Showing posts with label haven. Show all posts
Showing posts with label haven. Show all posts

Thursday, April 23, 2026

The Evolution of a Superhero setting

 

So in my earliest days of hanging out and playing as a kid at "OSR Famous" Aero Hobbies in Santa Monica, I had access to a lot of older post DND game systems. Bunnies and Burrows, Empire of the Petal Throne, Bushido, etc. But since I was a comic book collecting kid, Superhero 2044 had an instant fascination for me. I mean, the over itself was very Marvel looking, despite none of the characters being Marvel. 

Well, that may be Doctor Strange.


When I got my hands on the game, I used its setting for a brief period as described in the book. And why not? The artwork in the book was very evocative. Especially for a 70's rpg.








This image just makes you want
to do a superhero fight right now!


Anyway, I would very soon create New Haven, and it was very based on Superhero 2044's high tech futuristic Pacific Island nation Inguria. It was also called Shanter Island, and we had a hard time as kids not calling it "Shatner Island."



It was explored in the 1800's by an English sea captain, was the site of combat in WW2, and fell under American control eventually. Nuclear war ravaged the US eventually, and Inguria became its own nation, and eventually joined the European Commonwealth. The nation eventually took in Formian refugees from space, who now lived among the human population. They are described as carnivores who at times might prey on humans, but not much more is written on that. I would evolve away from a lot of the stuff, especially the Formians. I always had the setting be only 20 years in the future, as opposed to Superhero 2044's close to 70.

So in my version, the island was considered very taboo by Pacific Island and Asian people of the Pan Pacific. So though about the size of Hawaii, it was never inhabited permanently for hundreds of years. I decided this was mostly because it was a "weirdness magnet" that attracted strangeness. Gateways to other dimensions and galaxies. And lots of supernatural magic being around. This fed into my desire for a pastiche kitchen sink setting. Where comic book stuff, cyberpunk, future noir, and future supernatural stuff could go on. 


After the US took control after WW2, it became an out of the way place to build some industry, and of course secret science labs. The worker population eventually demanded a city grow out of the jungle, and New America City was born. 


So for decades I had a paper map, but for this recent stuff I did up a revised map of Haven. 


New America still contains all the neighborhoods I devised during those years of steady campaigns. Beverly and Sunrise Park, based on Beverly Hills and West Hollywood/Brentwood. City Center, based on Manhattan and Century City in Los Angeles. Chavez, a working-class part of town. Old Town and Chavez where the first inhabited areas of the city by laborers back in the day. And the Bottoms was the oldest part of town, abutting the marsh and lake areas, and very diverse from the refugee crisis after the great war decades ago. So Pacific Island, Caribbean, and various world supernatural elements might mingle. 



So since I have used Haven in the 80's, 90's, and a little mid 2000s, have retconned a bit over the years. Why not? Most comic companies more or less reboot about every 10 years. Iron Man's origin was in the Korean War I think. Later Vietnam and even later in the Middle East. So I do something similar. I still want to use some NPC's going back to my teens, and I don't want them to all be elderly. Though I have had time go by. Important long time NPC, the Japanese Irish CEO (one of the only non evil ones) who was in her late 20's in old games, will be in her 50's now. But still lovely. 

Wears a ring, but just to keep wolves at bay. 
She is married to her company.

So here is some history from the game Discord "Info Dump" text channel. It by now is only a bit inspired by the setting of Superhero 2044, but very much its own thing that has evolved or 40 years of games. 


"Konoah" was in older times a mostly uninhabited Pacific Island. a bit bigger than size of Hawaii, pacific peoples never permanently inhabited it because as far back a oral history goes, it was considered a cursed and taboo place. Where gods and demons freely visit. Legend has it that it is a place that touches on the edges of other worlds and realities. That it is a realm not always considered as part of the normal world. Such was its reputation. Even fierce nations such as Japan historically avoided it, as it was feared as a place where monsters dwell and relalities collide.. In the early 1800's it was put on many modern charts. Its first real occupation occurred during the 1930's, when The United States established a military base there

During WW2 America kept dominion over the island, though Japanese forces attacked the military fields multiple times. After the war, it was widely reported that the US atomic bomb was developed stateside, when in reality it was secretly mostly created on Konoah. At this time it was renamed by the US as Shanter Island after Samuel Shanter, the chief scientist of the secret government labs started during the war. Into the 1950's Shanter was utilized heavily for scientific and industrial work. As laboratories, office buildings, and a few high tech factories grew, a local populace that worked on these areas, as well as in the military defense fields boomed and a town slowly grew into a city. "New America Town" became "New America City" by the early 1960's. in 1965 the island was rebranded as "Haven."

The island became famous as it was a place where science and industry lived alongside tropical beauty. It became not just a place of a booming permanent populace, but also a tourism trade grew. In 1980, in this reality, Haven was designated as the 51st State of America. As the mainland's Silicone Valley became the high tech capital of the free world, Haven had its own technological breakthroughs and heavy global corporate presence. But at the same time the island local remained steeped in mystic superstition. As the new millennium approached, and the city grew with a newer image in the north districts, while the southern "Old Town" area of the city still presented the old esthetic of retro technological concerns along with the spiritual reputation of the island state. Old neighborhoods such as "Mutie Town," "Electric Avenue" in old town (in the 60's and 70's the high tech sector but now the lower end of the economic scale) and "The Bottoms" with palm tree lined old avenues, and the "Down City" area with its well lit office buildings and shopping areas surrounded by once well maintained mini lakes and canals and adorned with a landscaped portion of the shadowy southern jungle outback that always seems to be creeping into the more lighted areas.

Into the 90's New America City grew, and its northern sectors reflected its focus on science and industry that many of the more privileged people got to enjoy. Long before Hong Kong adopted a city scape of light, the Uptown of New America City lit up the Pacific with neon and laser light.



In 2001 the attack on the World Trade Towers in America began a domino affect that started World War 3. During this period besides escalating world conflicts and refugee crisis', and with anti-mutant sentiment grew across many parts of the world the use of mutant hunting Sentinel machines also grew and the combination of AI aggression in general and activities of military powers of the world in lead in January of 2005 to nuclear strikes across the world but most significantly in parts of the United States, Russia, China, India, and other pockets in the middle east. It was not full scale global nuclear war, but the civilizations were heavily impacted and the great nations of the world faced great crisis. Years of strife and governmental turmoil and and break down were suffered. The global market collapsed.

Some places, such as Japan, Hong Kong, and the newly organized Western European Commonwealth continued to survive and became the new world powers to varying degrees. Haven came out of it fairly unscathed. The newly implemented Weather Control satellites, which Haven had shared the tech with the previously mentioned countries, helped shield these places from some of the affects of short term nuclear winter and Fallout. Haven announced its status as a sovereign nation the day before new years eve 2005, a democracy still close to its American roots. Over the following decades while the once great powers of the world continued to try to recover from apocalypse, Haven leads the new world powers into an age of progress with a theme of the world arising from ashes through science and industry.



Haven announced its status as a sovereign nation the day before new years eve 2005, a democracy still close to its American roots. Over the following decades while the once great powers of the world continued to try to recover from apocalypse, Haven leads the new world powers into an age of progress with a theme of the world arising from ashes through science and industry.



Haven is a democracy, and always has 2-4 viable parties during elections periods, and sadly the Republican and Democratic parties still exist, perhaps evolved/devolved, but in the last two or three decades alternatives often win.

Science Police: originating uniquely in Haven after 2005 as an anti-nuclear/terrorist force, by the late 90's in Haven the Science Police changed into policing dangerous technology in general, and meta humans in general. Now Sci Pol exists across nations as a global force similar to United Nations, but with the aforementioned focus.



Tuesday, April 21, 2026

Superhero Gaming finally going Full Steam Ahead

 

Almost a full year ago, I posted about my long and fruitless efforts to find a way to run my old supers setting Haven on Roll20. You can see links there about old posts about my Supers campaigns of yore, or just search the blog for "Haven" or "Superheroes" or whatever. But in a nutshell, I ran this setting, based on the Ancient Superhero 2044 Island nation of Inguria, since I was a teen, through a variety of systems. Superhero 2044 briefly, (you can read about my somewhat unhappy experience with early Supers rpg Supergame here ) then Villains and Vigilantes, then into Champions. 

In that post last year, I mentioned that after 3 years or so of looking for a game that would be doable on Roll20, I had found out about the Marvel Mutliverse RPG. 


Though I of course overthought the rules as usual, it turned out to be not at all as complicated as I first thought. But it was supported and linked though Demiplane into your Roll20, so it seemed my best chance at getting my Haven setting going again. So first step would be to study it so I could run it effectively. Then learn to use the Demiplane connectivity (which included paying for a Demiplane subscription). Maybe be a player in some sessions. Then get my own group going for it. 

All easier said than done. Like I said I overthought the rules. But eventually I figured out that the basic task resolution was fairly simple, if not a little wonky. But the various powers and abilities weren't something I needed to memorize at all. I just needed to know the basics of how they tied into play. So much like spells in DnD, I leave it up to the players to know how it works and then tell me. Done and Done. 

I then played in some games. I played in a couple of sessions by a guy called Morganwolf, who has tons of live plays on Youtube. He runs it at conventions and such, and overall promotes the system, which I think is not exactly popular yet as far as I can tell. Morgan uses published adventures, and you have to play existing Marvel characters. He is good at it, but I am not a fan of using pregens. And I was late in signing up, so got stuck with Black Widow. But I had some fun with it. These sessions don't exactly give a lot of leeway for role-play, but the little I got to do was having Black Widow at Avengers Mansion drinking Vodka and smoking Russian cigarettes.  



Then sometime later, I found a little group through the Marvel RPG Discord. They were gaming very infrequently, and it was set in the Marvel Universe circa 1980. But we got to create our own characters, so the opportunity was there to better learn the system through character generation. My character was a version of my old gaming days Champions character Manx McCallister. He was a human cat hybrid, who got stuck in a teleporter pod his Quantum Scientist parents were working on and got spliced with his pet cat, much like Jeff Goldblum and his not pet fly. 



OK, I at first was going to use Fritz the Cat for his image, but settled on a more human version.


Manx is a Physics student in college, so has science stuff
in addition to feline agility and some knowledge of "Cat Fu"


These handful of sessions were fun, though our characters seemed to be secondary to the goings on of various existing Marvel heroes. But here I met the guys who would make up half of my group. More on that in a bit. 

So I knew the system a lot better, was now versed in character creation through Demiplane, and just needed players. So I started reaching out in the Marvel RPG discord, with less than satisfactory results. Since most advertises sessions there where for one shots with existing Marvel characters, somebody looking to do actual campaign play with original characters got a lot of attention. But honestly, a lot of the dudes (and yes, the members of the Discord were almost all dudes) raised red flags for me. 

For example, one guy seemed OK with some good ideas, but eventually told me he would have to use his phone to play, because he lived in a tent. Another guy wanted to run a Star Wars Stormtrooper who was dancing all the time. Ugh. 


My setting is sort of a kitchen sink pastiche
but this was going a bit too off the rails

 

Month in and month out, I was having trouble finding good fits for me. The guys from some of the games I played Manx in were up for it, based mostly on how much fun I think the role play of Manx was in those sessions. But I would need more. And ones who did not seem like lunatics were few and far between. But slowly it came together. Here and there I found somebody who might work. A guy who had streamed tons of his Marvel games on Youtube. And eventually a girl, who was super rare on the forums (and she has been in my Saturday DnD games for a few weeks as well and injected some new energy into that). 

So holy mother of fuck, it was off to the races. As of last week (had to be off this last Sunday), we are three sessions in. 

OK, so here is what I decided to run. In my old Champions campaigns, I would have two different groups. One was The Protectors, a government sponsored superteam that for years of play was the main situation. Supers fighting super stuff in the streets of New America City. But also as an occasional side thing I did Justice Incorporated, which was a kind of heroes for hire that was more street level. So like a cowboy, and field hacker cyberpunk, a ninja, a depowered genie called Blue Jinn. Things like that. I figured Justice Inc would be a good start. 

And I had used my Inkarnate account, which had been sitting idle (and getting paid for annually) for around four years, to recreate and update my old Haven setting map. 

Inkarnate doesn't have great futuristic
city and town tools, so I just used images

Justice Incorporated of old was a sort of side hobby of rich Japanese/Irish industrialist Patricia Elizabeth Kyono, who in my old games served as the "good" corporate CEO to counterpoint the evil ones. She was a good bit older, but still hot as hell. 

I actually may still have my mini for her 
somewhere. A female in corporate garb. 
But this one I made with AI captures her. 

So since it has been over a decade since I did anything with the Haven setting, I have had it be that there has been almost nothing in the way of supergroups or supertypes in general, things have been quiet and the world plugging away in the decades following WW3. I still have the Science Police (inspired by such from Superhero 2044) who try to handle meta human and science gone awry situations these days. 



So after a couple weeks of letting the players do up their characters, we were about set. Again, this was a long time in the coming, so I was pretty jazzed. And a little nervous about a few things. The oddball way I would start the campaign, that these would be more powerful than basic street level dudes Justice Incorporated had in the old days, etc. But I wanted them to be Rank 3, which in this system was sort of mid-level supers (Rank 4 would be heading into Thor and Iron Man territory), and just in general trying to manage expectations. 

Well, my expectations were by far exceeded. I can only say that these three sessions so far have brought me great joy, and the players are enthusiastic as I could ever hope. I have a DnD campaign going on, and its OK, but this is just bringing back old feels from the Old Haven campaigns. 

I want to talk about the actual sessions, but this would be a gigantic post, so I will save that for the next one. But for now, here are the great characters:

Igneous. He is a descendant of Titans, 
and has walked the earth for centuries. 
He has great strength and some rock powers.


Ghost is blind since birth, but has Daredevil
type sensed and almost supernatural ability to 
sense things down to almost the molecular level. 
His mentor is actually a now in this 70's Matt Murdoch.


Paladin is a descendant of an ancient order
of fighters against the supernatural going 
back to biblical days. 


Crash is a wealthy, partially cybernetic
cyberpunk who has almost mental powers
to use to tap into technology and the web


What can I say about Ra-Ta? He is a small grey alien who flies around
in a small UFO while studying earth. His players often works late, so only
shows up for the last half of some sessions. But it is pretty funny. An absurd
character that actually works with what I am doing. He comes and goes. It works 
for this character. His player is hilarious and the character cannot speak English
so he does a sort of high pitch gibberish (that Igneous can understand for some reason)


Seraph. She is a member of an ancient
winged race. She is just a loner who 
lives kind of homeless on old warehouse
rooftops. Loves fresh fish.