Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Monday, December 2, 2024

To the Isle of Dread! But not so fast..

 

The Opportunity to start a new DnD campaign happened awhile back. And by opportunity I mean that I did all the usual legwork to try to gather and vet for hopefully several players. And by legwork I mean the pain in the ass process of putting a group of strangers together for online play in Roll20. 

The looking for Players forums on Roll20 have really become a wasteland of Critical Role-trained younger people looking for Matt Mercer experiences, GM's wanting to run their weird homebrew such as a slasher film RPG, a very odd recent fad of players looking for a DM to run solo sessions for them, LBGTQ-only groups wanted, and the occasional stand out who seems normal and maybe based and might be a valuable player (more often than not they disappoint, so manage expectations). The latter is what I shoot for.

But this time I went outside the box and tried a couple other places as well. A DnD Discord that seemed promising, and also the DnD Beyond forums. Over some weeks I vetted and vetted and vetted. Were there the usual red flags? Hell yeah. I vetted harder than Jerry on Seinfeld vetted his dates (you know, like when Jerry rejected a lovely gal because she ate her peas one at a time?). 

But besides heavy vetting, I made some decisions to help me vet people within actual play (you don't really know until somebody is in your actual game and how they behave), and to kill some time before heading to the Isle of Dread. I wanted some solid, all in, players to go the distance with that. 

So with some help from an NPC patron, academic Merlot who I have used before, I got characters together to have mini adventures around the city proper. Go get some kobolds in the storm drains who stole an item of academic value. Go to nearby sea caves with von Tanmoor to look at some runes on a cave wall. Go to the undercity and to some old Acherian statues that granted things good and bad. 

Within that handful of sessions, a couple of players (damned window shoppers) came and went. But I was left with three solid players. Kris (the girl who was looking for a new group to play in and I contacted her to team up to make this group), an Englishman who apparently does not sleep. And a player who is running the first dragonborn in my games (you know, old school world turning 5th ed world). He also got a girl he knows from another game to come in several games later and she is great. And then another girl I think from the Beyond forums several games in who got right on the bandwagon. So yeah, two gals came in to play after those first session and are a great addition, and they round out the group well. After the session last night they swore fealty to the group and campaign and add a great energy. So yeah, group set. 


So the final adventures in the city before leaving for distant shores included a night at the opera, and just lots of city stuff. A night at a banquet; fighting assassins there and later in the streets. Spending most of their off time at Merlot's manor house lounging and partying in one of his dens..



Back in the day I had multiple campaigns that were taking place in the big city Tanmoor. But in recent years it has been more rural in my campaigns, so this was fun. Lots of emergent role play like those 7-8 hour sessions of old with face-to-face friends. Really, been like 5 years and 4 campaigns since I had any character or group hang out in the big city. I think even after all these many years city gaming is my specialty. Probably in part due to growing up on comic books and all that city action. 

So tickled pink with this group. Lots of chatter on the Discord. It feels like it could go awhile. And for the first time in a long time the girls outnumber the boy players. Ha. 

Merlot. The Patron. Have used him 
in other campaigns to bring PC's together for
"Endeavors." He's from oooold money, is a 
professor and all around academic. Has been 
gearing them up for an Isle of Dread visit. 




 

The coastal ranger. He is a drow. Heh. Drow. 
Rangering on sunbaked beaches. Eyes burning 
                                        out of his head


 

Tiefling bard. Very roguish. From rich human
family so an entitled mean girl. Throws charm
spells around like candy. Troublemaker? Well,
she got some of the party to help her pick pockets
at a special invitation opera house where the queen
was in attendance. 

                                

                                     

                                      


A gnome wizard and archeologist from
a large town a couple days from Tanmoor city. 
Seems sweet and friendly, but quickly kind of
got a bit corrupted by the murder hobos of the 
group. 






His origin is the that he was found in a 
shipwreck as a baby on the shores near the city. 
He got adopted by the clerics of Billick, god
of healing. Of low rank still, but he has been
a special child since he is the first Dragonborn
to be seen (or to be in in my games). 



 

 (cannot find the token version) 

Drow wizard. Lolth worshipper. Lawful evil. Presents 
as neutral. Calm and stoic. When the party ran to escape city watchmen
after a street fight in which deaths were involved, she was the only one 
not caught and arrested. 


So a nice diverse group. No humans though. But whateves. We entitled humies had our time in the sun. 

Cheers

Sunday, October 6, 2024

James Raggi and The Albatross?

 

Yah, its weird to me to be making a post regarding LOTFP stuff two times in a row, but I saw something that got my goat a bit and got me thinking.

Like I mentioned at one point in that last post, I've gotten to like James Raggi. I never disliked him, I never knew him other than a small contact online with him a decade and a half ago. 

But as I show in that last post I've got a bit of interest in some of the stuff he has brewed up. Plus for some months I have followed him on his FB, looking in to see what he is up to with his business and life in general. Health issues (the guy apparently has leg problems, but travels the world for con appearances to sell boxes of merch, so good on him). What seems to be very early jaunts to local small heavy metal shows. And making the occasional youtube video, often out in the snows of Finland. Yeah, I have developed a sort of fascination, but also a certain fondness. I think in the last post I stated he had a sort of "grotty charm," and that if he did live plays of him GMing his stuff, I would watch them. A fan? I dunno. I have never used any of his stuff in my games, but that does not mean I have no interest. 

I guess I have paid attention for some years. When the Zak Smith cancellation thing went down (Zakgate?), I read about him somewhere having to cut ties with Smith for the sake of his business, and in the following year or so him suffering personally from it. Crying in his sleep, soiling the sheets. I don't know enough to be able to determine for myself if this was hurt over a true friend, or just frustration with cancel culture in general. But hell, he seemed to recover from it. He seems to be doing fairly well in recent years without his association with Smith. 

Before I looked at his Facebook, I did see a thread reprinted somewhere a couple or three years ago. An argument between James and Zak apparently about James not working with him anymore. It was kind of brutal. I don't remember all the details, but the gist seemed to be poor James getting gaslighted over it all, and James at one point stating simply "all I know is your life keeps hurting my business." To the point, and yeah pretty fair. Protect the business. An actual money making business. 

Then in more recent times I noticed that James would complain about some regular real-world issue, and often ZS would chime in "what are you going to do about it?" I mean, it happened all the time. Like, this guy is supposed to be his conscious?  It was happening enough that I wondered if it was just some kind of performance art. Often ZS would just fully make it about himself and start laying out his own misfortune and why isn't anybody helping and doing anything about it? Ok, whatever. The guys are friends I guess so you tolerate a certain amount of things for the sake of the friendship. But it kind of smacked of the bullying of a fairly mild dude to me. 

Fair enough, but now James has tied his business back in with Zak. He gives ZS a couple of minutes to have his say about the new relationship.


Big news, in some circles. OSR? I'm kind of out of touch. In the last 5 years I have been using 5th ed, and I have mentioned both Zak and LOTFP in casual conversations about various gaming themes, and not a single person has heard of them. But I guess there are enough people in those certain circles, because as I said before James seems to be doing well. 

But some things about Zaks comments here kind of got my goat. Not just the simple "weird metal head who says and does fucked up shit" comment. But he called Raggi "stupid and cowardly."

Was James stupid and cowardly for breaking from working with Zak? Or was he being a smart businessman having to make a hard decision like many businessmen do? But whatevs, to me the standout here is that James Raggi is offering Zak Smith a new lease on his work (Zak made a post about being "brought back from hell") by bringing him back into the business that seems to be doing very well without him. The insults are kind of harsh in light of that. It kind of bothers me.

OK, so on Raggi's FB we once again have his friend making something that is positive for James all about himself and the negatives of his life. Will it hurt the business? Who knows. James is elated at somebody making a positive review of LOTFP, and because the person/people in question were part of the "hate mob" (I'm no expert and really don't know who most of the actors in all this in the last 5 years are) Zak makes it about the negatives in his life and seems to endorse people bothering the reviewer about it. One commentator on the thread does just that, in fairly nice terms, but yeah makes it all about ZK and his issues. 

Christopher 'Staples' O'Dell

Done. This is what I posted:
Great to see you continuing to review LotFP material.
I recently heard that you used to have reviews of three of Zak Sabbath's books – A Red and Pleasant Land, Vornheim, and Maze of the Blue Medusa, the first two of which are LotFP – but I'm not seeing them in your Reviews playlist anymore.
Between the court cases and the Clio Belle Weisman's Medium piece, it seems to be clear that Zak is innocent of the abuse charges that were leveled at him in the OSR community.
Would you be willing to put your reviews of Zak's material back up? If not, would you be willing to explain your reasoning?
I'm a very happy backer of Knave 2e and have been using it for my gaming. It's a great system and I want to be able to continue to support you with a clear conscience. Thanks!

Oookay. Honestly, Zak has a handful of super dedicated faithful (one guy who I think is named Semen in Ukraine pops up a lot as a staunch defender in Zak threads and has a blog that seems entirely about repeating Zaks talking point) who seem to step right in line with ZS's wants and I don't know if this guy is one of them. But yeah, somebody who was positive about Raggi's business is suddenly targeted with Zakness. Old negatives being hauled out. Of course, not being stupid nor cowardly James is not happy (I could screenshot some stuff, but I don't want to do that from somebody's social media, but here are snippets)

James Edward Raggi IV

oh for fuck's sake if the result of Ben reviewing LotFP is him getting bombarded by people bugging him about Zak (pro or con) the fucking result is going to be him not reviewing LotFP stuff anymore.


Zak Smith
James Edward Raggi So you let the bad guy who participated in cannibalizing your company because you want his attention. I am not in on that

Me, me, me. 

Look, I have no dog in this fight. A decade and a half ago I posted about Zak and company and was fairly complimentary, though I was not especially informed on everything regarding it all. Back then I had come off of years of listening to Howard Stern and that leaked into my blogging vibe. Now I'm a lot older and kind of identify as a Buddhist because of my constant search for balance and peace, so I don't want to judge. But I simply cannot wonder if James has made a major boo boo by essentially going backwards at a time when things seem to be going well. People (including humble old me in my last post) saying positive things about him and his work. Is it all going to have a taint of somebody else's apparent negativity and life problems attached to it from here on out? 

I mildly followed the Zak controversies in recent years. I'm not that informed these days on the general gaming community out there. I mainly look at some posts by Tenkar and one or two others. But it is a fascination story, and at some point I found myself having some sympathy for Smith. I saw a post where he had teeth pulled and an eviction notice due to lack of funds (sadly for the most part probably lining the pockets of lawyers). I get it. He got me too'd pretty hard. But is what he now brings to the table going to be an improvement for Raggi and his bottom line? If that line gets damaged, will it be out of his sense of friendship, or raging against the machine that cancels both a person and their works? I dunno. I could not offer advice because in my life I have not always made the best choices in terms of the friends I chose or the causes I championed. So I will try not to judge others in those regards. I can only wish Raggi the best with his business. I'm actually thinking of buying one of those 300 buck prestige format Virginia game packs i would likely never run just to more quietly support him. And I'm going to hope, like I would for anybody, his choices don't hurt him. Whatever those choices are, I won't think of him as stupid or cowardly. 

Cheers





All reactio

Saturday, September 14, 2024

A True Relation of the Great Disastrum of Virginia

Since starting to work mostly from my home office the other year I watch a hell of a lot of YouTube. I have to be honest. I find it fairly distracting. All these 10 to 20 minute bits on all kinds of subjects I like or have interest in.

So every now and again a short, James Raggy video will pop up. So kind of more in touch with his stuff than i've ever been really. I had moments of fascination about some lotfp stuff such as years ago, hearing about the module, Death Frost Doom being a rip off of one of my old favorites, the Lichway from White dwarf magazine (as it turns out, only the ending gimmick was, but otherwise the Lichway was a far more approachable and gameable adventure module in general).

So, the other year he had a giant PDF sale with rock-bottom prices and I picked up a handful just to finally satisfy my curiosity about some things I didn’t want to spend more than a couple of bucks on. I still haven’t brought myself to read even the barest fraction of the stuff. There might be some tiny bits to steal, but overall a lot of the stuff just doesn’t fit with how I do things for my old school game world but I do believe that old style DND in itself is generally fairly weird unless you really try to make it not so. Back in the 80s I remember us playing albums with our games like John Michael Jarre’s strange Zoolook which is pretty weird and inspired lots of creep. But certainly not “your characters penis turns into a live eel” kind of creep. 

Over a decade ago in the early and chaotic beef-filled days of my blogging I remember messaging James regarding how he found players for his game in the city he was not native to. I got a quick reply and he seemed like a nice guy. I didn’t explore his stuff over the years because I generally don’t really purchase a whole lot of game material, again, I really don’t know how much use I would’ve gotten out of any of it. I supposed at some point, I’ll take a closer look at some of those PDFs bought for a song. I think I got Red and Pleasant Land and I'd like to see what the fuss is about. Vornheim just kind of baffled me. I run a lot of city stuff and certainly not how that is presented. 

So some time ago a Raggi Youtube video popped up. I always tend to pay a bit of attention. I kind of like the guy. I knew a lot of metal heads back in the day in Venice Beach, but he seems fairly harmless and amiable compared to those sketchy chuckleheads. It was mostly the metal loving surfers I got in to scrapes with in the beach parking lots (the movie Point Break had a lot of true to life bits in it). I mean there is some ick there. I mentioned in a previous post some time ago about his comments about "why would you bother cleaning the inside of your toilet"(uh...maybe cuz it is in the house, and maybe a girl will come over?). But fair enough. I don't think he drinks, but I could see having a beer and a shot with him and talking some games. Since I've been of a mind to leave the country in recent years I would probably also ask his advice on being a stranger in a strange land. 

But anyway, he introduced this...




“Being an Account of the Rising of a new Star to the West of the Virginia Colony,
And its Derangements of Space,
The Engines of a Second Creation,
Rains of Fishes and burninge Coales,
The Mazement thus brought to Heathen and Christian,
And the Prodigies, Sports of Nature, and invasive Creatures from Spheres beyond,
Now disportinge upon the Earth

After years of raids and massacres, the Powhatan Confederacy and the Virginia Colony find themselves in an uneasy peace. The people of Jamestown and outlying plantations again trade with Powhatan neighbors, and English planters again ship tobacco to markets across the Atlantic.

Then the land to the west of Powhatan territory seems to rupture skyward, a new star rising into the sky. Down the James River soon come reports of strange happenings, strange beasts, and stranger people.

The English were not the only ones seeking a New World.

A True Relation of the Great Disastrum of Virginia, 1633 is a campaign for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. This set comprises a sourcebook for the Virginia Colony, rules for exploring an altered wilderness, keyed encounters both in Virginia and far beyond, new Magic-User spells and miscast tables, and more than eighty new monsters”.



So, a high-quality campaign set, some kind of prestige format, and very different it seems from his usual modules with titles like "The Whores Bloody Guts" or "Honey, I fucked the kids."

Super interesting, I think. Colonizer days? Possibilities there (probably triggering in our current soy-boy society. Inspired by "Annihilation?" Cool. Super high quality and something like 300 bucks? Yow. Do you get a pdf with it so you can wrap the books in lead and put them in a safe?

My first thoughts though when I heard about it was "how the hell would I get players for this?" Is there a LOTFP forum with a player search thread? Because its getting hard enough to get players for DnD in the Roll20 forums. I want to do some Runequest and am mostly afraid of being to find enough players for it. Or at least a mixed gender group. I hate sausage fests. But not sure how the ladies, or even dudes I guess, would feel about running characters in buckle shoes and big stove pipe type hats (also with buckles). Stuff usually associated with Thanksgiving. Though The Witch (VVitch?) film was cool. I might use that as an example. 




It has struck me that this might work for Call of Cthulhu, and couched with that in mind may be the easiest ways to approach players. I do have a thing for different historical periods for CoC. I see Drive Thru has the PDF for 25 bucks, and I'm thinking of getting that just out of pure curiosity. 

I sure as hell would love to see some live play of this. It has been out awhile, but I see nothing. Not even a review. So maybe this is so far just being bought in the expensive form by the faithful and placed in protective plastic on shelves. But Raggi himself, with his odd, grotty charm, should be doing videos of him running this for some people. 

Sunday, July 21, 2024

Jonesing for Glorantha. An impulse buy.

 I’ve talked about my old love of Runequest  here, here and here. And, well, over the years I probably at least mention Runequest in posts a dozen times so if you want to seek them out just type in Runequest in the search bar. Oh, I talked about in one of my articles for now defunct Film Goblin (the owner of the site was a hopeless, hardly functional drunk). 

The point of this quick post though is about this impulse buy…I don't buy many physical books anymore.


Running Cthulhu of late certainly has me thinking about Runequest just due to the basic role-playing similarities. Then it quickly leads to me thinking about Glorantha,  Probably my favorite game setting of all time.

It was one of those alternatives to dungeons and dragons. I discovered early on as a kid hanging out at Aero hobbies in Santa Monica. I ran a dragonnewt for a long time there, at least in young person time. Probably for like a year. but when owner Gary and the older dudes decided to move onto another game, like Traveller or Empire of the petal throne, we younger people went along with them. How I discovered so many games early on in the hobby.

It was my older teens and onward when I’d much preferred playing with my own friends or groups rather than a hobby shop with a bunch of stinky, aging wargamers and college aged nerds. That along with playing sports, surfing and of course girls I graduated from that dusty musty place to get a short campaign or two of RQ going with friends between my late teens and early 20s, but there were just so many things I loved to run. Primarily DND but I loved champions and also Cthulhu here and there. DnD always had to take the lions share of game time, but I had other loves and in every group I put together I would unleash another genre on them. They would resist but then love it. 

Then probably something like a break from RQ that lasted decades before I ran a shortish campaign of it with my group around 10 years ago in Santa Monica. 

Well, now I’ve got this bug again and I just decided to get the main book of the latest edition just to have a read through and see if I wanna go through the player finding process for it. It’s fairly thick and heavy book. More reading than I generally like to do these days ha ha. But I’m really going to buckle down and try to get a few pages in a night.

Its a really thick jampacked book. So much information on the cults and societies and all that. Far more than I remember in the ancient second edition book. Too much really I think. In the day we had to fill in a lot of the gaps ourselves. But I also realized I should’ve maybe gotten the quick start rules. there’s just so much crunch in this book. So much background info. And the Quickstart rules come with cool maps of Glorantha and of towns and stuff. I actually didn’t get the quickstart because It didn’t seem like elves and dwarves would be in that book. But they’re not in the main book either. For that you have to get the Glorantha Bestiary.




 I may just go ahead and get the quick rules anyway. The main book is kind of intimidating. Prob still gotta get the Bestiary. 

But, damn, I just want to run some Glorantha. I have used Gringles Pawn shop and the Rainbow Mounds so much for D&D it is time to experience them with Runequest again! We'll see. But it's fun reading.

Cheers

Sunday, June 23, 2024

Orcs are South Americans now?

 Here’s a recent image of Orcs from the new DND (Players Handbook?) and it sure seems to have some kind of gaucho thing going on..

notice they’ve also managed to add in a body positivity orc in there.



Since I’ve done posts about orcs in the distant past, I just mention this in passing. This image related to the newest D&D shows a group of orc hunters and they appear to be some kind of South American cowboy types. Gauchos. my main complaint actually would be that they just look too human in general.

Even weirder since starting some years ago the woke low foreheads of gaming decided that orcs are racist, and that everybody thinks of them as Black people. Although me or nobody I’ve ever known since I was a child ever once uttered words that would make you think we thought they were Black people, this is the actual racism that woke people tend to show when you peek beneath the hood.

yo, G…

For all we know this is just this particular artist rendering of a particular situation and that’s fine. But I will repeat as I have again and again I love, nasty cannibal, rape you and then eat you Tolkian orcs. But that seems to be kind of a singular thing in my case. Most old schoolers like their DND orcs to look like those stupid pig head orcs from the original monster manual that are clearly a misinterpretation of the Hildebrandt brothers artwork orcs. 





But whatever it is I’ll also repeat like I have again and again that attaching racist things to fantasy creatures that have been around forever is stupid as fuck.

YMMV

Wednesday, June 12, 2024

The Darkest of Dungeons

 


I think I first heard about the darkest dungeon video games at some point early last year. Or, since the game is several years old, I may have been hearing bits and pieces over the years.  I had started watching a lot of YouTube on my TV in my home office because I started working mostly from home during the week. As I would plug away with multiple databases and files opening on my two monitors I was discovering all kinds of things. About video games, politics, comic books. Anything that struck my fancy. Anything I could have on in the background that wouldn’t affect my productivity too much.

So I heard about these two video games; Darkest Dungeon one and two. Essentially fairly low animation based dungeon crawlers featuring multiple kinds of characters going into fairly brutal dungeon environments. One of the most interesting things about them was the characters could get stressed out by things like torches going out, monsters harming a teammate or from all kinds of things. if the stress would get bad enough you get afflicted. Kind of like sanity. They might get some kind of syndrome like a kleptomaniac or a sex addict. But also, at least in the first game, a character dying was permanent. You lose that character then you can no longer access them.

Vestal going ape shit


When I found out recently that the second one was still only available on computers and not consoles, and that the first one was available on Nintendo switch that decision was made. I wanted more games for my switch. I’m taking a break from Breath of the wild which I’m probably in the last 8 to 10% of as far as finishing it up. And the other game I have is called Cuphead and it’s hard as hell as far as platformers go and I got kind of tired of that one around the holidays. As I said I had been watching YouTube videos about DD for a long time and now that I’m a couple weeks into playing the game, I’m still watching those videos because it’s a steep learning curve.  


Crusader goes bat shit


And this last weekend I had started paying attention to the individual characters, character sheet menus, and their statuses, and all that. I would play a couple hours, going through a couple of the dungeons set ups. Practice using the menus. Over several hours of restarts I think I’m finally getting the basics. Knowing enough to think a little bit more long-term. This game from what I’ve heard has many hours in it. as far as this game and breath of the wild goes, the Nintendo switch for an older little system sure does not skimp on the size of gameplay. 



I want to have a real good idea on how to play this thing before I go for the long game.  I’ll prob  post again about the experience when I get about another 30 or 40 hours into it. Gets apparently more brutal and hard as you go along. A true old-school killer dungeon Master haha. 

Gravedigger goes bugnuts


below is a relatively short and very funny video about the game.





and of course, like any good dungeons and dragons video game the inspiration is there for your own real life games with people. I don’t know about the sanity style mechanic, but it certainly inspires you to run a killer, easy death campaign. And besides the town and all its facilities, the dungeon areas and the final castle just alone are inspiring for locations. Not a direct adaptation, but I can see running a campaign based on this. Characters coming to town by carriages and helping you or your ancestor whoever left you the place you get the joint cleaned up Tegal Manor style because oh boy is everything corrupt. Almost as much as characters who come here.




And yeah, you heard that right. Ancient module/setting Tegel Manor certainly comes to mine. The atmosphere the horrible monsters that also tend to have some gonzo humor in there, and even some portraits play large part of the game. 

Anyway, looking forward to even more brutal game play. 

Cheers


Tuesday, February 27, 2024

Call of Cthulhu Wild West - finally living the Dream

 


I've run three major Call of Cthulhu campaigns Since I was a teen. Two set in 1930's Los Angeles, and two in 1930's New York. Ah, memories. that last one was about 10 years ago for my long running Santa Monica group. I ran a lot of 1st ed over those years, but also managed to get in campaigns (of various lengths) of a bunch of genres. White Box DnD, Metamorphosis Alpha, Runequest, Traveller. But that Cthulhu one, though only maybe a dozen sessions in length, was fun. I called it Fangs of New York, and the first session was set in a Times Square upper story banquet hall at a new years eve party. 

I recall though having fun with that little campaign, but even at that time I was sort of pining to run the system in other time periods. Ancient Rome, Ancient Sumer, maybe even the Old West.  I felt like I had my fill of the 20's-30's. 

Up until the recent holiday season I had a decent 5th ed DnD group going. A fun bunch. Everybody was from off the Roll20 forums, and by this time I had learned to vet prospective players. Heavily. There is a lot of chaff to shift through to find the goods. And everybody was very cool. The most fun for me was a young couple, maybe in their early 20's, who were very enthusiastic noobs and I had a lot of laughs with them. But of course if you have a couple in your group, you aren't just getting somebody who might leave the group for whatever reason. You are typically losing TWO. That is the nature of a couple. They usually want to play together. But whatever is going on with them, we have not heard from that besides one chime in last month saying the wanted to play one night, but it has been silent since. The way I figure it, the thing young couples do best is break up. So my assumption is there. 



As it was the holidays, I called a few weeks break mid-December. I had not taken vacation time from my job for months, and wanted to use some of it. 

By the time New Years Eve came around, I had gotten the notion to try and get a Western themed Cthulhu thing going. It just popped into my head. Hey, if the DnD campaign is done, I want to jump right into something else. 

 I tested the waters with a post in the Roll20 forums, and just like my expectations told me I did not get much reply. I tried a few spots in other places, and eventually was lucky enough to stumble upon a Call of Cthulhu Facebook page with a huge membership. My post there got a huge response. 

I did not vet that hard. This was a niche genre, but plenty of people were interested. I actually had to choose several from a dozen or so inquiries. I had a couple of shortish Discord chats. The only one who did not continue by the night of the first game was a guy who wanted to run a Paleontologist. He had been running Cthulhu for years, but not in the format I wanted to do it. He wanted to play with Zoom, with video, and with theater of the mind. Well, in face to face or online I use battle maps, mini's/tokens, and Discord for voice. And everybody else I chose were into it. 



Ultimately, I ended up with mostly folk from the FB page who had played CoC, and also some of the remnants from the D&D group. 

So three easy going sessions so far. I mean, this is not DnD, and it has been years since I ran CoC. So I had to get more into a narrative style. Not relying on constant combats. Though I had to look for balance. Unlike my usual old campaigns of CoC, this was a more violent environment, and almost every character had guns. I set this campaign in 1886 Washoe County, that includes Reno, Carson City, and Virginia City. Towards the end of the gold rush in the west, and towards the end of what could be called The Old West in general. I mostly picked the time because most western weapons and tropes were around, and also because it was the year the University of Nevada opened in Reno. 

So far the characters are A female Doctor, a teenage female Chinese carnival trick shooter (both from San Franciso just hours away by train; and of course I'll want some adveturing there eventually), a two-fisted banker (from Virgina City who has survived dozens of robbery attempts), A writer based on Beauchamp from the movie Unforgiven (Duck of Death sez I), and former nun turned entertainer/dancer. 













Jordan, from the DnD campaign, has been on a long Canada trip so has yet to make it. Not even sure what he would run. For both of the guys from the DnD, they were kind of noobish to DnD, so for sure had zero CoC experience. They were not very interested until they heard I would be doing old western theme, and also they saw it was an easy peezy system, so they were in. 

So yeah, so far so good. So far just sort of settling into their lives in Reno, and encounters with cultishness related to Yig (losta snakes!), and Yidhra. 

I was at some game shop many years ago reading through one of the books and saw her entry and was fascinated ever since. She was for sure not a Lovecraft invention.
"...where Yidhra walks, the hills do not forget"

So yeah, as a believer in positive visualization I finally get to not just use this Outer God, but in a Western Cthulhu game. Boxes checked! I hope this campaign goes awhile!

Cheers

Thursday, January 25, 2024

Describing PC Levels or Weapon with Pluses in-game

 In-game trying to find a way to describe to somebody a weapon or other item with bonuses, or a character level, was always weird. There were not many ways around it. You just meta-described out of game and that was that. At least it's what I did. 

As far as character levels it seemed easier to describe a magic-users. And I don't mean using the dumb names for levels like prestidigitator and charlatan or whatever. I would just have the mages guild use designations for members such as "Ah yes, Peldifferous is a "mage of the 7th circle" or something like that. Spell ability is a good in-world judging gimmick for MU's. For example the Mages Guild in my main city of Tanmoor restricts even the lowest tiers of membership to 4th level or higher (there can be some exceptions for third level, such as a glowing recommendation from a high-level member). Easy enough to test them by having them show proof of appropriate spell ability. I remember having to do this in a Skyrim quest and it was pretty cool.

Of course, some old school classes, such as druids and monks, had some non-spell ability level requirements there probably had to be martial tests for at later levels. 

For most other classes; fighters, thief/rogue or whatever, you had to abstract it a bit. How they perform their craft out in the field or what not. Reputation. 

Mr. Satan is an example of how 
imperfect the system can be.

But for weapons and items that give pluses I no longer sweat it. I've recently started just letting characters understand what the numbers mean. An amulet of Extra AC that is +1 is almost useless. But a +5 one is certainly something you want to count on in a big battle. A shield with such even more. A plus 1 sword is about the same as an exceptionally crafted one, but a +3 is decent magic. It makes a difference.

A character only needs experiment a little to understand its magical quality. "Hey, I think this dagger is +2." 

Any other abilites the item may have is another matter. However its done, identify spell or what not, I don't really like to spend a lot of time on more minor items. If they have some kind of meaning beyond a little help in battle, I spend more time on it. But "hey, it seems like it is maybe a +3 axe" and getting on with the game is usually good enough for my players. And a little metagaming sneaking in never hurt anybody. YMMV.

Cheers

Wednesday, January 24, 2024

Gaming Inspiration out in the wild 2

 

Gaming inspiration is where you find it. Last year after a lovely, almost spiritual weekend in the deep Mendocino woodlands I posted about the moments where my mind went to games that take place in natural places. 

Now to do it again. After a long year at work in my healthcare related job (mostly hybrid so work from home, hold the applause) and not taking much time off from it, early this month I drove the several hours to Mendocino. Not to the woods, but not far from it. Some of my oldest friends and some of their Bay Area music friends, couple dozen in all, rented an old 1800's farmhouse (in great condition) right near the stunning sea cliffs and coves of Casper, California; pretty much Mendocino.

I made it an extra-long weekend. Leaving on a Thursday even though we had the house until Monday morn. I spent Thursday night in a small hippy town called Willits ("Gateway to the Redwoods"), in a quiet hotel where both that afternoon and the next morning had the sauna all to myself.


With the area being cold and misty, the town itself surrounded by woods, it was a great way to relax and prepare for an extended party in a house chock full of musicians.

I'm so grateful to still be a part of a scene where once a year or so I get invited to these terrific and exclusive weekends. At least once a year. And for this one I got to the property first and got to check out the house.

nice Night of the Living Dead vibe


There is something very cool about being their first and watching folk roll in and greeting them, beers and other drinks getting handed around (we had to wait a while for the cleaning ladies to get the place ready for us). 

But before long the party was in full swing. Rooms assigned (I got my own little love room), friends hugged, and more drinks. Great conversations and catch ups, big laughs, and eventually full-on music sessions. 




To many little weekend misadventures to be included here, but on Sunday early afternoon I did a little solo walk to the seacliffs. And of course with some alone time and such great views, some gaming ideas came to mind.






What a great location for characters to explore sea caves. I'm even thinking of having the characters in my upcoming western themed Call of Cthulhu campaign, located in the Pacific Northwest, visit this area. Deep Ones no doubt need to be included!





But yeah, another great vacation weekend out in nature and filled with friends and music. Something like this seems to becoming a yearly think. I don't want to make time fly by, but cannot wait to find out where we will do it next!

Cheers!