Showing posts with label speed. Show all posts
Showing posts with label speed. Show all posts

Sunday, August 31, 2025

The Best Boots a Monk can have

 


So one of my players started his first DnD campaign not long after I put the group together in the late summer of last year (actually I am in two of my players campaigns and might post about them later). Though I rarely sit down as player, I decided to be supportive and be a part of it. 

I ran a fighter for a long time, a basic meat and potatoes sword and shield ex-soldier type. Not long ago I decided he was not working with the group (a long story, and I may post about that experience at some point, but enough to say for now they were all psychotic, and it is no fun being the sane one ). Characters were levelling up fast and we are 9th level at this point. So I thought that this would be a chance to get to run a high-level monk So I did a half elf master of elements monk I named Zen. 


Zen is inspired in part by Last Airbender characters, and also the monk Fa Hai from the White Snake Chinese legend (specifically my favorite Honk Kong Film "Green Snake" from 1993), who is conflicted and always trying to suppress his "evil heart." She tries to be true neutral, but usually wavers in law and chaos therein. 

The DM early on in the campaign lavished the party with magic items. Good ones. Belts of giant strength and throwing hammers that returned and all kinds of goodies. Lots of stat increasing items. Zen came in with almost nothing. But they were kind enough to give her a staff of stunning which often comes in handy. 

I knew from my experience with the previous character that if you do not jump on chests (and there were lots of chests...DM is a good guy but is new to running and is a video game guy, so, ya know. Lots of loot crates). So, when I brought Zen in I knew what I had to do. Have her jump on any chest we found, and her 45 base movement made it easy. She got this pair of boots. 

Big pimpin'...


Turns out they are Boots of Speed. Lets you cast haste on yourself. At least one other character wanted them, but it was obvious to most. A monk is the best character to have this. 

So if I am calculating right, she can use her movement and action to dash for 90 feet. Haste doubles this. So 180. But Haste also gives you and extra action, which you can use to dash again. So that is a potential 360 feet. That has to be close to 50 miles an hour in real world terms. 

Whatever it is, it's fast. But there are downsides. When your 10 rounds are up, you are helpless for a turn. In a difficult combat, like we are always in, it can be fatal to be helpless for a round. If combat is still hot when it wears off, you will will spend turn 8 or 9 trying to rush to a safe place. But in a dungeon or battlefield there are few safe spaces. She used them twice in a row in the same awful encounter. And when the time came to lose a round in both cases she was in serious dangers. 

The used come back after 24 hours each. If you use the boots three times in 12 hours you will get 4 levels of exhaustion, which is pretty bad. Long recovery times too. 

But shit, they are cool (in a cartoonish kind of way) and hopefully they can be used smartly. But sparingly. 

Cheers