Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Friday, May 7, 2010

The Painful Character Creation Process

Wednesday night this week I was supposed to run a bit of my Mutant Future campaign, as one of the regulars could not make it for D&D. With regular player Ben doing a session of his D&D this coming weekend, I offered that we should at least do up our stats for his 1st ed. Game so we could have more game time on Saturday. By around 9:00 we were still working on characters, so I offered up that we should just go ahead and finish the characters so we could get right on it this weekend. I was a bit miffed that we put so much time into it that we didn’t actually do any gaming. I mean, I’m giving up a weeknight to run a game, not work on a character. But I originally suggested Ben do some D&D for some of the reasons I gave in this recent post, so I figured I would be supportive of that, and the MF games are just a sort of throwaway when we don’t have the full group. If I was doing my D&D there would have been no other stuff but the game, but I wasn’t so it was OK.

Ben is doing scenarios that are elf-centric. Our only choices for race were elves, half-elves, and human monks. No humans otherwise. I thought this was a bad start, because supposing you don’t like elves, and don’t get the stats for a monk? I know many DM’s like to do things like this, but I never liked doing elf, dwarf, etc. centric games. I like players to be whatever race they want or class they want, so I rarely restrict.

Ben is going by the book 1st ed, a far cry from my methods. When people have asked me if I go fully by the book, I say “as if.” So he let us use any of the methods from the DMG – 4D6 pick best 3 and put where you like: roll each stat on 3D6 in order six times, etc. FYI – my method is 4D6 method, with an elimination roll and possible bit of point switching.

Not everyone had arrived, so I went for it first and did the method that lets you do up 12 characers with the 3D6 method. I got pretty lucky, and ended up with Str. 13, DX 16, Con 16, Int 17, Wis 13, and Chr 13, That was pretty perfect for the half-elf Fighter/MU I was envisioning.

The other guys weren’t all that lucky. Poor Paul, a guy still fairly new to tabletop, decided he would go for the human monk. Nice try, but no stogie. He didn’t near have the stats for monk. I have to admit I could not resist getting in there and saying “aw, give him a break. But no go. Paul would have to settle on a very low wisdom, not that strong nor fast straight fighter full elf.

Andy did good enough to get a Cavalier with the 4D6 method. Daniel arrived a bit late, and he decided on the roll 12 characters method as I did. It took him forever, and it was very painful. Almost all of his stat rolls included a very low number for each possible character. He would have liked a ranger, but it wasn’t happening. Poor Dan, he decided on some kind of cleric/thief or something that he didn’t sound all that happy to pursue, but did anyway.

Long ago in my games I decided that we would do our best to let somebody have a character they wanted. There had to be some decent rolls in order to get a ranger or monk or whatever, and my 4D6 method including an elimination roll would often provide them. Maybe a point or two would have to be moved around. Whatever, as long as I was convinced the player wanted the character for a desire to role-play it, rather than just to be a powerful character, I would do my best. Ben’s strictness reminded me of some bad old game times from the early days, from a character standpoint.

One thing that really chapped my ass was this: In my game Ben is running an MU. When the system shock or die element of using a Haste spell was brought up in my game a couple of weeks ago, Ben vehemently argued against it. I asked him last night about it in his game, and he smilingly said he would be going by the book. As a DM I felt a little manipulated by that in my game, so good old Ben can expect me to lose a little bit of my easy going nature when it comes to his MU and his spells.

Am I too much of a soft touch in my game? Too easy on characters and the character creation process? I don’t tend to have power gamers in my group (for the most part), so it is easy to be more open. If somebody wants a ranger, we will do our best for them to have the stats for it, even if it means moving some points around.

We’ll see how Ben’s game goes Saturday night, but I get a feeling I’m going to be experiencing a lot of things that gave me reason back in the day to start putting in some of my own little rulings.