Showing posts with label non player character. Show all posts
Showing posts with label non player character. Show all posts

Friday, January 28, 2011

When NPC’s Chime In/Super NPC’s





When I was first introduced to D&D as a kid, and for years afterwards, it was very common for Dungeon Masters to use what has become known as the “Super NPC.” A classic example I can remember is from a game some dude ran at the Santa Monica Jewish Center on Santa Monica Blvd when I was in my mid-teens. Yes, that was kind of a trippy place for a catholic kid, but one of my D&D buddies at the time was Jewish and we often had games there on a Tuesday night. I was going there almost every week for a year at around the age of 14 to play. I had been to this pal’s Bat Mitzvah as well. Maybe these experiences are why I have such love for Israel and Yiddish people worldwide (I would run into this guy a few years later when I was going to some Society of Creative Anachronism events with a girlfriend of the time. He had been a good kid, but by then it was obvious he was growing up to be a grade-A dipshit; I hope D&D didn’t do that to him).

Anyway, one night an older guy, probably in his early 20’s, ran a game for us. I don’t remember the particulars of our characters, but I remember our asses getting kicked in the game. We ended up needing help, and helpful locals pointed us out to what was obviously a favored character of the DM’s that he was using as an NPC. That was as easy as it could happen. Mr. DM is winging it in a game, needs a strong character to save the day, and then *taadaaa* he just inserts one of his characters from some other DM’s game he’s played in into the mix. Oy vey!

In this case, it was some badass fighter with twin magic blades who could cast Haste on himself. I can recall our PC’s walking down the city street with this super-character, who was whirling his blades around at Haste speed and juggling them and generally showing off before the big fight. Some big fight. I think his guy mopped up the bad guys while our PC’s stood on the sidelines shouting “hooray” while doing a respectful golf clap.

I have to admit that I fell into this heavily in the 80’s. The very first character I rolled up as a kid, a ranger named Arcturus Grimm, was my first major NPC in my homebrew gameworld, and I still use him to this day. Although as a player character I probably had only gotten him up to around 5th or 6th level before he became a super-NPC in my world. But what with all his misadventures over the hundred years or so of game time that has gone by since around 1980 (no worries, he’s partly elf) he stands today, a ranger in the upper teens of level and on the verge of some kind of godhood (yeah, that is very high level for my world). I’ve used him quite a bit in the early portions of this current campaign, but only as an advisor really. He has some sons and daughters as NPC’s involved in the ongoing campaign shenanigans.

I could easily give a dozen examples of other favored super-NPC’s (one or two actually former characters like ol’ Arcturus), but the overall point to this is that I don’t use them so much anymore. I never really used them as in the example I gave about the DM at the Jewish Center, but I have toned down their general involvement. And after so many years, some have retired or disappeared altogether. After some bad experiences in the last couple of years, I am inclined even more to use them less.

Like when I went to a couple of Sunday Star Wars Saga sessions in Santa Monica (trying to little avail to get to know the rules so I could run for the infamous Hollywood Star Wars group). The GM, a 20 year old, pretty much just ran tactical combats with his super-NPC Jedi’s jumping in and doing most of the work. It really sucked.

The months later when I went to run KOTOR for an established group, the “lady” who was “in charge” was almost fanatically against NPC’s. She even talked about the young dude in Santa Monica’s use of NPC’s, which blew my mind (she knows somebody who went to one of his games). I said “no problem,” but I did have an NPC involved with the group as part of the ongoing adventure and I learned later that was one of many things that bugged her. Not that I care about what bugged the clueless dolt, but it did make me give some more thought about my use of NPC’s.

When player are having confabs as their characters, I have a bit of a habit of jumping into the conversation with an NPC (hey, the DM is supposed to have some role playing fun too, ya' know?). This is usually when there is information to give or it is just an appropriate time for them to speak, but I realized I was doing just a bit too much of it. I should be encouraging characters to speak more. Given, I only really have two players who really have conversations in character, with the others speaking up here and there. But I’m trying to lean more to letting it be the characters words that rule the day (good or bad).

So in our Night Below session last week, there was a point where a player or two were cooking up plans for another assault on The City of The Glass Pool, and rather than be a part of the conversations or have to hang on every word, I spent time doing other things. Looking in books, stepping outside, etc. Just listening to enough to catch good role play. It’s really only the DM’s job to react to what the players try to carry out, but in this case my distancing myself from the planning there were a few misunderstandings. So there needs to be a fine line. Me listening to important stuff, without feeling compelled to speak out as an NPC.

Now, I’ll readily admit that a lot of speaking up as NPC’s has come from a certain degree of my having to give information to move the game along. This group is kind of quick to action and short on understanding. They aren’t stupid, but I believe a “thinking man’s D&D” is not necessarily what they are after. They want combat and cool set-pieces to have it in. Hey, I can relate. As a player I like action over politics and making the proper decisions to move storylines along.

Also, for me, NPC’s have been an integral part of how I present my world. I’ve been using my homebrew game setting for going on 35 years , with well over a hundred years of game continuity. This is the gaming James over at Grognardia likes to speak of; starting with a tiny section of a game world and expanding from there. That was the beginning, like, 1978 for me. In the many years after that, I have expanded upon the gameworld big time, and I’m not just happy with that, I’m proud of it. I have a personal connection to my gameworld (and therefore to my own childhood) that I think is rare. My players can often feel that. So yeah, I take NPC’s seriously. If it is more than just an innkeeper or farmer the players will never see again, then it is an NPC worth investing in. But like I said, there needs to be a fine line when NPC’s are involved, so as not to gyp players out of character time. NPC’s should complement the character experience, not supplant it.

Should they just be extra muscle? The clichéd hirelings of old school D&D? Or should they be an integral part of the group sometimes. After all these years, this is still something I am trying to figure out.