Showing posts with label fallout 3. Show all posts
Showing posts with label fallout 3. Show all posts

Monday, January 14, 2013

2012 - a great year of just plain gaming



With the Temple of Demogorgon 4 year anniversary just this last week, I thought it might a good time to talk about some of my gaming from the last year (as seems to be the tradition). Mostly the last year was about focusing on actually running games over blogging or kerfuffling in the OSR, and I found it both peaceful and fulfilling.

In 2012 I didn’t do much in the way of gaming outside the regular group. After a couple of shitty experiences in the previous and other years both at tabletops and online (there were some good ones too), I dedicated myself to the regular group and to new campaigns with gusto, and kept my posts here to an average of 2 or 3 a month.

Pretty much started the year jumping right into my long-daydreamed about classic Runequest game. I did a lot of research, and dreaming up of my own stuff in relation to existing data for this campaign. It was a lot of work, but I love Glorantha and could not wait to portray my version of it. Though I used a lot of the Celtic imagery and some clarifications on locations from later editions, I did my best to keep my Glorantha very basic, they way I experienced it as a kid. There was a bit of work to be done with the crunch, as I almost immediately threw out some of the Strike Rank stuff and started houseruling to make the game and all it’s combat focus go smoother. I think that went well, as I’m pretty sure I captured the groups imagination with strong tribal-clan setting, a nice break from generic medieval Europe setting of D&D. I finally got to do the classic Gringles Pawnshop and Rainbow Mounds scenario’s, and it was all good. I think I left the campaign off later in the year with the players wanting more, and that is the feather in the GM cap as far as I’m concerned. I will for sure revisit the characters later this year.


In January regular player Paul brought a copy of Arkham Horror boardgame when we were low on players, and though lengthy (as most boardgames seem to be) it was fun, and got my juices flowing to do some Call of Cthulhu. We did eventually get a few sessions in, and it was good times. I called this part of the campaign “Fangs of New York,” with a classic New York setting. Byakhees and Chinese Gangsters over Times Square on New Years Eve, Cho Cho People and Chaugner Faugh in the Jersey Pine Barrens. Really great sessions, and as in the past some players hemmed and hawed about the genre, but loved it once we played. Quite honestly, I think I do my best GMing with Cthulhu. I’m really “on” when I run it. Looking forward to getting in some more of this soon. It is a good game for when you are low on players.


Just a quick video gaming mention as an aside. Around the earlier part of last year my video game of choice ended up being Fallout 3. I hadn’t played a video game with this much enthusiasm since Resident Evil 4. Just a great and immersive game, and a big time waster in 2012. Right now, into 2013, I’m putting a bit of effort into Borderlands 1 and Bioshock (I might have mentioned in the past that I am always 2-4 years behind on my video games).

My Knights of The Old Republic campaign continued. Despite the crunch, or maybe even because of it, the group on a whole seemed to really enjoy it. I cannot compare it to AD&D as I hadn’t run that for the group in over two years, but out of everything else I have done; Mutant Future, Champions, and Call of Cthulhu, this seemed to be what the gang liked best. I ran it right up to the holidays, but have set it aside since I want to do D&D so bad. We’ll hopefully get back to it later this year, maybe summer.

In addition to this new D&D campaign we are just getting underway, I also still want to do a mini-campaign with the high level dudes left over from the Night Below campaign I ended two years ago. The players seem very attached to these characters, and it seems a shame to not do the occasional outing with them, despite my mild dislike for high level play.


So we in the group have started my new AD&D 1st edition campaign, and the characters seem like a lot of fun so far. So my gaming wish list for lucky number 2013 is to do a bunch of this AD&D campaign, a smattering of the high level AD&D, More Call of Cthulhu here and there, a continuance of KOTOR later in the year, and…heaven forbid…maybe sneak a little Champions in? That would be a damn good gaming year for me.















Thursday, June 28, 2012

That new Arcade Smell





I’m sure that like me you occasionally catch the whiff of some smell that takes you back to some bygone era. Maybe something reminds you of a favorite dish you loved as a kid, or perhaps you detect the scent of some perfume or incense that reminds you of a teenage girlfriends bedroom. Such a little thing can take you right back there, and it is sometimes profound.

Today when I came back to the office after a lunch break, I hit the small room in the parking basement to catch the elevator. I’ve been down there a million times, and it is usually pretty odorless, unless one of the asshole chain smokers from the internet company on the 2nd floor had just passed through after a ciggy break.

But today I got hit by a smell as soon as I entered, and as I waited the 30 seconds or so for the elevator, I realized that this odor was exactly like the one I remember from arcades in the 80’s and early 90’s. I don’t know if it was new carpet, or just some kind of cleaning that creates it, but this just popped memories into my brain that was decades old.

Man, arcades. As a teen and in my early 20’s, my friends and I spent a lot of time in them. Often one of us would be playing Berzerk or Pacman, and the others crowded around would start singing some song from our then favorite film, the Heavy Metal movie. There you were trying to navigate around enemies coming at you from all directions, while your ears were assaulted by Cheap Trick – “don’t be afraid to drive the nail in the wood, or drink the bottle it ta-tastes so goo-ood. You go the distance, you never thought that you could…”

In later teen years we would go more often with girlfriends, but that was never quite the experience you had with your pals. With your gal you had to play Burger Time or Q-Bert or some other lameass game (OK, I kind of liked them). Hell, when you were with the girl you didn’t even skateboard to the place. You fucking drove there. Talk about the end of childhood.

I don’t really remember that last true arcade I regularly went to. I think sometime in the early 90’s there was one near Century City, but that was the last classic, carpeted arcade I remember. Oh, I’m sure Disneyland or some other place I never go in adulthood might have something similar, but I doubt it. I’m thinking about the common, carpeted, arcades that were one big room in a building that was formerly probably a furniture store or some such.

In the late 90’s during one unemployed summer, I’d give myself a 5 dollar limit and cruise down to the Santa Monica pier arcade (pictured above). It sure wasn’t carpeted, and it smelled more like Santa Monica bay (a fishy, tar smell at that time – it’s less polluted nowadays) mixed with hobo power B.O. But it was my last regularly visited arcade. It’s still there, but the pier is just too touristy now. I played a ton of House of the Dead that summer. I loved that game, and I was no fan of stand up shooters. Too bad Uwe Boll fucked up the movie version, which should have been a no-brainer (agents in suits blasting their way into an undead hell house. What’s so hard about that?).

My last game there was probably around 2001 or so. I stopped in and House of the Dead was gone. So I poured a few quarters into the current Street Fighter game. Eventually some Mexican dude came out of nowhere, dropped a quarter in, and proceeded to beat my unskilled warriors ass up and down the screen. I don’t know the protocol on “join in” games, but I was kind of irked. I was new to the game, and wanted practice. I think I said something derogatory, along the lines of “chupa mi pinche verga cabron,” and just walked away, leaving poor Guile or whoever to be helplessly massacred by Juan-Carlos. In retrospect, I should have tried to get some tips from the guy for my trouble. But I guess at that point I missed my 80’s arcade fun, with old teenage pal “Doc” Winslow shouting a Blue Oyster Cult song into the side of my head while I tried to operate Dirk The Daring.

Now, I love my consoles. I’m really digging Fallout 3, and so far have finished the game, but am still exploring via the Broken Steel DLC. But no arcade smell at home. Just the acrid smell emanating from a nearby empty beer bottle, and the whiff of shame for spending way too much time alone with that game.

“Reach out and take it

Reach out and ta-ta-ta take it

Reach out and take it, aw yeah!”

Friday, February 10, 2012

R.I.P. - ADAM ADAMOWITZ OF FALLOUT 3





What with my love of post apocalypse settings, including game ones such as Gamma World and Metamorphosis Alpha, I had meant to post about my Fallout 3 experiences for a long time. I’m sad that the passing of the concept designer for the game, Adam Adamowitz, has been the catalyst.

I love this game, and am still playing it after several months. My character, Mac, left the safety and comfort (well, except for the occasional Radroach) of Vault 101 to search for his father (voiced by Liam Neeson), and has spent his countless hours in the wasteland exploring, helping people, and building up good karma. His rewards for his being good instead of evil have been many, including a spiffy shanty house in the town of Megaton that he long ago saved from the eventual explosion of the atom bomb worshipped in the town square. Mac continues to adventure, and with my purchase of the add-on Broken Steel hopes to soon bring pure, radiation-free water to the Capitol Wasteland through completing Project Purity.

Adam also worked on the current huge hit, Skyrim.

I did not know much about Adam, but I know I loved his work. He had everything to do with that world, from the raggedy human survivors, to the terrifying super-mutants. This weekend, I’m to play a couple extra hours for Adam.