Showing posts with label kagura. Show all posts
Showing posts with label kagura. Show all posts

Wednesday, September 30, 2026

Marvel RPG in Haven - more and more prepared to Wing It in sessions


Both my Marvel and DnD campaigns are on the weekends. Doing Friday and Saturday sessions is recipe for missing players here and there. 




My "Haven" campaign with Marvel Multiverse is on Fridays, and the DnD campaign on Saturday. And both are going better than I probably deserve. I might do another post about the makeup of each group (currently with the exception of one person the Haven campaign has come to be made up of players from my DnD night), but I will just say that Friday has tended to be a night I might most likely be missing a player or two. This is the price you pay for running on weekends. Maybe not me lately, but some of my players at least have a life. Especially if they have kids. If you are a family person you will go on vacations and such pretty much on the weekend from time to time. 

For the Haven sessions, I had early on settled into doing two sessions arcs with little story bits. It mostly just happened that way. With short sessions anything with meat on the bone should take a couple sessions at least. An encounter situation bleeding into the next. Player Amber mentioned the other week (she is smart as a whip at times) what I knew already; that I tend to run episodic sessions. Which works well for this kind of game I think, and very much how I always ran my supers campaigns going back to Villains and Vigilantes. But I have also found its useful to be prepared to do some little side encounter here and there depending entirely on who is available. If we have three players, we usually go for it. I mean, we only play for a couple hours on Friday night. I just started finding that I should be more prepared for little quick side things that can be done that night, but also these can potentially lead to more growth in the campaign and the characters. 

I do have the next couple of session arc chambered for some weeks now, but I keep tossing in quick little adventures. And I do have experience with this. Back in my Champions days we could play even if most of the group cancelled. That is how Justice Incorporated sort of started. Not enough players for The Protectors supergroup main campaign, so have a couple of JI characters stop a bank robbery or fight some gang members or something. But these little one session bites have been fun. And I tend to have players who love RP and character development. So many sessions first 45 minutes might be just the characters having a meeting. I will then have a choice of starting a little adventure arc or tossing a quick encounter at them. And I have been enjoying the little ones. Some I might have prepared way ahead of time. And some I might just whip up a half hour before the session. I have found that sort of exhilarating lately. 

And I have plenty of city images that I have been collecting since this started. Streets and rooftops. All you gotta do is make a blank page in your Roll20 pages, drag an image unto it, and you are almost there.






Endless amounts of this stuff online. The only thing is, if I don't have a foe done up in Demiplane, I need to do one up (I do have things like gang members and basic gunmen prepared at all times). But I have gotten pretty good at knocking out characters. Last year before the campaign I spent a lot of time whipping up NPC's. So I do have some chambered. But often I will need to spend a few minutes doing on up and finding and image for a token. 

Not too long ago we were down a couple of players, and the Paladin player had to miss a rare for him evening and with only about an hour and a half to play since we waited a bit (he is a valuable player in this campaign and has been very reliable, so I forgive his lack of pre-session communication), after a bit of role play and character interaction, I suggested that since they often say the characters go out to secluded areas to train, that they do a little "Danger Room" character vs. character training. I grabbed a map of a country road (from my collection of DnD session random images I often use) and let the three characters present we had; Iggy, Nova, and Seraph, go to town on each other. And not in the way you are suddenly thinking, you dirty dog. 

They actually were a bit confounded and maybe even resistant. "Uh, what do you want us to do?" I said "Train with each other. Have a fight." Just a few minutes into it, they were loving what I thought might be a rare bomb of an evening. But that is me, an experimenter. OK, not really, In past decades I did this with Champions sessions all the time. I even had a short X-Men of the future campaign as a teen so you know a danger room things happened at least once. Long time ago so don't remember details. Anyway, the point is, it was a hit. Amber said they should do it again soon. Especially funny moments include Igneous at 100 feet grabbing one of them and throwing them into the other. Also Seraph flying up to his ear and reaching in with her bo staff to beat on Iggys ear drum. I also realized I could nab a hand image from the free Roll20 marketplace and made it big and give him control of it so he could indicate where he was reaching.✋ Yeah, it was a blast and I only had to set up the map and let them have at it. 




Then the following week there was a point I gave Paladin a few minutes at night on the rooftops. I know I could count on the Paladin player to help make it quick (the player is no nonsense like the character and I think maybe former military), and it really was just a 10-minute thing. He had said he spent some nights sort of getting to know the city since he was from another country (the Mediterranean or something like that). So I had a couple members of the York Industries sponsored superteam Safeguard see him while on patrol and Blackwolf, an Alaskan who can turn into a giant supernatural wolf, engaged him in a couple rounds of combat before Wind Sorceress said that their sponsor would not like them going in on their own like that and flew them away. Before that though, Paladin gave Wind Sorceress a copy of the bible. He had yet to indicate he would have such, but he is part of some ancient religious warrior group.  So yeah, a quick little side things which I like to do for characters to give them a sense of their own life going on (he did not even mention it to the other characters for a couple sessions). 








OK, to keep this from getting too long, I will talk about the last couple of sessions that were pretty much prepared a half hour before the sessions. That this campaign has gotten really easy peasy to be prepared for is just one of the aspects I am loving. But yeah, hopefully soon get into another actual arc for them. A campaign does not live on mini encounters alone. YMMV

Cheers

Wednesday, August 5, 2026

"Enter - Safeguard" I start actually challenging the characters


So in this two-part session (both talked about here..most sessions I am running seem to go across a two session arc), I would finally get the chance to hit the characters with some actual power. Not just a handful of Rank 3 "terrorists" but also with a new Supergroup of Rank 4 potential foes. As a reminder, the characters are Rank 3. There is a decent difference in those numbers. But all in all, the party did not get in as big a punch-up with them as I would like. But getting the characters out to a public place to face foes with high tech weapons, and foes with strong powers, was something I was working towards. 

After the Night Clubs scenario, the PC's had a about a week to do their own thing. Which included moving out of the Justice Incorporated offices. Ultimately they had a choice between a small but luxury apartment in a Kyono owned corporate residential skyscraper.  Or a larger single building to stay at and consider a safe house. Seraph was the only one opting for a nice private studio unit.





Kind of the perfect crib for a flying girl, and better than the 
old warehouse she was crashing at before this 




Meanwhile a small shipping and receiving building in "Japan Town" (ethnic neighborhoods and tourist area), at the end of a short street between a Japanese restaurant and a tailors building, had some of its small office converted to bedrooms, and stocked with TV, fridge, and other living essentials. The Paladin player Andrew whipped up a map for it between these couple of sessions as Paladin and Igneous moved in.



I started calling him "Iggy" because
I keep calling him Ignacius rather than Igneous



At some point during the week, Seraph was flying above the city like she is want to do. I had her spot another flyer, which you don't see that often in the city (except maybe above mutie town). It was a young Japanese woman in ancient traditional dress, and she was flying on a giant white feather the size of a canoe.




The woman did not notice at first when Seraph followed, but she did at some point and used a Japanese fan to summon huge blades of wind that shot towards Seraph. She backed off as the woman disappeared among the skyscrapers. 

Kagura is from the anime Unuyasha, which I posted about last year.  She is my favorite character on that show, and I created her in Demiplane last year while I was practicing making NPC's and decided I could use her for this. She woke up in this era and fell in with Boliver York of York Industries, and his sponsored superteam "Safeguard."

I found some cosplay/AI of her and I 
may start using these for her tokens


I pushed to have this little solo encounter not take a long time (lf you have read a couple posts back then you might understand why I would be concerned about things like this taking more than 15 minutes). 

So Friday came around and Kyono asked for a meeting at the Justice Inc. offices (more often than not she showed up on a video screen conference call). She said that her data monitoring department has gotten rumor of a possible violent attack possibly occurring Friday night at the Metroplex Mall, the second largest indoor/outdoor mall (largest I guess is in Japan). 





With little other info, the group hung about in the corner of the mall where things were maybe going to go down. Yeah, I know. Easy set up. Indeterminate occurrence at so and so time. Not every set up has to be complicated in comics!



The "terrorists" who do eventually show up on the scene are using advanced tech personal weapons, either rifles of some type or melee-based weapon.








The weapons also projected a light personal force field (Sturdy 2, but dropped to 1 after first hit of more than 10 points health) and also fortified the body with Mighty 1 and some extra health. So two of each, bo staff guys, armored arms guys, and laser rifle guys. 

Also this was where we introduced a new player. He was brought in by player Will (Iggy) so unvetted by me but turned out to be a good guy. He is running a Nova corps member. Calling himself Nova, because, well he's a Nova. With all those good powers such as flight, hard skin, and some pretty heavy energy blast stuff. This battle is where he would meet the other characters. In the heat of combat. 

A little Nova in the comics background. I have no idea what goes on with Nova stuff in recent decades. As a kid I collected a comic called Nova. He could fly, was hard to hurt, and had energy blasts. 




He was basically an attempt to recreate the success of Spider Man. A teenager gets powers out of the blue and has to deal with that and his new heroic life. I remember little else. 

But this new Nova is a bit different. Same power set. Fly, energy abilities, some Sturdy. He is also kind of dances to his own beat. 

He likes to decorate his military helmet,
kind of like the marines in Aliens. 




The party dealt with the terrorists fairly well. Iggy had grown to giant size (though not full size because of the close packed stores) but managed to take a couple of heavy hits from the laser rifle guys. Paladin really mixed it up with them. 

The couple that got knocked out were teleported away somehow, along with the couple of others when "Safeguard" showed up. 





Clockwise from top left is "The Wind Sorceress," "Mastodon," "Spider-Max," "Blackwolf," and "Aegis." 

So quick history lesson. Back in the day (and in the setting currently between 12-20 years ago overall) I had two major global industrial organizations in Haven called "York Industries" and "Kyono International." 

York Industries was the company of Bolivar York. I had a great mini for him back in the day. I might still have it. It was a David Bowie Goblin king mini. Since I had Bolivar be a Hellfire Club lord much like Marvel Comics Sebastian Shaw I had painted it to look a bit like him in terms of clothing he wore behind the scenes.

Was not this, but similar





York was the evil company. Sort of a Lex Luthor thing. He used tech, and people he swayed, for all kings of mayhem. Characters in The Protectors and Justice Incorporated (and maybe the Future X-Men thing I did for a while but forget if they met him).

Patricia Kyono and her corp were the good business. She put together Justice Inc and often interacted and helped the Protectors. After some years of various campaigns (and an alien invasion that I think I am going to retcon away in this new thing) , they all managed to prove Yorks's crimes and get him a lifetime in prison. 

For this new era, I have it that York's son, Boliver jr., has taken over the company. And of course he has evil intent, especially to those who harmed his father and the corp. He is a handsome, well educated chad with charisma, and often when he says his father was framed by the Protectors, Justice Inc, Kyono, and the Science Police, some people listen. 



Business in front, party in back


 a more casual look I have yet to use


So in the 10 years or so there has not been super groups around or heroes in geneal in public, Bolivar jr. put together his own superteam that has recently been seen out and about stopping crime, and BY has had a press conference or two about them, with them in attendance. He called them "Safeguard." And of course they will be used to his evil ends. 


A yokai sorceress from feudal days
who has powers over wind.




Mastodon is part of an ancient race the remnants of live
in a city of science in the south pole. He is Mighty 3 and 
can grow up to 100 feet. I created him to go against Iggy.

I got the idea from a Red Letter Media/Noiselund video...





Spider Max is a 15-year-old with Spider Powers. And orphan. Have not
decided yet if he is a Peter parker clone, or a clone of Bolivar sr. with
Parker DNA in him. 


he is a Canadian hipster who can turn
into a large super wolf. 






Aegis. Power armor with many functions.
Secretly Boliver jr (he will be in there 
sometimes and sometimes it will be
a Life Model Replicant of him.


Tank built by Mastodon. He usually drives.



We did not a get a big fight between the group. Wind Sorceress swooped into the courtyard to attack Nova out of the blue with her Crescent Wind attack. 



Spider Max webbed up Seraph in mid air, causing her to fall from 50 feet. The kid realized she was heading for the fall, and swung in to get her to the ground gently. "Sorry lady." So maybe these are not bad guys?



Seraph has already been nabbed in a net
by her arch foe Blimpkrieg two times. So
that's three nettings in several sessions. 





I forget if any more attacks went down. I really wanted Iggy and Mastodon to grow huge and go all Kaiju fight. But Paladin was yelling at Aegis that they were not the enemy, and Aegis, who was on top of the tank, was forced (cameras and possible film crews are always around) to talk it out. 

That was it for possible violence. I did get to introduce an NPC from the old days I used for comedic value. He was a police lieutenant back then, but now he is a police captain. His name is Louie DePalma, a name you might recognize if you like old sitcoms. I had him be an asshole back in the day and hate superheroes, and now at probably 69 years old he's grumpier than ever. Characters always hated him, and I think these new ones do too. 

Back in the day I remember a player came up with a song about him. They started singing it when he showed up on the table (I think I used a hobbit mini that had a hat). It was sung to the tune of the old song "Louie Louie" and I think some it went:

Loo-ee loo-i
Oh whoa every where he goes
Soo-per-he-rows
Loo-ee loo-ay
Oh whoa every where he goes
they both-er him

Same actor in the role.


Science Police also showed up. Both groups had reason for being here. Because both Kyono and York had lawyers nearby ready to intervene when shit quieted down. 



Here's the thing. Safeguard claims to be employed officially as security for York Industries. the Kyono lawyers argue that Justice Inc, as private contractors working in security and investigative capacity for Kyono International. With some of the properties in the Metroplex Mall being owned or its product related to these companies, their security forces have a right to intervene in terrorist situations. 

So the characters finally got into a little conflict with another group. I really wanted to see more of them mixing with them. See how they do with Rank 4 foes. But Safeguard is playing at being good guys and have to watch their step. I sort of fantasize about a full fight at some point and hopefully the Rank 4 Safeguard beat the hell out of the Rank 3 Justice Inc. Then have a training montage and JI comes back Rank 4 for payback. 


Just a word on the Science Police. The concept goes back to Superhero 2044 where they primarily started as nuclear watchdogs after WW3, eventually moving in the future to overwatching strong or illegal science, and meta humans. During the heyday of my campaigns, with the Protectors, whoever was in Justice Inc, and Kyono would fight against frequent York Industries agents and schemes. Whatever it was, for those years the SP was an important agency and often involved in the meta human chaos (though usually show up after a fight). Now, with a decade or so of peace and few super powered beings causing trouble, they have less staff and agents than they used too and mostly monitor mutant issues (mutantgs have a large neighborhood of low income and HUD housing). The SP being a bit weaker these days will be a running theme in upcoming games. 

So Seraph went after Nova and invited him to the office, where he met everybody and of course got a job offer. Rather than go to the safehouse, Serapah invited him to stay at her small apartment. I would have some fun with that. But that is a story for another day! Stay tooned. Cheers.




Sunday, June 15, 2025

Inuyasha - my latest Anime Obsession

 


Inuyasha is a manga and anime from the early 2000's. The manga was created by Rumiko Takahashi, the same lady who created one of my long-time guilty pleasures from way back, Ranma 1/2. Though Inuyasha has some familiar humor as found in Ranma, this work is far more dark in tone. 

I first noticed the anime years ago. It was on Fox Kids or Toonami or something. I just looked for a couple minutes, shrugged, and moved on. There were so many animes on in these TV blocks at the time; Yugi Oh, Pokemon, etc and most did not appeal to me on the surface. 

Then the same thing happed that happened to me with Lupin the Third and Sailor Moon the last two or three years: Pluto TV added a channel dedicated to Inuyasha. On Pluto you get commercials, but you also get uncut and uncensored original Japanese versions with subtitles. 

So I started watching. And it only took a couple of episodes to hook me in. Epic combat, an interesting backdrop, amusing humor, and cute female characters. It has been maybe three weeks, and just like those other anime properties I got to love through Pluto, I'm pretty much just watching episodes here and there more or less at random. The channel left on as I go about my day around the house. I'm fairly hip to the basic story and characters and am still learning. I may actually start watching from the beginning, I'm so into it at this point. I think it will appeal to DnD folk in large part because the battles seem like high level DnD...strong characters using abilities and powerful weapons. 

So the story is set against the Sengoku Period of Japan. This was a chaotic and violent time in the 1400's that went on for a long time. No central power and feudal warlords in endless battles against each other. You actually do not see a lot of that, the human factor mostly being encountered in small put upon villages or bandits in out of the way places. Farmers and such trying to get by during these troubled times.

During this time there is also the threat of demons, or more traditionally "Yokai" which is a term that encompasses a great range of supernatural entities which includes various spirit folk including ghosts and traditional Oni demons. The presence of a powerful wish granting item called the Shikon Jewel has masses of demons appearing to claim it. 



50 Years prior to the start of the main story, a half demon dog half human named Inuyasha and the human priestess he loves, Kikyo, are manipulated by the powerful spider demon Naraku into a confrontation over the jewel that ends up with Inuyasha being pinned to a tree by an arrow. He hangs there for 50 years. 




Kagome is a 14-year-old schoolgirl in our time period who lives at a shrine her family runs. 


She discovers a magical well on the property that is a gateway to the era of Inuyasha, and she also happens to be the reincarnation of Kikyo. Kagome enters the well and is transported, and almost instantly encounters Inuyasha on the tree. She frees him, and the half demon at first thinks it is Kikyo. The jewel ends up shattered into many pieces, and those shards are cast out across the lands. And there is your hook. 

Inuyasha and Kagome set out to find the shards, and at the same time Naraku the demon lord and pretty much every demon in the land go searching for the shards. Some already have pieces, and often gain great power from them. Kagome has the power to sense the shards, which makes things a little easier. 

 
One of Narakus many forms

Inuyasha and Kagome are of course the romantic leads. With Kagome being smart and pragmatic, and Inuyasha being a bit of a wild child prone to violence, they are often at odds. I'm not sure how yet, but Kagome early on is given the power to make Inuyasha faceplant to the ground when she utters the command "sit!" It happens a lot but is always funny. 




Miroku is a young Buddist monk and demon exorciser who joins the group first. He seem lecherous as he is always asking young women to bear his child. But it turns out he wants to continue his bloodline as he inherited a dimensional portal in his hand he calls his "wind tunnel" that can suck in hordes of demons but is also slowly killing him. 




A warrior from a tribe of demon killers names Sango joins up. She usually travels in traditional garb but puts on her cool ninja suit when combat is called for. 



Sango wield a large magical boomerang 
made out of demon bone



And of course there is Inuyasha himself. 



He is a half human, half dog demon who possesses great strength and speed, whose only real weakness is the night of the new moon when he becomes full human (with black hair). Oh, and the aforementioned face planting courtesy of Kagome.




One of Inuyashas ongoing enemies is his full demon Brother Sesshomaru, a yokai lord and one of the most powerful individuals in the series. Sess has a beef with Inu because of some inheritance issue from their late father having to do with twin swords. Sesshomaru thinks he should have gotten the powerful killing weapon Inuyasha has, whereas Sess is stuck with a sword that is not as good for fighting but can heal and resurrect individuals. Though the aloof Sesshomaru claims to not care about anybody and especially humans, he at one point uses the sword to resurrect a little village girl he takes pity on named Rin who was killed by wolves. The grateful girl follows him around for the rest of the series, and years later (in another series) he marries her and they have children. 



Sess is very protective of Rin
which ends up being his one 
true weakness. 


There are many demons to hunt and kill in the episodes, whether to collect Shikon shards or just to save a put upon village. But Naraku is the main villain throughout. Naraku, being made up of many demons (long story), he can produce offspring to serve him. My favorite I think is Kagura from the early seasons. Often called The Wind Sorceress, she can indeed control the wind and is very powerful. For whatever reason she takes the appearance of a barefoot dancing geisha girl.




She also possesses feather earrings that can turn into a giant feather she can fly around on.



Kagura is a very deep character. Though created out of Naraku's flesh, she is immediately fiercely independent of him. While carrying  out his schemes grudginly, she constantly schemes his downfall, even covertly assisting Inuyasha and company when she can. She has even outright attacked the demon lord out of anger. Kagura is enamored of Sesshomaru and believes he is the only one powerful enough to take on Naraku so also seeks his help.




There are several seasons of the show, and some years later there was a follow up a about the children of Sesshomaru and Inuyasha and Kagome.



I'm still exploring it, but its not bad. Too much of it takes place in the modern era (for some reason the kids were hidden in our time as infants and only went to the feudal era as teens). But characters from the previous series eventually pop up and these are the best bits. 

Pluto TV channels are free to watch online (with commercials but again, uncensored) so check them out. 

Cheers