of print
and going for around 300 bucks where you could find 
it. But it is now apparently around 50 bucks and easily found. 


Last year for a couple session I played online in Kickstarted supers system I can't even remember what it was called. It was based on 5th ed DnD. It was kind of fun, but the guy kind of lost it mid-session and decided the system was no good for what he was doing. He declared he was probably going to try another system, but I passed. Put my search for a system on hold. 

But now in recent weeks I discovered Marvel Multiverse RPG, a fairly new system. I always rejected a licensed supers game, especially based on Marvel or DC, but the attractions of this was it was fairly rules light, and had excellent Roll20 support it seems. I immediately ordered the book off Amazon, and started watching Youtube videos about it. 



It has an odd, what I think is kind of clunky dice rolling system, but it is indeed simple. I can work with it I think. And it based around Marvel is OK. My Haven setting is more or less an alternate future version of the Mavel Universe (I always had it 20 years in the future of whenever I ran it) as a base, though having grown up on comics I was very familiar with Multiverses. I had Haven be a kitchen sink of genres, and other comic universe stuff could enter into it. Sci Fi in general really. I even had a Jedi show up in some old session. 

MM RPG has a rank system to determine your supers level, from street level like Daredevil all the way up to Galactus, and how that all works with the powers is something I need to research more of. Also it is all a little bit of an investment. The physical book was almost 40 bucks, and for Roll20 I will need to buy the in-platform version. For full functionality (sharing rules with players, a character sheet builder, etc) I think I need a subscription to something called Demiplane. But money is not really an object if I could get this off the ground with some decent players. 

I have plenty going on with my DnD right now. But I am around 30 sessions into the campaign and already past the point where I get a wander lust for other genres and systems. So as always it is sort of life raft building time. My research shall continue, but I am hopeful for supers action!

Cheers



Wednesday, April 2, 2025

Children of Trouble - the D&D Suicide Squad

 So, my Isle of Dread campaign has been going well for months, running almost every week. A couple of months ago we were missing an important player and the discussion began about an alternative I would run when somebody needed could not attend but we still had enough for a session. One player shot down my idea of just starting another secondary campaign starting at 1st level. He wants to start higher, and that does seem to be the trend these days. The other players were fine to start at 1st, but then I started wondering if I wanted another standard campaign starting at 1st. 


So I started pondering. Then the idea came out of the blue, Well, maybe not so out of the blue. Over recent years I had considered this campaign, but the idea was a bit off the beaten path for me. Almost all of my campaigns in my homebrew world I started as a kid happened in or around the west coast kingdom of Tanmoor. Almost 120 years of character continuity there. But for this I thought outside the box. Why not a campaign set in the Acherian Empire on the east coast?



The free kingdom of Tanmoor started over 800 years ago as a colony of Acheria, the first city of the lands of Acheron, based heavily on ancient Rome. A fantasy Roman Empire where they hate non-humans and magic types that were not clerics.

A few decades ago Tanmoor gained independence after many battles across the lands and in Tanmoor itself. A new age of kings and queens had begun in the west. Even during the centuries of Acherian Governors Tanmoor had evolved to be a city diverse in terms of non-human presences (due to proximity to the Wood Elf forests) and in contrast to the Empire proper, Tanmoor was like any DnD city chock full of wizards and all that. Big mages guild and all. 



But in the Empire, an age of decline began after the loss of Tanmoor. Now, Acheria itself was mostly just a place far away that Tanmoorians hated. I never had games set directly in the empire. Or on the upper east coast period. Well, now I am. 

So during those times decades ago when Acheria was sending troops to the west to secure their hold on Tanmoor, and them mostly being trounced in large part due to high level player characters taking part in the struggles, they came up with a specialist group they called The Children of Trouble to send in and counteract the diverse, magic wielding character parties that were devastating the troops. This group was made up of criminals of the empire. Wizards and non-humans. They were given powerful magic items and sent west to challenge the west and its player characters. 

This was way back in the 90's, and I had based the concept of The Children on a group of violent mutant hunters that appeared in X-men comics called The Marauders. The Children of Trouble presented a real challenge for the player characters. The Acherians considered it a successful strategy. But they were a product of their time.

But lately the notion hit me. Why not tap into the concept for this alternate campaign.  So I presented it as having been inspired by The Suicide Squad. They knew the movies, but I collected the comics back in the day, and it made sense. I would run it like that.


Will "Slappy" Smith

Oddball characters, either nonhumans or illegal magic users, who had run afoul of the Empire and earmarked for death in the colosseum but taken into a special prison and inducted into the new Children of Trouble program. 

I started them at 4th level, but would quickly put them to 5th. I gave them some decent starter magic items. Unarmed, dressed in wool prison togas, they were escorted by many guards with war dogs and removed from the regular prisons (where they had anti magic collars, and to an old abandoned and ruined ancient part of the city (as I say the Empire was in decline) where some very old academic buildings were being used as this special prison. 





The Warden. Brutal high level fighter.





Mentor, a high level Wizard and a former
member of the old CoT. He's their handler
at the prison. Fairly kind and somewhat helpful,
He represents the "benefactors" of the CoT
program. In a way he is as much a prisoner
as they are. 

Led into the main building, still partially in ruins and being restored, the characters are shackled, have anti magic collars (created by clerics), and are dressed in light togas. well armored guards and lots of barking guard dogs surround them, as they were told the deal: serve the empire out of the prison and they will find their circumstances improving more and more. If they agree (otherwise back to the main prison and prepped to die in the colosseums) they fight in a testing room lightly armed against archers, and then sent to their tiny crappy cells they will be in until after they are fully proved. Also, they are told that if they escape they have temporary tattooed "glyphs" on the back of their necks that will allow Orcus clerics to cause a demon to be summoned next to them to attack. That takes care of the "exploding collar" type situation the Suicide Squad members are in. 

The demon glyph. I also use it as the home
page image for the campaign. The symol
for the CoT, if you will. 

They get their first mission pretty quick. An area called "the Prefectures" between the twin cities of Acheria and Achium, a once vibrant suburban area fallen into some disrepair like much of the Empire, where a growing bandit gang called The Bloody Red Caps is taking over entire neighborhoods. 


So they went to Sarnath prefecture neighborhood where a couple dozen members of the gang had taken over. They were to send a message by destroying them as brutally as possible. This gang of freaks were certainly very horror show. I had named this session "The doom that came to Sarnath" or "the Bloody Red Caps have a bloody bad day"





The Mastodon, an old school Acherian troop 
transport used to transport CoT when outside 
the city proper. Drawn by warhorsed and driven 
by a pair of half ogre prisoners. 




The assault on the gang in the taverna was one of the most violent sessions I have ever run. My intention in the campaign was to have these mostly combat sessions, with a sort of over the top DnD combat parody vibe. Fantasy Tarantino. Not all the characters are evil, but they are all capable of coming off as terrifying. 



An elf from the Shadow Realm


A death goddess worshipping Dragonborn

An Asian female shape shifter assassin


Goblin artificer, raised by dwarves


Her mechanical familiar

Paladin Aasimir angel sort of character. She has
a halo that can come down over her face and it 
has eyes on it. She is imspired by Nephlim or
something. One of the few non evils


So it was a bloodbath and lots of fun. The CoT went back to the prison and were given access to after mission open air bathhouse with massages, and nice clean linens and better and warmer wool prison tunics, and an hours access to the meal hall for all kinds of decent food and drink. After their next mission they are given a dorm building to habitat, though still well guarded. 

Not only was this Children of Trouble idea and session super fun, but the players came up on their own with a secondary group to run for. Group B. 

A whole 'nother pack of freaks. 


And I have run an intro session for these monsters. Good Golly. I may post about them next, though I can't let the main campaign, Isle of Dread, get lost in the shuffle. This was supposed to be an occasional thing to run. But you gotta give the players what they want. 

Cheers.  





Sunday, February 9, 2025

Isle of Dread - gotta do the Giant Crab

 After around 10 games in the city and around 3 on the boat ride, the party is on the Isle of Dread. 

The first time I used the module as is was when I was a teen. A long time ago. Since then about 120 years of character continuity has gone by, and things change. Not the island, really. I have had adventures there several times over the years. Maybe a couple or three with expeditions to the plateau. 

But the villages have had some changes. For a couple of decades in game time there was the Pagos Trading Company that had a trading post on the beach near Tanaroa and the great wall. It was mostly run by characters over a couple of campaigns long ago. But it went out of business eventually. But the trading post remains, run and pretty much owned now by old Pagos employee Trader Tim. Tim has lived there for over 20 years, and is a friend to the tribes. He helps with trade negotiations and even keeps the tiki bar going. He can even provide fairly comfy accommodations in some huts on site. There is even a hot tub!






But the big fun of last night's session was emulating one of my favorite scenes from the old Mysterious Island movie I have loved since childhood.


I think the last time I did the Isle, it was giant crabs but the size of Shetland ponies. But I wanted to do this big one. It was chasing some village girls when the party came across them. 





I gave it 18 AC and 60 hit points. The characters are 4th level now, and they hit it hard with magic and stuff. The AC helped keep it around awhile, but web and damage spells made fairly short work of it. But the characters had fun with it. We ended the session with a hot tub party, and the grateful native girls showing up with a nice big pot of crab bisk!


The fun on the Isle has only just begun.

Cheers

Tuesday, December 31, 2024

D&D Wokeness issues gets more and more media coverage

 

The whole wokeness invading D&D thing has been discussed on blogs and such for a good while, but it was when Elon Musk recently tweeted the possibility that he might buy it from Hasbro is when I realized this issue was going mainstream. 

The popularity of the game thanks to things like Critical Role has also led to the discovery of famous people having been players at least in the past, which Musk clearly was. Sure, figures such as Vin Diesel and even leftist late night shill Steven Colbert have been known about for a good while. But along with Musk we are finding more. 

Since I started watching a lot of Youtube because I mostly work from home, I have bits of clips I like to watch. One of these is The Hill, a news show that is one of the few balanced options for such. It is usually hosted by one leftist, and one on the right (more or less). 

Host Robby Soave often brings up being a boardgame and DnD geek. So he certainly chimes in on these issues of woke takeover of his beloved pastimes. 

I almost get chills with this stuff. When I was a kid I had to hide my geeky loves. I would leave football practice and sneak off to the history hall (where I knew no teammates would be lurking) to hang out with my dork friends and get my DnD on. Who would have thought it would ever get so mainstream that actual news journalists would be talking about it in a way that was not about satanic panic and dudes getting lost in college maintenance halls?




Friday, December 27, 2024

Isle of Dread - Sea of Dread

 

So the party is on the 2 to 3 week journey across the western ocean, heading to the sea of dread to adventure on the Isle of Dread. At the border of the sea of dread is a very large area that has a massive seaweed forest beneath the waves operating large blankets of floating seaweed on the surface. This area is known about, so the captain of the ship is aware of it. Not just a dangerous area because of potential large ocean wildlife that could attack, but ships tend to get stuck in these great blankets of seaweed, but it’s the time of year, early summer, where the seaweed breaks up for a while. So rather than take the three or four extra days to circumvent the area its decided to travel on through it.

And not long into that first day a ship that has been stuck in seaweed for a couple of weeks is encountered. The journal label will eventually find when they get in there says thusly..

Last date: two weeks ago

“This is first mate Prellis. I continue this ships log post death of our respected Captain Barrat. We remaining crew of The Black Gull, proud buccaneers of the West Pacific trade routes, are wounded and out of food and fresh water are fading fast. While looking for our own prey, We came across an Ottonese vessel far from its home waters, full of foreign pirates, and found ourselves in conflict with the devils on these most remotest of waters. They blasted our lowest back deck with a strange fiery missile from a cannon with the visage of a devils face. Then they came aside and we took to a brief man to man battle on our main deck. Our dear captain fought with the ferocity of 5 men, but he was felled by a backstabbing attack. The rest of us bravely rallied and the intruders retreated to their ship, preparing another cannon blast. We have no cannon, but we do have Silas, our ships wizard, who summoned a thick fog to cover our limping escape.

We were not pursued, and we soon knew why. It was nightfall, and in the chaos we forgot we were near the great seaweed rivers. We immediately got stuck in the thicker mats of the green weeds. With our lower level taking on some water. we cannot hope to escape. To get free into the open water would mean the Black Gull shall sink fast. We are slowly dying now of thirst, great hunger, and festering wounds. We have left the ships warchest in the cargo hold. Though the hold is more and more exposed to the sae, we care not. What good is coinage to the dying?

Last date: one week ago

I am the last alive, and my nightmarish thirst and hunger will soon do me in. Over a handful of days those of us left thought we could hear the captain's voice. Telling us we will rise again and once more wreak havoc on all living things. They say the seaweed forests are a place those who die may rise as the angry and jealous unliving. Is this how we brave seadogs of The Gull go into the darkness?

Now I alone can hear. I thought I saw him, a ghastly and foul figure. He said I will soon be at rest but shall rise again to hate all life. What a fate. What gods of good would allow this? "

Trapped in seaweed, undead and giant octopus haunted,
and waiting for characters to enter. 



So this western pirate ship was attacked by an eastern (Asian) pirate ship. Wounded and stuck in the seaweed they eventually are all dead and are now undead. Several zombies and the captain has become a wight. They await any living beings to enter the crew deck for them to destroy out of the hatred they now have for the living.



Once in there, the zombies all failed their saves against the turn from the Dragonborn cleric. But the white stepped up and is a little more powerful than typical so he put up a good fight. Also, since I’m treating the ship sort of like a haunted house every turn a barrel or a bunk would get thrown at a character. but they took care of everything quite easily then they made their way down to the cargo deck, which was partially open to the sea. Clearly the seaweed blanket was holding the ship up and keeping it from sinking the last couple weeks. But as the seaweed’s been breaking up, it’s getting a bit dangerous do to the breach. But the journal says the ships war chest is down below so down below they go. 

cool animated water effects (you cannot see)





So in the cargo hold an octopus has been accessing through the breach caused by and enemy cannon. As the ship is tipping a bit it is at a slant and the water around where the octo hangs out is about 10 feet deep. I used tentacles from the free online image library that I could stretch out to grab at characters. 


Gotta put on pants for the island. Centipedes
and other stuff can crawl up into your biznezz..

                                                    


The female Tiefling bard was caught, and with bad rolls was in real danger of being dragged under by the now wounded octopus. That is an instakill.

One of two drow who are on this trip. Going
to the tropics at the beginning of summer. It will be
bright and sunny a lot of the time. Smart. 

spring fishing look


but Jevan the drow coastal ranger jammed over, using a potion of freedom of movement and used his extra on Spira to free her. The octo sucked itself back through the breach to escape. This violent action of course caused the ship to go into full sinking mode, but they made it off the ship with the chest loaded with pirate treasure. They will open it up to find lots of gold and stuff beginning of next game. 

In the city sessions and this ocean voyage I have been using small random tables with like 3-5 possible encounters. For the city I would have items that had to do in part by what was going on in the campaign so far. Maybe an enemy or gang members they previously dealt with, or an NPC. For the sea voyage it was just this stuck ship encounter, a sahaguin attack during a storm, or a dragon turtle. I had maps and info to do any of it, and kept the details as basic as possible. I can always use one of these other encounters on the trip home. 

So next session its arrive at the island. Unless I feel like tossing another sea encounter in there haha.

Cheers. 





Monday, December 2, 2024

To the Isle of Dread! But not so fast..

 

The Opportunity to start a new DnD campaign happened awhile back. And by opportunity I mean that I did all the usual legwork to try to gather and vet for hopefully several players. And by legwork I mean the pain in the ass process of putting a group of strangers together for online play in Roll20. 

The looking for Players forums on Roll20 have really become a wasteland of Critical Role-trained younger people looking for Matt Mercer experiences, GM's wanting to run their weird homebrew such as a slasher film RPG, a very odd recent fad of players looking for a DM to run solo sessions for them, LBGTQ-only groups wanted, and the occasional stand out who seems normal and maybe based and might be a valuable player (more often than not they disappoint, so manage expectations). The latter is what I shoot for.

But this time I went outside the box and tried a couple other places as well. A DnD Discord that seemed promising, and also the DnD Beyond forums. Over some weeks I vetted and vetted and vetted. Were there the usual red flags? Hell yeah. I vetted harder than Jerry on Seinfeld vetted his dates (you know, like when Jerry rejected a lovely gal because she ate her peas one at a time?). 

But besides heavy vetting, I made some decisions to help me vet people within actual play (you don't really know until somebody is in your actual game and how they behave), and to kill some time before heading to the Isle of Dread. I wanted some solid, all in, players to go the distance with that. 

So with some help from an NPC patron, academic Merlot who I have used before, I got characters together to have mini adventures around the city proper. Go get some kobolds in the storm drains who stole an item of academic value. Go to nearby sea caves with von Tanmoor to look at some runes on a cave wall. Go to the undercity and to some old Acherian statues that granted things good and bad. 

Within that handful of sessions, a couple of players (damned window shoppers) came and went. But I was left with three solid players. Kris (the girl who was looking for a new group to play in and I contacted her to team up to make this group), an Englishman who apparently does not sleep. And a player who is running the first dragonborn in my games (you know, old school world turning 5th ed world). He also got a girl he knows from another game to come in several games later and she is great. And then another girl I think from the Beyond forums several games in who got right on the bandwagon. So yeah, two gals came in to play after those first session and are a great addition, and they round out the group well. After the session last night they swore fealty to the group and campaign and add a great energy. So yeah, group set. 


So the final adventures in the city before leaving for distant shores included a night at the opera, and just lots of city stuff. A night at a banquet; fighting assassins there and later in the streets. Spending most of their off time at Merlot's manor house lounging and partying in one of his dens..



Back in the day I had multiple campaigns that were taking place in the big city Tanmoor. But in recent years it has been more rural in my campaigns, so this was fun. Lots of emergent role play like those 7-8 hour sessions of old with face-to-face friends. Really, been like 5 years and 4 campaigns since I had any character or group hang out in the big city. I think even after all these many years city gaming is my specialty. Probably in part due to growing up on comic books and all that city action. 

So tickled pink with this group. Lots of chatter on the Discord. It feels like it could go awhile. And for the first time in a long time the girls outnumber the boy players. Ha. 

Merlot. The Patron. Have used him 
in other campaigns to bring PC's together for
"Endeavors." He's from oooold money, is a 
professor and all around academic. Has been 
gearing them up for an Isle of Dread visit. 




 

The coastal ranger. He is a drow. Heh. Drow. 
Rangering on sunbaked beaches. Eyes burning 
                                        out of his head


 

Tiefling bard. Very roguish. From rich human
family so an entitled mean girl. Throws charm
spells around like candy. Troublemaker? Well,
she got some of the party to help her pick pockets
at a special invitation opera house where the queen
was in attendance. 

                                

                                     

                                      


A gnome wizard and archeologist from
a large town a couple days from Tanmoor city. 
Seems sweet and friendly, but quickly kind of
got a bit corrupted by the murder hobos of the 
group. 






His origin is the that he was found in a 
shipwreck as a baby on the shores near the city. 
He got adopted by the clerics of Billick, god
of healing. Of low rank still, but he has been
a special child since he is the first Dragonborn
to be seen (or to be in in my games). 



 

 (cannot find the token version) 

Drow wizard. Lolth worshipper. Lawful evil. Presents 
as neutral. Calm and stoic. When the party ran to escape city watchmen
after a street fight in which deaths were involved, she was the only one 
not caught and arrested. 


So a nice diverse group. No humans though. But whateves. We entitled humies had our time in the sun. 

Cheers

Sunday, October 6, 2024

James Raggi and The Albatross?

 

Yah, its weird to me to be making a post regarding LOTFP stuff two times in a row, but I saw something that got my goat a bit and got me thinking.

Like I mentioned at one point in that last post, I've gotten to like James Raggi. I never disliked him, I never knew him other than a small contact online with him a decade and a half ago. 

But as I show in that last post I've got a bit of interest in some of the stuff he has brewed up. Plus for some months I have followed him on his FB, looking in to see what he is up to with his business and life in general. Health issues (the guy apparently has leg problems, but travels the world for con appearances to sell boxes of merch, so good on him). What seems to be very early jaunts to local small heavy metal shows. And making the occasional youtube video, often out in the snows of Finland. Yeah, I have developed a sort of fascination, but also a certain fondness. I think in the last post I stated he had a sort of "grotty charm," and that if he did live plays of him GMing his stuff, I would watch them. A fan? I dunno. I have never used any of his stuff in my games, but that does not mean I have no interest. 

I guess I have paid attention for some years. When the Zak Smith cancellation thing went down (Zakgate?), I read about him somewhere having to cut ties with Smith for the sake of his business, and in the following year or so him suffering personally from it. Crying in his sleep, soiling the sheets. I don't know enough to be able to determine for myself if this was hurt over a true friend, or just frustration with cancel culture in general. But hell, he seemed to recover from it. He seems to be doing fairly well in recent years without his association with Smith. 

Before I looked at his Facebook, I did see a thread reprinted somewhere a couple or three years ago. An argument between James and Zak apparently about James not working with him anymore. It was kind of brutal. I don't remember all the details, but the gist seemed to be poor James getting gaslighted over it all, and James at one point stating simply "all I know is your life keeps hurting my business." To the point, and yeah pretty fair. Protect the business. An actual money making business. 

Then in more recent times I noticed that James would complain about some regular real-world issue, and often ZS would chime in "what are you going to do about it?" I mean, it happened all the time. Like, this guy is supposed to be his conscious?  It was happening enough that I wondered if it was just some kind of performance art. Often ZS would just fully make it about himself and start laying out his own misfortune and why isn't anybody helping and doing anything about it? Ok, whatever. The guys are friends I guess so you tolerate a certain amount of things for the sake of the friendship. But it kind of smacked of the bullying of a fairly mild dude to me. 

Fair enough, but now James has tied his business back in with Zak. He gives ZS a couple of minutes to have his say about the new relationship.


Big news, in some circles. OSR? I'm kind of out of touch. In the last 5 years I have been using 5th ed, and I have mentioned both Zak and LOTFP in casual conversations about various gaming themes, and not a single person has heard of them. But I guess there are enough people in those certain circles, because as I said before James seems to be doing well. 

But some things about Zaks comments here kind of got my goat. Not just the simple "weird metal head who says and does fucked up shit" comment. But he called Raggi "stupid and cowardly."

Was James stupid and cowardly for breaking from working with Zak? Or was he being a smart businessman having to make a hard decision like many businessmen do? But whatevs, to me the standout here is that James Raggi is offering Zak Smith a new lease on his work (Zak made a post about being "brought back from hell") by bringing him back into the business that seems to be doing very well without him. The insults are kind of harsh in light of that. It kind of bothers me.

OK, so on Raggi's FB we once again have his friend making something that is positive for James all about himself and the negatives of his life. Will it hurt the business? Who knows. James is elated at somebody making a positive review of LOTFP, and because the person/people in question were part of the "hate mob" (I'm no expert and really don't know who most of the actors in all this in the last 5 years are) Zak makes it about the negatives in his life and seems to endorse people bothering the reviewer about it. One commentator on the thread does just that, in fairly nice terms, but yeah makes it all about ZK and his issues. 

Christopher 'Staples' O'Dell

Done. This is what I posted:
Great to see you continuing to review LotFP material.
I recently heard that you used to have reviews of three of Zak Sabbath's books – A Red and Pleasant Land, Vornheim, and Maze of the Blue Medusa, the first two of which are LotFP – but I'm not seeing them in your Reviews playlist anymore.
Between the court cases and the Clio Belle Weisman's Medium piece, it seems to be clear that Zak is innocent of the abuse charges that were leveled at him in the OSR community.
Would you be willing to put your reviews of Zak's material back up? If not, would you be willing to explain your reasoning?
I'm a very happy backer of Knave 2e and have been using it for my gaming. It's a great system and I want to be able to continue to support you with a clear conscience. Thanks!

Oookay. Honestly, Zak has a handful of super dedicated faithful (one guy who I think is named Semen in Ukraine pops up a lot as a staunch defender in Zak threads and has a blog that seems entirely about repeating Zaks talking point) who seem to step right in line with ZS's wants and I don't know if this guy is one of them. But yeah, somebody who was positive about Raggi's business is suddenly targeted with Zakness. Old negatives being hauled out. Of course, not being stupid nor cowardly James is not happy (I could screenshot some stuff, but I don't want to do that from somebody's social media, but here are snippets)

James Edward Raggi IV

oh for fuck's sake if the result of Ben reviewing LotFP is him getting bombarded by people bugging him about Zak (pro or con) the fucking result is going to be him not reviewing LotFP stuff anymore.


Zak Smith
James Edward Raggi So you let the bad guy who participated in cannibalizing your company because you want his attention. I am not in on that

Me, me, me. 

Look, I have no dog in this fight. A decade and a half ago I posted about Zak and company and was fairly complimentary, though I was not especially informed on everything regarding it all. Back then I had come off of years of listening to Howard Stern and that leaked into my blogging vibe. Now I'm a lot older and kind of identify as a Buddhist because of my constant search for balance and peace, so I don't want to judge. But I simply cannot wonder if James has made a major boo boo by essentially going backwards at a time when things seem to be going well. People (including humble old me in my last post) saying positive things about him and his work. Is it all going to have a taint of somebody else's apparent negativity and life problems attached to it from here on out? 

I mildly followed the Zak controversies in recent years. I'm not that informed these days on the general gaming community out there. I mainly look at some posts by Tenkar and one or two others. But it is a fascination story, and at some point I found myself having some sympathy for Smith. I saw a post where he had teeth pulled and an eviction notice due to lack of funds (sadly for the most part probably lining the pockets of lawyers). I get it. He got me too'd pretty hard. But is what he now brings to the table going to be an improvement for Raggi and his bottom line? If that line gets damaged, will it be out of his sense of friendship, or raging against the machine that cancels both a person and their works? I dunno. I could not offer advice because in my life I have not always made the best choices in terms of the friends I chose or the causes I championed. So I will try not to judge others in those regards. I can only wish Raggi the best with his business. I'm actually thinking of buying one of those 300 buck prestige format Virginia game packs i would likely never run just to more quietly support him. And I'm going to hope, like I would for anybody, his choices don't hurt him. Whatever those choices are, I won't think of him as stupid or cowardly. 

Cheers





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