Showing posts with label gencon. Show all posts
Showing posts with label gencon. Show all posts

Wednesday, June 15, 2022

D&D and the Rise (and fall?) of the Beautiful People

OK, it may be more truthful to call them "Peacocks." 

But whatever it is, behind my back, a bunch of D&D players have become D&D celebrities. High profile, entourage-towing, "hey look at me" types. Back in my early gaming life the most beautiful D&D player I knew was my high school sweetheart. Me and my friends were lucky enough that our gals were into pop culture things, and D&D was not off the table. All the other groups we knew in those days were sausage fests. Tables full of long hairs in heavy metal band T shirt bands, or young George Costanza's. That's not to say we had it better than anybody else (or maybe we did). But it's always nice to have fun in a mixed group. You know, like a beer commercial. And whether I had a GF involved or not, into the 2000's I was always able to get a decently mixed gender gaming group. 

I guess it was D&D with Porn Stars where a bunch of women gaming came to the fore. Not that I was aware of everything going on in the OSR. I read a few blogs, did my own little blog, made some friends, got in some beefs, then got into other things. When it came to D&D I decided to just focus on running. I've been mostly out of the loop for years now. But I decided to write a little bit in current times when somebody told me a blog is a great place to write for yourself. And that is what I am doing. But my gaming life has gone through changes, and I feel like there are some personal tales to tell. And let's face it, pop culture nerds like to talk pop culture. Even if hardly anybody is listening. But jeez, looking deeper into the game culture scene makes me wish I hadn't sometimes. But trainwrecks are hard to look away from. 

That wasn't so for Zak Smith and his blog some years ago. It was gaming with a whiff of dirty sex; porn girls playing D&D How was that NOT a win? It was popular as hell. Maybe in part from Zaks writing, maybe in part from the presence of the gals. 


Zak and company during much, much, much,
much, much, much more happier times.


 I can't speak on the talent of Smith. To me a lot of what the "edgelords" were doing did not seem much more clever than what those heavy metal dudes in high school were doing. Poop and cocks and unbeatable scenarios. But whatever. When I stopped blogging I paid little attention. When I turned my back on the whole OSR scene I guess the biggest controversy was James at Grognardia walking away from his "legendary dungeon" (that had only been invented a couple of years before) Kickstarter. And with nary a word. He did that going out for smokes and never coming back thing He did recently come back, but I could not say to what reception. He still has (reduced) comments in his comment section, and seems to have been invited to a couple of podcasts (that I never heard of). But I've been out of the loop, and still am. 

Though the Zak Smith/Mandy Morbid controversy was a hell of a thing that happened. A broken relationship and some serious allegations, followed by a big time cancellation of the dude. I never knew how popular the guy had been in the gaming scene, although I can say with a fact that anybody I met and gamed with in the last three years in my new town had ever heard of Zak, and most not of the OSR There is money to be made there, but its still a small pond. And most Kickstarters in the scene seem to go to hell. 

But Satine Phoenix? Some knew about her, mostly I guess from the recent rise in streaming popularity. And spending hours watching that shit. Watching other people have fun. 

I knew of her mostly because she was a major personality at a famous comic book shop in my home town. There was a Meetup. For 10 bucks you could come play D&D with a porn "star" and have pancakes. Well, they did not lean into the porn thing, but Satine was also one of Zak Smith's players, and a part of his video projects (not porn, but D&D with porn stars. And oh, I guess there was some porn too). 



More recently Satine is parted from Zak. Right after the allegations she spoke up in support of his accuser, and went on to her own things. She started living a life in rubber elf ears. Going to conventions and trying to gain a high profile. She was a D&D community leader (that seems to give more bragging rights than anything else). She appeared in a Rick and Morty comic. She clearly was on a path of more fame in the usual small pond of D&D. Special guest stuff. 

But that pond got bigger once 5th edition settled in and got more popular, and started skewing younger. And this was the age of streaming. And even I became a fan of some streamers. Such as the Vtube Egirls using motion capture tech to appear as living anime girls on Twitch and Youtube. 


That's what I'm talkin' bout..


Not so much tabletop. Watching others play D&D is about as much fun for me as watching two flies fucking. No matter how much they dress it up. Not the community theater of Critical Role. None of it.

I like watching streamers play video games...especially when they look like this...

Valkyrae. I have fun watching her have fun.




Pokimane. She's from Monaco! Also appeared 
briefly in the movie Free Guy.


 I think I did watch a lot of Foreververse when I moved into my new town and didn't have a full TV channel lineup for a few weeks. Jason Miller and Amy Vorpahl were on that. 


Who are they? I dunno. Outside of that show I didn't know where they were from or what they did. Though in the pic Jason is wearing a shirt from a famous music store in my home town. But they did seem like very cool and casual people on that show. I sort of liked it for that. Everybody seemed like regular folk. Zero vamping. And Jason ran some Basic D&D with In Search of The Unknown and his style was very endearing.  Miller and Vorpahl seemed to have become part of the Satine entourage lately, minor gaming celebs making up a wall of protection around Satine and her colorful husband, Stone Jamison. Maybe they weren't so nice when with these "beautiful people?"


C'mon, he looks like a nice guy. Who would totally
not tell you to get a haircut and lose some weight..


This guy is somebody I only learned about in regard to the Satine controversy. Yep, of course. Another big controversy in a small pond. I guess Satine hooked up with this guy, a tattooed gym rat with heavily gelled rainbow brite hair who seemed to be making a bicep muscle pose in every other photo I see. I mean, I go to the gym and have decent guns, but I'm not always posing them. Or even wearing short sleeve shirts. 

Oh yeah, there's the flex


And apparently every character is..him. Not too douchy a move.


Satine tends to be rendered in lots of art, and she is featured on the Kickstarted art...big time..




So I don't know about their businesses. I was aware of Satine's Destination Fantastique kickstarter that seemed to be a money making dodge as best I can tell. Hey, when you are getting popular you need to milk your simps, right? But was that a sign of less than genuine intent for Satine? Because just in my reading the last couple days, she appears as a person, when the cameras are off, puts a lot of effort into seeming nice and gaining a following to monetize. Her and the Light Brite hubby running D&D in castles and on cruise ships. Nothing wrong with that. But the main point seems to be they were not really nice people, especially if they owed you money. Becoming hostile and belittling when asked for updates on pay, and a shit ton of gaslighting.  In the latest updates Satine seems to be making a play at throwing the husband under the bus to save that brand. She talks of supporting his abusive behavior, though apparently she was not as nice as her smiles or rubber ears would lead you to think. He can go sulk in the bondage room while Satine goes on to the conventions in the ears and tries to get some good will back. And she does have those industry friends. Who will go and who will stay? Jason Miller and Amy Vorpahl were guests at the velvet rope wedding they had a Gencon (though sources say they had already gotten married...but you need that attention, right? Repeat it at a con where you are already treated as a star). 

I dunno. For me it's much ado about nothing. For my life I mean. Its an interesting story, sure. Its why I'm talking about it. Like any of the controversies. But it is a tale about lives being destroyed, for better or worse. I can't say if Zak Smith got what was coming to him. There seems to be a case of an embittered ex. But I don't know these people. Satine and company as well, but multiple complaints seem to be adding up. And this is just a few days old. There is likely to be more to come. I smell cancellations, but maybe Satine and her ears can at least get her out of it. 

(I want to add that Battle of the Bards, though kind of overly flashy, seems kind of cool to me).

I'll just be gaming. Tonight is game night! I don't know how beautiful my players are. I don't use video on Roll20. Well, "T" is a former actress. I know what she looks like. But the others are fairly young. And that skews much better for me than when I did 1st ed in later years.

YMMV. Cheers. 









Saturday, January 9, 2021

The Early D&D Pirate Ship

 Below is another of a series of articles I wrote a couple of years ago for a pop culture entertainment site.

The Smell of Wargamers is In the Air

It was a beautiful August day in Lake Geneva, Wisconsin, and a throng of men old and young were lining up at a sign-in desk at the entrance to the historical Horticultural Hall to sit at a table indoors all day. It was 1976 at GenCon, originally a tabletop wargaming convention that had evolved to cater more to the players of a new game: DUNGEONS AND DRAGONS.

Inside at the many tables set out for the event sat middle-aged WW2 and Korean War vets clinging to their historical wargames.

Horticulture Hall
Geek Asgard circa 1976

Some scowled over at the nearby college-aged youths who in the last couple of years were invading the stodgy event, pretending to be elves and dwarves in the newish game Dungeons and Dragons.

Occasionally a paunchy, neckbearded wargamer would sidle over out of curiosity, and eventually ask a question non-D&D players would ask for decades. “How do you win?”  Each player had a different answer.

Charles Grant
“Blah blah blah Hitler. Blah blah blah Napoleon. “

In one corner of the hall, not far from several seller’s tables, a blond, bespectacled 21 year old was hanging a fabric banner on the wall. The edges of the sign had been burnt and dirtied to give the impression of an old timey treasure map. On the banner were the words JUDGES GUILD.

Building A Pirate Ship

The young man’s name was BILL OWEN, and he was there to represent he and friend BOB BLEDSAW’s new game company, Judges Guild. Bob was back at home sick and could not attend, and they had forgotten to arrange the use of a merchandise table, but that wasn’t going to stop Bill. He and partner Bob Bledsaw had a product to sell, and it was to be a game changer.

Based on Bledsaw’s home D&D campaign, it was a beautifully designed and intensely detailed map of a fantasy city they called CITY STATE OF THE INVINCIBLE OVERLORD.

Invincible Overlord Map

The map immediately evoked inspiration in even the most skeptical D&Der, with it’s dozens of buildings labelled as mundane businesses such as rope maker or bath house, to more fantastic shops such as wizards supply and monster hunter. It had an intricate system of alleyways and streets with names like Slaver Street and Misty Street. The maps were snapped up, but many buyers wondered about the details of the locations.

That had yet to be worked out; Bob and Bill had assumed Judges (what Dungeon Masters were called then) would want to add their own details. After all, Gary Gygax and TSR didn’t produce settings for the game yet, assuming there would be no demand. Bill thought for a second, then led any who inquired to his car, where he provided Bob’s address. “send us your address and 10 bucks, and we’ll put you on our subscription list for further info and releases.”

Bill had just invented Judges Guild’s subscription model. With few hobby shops specializing in role playing games yet, this turned out to be a winning move. The Judges Guild pirate ship had launched, matey.

pirate ship D&D
“Avast there, me dorkos!”

Flash back a few months. 32 year-old Bob Bledsaw, who had fallen in love with D&D almost as soon as it came out, had been running a locally popular campaign for some time. He and young player Bill Owen had talked a lot about producing game materials, and Bob’s incredible map design skills made them decide to visit TSR Hobbies in hopes of convincing Gary Gygax to agree to let them produce game materials for D&D.

They were unable to gain audience with Lord Gary, but D&D co-creator Dave Arneson was happy to meet them. TSR didn’t think game setting products would sell, assuming everybody was happy doing their own homebrews. Dave went ahead and gave verbal permission, and Judges Guild was born (Gygax would much later say he would never have made the agreement).

The Ship Launches

The City State map proved wildly popular, and in order to fulfill the first subscription requests, Bob whipped out the details of the city he created. The vibe he instilled in it would be his gameworld standard. Bob’s personal home game setting was Tolkien’s Middle-Earth, but this new location could not be more different from the lands of Bilbo and Aragorn. It was totally gonzo.

The style was part ancient Greece, part Hyperboria, and part Lankhmar, the city of Fritz Leibers Fafhred and Grey Mouser. The city was designed as an outdoor dungeon, and walking the streets could lead to random monster and villain encounters. Walking into a shop and roughing up the haberdasher could be unwise; he might just be a 10th level sorcerer or even a demi-god.

Interesting to note, The City State’s Pegasus-riding Overlord was himself unabashedly evil, as well as 90% of his advisors and council.

Invisible Overlord book

Years of campaign play could be enjoyed without the characters ever leaving the city. This was not a setting for wanna be novel writers. It was pure sandbox. Characters were supposed to wander the city and encounter non – player characters who would react to them.

There were charts and tables describing random encounters and events, and each shop location featured it’s own rumors being discussed by customers and shopkeeps. If players heard a rumor that a dolphin had appeared out of thin air at a bathhouse, characters could hightail it over to see what was going on. It was up to the dungeon master to wing it and adjudicate the situation.

Bob continued expanding his City State setting. Calling his lands THE WILDERLANDS OF HIGH FANTASY, many adventure modules and packets containing maps and info on other locales and city states in the setting were gobbled up by the new Judges Guild faithful. The tropes of The Wilderlands included having it’s city state communities exist in isolation in the middle of howling wildernesses, with little real power outside their city walls.

A Gritty Sandbox to Play In

The Wilderlands were lands in decline, full of ruins of older civilizations, with little in the way of usable trade roads or safe havens. Bandits, monsters, mutants, and even aliens could kill you as you journeyed. If you were a resident of a town in the lands, a ten mile hike to visit your cousin was a suicide mission. Much like The City State, populations of all sizes (at least the human dominant ones) tended to be evil in nature. In most fantasy settings there were pockets of evil. In the Wilderlands, it’s good that is hard to find.

The brutal Wilderlands made Westeros look like Tolkien’s Shire.

highlands of High fantasy book

Another labor of love of Bob’s was Tegel Manor, a haunted super-mansion set in the Wilderlands, a dungeon chock full of ghosts, ghouls, vampires, and an endless variety of threats. With many gags, tricks and traps, it was a total funhouse dungeon. Playing in the mansion was like being on Disney’s Haunted Mansion ride, except you have to fight everything you see. It featured over 150 rooms, and a maze of hallways. It was both deadly and goofy as hell. At the main foyer you might be greeted by a butler in the form of a Balrog’s ghost, or you might enter a room to witness several zombies bowing before a large white rat wearing a plumed hat. In typical Bledsaw fashion, single sentence descriptions were the norm.

It was up to the haggard DM to decide why the hell zombies were bowing to a rat.

The manor halls were adorned with a hundred magical paintings of former residents with mystical affects.  There’s no evidence that Bob Bledsaw was a coke hound like Gary Gygax, but he sure came up with some wild-ass stuff.

D&D map

Fans of Judges Guild ate it up. It seemed the perfect weird fantasy world to D&D in.

Bill Owen would leave the company in 1978 for other pursuits (his true love before and after the Guild was the travel industry). But The company continued to expand, gaining the ownership of Dungeoneer Magazine, a fanzine-like product chock full of new monsters, magic items, and new adventures to add to the growing Wilderlands.

Sailing Along

The Dungeoneer book

Judges Guild produced over 250 products related to D&D, and by the early 80’s employed over 40 people. Not bad considering many of these items were poorly edited, very often contained fairly generic and unappealing artwork, and almost always were printed on poor and flimsy paper stock. And this was one of the reasons The Guild was heading into a decline to rival the decaying civilization of The Wilderlands.

Gary Gygax and company over at TSR had wised up and realized there was a demand for settings and adventures. The items they began to produce were well edited and typeset, done up with high grade paper stock and hard covers, and professional artwork. Judges Guild rejected these notions.

Bob Bledsaw
“But the sign in front of my office is bitchin’!” – Bob Bledsaw

Also the Guilds ideals of dungeon gauntlets, jokey puns and gags, and devotion to gonzo concepts were already becoming old. The D&D fanbase was changing and becoming more sophisticated. Ironically, players of a game where you pretended to be elves faced a growing realism movement.

Playing D&D
“Realism will make our dorky elf game legit!”

Sunk

Judges Guild lost it’s license from TSR in 1982, and this proved to be the nail in the coffin. After a few last gasps (The Guild had a few licenses with other companies), the gangplank to the pirate ship was pulled up in 1985.

Sinking pirate ship
Glub glub

But, A Legacy Among the Faithful

Many years later Bob would briefly team with others to reprint some old Guild items, keeping his name in the gaming loop. Bob passed away in 2008 (the same year as Gary Gygax), but to this day his legacy carries on, through his son Bob jr. teaming up with small press game companies.

Original printings of Guild items sell for high prices on Ebay and Amazon.

The pirate ship is long gone, but the gonzo lives on in the hearts of Judges Guild faithful, like yours truly.

Saturday, December 26, 2020

Dawn Of DUNGEONS & DRAGONS

 

A couple or so years ago I wrote a series of articles on RPG related things for an online pop culture website. This site was created mostly by talkbackers on Aint It CoolS New who jumped ship from there when AICN creator Harry Knowles got sucked into the #metoo morass. Below is one of the first items I wrote for them. 

The website asked for content featuring fairly raw humor, so I accommodated as best I could. Also a certain amount of artistic license was used here where salient details were somewhat lacking. Please excuse the formatting as this was copied directly from the for mentioned website.



At first Mary Jo Gygax had no reason to believe her young husband Gary was anything but a hard-working family man, who committed much of his spare time to his kids and political volunteerism.

But mysterious late nights with sketchy friends and missed family dinners led her to believe her hubby just might be slipping some Wisconsin salami to some Lake Geneva hussy.

Creeping down the basement steps of one of Gary’s best pals, she steeled herself for the sight of a sexual liaison, but instead found something potentially more terrifying; Gaz and his pals stooped over a table laden with maps and miniatures, recreating some Napoleonic combat or other.

Gary wasn’t a cheating bastard; he was a wargame god.

“this will get me sooooo laid one day”

The Fresh Prince of Lake Geneva

Gary spent his earliest years on the mean streets of Chicago, but when he started showing a childhood proclivity towards gang warfare, the family up and moved Fresh Prince style, but instead of hightailing for Belle Aire, they went for rural Wisconsin.

A high school drop-out, and an uninspired sometimes-college student, Gygax built his strong, professor-like vocabulary by indulging in science fiction and pulp fantasy while working a variety of low-end office jobs. Conan The Barbarian, Lovecraft heroes, and John Carter of Mars were his muses.

Continuing his interest in table top gaming as years rolled by, Gary remained active in the wargaming community, and wrote many articles for wargaming magazines and coming up with his own games. Always yearning for new ways to approach his games, Gary was an early adopter of multi-sided dice, discovered in math teacher supply catalogues. In 1967 he founded GenCon, a yearly meeting of wargame wonks in Wisconsin. Not long after he would produce Chainmail, a warfare simulation with fantasy elements, which would become an early template for Dungeons and Dragons.

A Dork Named Dave

“Me? Not so much”

Along came Dave Arneson, a Minnesota University history student who also loved wargames. Dave had, for the time, unique ideas about his wargame sessions. Not satisfied with merely simulating exact history, Dave liked to explore alternate histories and outcomes. He was also a proponent of “Braunsteins,” an unpublished wargame notion were non-combat goals were introduced into the rigid wargame rules.

This quickly evolved into the idea of players actually taking on the roles of individuals in the game (commanders, town mayors, community leaders and businessmen) and making non-military decisions outside of game task resolution, almost entirely based on whim. Role-playing, to put it simply.

You might remember playing Monopoly as a kid, and your friends or older siblings wheeling and dealing and negotiating outside the rules. Yep, we were all role-playing landlords and train barons. We were Braunsteining.

Dave expanded upon these games by inventing his game world,  Blackmoor (widely recognized as the first true fantasy role-playing setting), and his sessions deviated heavily from the stodgy, popular wargames of the time. He injected fantasy elements, quests for gold and monster killing, and scenarios lifted from fantasy literature.

You Got Your Dave In My Gary Butter

Dave and Gary came together like chocolate and peanut butter at GenCon 2, bonding over a mutual love of naval-based games.

Not long after, Arneson would adopt Gygax’s Chainmail rules for his games for his personal home campaigns, but also addended it with what would later be recognized as the Dungeons and Dragons tropes that game is known for, including the improving hit points concept, character development from session to session, and most importantly dungeon crawling.

His players tiring of simple castle sieges, Dave filled the basement levels with traps, magic, and monsters, and had them delve beneath rather than breech the upper walls.

D&D is Coming Together

Gary must have loved the Blackmoor games, because he quickly invented his own setting, Greyhawk. Gary and Dave began to collaborate on a unique game combining their games and rules, and Gary wanted to hustle on it as there were other wargamers with similar publishing aspirations.

Unable to find publishers, Gary and pal Don Kaye tapped friend Brian Blume (one of two brothers who would eventually lead to the downfall of Gary’s version of the company) for the moolah, and they were off and running with a first run of 1000 copies. Tactical Studies Rules (TSR) and Dungeons and Dragons were born. It was 1974.

Arneson was not a partner, and most of his rules were not incorporated into that first version of D&D (though the tropes he invented would be), but he contributed a supplement, Blackmoor, and would briefly work for TSR. But he would soon leave to pursue a separate career in game design.

Dave would receive co-writer credit for a brief time, but that was removed with the publication of Advanced Dungeons & Dragons, a somewhat different game. Still, it’s main concepts were all Arneson, and he filed several lawsuits, breaking up the friendship. In 1981 they settled, and Dave received co-creator credit and a royalty sum. This soothed the seething tensions between Gary and Dave, and the old school dorks were friends once more.

The Band is Breaking Up

Dave moved on anyway, and eventually landed a prestigious position at Full Sail University, teaching game design for many years. But he continued his home Blackmoor games, sessions that for decades gamers would beg to participate in. At conventions they often got the chance.

Before long, due to the death of TSR partner Kaye, and a buying of more shares by Brian Blume and his brother, Gary found himself the minority shareholder of the company, effectively more an employee than partner in the company that was fast becoming a huge success despite a variety of negatives.

For one thing, stories both true and false about the game in the media (gamers gone missing and suicides) caused a certain amount of eyebrow-raising scrutiny for the hobby, along with religious tongue clicking (Gygax and his wife actually left the Jehovah’s Witnesses due to pressure within their local chapter).

Also, Gary had become obsessed with playing D&D, and it occupied all of his free time. His longtime love of marijuana, the lure of young snizz his new celebrity afforded him, as well as a growing cocaine devotion, helped finish off that marriage, and Gary and Mary Jo divorced in 1983.

“I can’t believe you’re taking half the dungeon!”

Gary continued to be the face of the popular game. While the Blume family continued to run the game aspect of TSR, Gaz was sent off to Hollywood to get the entertainment division off the ground. In gamer circles, tales of Gary doing copious amounts of blow off of young gals’ tatas while cavorting in hot tubs were legendary. He co-produced the popular D&D cartoon, and worked hard (as hard as you can work while playing D&D 15 hours a day with a coke straw glued to your schnozz) to get a D&D movie off the ground.

Villainy Most Foul

The Blumes were back in Lake Geneva having their own party, buying up a fleet of company cars, overstocking the supply cabinets, overstaffing the offices, and believe it or not using company funds to hunt real treasure at the bottom of the sea. Before long, under the leadership of Tweedledumb Blume and Tweedledumber Blume, the three hundy million dollar a year company was several million in debt. Gary, who was close to locking in Orson Wells and John Boorman into his D&D film project, was informed of the Blume’s intention to sell off his beloved company to nix their debt. Spitting out his doobie, and knocking Traci Lords off his junk, Gary boogie-nighted out of his rented Hollywood mansion and hightailed back to the hearth fire in Wisconsin for a little aggressive TCB.

Captain Gygax: Civil War

His tussles with the Blumes and attempts to restructure the company could fill a library’s worth of books, but the long and short of it is Gary got things back on track. He helped hire a Hollywood friend’s sister as a business manager for TSR in 1984, perhaps the greatest mistake of his career. Her name was Lorraine Williams, and that name may as well be “Hitler” to many old school D&D fans.

Gary soon learned that Lorraine, though an excellent manager, held D&D players in low regard, and actually belittled Gary about it. Gary tried a Machiavellian move or two, but it was to no avail. The Blumes sold their shares to Williams, and with a cackle and flash of brimstone, she became the true power behind TSR.

Gary eventually said “screw it” and went on to try his hand at new gaming ventures, but like a modern Moriarty, Lorraine stymied him at every turn, eventually owning (through lawsuits most foul) and shelving his promising Dangerous Journeys game system.  Though he would always have his name linked to D&D, Gary would never replicate his original game’s success.

“I rolled a natural 20!”

Moving On

TSR sallied forth without it’s founders. To quell outspoken media critics, new editions of D&D purged Christian and demonic elements, and each such edition grew further towards glossy mainstream fantasy and away from the beloved old pulp novels beloved by Gary. Dungeon crawls became passé. Video games would have a bigger influence on D&D gameplay than dusty old fantasy tales.

Through the late 80’s and into the 90’s, and to Lorraine’s credit, TSR actually thrived despite many poor ideas, such as a Rocky and Bullwinkle RPG that included the use of hand puppets (can you imagine?). D&D remained strong, and expansions into comic books and novels were a success. But it would not last.

TSR over extended itself, and poor sales of things such as an attempt to enter the collectable card market doomed the company.

In short, Lorraine eventually sold out to Wizards of the Coast, makers of Magic: The Gathering, who themselves soon sold out to Hasbro. Dungeons and Dragons, once an underground playground for overgrown Conan fans, was in the hands of the owners of Transformers and My Little Pony. For good or bad.

Wrapping Up

Both Gary and Dave never lost their love of gaming, and the hobby continued to be the major force in their lives. Dave continued running his coveted weekly home games all the way up to when he died. Over the years many fans would live their dreams of getting to play at the tables of Gary and Dave at various gaming conventions. Gary passed away in 2008, and his old pal Dave died in 2009.

Lorraine Williams still stalks the Earth, laughing her last laughs at Gary, Dave, and their gamer ilk.

"...and your little dog Toto too!"