Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Tuesday, February 27, 2024

Call of Cthulhu Wild West - finally living the Dream

 


I've run three major Call of Cthulhu campaigns Since I was a teen. Two set in 1930's Los Angeles, and two in 1930's New York. Ah, memories. that last one was about 10 years ago for my long running Santa Monica group. I ran a lot of 1st ed over those years, but also managed to get in campaigns (of various lengths) of a bunch of genres. White Box DnD, Metamorphosis Alpha, Runequest, Traveller. But that Cthulhu one, though only maybe a dozen sessions in length, was fun. I called it Fangs of New York, and the first session was set in a Times Square upper story banquet hall at a new years eve party. 

I recall though having fun with that little campaign, but even at that time I was sort of pining to run the system in other time periods. Ancient Rome, Ancient Sumer, maybe even the Old West.  I felt like I had my fill of the 20's-30's. 

Up until the recent holiday season I had a decent 5th ed DnD group going. A fun bunch. Everybody was from off the Roll20 forums, and by this time I had learned to vet prospective players. Heavily. There is a lot of chaff to shift through to find the goods. And everybody was very cool. The most fun for me was a young couple, maybe in their early 20's, who were very enthusiastic noobs and I had a lot of laughs with them. But of course if you have a couple in your group, you aren't just getting somebody who might leave the group for whatever reason. You are typically losing TWO. That is the nature of a couple. They usually want to play together. But whatever is going on with them, we have not heard from that besides one chime in last month saying the wanted to play one night, but it has been silent since. The way I figure it, the thing young couples do best is break up. So my assumption is there. 



As it was the holidays, I called a few weeks break mid-December. I had not taken vacation time from my job for months, and wanted to use some of it. 

By the time New Years Eve came around, I had gotten the notion to try and get a Western themed Cthulhu thing going. It just popped into my head. Hey, if the DnD campaign is done, I want to jump right into something else. 

 I tested the waters with a post in the Roll20 forums, and just like my expectations told me I did not get much reply. I tried a few spots in other places, and eventually was lucky enough to stumble upon a Call of Cthulhu Facebook page with a huge membership. My post there got a huge response. 

I did not vet that hard. This was a niche genre, but plenty of people were interested. I actually had to choose several from a dozen or so inquiries. I had a couple of shortish Discord chats. The only one who did not continue by the night of the first game was a guy who wanted to run a Paleontologist. He had been running Cthulhu for years, but not in the format I wanted to do it. He wanted to play with Zoom, with video, and with theater of the mind. Well, in face to face or online I use battle maps, mini's/tokens, and Discord for voice. And everybody else I chose were into it. 



Ultimately, I ended up with mostly folk from the FB page who had played CoC, and also some of the remnants from the D&D group. 

So three easy going sessions so far. I mean, this is not DnD, and it has been years since I ran CoC. So I had to get more into a narrative style. Not relying on constant combats. Though I had to look for balance. Unlike my usual old campaigns of CoC, this was a more violent environment, and almost every character had guns. I set this campaign in 1886 Washoe County, that includes Reno, Carson City, and Virginia City. Towards the end of the gold rush in the west, and towards the end of what could be called The Old West in general. I mostly picked the time because most western weapons and tropes were around, and also because it was the year the University of Nevada opened in Reno. 

So far the characters are A female Doctor, a teenage female Chinese carnival trick shooter (both from San Franciso just hours away by train; and of course I'll want some adveturing there eventually), a two-fisted banker (from Virgina City who has survived dozens of robbery attempts), A writer based on Beauchamp from the movie Unforgiven (Duck of Death sez I), and former nun turned entertainer/dancer. 













Jordan, from the DnD campaign, has been on a long Canada trip so has yet to make it. Not even sure what he would run. For both of the guys from the DnD, they were kind of noobish to DnD, so for sure had zero CoC experience. They were not very interested until they heard I would be doing old western theme, and also they saw it was an easy peezy system, so they were in. 

So yeah, so far so good. So far just sort of settling into their lives in Reno, and encounters with cultishness related to Yig (losta snakes!), and Yidhra. 

I was at some game shop many years ago reading through one of the books and saw her entry and was fascinated ever since. She was for sure not a Lovecraft invention.
"...where Yidhra walks, the hills do not forget"

So yeah, as a believer in positive visualization I finally get to not just use this Outer God, but in a Western Cthulhu game. Boxes checked! I hope this campaign goes awhile!

Cheers

Thursday, January 25, 2024

Describing PC Levels or Weapon with Pluses in-game

 In-game trying to find a way to describe to somebody a weapon or other item with bonuses, or a character level, was always weird. There were not many ways around it. You just meta-described out of game and that was that. At least it's what I did. 

As far as character levels it seemed easier to describe a magic-users. And I don't mean using the dumb names for levels like prestidigitator and charlatan or whatever. I would just have the mages guild use designations for members such as "Ah yes, Peldifferous is a "mage of the 7th circle" or something like that. Spell ability is a good in-world judging gimmick for MU's. For example the Mages Guild in my main city of Tanmoor restricts even the lowest tiers of membership to 4th level or higher (there can be some exceptions for third level, such as a glowing recommendation from a high-level member). Easy enough to test them by having them show proof of appropriate spell ability. I remember having to do this in a Skyrim quest and it was pretty cool.

Of course, some old school classes, such as druids and monks, had some non-spell ability level requirements there probably had to be martial tests for at later levels. 

For most other classes; fighters, thief/rogue or whatever, you had to abstract it a bit. How they perform their craft out in the field or what not. Reputation. 

Mr. Satan is an example of how 
imperfect the system can be.

But for weapons and items that give pluses I no longer sweat it. I've recently started just letting characters understand what the numbers mean. An amulet of Extra AC that is +1 is almost useless. But a +5 one is certainly something you want to count on in a big battle. A shield with such even more. A plus 1 sword is about the same as an exceptionally crafted one, but a +3 is decent magic. It makes a difference.

A character only needs experiment a little to understand its magical quality. "Hey, I think this dagger is +2." 

Any other abilites the item may have is another matter. However its done, identify spell or what not, I don't really like to spend a lot of time on more minor items. If they have some kind of meaning beyond a little help in battle, I spend more time on it. But "hey, it seems like it is maybe a +3 axe" and getting on with the game is usually good enough for my players. And a little metagaming sneaking in never hurt anybody. YMMV.

Cheers

Wednesday, January 24, 2024

Gaming Inspiration out in the wild 2

 

Gaming inspiration is where you find it. Last year after a lovely, almost spiritual weekend in the deep Mendocino woodlands I posted about the moments where my mind went to games that take place in natural places. 

Now to do it again. After a long year at work in my healthcare related job (mostly hybrid so work from home, hold the applause) and not taking much time off from it, early this month I drove the several hours to Mendocino. Not to the woods, but not far from it. Some of my oldest friends and some of their Bay Area music friends, couple dozen in all, rented an old 1800's farmhouse (in great condition) right near the stunning sea cliffs and coves of Casper, California; pretty much Mendocino.

I made it an extra-long weekend. Leaving on a Thursday even though we had the house until Monday morn. I spent Thursday night in a small hippy town called Willits ("Gateway to the Redwoods"), in a quiet hotel where both that afternoon and the next morning had the sauna all to myself.


With the area being cold and misty, the town itself surrounded by woods, it was a great way to relax and prepare for an extended party in a house chock full of musicians.

I'm so grateful to still be a part of a scene where once a year or so I get invited to these terrific and exclusive weekends. At least once a year. And for this one I got to the property first and got to check out the house.

nice Night of the Living Dead vibe


There is something very cool about being their first and watching folk roll in and greeting them, beers and other drinks getting handed around (we had to wait a while for the cleaning ladies to get the place ready for us). 

But before long the party was in full swing. Rooms assigned (I got my own little love room), friends hugged, and more drinks. Great conversations and catch ups, big laughs, and eventually full-on music sessions. 




To many little weekend misadventures to be included here, but on Sunday early afternoon I did a little solo walk to the seacliffs. And of course with some alone time and such great views, some gaming ideas came to mind.






What a great location for characters to explore sea caves. I'm even thinking of having the characters in my upcoming western themed Call of Cthulhu campaign, located in the Pacific Northwest, visit this area. Deep Ones no doubt need to be included!





But yeah, another great vacation weekend out in nature and filled with friends and music. Something like this seems to becoming a yearly think. I don't want to make time fly by, but cannot wait to find out where we will do it next!

Cheers!









Wednesday, October 4, 2023

Balders Gate 3 and the banging of the Bears

 If you are even just a mild video game player who pays at least a little attention to the media surrounding Balders Gate 3 and its sexual content, you will know that at least to some extant there is, well, sexual content. 


Like me maybe a couple months or so ago you saw a trailer for it where a strapping dude and a bear give each other "come hither" looks and seem to be about to do the deed. The short scene cuts to a squirrel in a tree holding a nut. Then he drops the nut. BTW that is not a euphemism. They don't show if the nut busts when it hits the ground. We never see the actual character to character contact, but when they cut away one is still a bear. I think. It's been a while since I saw that bit, because in the following months much more has come out about the game, and it sounds great. The use of current edition D&D mechanics, plus an old school turned base system. 

Anyway, there ya go. A D&D video game with sexual content. And what the hell, some of that has been part of my gaming experience, such as talked about in these more recent posts:

Post: Edit (blogger.com)

Post: Edit (blogger.com)

But outside the sexy stuff yeah, the game sounds good.  

I don't mind a little CGI boffing. And hell, the bear is a human druid, though not sure how much a diff it makes. If it looks like a bear, and smells like a bear, and drools like a bear it probably kisses and knocks boots like a bear. Those things will mess you up. Ever see Revenant? Or Grizzly Man?


I am guessing any dating and sexy time cut scenes will be a small percentage of that will probably be hours of long ass cinematics that are popular now. Its turn based, so a lot of that will need to be spaced out to build the story. 

I guess the real "bear in the room" though is the identity politics that seem to be heavy in the game. I mean, OK. My only gripe is that so many things have to "present day" us. It's like fantasy worlds or anything else needs to be a reflection of Los Angeles of San Francisco. Maybe it's just an aging straight white dude thing, but whatever happened to escapism? Creativity should be the main goal, but that has been toppled from the number one spot to inject present dayism. I mean, OK, fine. I still might play it (when it comes to XBOX). Because at least you have a choice as to how deep you want to indulge in the Alphabet Mafia stuff. It's not like Starfield, where you are forced to choose a pronoun in character creation. No choice in it. But it would not be a deal breaker for me. Though I think my next space game might be Outer Worlds, because so many people think its way better. 

Anyway, I do hope I get to play Baldurs Gate 3 eventually. I'm usually 3-5 years behind on my games (and more...I'm still playing GTA % here and there). And I look forward to the sexy time in it. With a humanoid. Probably. I can't predict how I'll feel in 3-5 years. 

Sunday, August 13, 2023

My 4th Campaign on Roll20

 


So as of last night my new 5th ed. campaign, The Lost and The Lurking (yep, title totally stolen from a Silver John novel). Well, actually, the first session zero was a couple weeks ago, but out of the four in that (long time player Terry could not make it) only two remain, the eager and adorable noob couple in their 20's who I, as I often do with couples, refer to as "The Twins." One guy seemed promising, but he wanted both a more dark ages setting, and he wanted orcs to be like Warcraft orcs. Well, my setting has progressed (after over 100 years of character continuity) to being sort of post Italian Rennaissance-like, and pre-industrial Britain-like. Strike one. And Strike two was my orcs are nasty, stinky, rape your wife and eat your guts Tolkien orcs. Warcraft? As if. Those are just big humans with tusks. Fucking boring. The worst thing to ever happen to orcs.  So he was out. The other was a girl who seemed great, I hit it off with right away, and immediately thought of her as player numero uno. The others were mostly new to the game, so it's always helpful to have a seasoned vet. Especially since I haven't exactly memorized the PHB. 

But then after the session zero, she started being problematic. She was running an Eloquence Bard. I didn't study up on it at first, because she was talking up how she was sort of an acrobat high wire performer. That sounded cool, but I should have seen a red flag when she kept asking about running some sessions featuring her circus family as the NPC's. Hm. That was usually a mistake in the past. OK. Maybe. But then another new guy told me "hey, do you know what you are in for with that class?" 

So I looked it up and was like "wow." This bard by third level will pretty much be successful with every persuasion roll. Its called "Silvertongue" or some such. Plus the character will get the ability to reduce the saving throws of foes, a lot, and will also be able to give almost endless bardic inspirations. So I was a little concerned. I told her so, and though I won't nerf it, we need to be on the same page on how some of this stuff would work. I was being nice about it, but she seemed offended. Accused me of calling her a power gamer (which she was being...she was also asking to start with a powerful 4th level feat). It was getting negative, so I bailed on her. I felt bad about it. Almost sad. I went from being excited she would be involved to in a week not wanting to deal with her. So out out out. 

More humorously, another girl, an 18-year-old, contacted off the forum practically begging to be in the game. I much prefer folk 25 and older, but she said she did art and likes to make images throughout a session. That was enticing. But when I let her into the Discord to talk more, she started demanding written up setting information. Well, I have an "info dump" setting channel for random thoughts on my setting I post, but she was all like "no, if people are going to play in your world you need organized and detailed info on politics, important families, etc etc." Sorry kid, I don't keep piles of notebooks anymore. I've had this setting since I was a kid. It mostly lives in my head. And that she should maybe be more concerned about what happens in the course of the campaign than detailed background durp. Then she started demanding to know what the "story" will be and was name dropping Critical Role. Ah, that makes sense now. I told her that CR is actors pretending to play D&D as a performance and there are plenty of groups doing that out there. So lotsa luck.



Ah well. I promised myself I would heavily vet the group, so that was what I was doing. But with a couple more dudes on board, and Terry doing her dwarf from the previous campaign, we were up and running. I used Marge, the major caravan master from the last campaign, as a sort of patron for this one. This would not be a caravan campaign. The NPC is simply taking a couple seasons off to invest in some expeditions. I'm using LOFP's Death Frost Doom as sort of an inspiration. I personally find that adventure to be sort of Unrunnable as is, but there are gems in there, including the Lichway rip-off ending. I love Lichway. 



From DFD I'm mainly using the mountain, town below, graveyard, and cabin. I would be using my own, decently smaller, dungeon map for the temple (I will show in a later post). The temple in this case will be a temple of Orcus. Here's is the information Marge will show the party next session (this session was mostly dealing with some town thugs and a kobold cave).

This cult arrived at the pass some 100 years ago (year 1 of the New Age), when there was still a well-trod overland trade route between the West and The Acherian Empire to the northeast. 

At that time in the area it had a force of several Orcus  (a foul devil lord who has nothing to do with orcs) clerics, a few dedicated and well-trained guards, and always a dozen or so slaves, and with the fierce power of the cult protector and anti-paladin Atrigan the Deathdealer, they carved a hidden complex on the top of The "Broken Spine," a local mountain with a high peak and a rambling trail that lead up to it. It was what the religion of Orcus called "a material plane undeath garrison", a place where worldly worshippers of the Demon God tortured living humans to drive them chaotic mad, and then murdered them to temporarily lay them to rest, seizing their souls so they could be unleashed to help create an undead army at such time as when Orcus decided he wished to conquer the living world with a great force. The bodies of most of the priests, after they passed away for whatever reason, would also share this fate. Even his worshippers will serve Orcus in death.

Apparently, there are many such temples and "garrisons" across the lands. And perhaps waiting undead armies of a variety of Lords of Hell. The thought is chilling. Perhaps many of the hostile undead encounters in the dark corners of the earth are souls who have awakened early to inhabit their devil-cursed material forms. 

In the 100 years since the creation of the temple at the top of the "The Broken Spine" the dead where never called upon. But over the years the progeny of Atrigan and the other priests continued to slowly accumulate victims from the trade pass and remote villages, and eventually bury their bodies in the dirt consecrated for Orcus. 

Captive non-humans, elves and dwarves, were unwanted as soldiers of the future undead army of Orcus (for Orcus was a devil brought about by human sin), so after proper torture, degradation, and murder, the bodies of any non-humans were burned in a kiln that the Orcus priests trapped a fire elemental within.  

In the year 40 of the new age, 60 years ago, the cult got greedy and instead of the usual furtive and secret capture of a select few unwary folk from year to year, attacked a well-guarded Acherian noble caravan going through the pass, as they had a surplus of living slaves to force into battle. A dozen captives were taken. Among them was Grunhix Maxima, the young niece of the then Acherian Emperor Decemberious Maximus The Third. Grunhix was on a sightseeing tour of the trade roads to the west.

The Emperor back in Acheria met with his royal Oracles,and was told of the cult and what they did with captives. The forces he sent to destroy the cult on the top of the mountain found the trail up The Spine to be treacherous, as both guards, slaves, and landslides were sent down to rain devastation upon them. The troops camped at the bottom of the mountain, and the emperor sent them three high priests of the Acherian Empires cruelest and most powerful gods of the time. A priest of Borias, God of the North Wind and Winter, a priest of Jubilex, lord of slime and corrosion, and the priest of Flambix, Goddess of flames and wartime destruction. The powerful Flambix priest personally killed the Orcus priests and their mad slave defenders, the priest of Jubilex cursed the underground temple with acidic green slime to keep the complex uninhabitable, and the priest of Borias covered the mountain top and its graves of woe with eternal winter. 

Ironically, it was a few handful of years before the Kingdom of Tanmoor ousted Acherian forces from the western kingdom and gained independence, and the great East/West pass became far less travelled. 

Apparently, there is a village at the base of The Broken Spine Peaks that was founded by the last freed slave of the Cult. 

But the temple of Orcus at the top of the spine still sits, quiet and undisturbed.  Only fear, and the constant chill of never-ending winter on the mountaintop, keeps the greedy away from any possible wealth there.


So a nice sense of grittiness there. This will be the first several games. I purposefully have no plans yet for the rest of the campaign. I wanted it to be open depending on the characters and hooks they get and so forth. So the characters are:

Female dwarf fighter




Female gnome wizard



half elf ranger (grasslands)




human fighter (cavalier)



Half elf warlock

(Pic unavailable)


I think it's an interesting and diverse group. More to come

Cheers

Sunday, June 4, 2023

1980's D&D Cartoon characters in Honor Among Thieves!

 (Spoilers, other than the one in the post title, follow)

I don't really feel like reviewing the new D&D movie. Suffice it to say it exceeded expectations. 

I will say I like the nods to classic monsters (though they seem to be in most cases somewhat altered, though maybe not as much as the character classes), and tropes like leveling up (maybe multiple levels). And it was pretty funny, and sailed along in large part on Chris Pine's "silver fox" charisma. 

The only real signs of woke was that the two straight, white leads were buffoonish dipshits, but I was able to swallow it. And that is pretty much the way of Hollywood now, even in non-woke things. Yeah, whatever. The kind of folk who designed and built most of the world are the enemy, so dipshit-them up. 

The one jaw-dropping thing was the inclusion of the kids from the 80's cartoon. 

I know they are teenagers, but
acrobat is pretty damn hot. 

I'm lucky I noticed, because you could miss it. They are seen a couple of times in the final acts maze (dungeon I guess)  scenes; one of several groups who are trying to make it out of the hellish automated labyrinth. 







Clearly they are older. Did they make it out of D&D world in the cartoon? I did watch it, but don't remember. And how older? They all have that "25 year old playing a teenager" thing going on. Fine, but the youngest one now looks the oldest. 

The glimpses of them are literally seconds, but even then I thought that cosplay I've seen in the past captured them better.

The Cavalier dude for sure has that bitchy 
look that suits him from the cartoon. 




Based not on the movie version, but the cosplay photo above, I'd kind of like to see a live action version of the cartoon. Maybe its a couple years later and they having been a world devastated by Venger

I'm kind of glad to have not seen the little whiney baby unicorn from the cartoon. I hated that little thing. YMMV.

Cheers

Saturday, May 13, 2023

Clerical Healing is the Best Healing

 

So the party is heading to a dungeon (taking several sessions to do so), and they leave Shire's End, the last settlement of the southern portion of the kingdom and head into the Grass Wilderlands of the South. 


NPC (non-precious) teen healing god cleric Evador is down in the dumps a bit, having gotten a bit wine tipsy the night before in Montigar Silverglen's tower, and unsuccessfully trying to seduce the almost 300 year old elvish legend. 

Evador grew up a rich girl in Tanmoor (her last name is "Del Tanmoor," and if you have "Tanmoor" in your last name you are from old money), had a year or so at the university studying literature, but discovered the religion of Billick the Healing god and joined the order not long ago. She has chosen to be on the "Blue Heart on the Red Path," which essentially means she is on an adventure quest where she might need to spill blood, maybe her own, to get quick higher status at Billicks great cathedral. Her chosen quest is to investigate the old "Meadowlands Dungeon" south of the kingdom. She is a lovely, tall, but physically awkward (DX 8) 19-year-old (in the last game she missed several attacks in a row on a giant ant).



Evador's troubles are very much compounded while on the road to the mining town near the dungeon area, when a Peryton attacks from the blue. It hits her hard, and she is down for the count and immediately going into Death Save mode. 

The party wins the day and destroys the beast, but Evador is badly hurt. She is one failed save away from death, but Ruvan the young sorcerer from the Riverlands, happens to have healing. I decide Evador is still going to be out for a while, but she is at least saved. 

My first little Roll20 campaign about 3 years ago involved T's elvish bard Xanthia, and she remembered the 20-something Billick cleric "Afina of Mercy" who was encountered on her own Red Path to the same mining town near the dungeon to set up a mini-temple to Billick. So, they haul her into the town and to the small temple that is now a wood building among a lot of tent cabins. 

Afina is encountered locking the building and heading out to dinner. When not clericing in the little temple, she likes to dress in the height of current upper class young person Tanmoor fashion (Billick seems to attract young city girls of wealth to the religion), even though the city is almost 200 miles away. 

Blue is the color of healing in my world

Afina has been successful in the few months since she last saw Xanthia the Bard. Though there is a small tent cabin temple of the fighter god "Diamonnis", the cleric there will only heal those injured in conflict, so Afina has seen a lot of donations from injured mine workers and town maintenance people. Her Red Path has been completed. She is officially high priestess of her own recognized temple (though she is only like 5th level).

So Afina inspects Evadors terrible claw/impact wounds. And there is the focus of this post. 

I don't know where it came from, but on the spot I got hit by a bolt from the blue. In my decades of running games, I never differentiated between styles of healing. Healing was healing. But for some reason I improvised some dialogue from the somewhat serious young cleric Afina. 

"These wounds. Who healed them (Ruvan the sorcerer had healed Evador for 9 points)? Certainly not a cleric much less a Billick cleric. So jagged and sloppy." She eyed Ruvan...


"Was this you?" Afina said. "Are you a sorcerer? 

"What of it?" replied the young caster.

"Well, I suppose you saved her life. We can be grateful for that. But she could be left with terrible scarring. But she still needs more healing, and I think with the blessing of merciful Billick I can help the scars be a minimum."

That was it. Out of the blue after a lifetime of the game I decided that there is different types of healing skill. Billick is one of the first gods I created for the setting as a kid, and over the years I often let Billick clerics have anywhere from a +1 to +1-4 to their heals. But now it is part of my world that you can tell by the leftover wounds and scars if somebody focused on heals did the deed. A sorcerer's heal would be just about saving the life. But a Billick cleric, or most clerics, would be about overall healing which would include a reduction of scarring. 




A very minor thing to be sure, but it's kind of fascinating to me that a DM can just add and alter his world with a whim based on a certain situation long after the world is established. Instant creativity that is unique to rpg's. Man, I love winging it. Even if it's for my own fun.



And at the same time I decided that a cleric of a war god won't heal a non-combat violence wound. 



Of course, clerics of different deities having different affects is nothing new. But for my setting I will be keeping an eye on clerics to seek out little ways to add flavor to them. To differentiate them with the Rule of Cool.  

Cheers.


Wednesday, May 10, 2023

Overdoing the DM NPC

 

I had first heard of the term a DM NPC in some forum or another around 11 or 12 years ago. A DM NPC was one of the campaigns NPC's, but usually had a more negative connotation. Not just meek shopkeeps and street sweepers/walkers. But the terms "precious" and "favored" NPC's were thrown about. 

There seemed to be a real thing about this. Many folk clearly had a bad experience with DM's about NPC usage. And I guess I can see that. I remember about 12 years ago going to a Star Wars Saga session at this guys dad's apartment, me and 3 or 4 other full grown adults sitting on the floor playing in the guys Saga game (I only went because I was to run the system and wanted to experience it). I don't remember a lot other than the black dude in his 20's running a game while me and a handful of others in our 40's sitting there on the floor smoking pot. But one thing I remember is his main NPC, a well painted jedi miniature, being all over the little model buildings set up on the floor, doing almost everything while the rest of us kind of just waited our turns. But this kid loved his NPC clearly, and just wanted his favored guy doing most of the work while we watched. An extreme case to be sure. 

I also remember back in the day in my early teens going to the local Jewish community center in Santa Monica a friend invited me to because there was an older (probably around 30) guy running D&D for anybody who wanted to play. The main thing I remember was towards the end our characters were in trouble and were going to get killed by a local gang or something. And older DM dude having our characters having heard of this NPC, clearly his own character from some other campaign, and seeking his help. I remember the NPC confidently walking down the street with us, casting haste on himself and twirling a pair of swords around as we walked. I think that NPC mostly took care of the final fight. 


So yeah, I get it. Both of those are probably extreme examples, but if anybody was in the hobby long enough they probably had similar experiences. But how guilty am I? I suppose its subjective. 

From early on in my DMing my "precious" NPC's would be present. And more often than not they started as my early characters, and I incorporated them in my fledgling game world because, well, I wanted NPC's to be around other than shopkeeps and wenches. So here are two examples of my earliest D&D characters/NPC's (started in the latter 70's).

Arcturus Grimm - A ranger. He was probably among my first couple of characters ever created. I think from the original Greyhawk supplement where ranger was introduced (or maybe an issue of Dragon). There was no 1st ed Players Handbook yet.  He was exceptional and though we used 3d6 in order, I rolled nothing lower than 14, and the stats included 3 of them 16 or higher. As I was practically a kid I probably didn't realize how rare that would be. I made him a ranger, a strong 6'5" man (maybe based on one of my older brothers who was that big, and an all city athlete in school). His name was taken from a couple of my fave comic book characters. He was raised by bears in the northern Darkwold Forest. I had Arcturus Grimm be the elvish words for "Archer Bear." He was raised in the deep woods, and was fairly naive. 

When I soon started my own world, and began rarely sitting down as a player, I just injected Arcturus into the new setting (mostly just a tavern and a dungeon.). Over those early years Arcturus was there as the world grew. I expanded his background as being the adopted son of The Woodking Armis, the leader of an ancient order or rangers in the Darkwold known as The Woodlords, which I also added to the world. An early teenage sweetheart playing the game eventually would have a character marry Arcturus (making things awkward setting-wise when we broke up). But as characters, players, and campaigns came and went over the years through the 80's and into the 90's, Arcturus was here and there.

 Not hogging glory or fighting the fights for characters, but he would be around. Cameos as PC's adventured or playing a bigger role as wars and other major world events went down. At one point in my early 20's a girlfriend ran a daughter of Arcturus. New ranger characters might have heard of the Woodlords, and maybe aspired to join at higher levels. And Arcturus would be there. I have him pop up rarely to this day, still mortal but somebody of very high level who dallied with gods and other major spiritual beings. His adopted sister, Sheenara (or Sheen) rose to a minor woods deity status. Over 120 years of game time has gone by in my games, but Arcturus is actually 3rd elf so is not all decrepit yet, but far more mature than the young man I started him as when I was very young. Of all my characters/NPC's I probably had the closest affinity for Arcturus. I lived his ups and downs in the game world along with him.  


Over the decades I used various miniatures for him. Ones older gamers like me would recognize. 



One of the few minis I still have since the early 80's. Of any mini I used for Arcturus, this one looked the least like him. I suppose it is relative from a distance, but this does not convey the sense of a 6'5" dude. Just a basic ranger figure. Like most of my minis I got it at Aero Hobbies where I played a lot (but not as Arcturus) in my early teens. Owner Gary Switzer offered to paint it, and despite my descriptions proceeded to paint him how he wanted. I already did not like that the mini had a mustache, at a time Arcturus was clean shaven. And he gave him light hair instead of dark brown. But what the hell, it was a mini.  Early on as a character Arcturus had a Pseudo Dragon familiar (we levelled up fast when we were kids), so he used epoxy to put it on his shoulder, which was a nice touch. 

But more recently for brief cameos in Roll20 games I used this image:


Also his sister Sheen has made and appearance or two in the matters of druids:




These appearances are more for me than anything else. A brief touch of nostalgia. In most cases the players have no idea of the greater history I have with them. But I have had children of his (he left many of them throughout the lands after the Woodlords disbanded) appear in more recent games, specifically the twins Frend and Frenda, who are rangers encountered working for local caravans and what not. They appeared in the last couple of campaigns but nobody knew their parentage. So another insider bit for myself. 


Montigar Silverglen - he was an elvish fighter/thief I did up to play maybe a year or so after I created Arcturus. He was a high elf raised among wood elves and was an adventurous spirit who dallied with player characters here and there. He fought primary with two swords, and yeah when he became an NPC in my world I pumped him up a bit. 

Through the 80's and 90's he popped up here and there, usually meeting new characters in new campaigns. Every time he was encountered he was into something else. He was a dualist, a privateer, a Bon Vivante, a highwayman,a monster hunter, and a hero of two kingdoms, human and elf. I somehow ran him very charismatically; no less than 3 women in my games over the years had characters romantically involved with him. A romantic triangle between him and two other player characters (neither of them were girlfriends of mine, though "T" who I often mention is still one of my players) ended in death for one of them (his former girlfriend character, a fighter, killed a mind-controlled character of T's thief (the players were actually roommates then) who was his current girlfriend. Rather than restrain her, the fighter killed her. It was wild. No ending of friendship with the players, but this was a memorable moment that just became another part of his storied history bards would eventually sing of (which actually happened in recent games. Keep reading).  

One interesting aspect of Monitigar is his father was Whirligar, a high elf illusionist who was looked upon as a deity by gnome illusionists. Just one of those weird facts you come up with as a kid. 

I had a teenage sweetheart who ran a wood elf thief named Noradama. She identified with this character the same way I did with Arcturus. She and Montigar hooked up and were a famous power couple in the mostly city games I tended to run in my later teens and early 20's. This was the first time (but not the last) I would experience personal relationship role-playing, and my GF and I spent late nights acting out these characters as if they were in an inn room. Sometimes it can be extra good being the DM. I imagine other people must have experienced this. 





Much later, after the 90's, I had Montigar be a bit of a tragic figure when he appeared, someone who had bards across the lands sing of his many adventures and misadventures. Triumphs and failures. But I thought of him as somebody who was tired of the death and violence and doomed romances. He was a lone soul who never lost a fight but always lost in love. 

The first of many times I used the old Apple Lane setting for D&D in the early 2000's, I had characters encounter him living out the song Margaritaville there, working for the weapon trainers and drinking day and night, pestered by various would-be legend killers coming to make a name by taking his life.  

As a kid I got my hands on some Ralph Bakshi LOTR minis, including Legolas. I would eventually use the Legolas mini for Montigar, adding two longswords to the mini. Though Legolas was fairly effeminate looking in the film, the mini was a bit more butch.




Yep, after many decades I still had this fucker, though with an arm missing. One of my first ever paint jobs, and it shows. But really, now much better was Gary's paint job for the Arcturus mini.

Prior to the most recent games I think characters in a couple of campaigns the last two decades ran into him living the more or less quiet life. Probably several years since the last. But recently he appeared in my current Roll20 thing. 

The characters were on their way to the dungeon just beyond the southern border of the kingdom (taking several games to do so), and when they came to Shire's End, a remote village at the southern frontier of the Halfing Shire, I was brainstorming encounters there. Three families control the place, mining families who have concerns in the mining town a couple hours south near the dungeon out in the Grass Wilderlands. As the place had not much in the way of kingdom security (army outposts), the place had its own force of volunteer halfling frontiersmen, but also I decided this would be Montigars latest hang out place, being a Regulator for the families in return for a nice tower to live in and a modest stipend.




 The characters show up to the area and are chased by a hill giant but make it into the walled village. There they eventually meet Montigar, who is happy to see other than mining material and lumber merchants and invites them up for a party in his well-appointed tower in the merchant family inner compound. Here is the image I used for later in life Montigar, with scars and all.
Montigar spent a lot of the time manning his
minibar. "One for you, one for me, one for you..."



There is an issue with a hill giant, wandered up from the grasslands, menacing folk and stealing sheep. Long and short of it Montigar will deal with it, though he does not want to kill it because he is tired of killing things in his long life. The next day the characters go out to help him (he says maybe with their help he can subdue it over killing it), and it turns out there is a female one as well that was hidden in the copses of trees. With help from the characters Montigar got the giants to submit, and he offered the big dummies the opportunity to stick around to help protect the area and be helpful to the inhabitants in return for regular offerings of sheep, pigs, and bags of potatoes. Montigar asked the characters to stick around for another night of partying. 



I added the minibar to this map!



Despite my hopes that the wood elf bard Xanthia of "T" and the wood elf ranger Myrnigan of "L" would hook up at some point, given his history I thought it would be just right for Montigar to get the Xanthia hookup. I mean, she is super-hot. Tall, built like a female volleyball player, platinum locks, and a high charisma bard. Who would not want to experience that?

Or maybe I just have a thing for a cartoons


Ultimately, she wasn't having it. That is until Montigar asked her to do a duet of a famous old love ballad from their hometown of New Denaria. Luckily there was something nice in elvish in the jukebox to play and set the mood.





It won her over, though there was no nookie for ol' Montigar. Not yet, but it was on her mind. We'll see if that hookup comes down the road. The dungeon is only two or three hours away, so...

BTW, Evador the young cleric was taken with him, and snuck up later the last night to be with him. Xanthia the bard actually followed her up to the den to see what happened, and was glad to see Montigar nicely turned the Tanmoorian teen down, said she was too drunk and so was he, and sent her back to bed. Xanthia seeing that put her in the "I like Montigar" camp even more. 

So yeah, that DM NPC appearance was fairly self-indulgent. But what the heck, "T" enjoyed seeing an NPC from the past she knew of, and B and L thought he was cool. "Like a character from a fantasy romance novel" one said. 

But this is a rare case. I'm coming up with NPC's for games all the time, some regular, some more interesting. But jeez, I've had this game world a long time. It's nice to drag out old NPC's that have been around since my youth out of mothballs now and again. Not all of them are still alive. But why not use them?

Above: any Dragonsfoot Grognard who 
might read this post


Cheers

Tuesday, May 2, 2023

"Relics of The Dungeon Age"

Note: I'm not going to do session reports on the current ongoing dungeon jobber, though some of this post will seem kind of like its going that direction. As if. But I do want to get into what its about a bit, more or less, to point out some thoughts and ideas in relation to such a campaign. It seems every campaign these days has me getting the privilege of touching upon beloved old school notions, while also exploring new things with the latest edition. Yes, I do believe these things can live together.

So,

One of my "things" as a DM of old school persuasion who is doing a dungeon-as- tentpole campaign is to delay the actual dungeon crawling for several games (at least). There are a lot of reasons for that. Sometimes it's to let the characters settle into the campaign, and maybe go up a level or two. An extreme example would be my Night Below campaign for the old ongoing group back in my home city of Los Angeles almost 10 years ago. It was maybe a 30-session campaign of almost a year, with the characters, when all was said and done, were in the neighborhood of 8th or 9th level (traditionally high levels in my post-teenage years). And the first three or four of those were just bumping around the surface towns and villages getting to the point of being strong enough to go into the Night Below (which I believe counts as a dungeon as much as the old Descent into the Depths was). 

So, a little Roll20 campaign with a handful of my besties. A journey to one of the last remnants of the time of dungeons, or the Dungeon Age as I like to call a time period now mostly past (in my setting and in D&D in general). And I love the title "Relics of The Dungeon Age" because I can kind of see it having multiple meanings. The dungeon itself a relic of a time past. Old relics you actually find in the dungeon. And perhaps the players themselves, wanting to delve into a dungeon, are themselves relics of that age in an analogical sense. 

As a nice change from dealing with often oddball strangers of the Roll20 forums, this is an intimate little campaign with my very closest friends. 

 Best friends. Almost family. There is no more comfortable gaming than with people you have known for a long time, or feel close to for whatever reason. Not "D&D" people, but just some people who sometimes play D&D. That was always my sweet spot, especially in the 90's. Private groups filled with people you already know who want to play. 

So yeah, several games of just travelling south to get to the dungeon. So the deal with the delay is: B &L are new to Roll20, so I thought a series of basic overland and town encounters would kill some time till they were up and running with it. But I also wanted them to be a little higher in level than 1st when they entered the dungeon for reals. Why? I mean, a classic dungeon is just made for, you know, 1st level dudes on the first level. 2nd level on the 2nd level. Rinse and repeat. 

But c'mon. Does it have to be that ginned up for fairness in leveling. Was it ever? Back in the day in the Caves of Chaos you would) fight kobolds and goblins at 1st level?  2) orcs and gnolls at 2nd? 3) ogre and Medusa at 3rd-4th?

OK, CoC really isn't a levelled thing classically. But you know what I mean. 

Naw. I mean, when trying to go full classic every few years with a self-designed magical dungeon, it was fun to go "ok, rats and kobolds on 1st level, the orcish clan on the 2nd, a 3rd level with minor undead, blah blah blah." That is fine for the oldest of old school. But with this edition I think I can stray from the formula. You know, what they consider classic dungeoneering gold on old grognard sites such as Dragonsfoot.


"...AND EVERY THIRD ROOM SHOULD BE
EMPTY AND FULL OF DUST!"

So these guys would eventually enter the dungeon, probably through the entrance that goes to the 1st level, and they shall be around 3rd level when they do. 

So we started the campaign in a rural hillside town in the human shire south of the kingdom proper. Overtown in the shire of Overton. 



A location I have used for decades. I love rustic shires as a break from city games or deep wilderness slogs. Out in nature but still in civilization. 

And just to the south the halfling shire of Bundtland. But Overtown was the furthest south human dominated town. The last before things get all hobbity. With B's young sorcerer Ruvan, and L's wood elf ranger Myrnigan (a gal running a male character...grrrr) a team was forming. 


Ruvan the sorcerer. 


Myrnigan the wood elf

Ruvan is from the sparsely populated Riverlands just east of the shire, and Myringan from the nearby Blackwood Forest; a far cry from the metropolitan wood elf community/city of New Denaria a few days east of the city Tanmoor. These are areas I wanted to develop for a long time. My setting has been built in large part from character backgrounds and birthplaces, and these are two new towns/villages I can put on the map. 

T was not present for the first session. I wanted to do a little work on getting B and L up and running with characters with the nifty Charactermancer, and some character set up. They were knew to Roll20.

With an eventual party of 3, I need a 4th. So in comes the DM NPC, Evador, who is a young cleric of the healing god Billick. She is "a Blue Heart on the Red Path," a cleric of Billick who wished to be an active field cleric for the faith. So she chooses a dangerous mission of a personal nature to complete as sort of a thesis to impress the leadership at the Billick cathedral. She hooks up with Ruvan and Myrnigan during a barfight at the tavern they get swept up in. Evador explains her mission, to go and enter one of the worlds last true mythic dungeons. She asks them to accompany her. 

I have fun with this NPC. She is a former rich party girl from the city, who had a year or two of college then discovered the religion of the healing god Billick. Despite her rich kid rearing, she is taking the religion seriously, but I also have her dealing with physical stats that are not optimal for fighting monsters. I portray her as a tall girl who is a little awkward physically (in the most recent encounter she missed with her mace five times in a row). 


T's (wood elf) character Xanthia, playing tunes as a bard at the tavern, would be there to meet the other characters in the second game. Evador was seeking her out, because Xanthia had been to the dungeon before.

 

..and looked fabulous doing it.


Yeah, my very first little Roll20 campaign where T first ran Xanthia about 3 years ago was to this very dungeon. They got to the second level, and got to mess with its magical pool room, a staple of my mythic dungeons going back to In Search of The Unknown. I thought it would be fun for her to go to The Meadowlands Dungeon again as the sort of mentor about it to the other characters. In the first game she was still 3rd level while the others were 1st. It was a fun dynamic. Both T and I played with the notion of her coming off as the seasoned vet and Defacto leader. 

Off they went, heading south into the halfling shire of Bundtland. I already posted about their encounter with the halfling witch Emerelda, and their starring in a dating game show at her festival.



Fun in the chill halfling shire. Xanthia knew Governess Cymbaline Garlandheels from the previous campaign and ran into her and her entourage at the festival. This time there was to be a party at the estate. After helping out with some giant spider problems in the area, they boogied down (more or less) with local personages and interesting locals. A halfling high society deep dive. Good contacts. And a good way to gain a quick 5 lbs. 



I'd had Cymbaline as the governess of the shire forever. Tall and more slender, I always referred to her as a "Manling," a rare half hobbit half human mix. Be when all is said and done probably just a "Tallfellow."

So the party was swell. Xanthia playing tunes with the band. Myrnigan dancing with the young halfling gals with a crush on him. 

It was cool, but there would be more parties before the dungeon was delved. 


Next: Overdoing it with a DM NPC