Showing posts with label furries. Show all posts
Showing posts with label furries. Show all posts

Sunday, October 25, 2026

Marvel RPG in Haven - "All Creatures Great and Small"

 


I was never that into beastfolk in DnD or any other media. Though I have long had a soft spot for Gnolls in my games. I mean, hyena-men with the builds of basketball players (I think listed as 7 feet in the orginal MM) is kind of a cool concept. Other than that, in my current Haven campaign there are cat-human hybrids Manx McAllister and his twin grandaughters I have been using as NPC's. But also my latest fascination with the anime Chainsmoker Cat was covered in a recent post. 

All this had me thinking more on beastfolk in recent weeks, and as of a week or two ago I decided I wanted more of this going on. So as a base for it my mind drifted to the furry community. 



I swear to god this is not a usual part of my thought processes. My deep fandom goes to hard sci fi films, comic books, rpg's, and some minor things in my orbit like certain anime. But Furry fandom was not really all that adjacent to me. I would say the closest I got to it was collecting maybe a half dozen issues of Omaha the Cat Dancer back in the day. 



That was decades ago and I am not really sure if furries existed yet and if that fandom was as sexually charged as it seems to have gotten. Nuff said I guess. But I decided that in the future setting Haven the furry community is just one of many such scenes. Much like the "Urban Cowboy" bar scene I tapped into in early sessions months ago when the character got involved in a kerfuffle between two fan scenes in two adjacent nightclubs.


Remember Juniper "Cowgal" West?


So here were my thoughts prior to introducing this stuff. Furries are a scene much as they are now, and the scene has been accepting of the "Anthro's" that are a sort of sub-culture of them. Anthro's are basically furries who go to more extreme lengths than just big floppy costumes. They tend to be heavily tattooed, very often get a certain amount of plastic surgery and/or dental work to get a bit of animal aesthetic. Then the next step are "Moreau's," who have had physical enhancements, either chemical or cybernetic, and even in some extreme cases (such as the Hyena lad "Hardee" at the top of this post) some animal DNA therapy. I will admit I am in large part inspired by an episode of Batman Beyond I saw many years ago that featured "Splicers," surgical genetic hybrids. 



I also had dreamed up that Mutants are sort of in the equation. With a large mutant community in New America City (they take up a neighborhood area they call "Xavier") many refer to it as "Mutie Town." They got political advocates and lawyers who fight for their rights.  In the decades after WW3, with the world mutant population having boomed, the Science Police have currently (in multiple countries) taken to policing the mutant communities. And we all know what more policing of a group leads to. I have not written down every possible notion about the political and sociological ins and outs (all in my head pretty much), but what I am thinking is that Anthros, the "Moreau" ones at the least, are trying to piggyback on upcoming mutant related legislation, and the mutant community is not having it.

But the Anthro's have their resources. I came up with two attorneys who are actually themselves part of the furry community.  Not Anthros' just furry cosplayers. 



Above: Peter Pedigree and Sonny Gold. And yes, those are just masks and costume attachments. They don't go into court with those (usually). 

So here is something I had not thought about originally. But the Furry/Anthro situation could be compared to certain LGBTQ issues and situations. Was not my intention, and it's not something I will lean into. I mean, I think mutants in Marvel have long been compared to racial and gay community issues. Not leaning into that, but I will mention it in a later post if a player vocalizes on that. 

I should mention at this point that a couple of days before former president and former Science Police director (see previous post) Russel Logan got on a Zoom call to the characters, and updated them on the Manx McAllister clone situation. See this post for his origin. He has been in Science Police custody since the character took him in to them. Logan gave them the lowdown he had just found out. On day one the creature acted like a rabid cat. On day two he believed he was Manx McAllister and demanded to know why he was there and why he looked different. On day three after behavioral staff explained he was the product of a teleport accident gone awry at Manx's birthday party, he was reflective. By the next day he was asking to be referred to by his new name "Sheut Neko." Neko being Japanese for "cat," and Sheut is one of the 7 aspects of the mortal soul in Egyptian spirituality, "Sheut" representing the shadow self. See: William S. Burroughs "Seven Souls"



Anyway, Sheut Neko apparently had gained teleportation powers at birth and escaped the facility. Back to the sessions.

So I did up some maps to a Furry members only nightclub, in the more upscale parts of uptown. 




The frontage of the nightclub "Felix the Cats." The limo belongs to the Furry attorneys, and there are not other cars because only VIP parking in the front. 

The Furry bouncer
"Chubs" McGill


 The characters are out on a night patrol, and they witness mutants approaching the front of the club, and a woman with apparent water powers entraps the bouncer in a curtain of water, and they enter. 


"Cascadia"


"Quatrain" He has the four
arms, Mighty 1, and Sturdy 1

"Swift" She's fast

"Bounce" He can become a 400 lb
rubber ball with Mighty 1 and Sturdy 1









The mutant squad enter the club and head to the lawyers table. The Furry attorneys seem to be meeting with members of the Anthro community. Besides the lawyers there is also a leader in the community ( a cat guy of course), some beast girls for some reason (groupies or something, I had yet to determine where I wanted to go with that. I just like the images), a male and female hyena Moreau's (sort of security for the group), and also Sheut Neko the Manx McAllister clone, who had already found allies within the Furry community.

Sheut was incognito at first, so used a hoodied image until he revealed himself.




Hardees sister Har Har


Community leader Chris Catfield


The females were there mostly for color, and because I had already collected a ton of images. But this black beauty I have in mind to eventually hook up with Sheut Neko. Seems about right. 




"Liz" is not exactly a beauty in my mammal eyes, but I like the image. 

This ended up being a two-session arc. The characters followed the mutants into the club and basically stood by as Cascadia approached the meeting table and read them the riot act for their trying to horn in on mutant legislation being worked on (I have not thought it all through, but I imagine healthcare related. Also, I don't know yet if the more extreme surgeries, especially the genetic splicing stuff, is fully legal). Paladin and Seraph were the closest to the table, and while Cascadia was saying her piece "Bounce" in his 400 lb. rubber ball form just dribbled sort of threateningly near the PC's. 

As the session was coming to a close (two hours or so a session at times feels just right, sometimes it just flies by). As usual Seraph tried to be a voice of reason, and told them police were probably on the way and they should leave. I just decided they would do so. One of my faults is that I almost always expect characters in my games to get right in the grill of potential foes. If this was my DnD they would have. But they remained sort of distant other  than Seraph being the voice of reason. Even with some minor assault and battery on the bouncers, the characters were not going to stop them, though were watching them closely. It had been a long week and I was tired, so I just figured I would end it. 



By the next morning I had regrets. I had put a good bit of work on the maps, the bar concept, and all that. But role play and my descriptions, along with the characters never really going right to the fisticuffs, sort of took the night. I sort of worried about the session being a non-starter for a couple of days. But in life one of my processes is to worry something to death until I had an epiphany, and that happened here. I would not let the encounter end. The mutants had not made it to the exit yet. So I dreamed up a continuation of the moment. 

Not that I needed more NPC's (favorite player Amber often goofs on me for using lots of NPC's, in this campaign especially). But I thought of a way to delay the exit of the mutant intruders. I decided that literal furry heroes, protectors of the community were present at the club. So when we started the following week, I had them run over and block the exit to tell the mutants they had committed battery and needed to wait for the police. I had them be a hero duo. I called them "Foxclaw and Hopper."


Though a furry without any physical alterations, Foxclaw's use of animal themed cybernetic equipment qualified her as an Anthro. I figured she was a cybernetics engineer who had created her and Hoppers equipment. Besides her Furry association, she also thought of herself as a bit of a crime fighter in general. She had her gauntlets that besides being clawed had a Mighty 1 grip strength. Her boots gave her a minor leaping ability, and her suit was micro chain that provided her a Sturdy 1. And her goggles gave her Heightened senses 1. 



Hopper already had some cosmetic mods, but Foxclaw had given her cybernetic leggings that granted her a decent leaping ability, and Mighy 1 for her kicks. Bit of armor for Sturdy 1. 

So mutant Cascadia assumed the two Furry heroes were acting on the orders of the Furry lawyers, so she sent the partially armored and 4- armed Quatrain to go and put some pressure on them, while having Bounce and Swift get Foxclaw and Hopper out of the way. The young speedster girl Swift did not have much in the way of offense but was prepared to bash somebody with a booze bottle. Meanwhile bounce, in big ball form, was blocked by Paladin and Igneous. He made some ricocheting attacks on them, bouncing off one and into the other, and back and forth. But Iggy  just grabbed the rubber ball man up in his usual grapple and dragged him outside where police where just showing up. Cascadia did some water attacks on the Furry vigilante's, while over at the Furry attorney table Nova flew over to block Quatrain from attacking. The tall mutant grappled Nova, who much like Seraph likes to do, started trying to talk the foe into just giving up on all this (way too many pacificists in this group). 

The cops were now coming in. Cascadia called off her peeps, because the plan was to not do more than basic assault and battery. They are activists, so expect to be arrested at times without sending anybody to the hospital. So the action ended fairly abruptly, like it does a lot with this group. Police Captain Lou Bannon showed up with more cops, and detained everybody in the club to figure it all out. 

Captain Louie is an old NPC from back in the day, when he was a lieutenant. He was usual comic relief, being a no-nonsense guys who was constantly irritated by meta human and their shenanigans. Older now, he is even more grumpy. I based him back then on Danny Devito's character from the old show Taxi. 



The mutants did not resist arrest, so they would be taken to the normal police station for processing, and probably not spend more than the night (as I may have mentioned the mutants have their own lawyers). But a couple of Sci Pol agents were called in to go along to the station to keep an eye on them a bit. There is a lot going on with the mutant community, and it is being watched by the Science Police, but usually there has to be major damage of harm for them to be locked up at Sci Pol headquarters. This was not considered any kind of terrorism. Basic police stuff. 


With things having calmed down, Iggy talked the bartender/owner about some stuff. Like what all this might be about. She is a normal human Furry, but dressed up like an old Marvel hero and called herself "Tigra."


He got some info on that was going on with this Anthro/Mutant stuff. And also about what Sheut Neko is doing with the Anthros. Since he has the mind of Quantum scientist Manx McAllister, he is aware of the miracles Manx had done with Teleporters, not just his recent de-aging with them, but also the fact that as a child he was combined with his pet cat in an accident, there is the possibility that Anthros would not have to go through expensive and painful procedures if that process could be duplicated. So Manx clone Sheut has brought that possibility to the community. More on that will come up later I hope. 

So another not too challenging combat situation in this session. I've decided that if I am going to rank the characters up anytime soon to Rank 4, I am going to need to pump up the challenge. I hope to do that next session with an arc that will fulfill that need. Stay tuned. Cheers. 

Sunday, August 23, 2026

Cat People Scientists and The Backrooms Rescue Squad

 


So after the big encounter at the Metroplex Mall with the York Industries sponsored supergroup "Safeguard,' it was time for another two-session arc that would intro the group to an elderly version of an old character of mine and take them on a wild ride into my version of the backrooms, the "Liminal Zones."

So a couple of days after the events at the mall, the group met at the office for a video meeting with Ms. Kyono to go over the encounter. She explains that in the past York Industries, much like she does, tended to occasionally sponsor meta humans (often created by them) to cause all kinds of problems for characters and other NPC's alike. It seems that Safeguard is the latest version of that. 

Seraph, Paladin, Igneous, and Nova, the new member.


During the meeting, a surprise visitor showed up at the office. It was the diminutive Yuri Heisen, also known as "Heisenbrain."



They now knew Heisen as the scientist leader of the "Redeemers," a team made up of runners up to the original Justice Incorporated auditions and the "battle of the bars" sessions. He was there to tell them that the shield and Vita-Ray empowerment projection ability of the weapons used by the mall "terrorists" (prior to Safeguard showing up) had the energy signature of technology he invented (and used on himself and some of his group during the nightclub encounter with Justice Inc a couple of arcs back) and that he already believed was formerly stolen by York Industries. And he told them that the ranged teleportation tech that whisked away the supposed terrorists as they got defeated was NOT his, but they might want to reach out to McAllister Scientific, quantum science specialists who are the foremost experts in teleport and portal tech. 



Kyono, from the wall screen, said that Manx McAllister, founder of McAllister Scientific (despite the unassuming name, it has worldwide fame, at least in the scientific community, as some of the greatest minds of our time) and an accidental cat-human hybrid, was a friend of her grandfather decades ago, but that she does know Manx's granddaughters, 25 years old twins Maxine and Tabitha, and actually saw them at an event just a few days before and even has pictures with them. 

A pair of "whooo!| girls, but also two of the 
greatest scientific minds on the planet. 




So a quick phone call and the group were on their way to "The City of Industry." an area of industry and research compounds some miles south of the city along the Southern Highway.




Sim City eat your heart out



The McAllister campus was made up of a large admin building, and several blocky research bunkers with underground portions spread throughout...



The group were led to the teleportation and portal research building, and within met Manx McAllister's granddaughters, the twins Maxine and Tabitha. See my last post for some info on cat hybrids. 



When first met, the twins were in lab coats in a high ceiling room and playing tag by popping in and out of mini portals projected from units that look like those overhead track lighting things, to the delight of a small crowd of research assistants.



I planned it out like this to show both the playfulness of the cat-human hybrids, at the same time leaving no doubt that these were also brilliant scientists. As it would turn out, though the sisters' great grandparents were pioneering teleport tech in the 1960's, they were sort of activists against pure teleportation tech. Not just because an accident involving it fused their grandpa with his pet cat as a child, but the theory that teleporters actually kill you and recreate a copy at the other end. 

Though the twins don't really seem to have
complaints about being legacy hybrids.


The twins consult with the group and do believe that York Industries in the past has tried to poach their tech, and the teleport technology used in the encounter at the Metroplex Mall may well have been their older tech they are not using much since they personally have been studying quantum portal tech as an alternative to classic teleportation. 

Just an aside, but I base some of these concepts on stuff  from the old Handbooks of the Marvel Universe issues I read way back (and still have actually...they are part of my "Box of Keepers" collection I have refrained from posting on Ebay over the years). I remember the Nightcrawler entry talking about his teleportation ability, and how it essentially is Kurt swiftly hopping in and out of a pocket dimension. Portal, right?  That feels righter than a teleporter just breaking down his being and reassembling it again and again. 



During the visit the girls got a call from the Liminal Zones research building. Apparently grampy Manx and a handful of researchers who were on a standard research hike in level zero (the endless maze of yellow wallpaper) and went off the rails to go down a few levels to the "Red City" where they heard from previously found lost folk in the mazes that a small community of Backrooms victims were holed up. This is known because one of the researchers, "Jenkins." showed up near the gateway into the zones in a near state of exhaustion and stress and said that they made it to the Red City, were chased by creatures including living art dummies (and found the way they came in blocked), and he ducked into a white doorway that sent him to appear near the research vestibule. 






The Twins declare they will be going in to save Manx and the scientists, and the Justice inc gang volunteers as the rescue squad. And since researcher Jenkins left his fiancée as part of the lost group, he insists on going in as well after getting some protein bars and energy drinks. So Maxine, Jenkins (both armed with pulse rifles), and the characters enter the Zones, while sister Tabitha maintains radio contact in the command center for as long as she can. So into the Backrooms they go. 

(note: I refrained from using the term "Backrooms" and stuck mostly to "Liminal Zones." The movie had just come out, and since this was my version of the creepy pasta I did not want to stress the name it is known of in our media. Urban myth enthusiasts in the Haven setting might refer to the Backrooms, but to the McAllister's its Liminal Zones and that's that)








Aw, the Backrooms. That moist carpet. That 
moldy smell. Those odd sounds in the distance. 


The first encounter with local Fauna is "Still Life." Mockeries of humanity. If you saw the backrooms film, the creatures in that, including giant Captain Carl, are basically Still life. I gave them not much else other than Mighty 1 for a little oomph in combat. Tabitha detected them on remote cameras set up in level zero and were able to warn the group of them incoming on mass. 





One problem the party experienced in the Zones was my oddly lucky rolls for the foe attacks. Not just here, but all the way to the end of the scenario. Still life was not really all that tough, but they got a bit of damage in. 

A large, old staircase led away from the level and down towards the next territory. The Mall. 





In a narrow hall in the mall the party encountered the "Mall Maven." Basically a 10-foot-tall creature similar to Still Life, but with Mighty 2 and some Sturdy. And big claws.





This ended up being their toughest battle so far in the campaign. At one point Mall Maven was able to hit all three heroes in front of her with a single claw swipe. I got an "ultimate success" which meant a ton of damage but also put the "bleed conditions" on them. Meaning take 5 health damage per round until healed or spend a turn treating the wound. We had to end the session there with them destroying her on the next round, which gave us all time to soak in the encounter for a week. 

(just a note on "health," which is the hit points in this, you have to take double your max amount in order to be killed. But if you have a couple points above zero, and your round goes by without removing the bleed condition, I think that can kill you outright as well. 

When we returned the next week it was no big deal. Looking at the rules (yes we are all still learning as we go) it turned out that having levels of Sturdy countered bleed condition. That and being able to use focus points for some on the spot healing (especially if you have the power "I can do this all day") can save you in a pinch. So, shake it off and onwards down to the Red City







Seems big, but in reality, I had my version of the place be just a few city blocks. So with fliers like Seraph and Nova in the party, they were able to see Manx McAllister and the scientists out on the street, fighting off living, wooden art mannequins. Kind of another form of still life, and though their flame throwers and pulse rifles were pretty much depleted, they were swinging them as clubs while old man Manx was using his claws. 

He's old, but he can still claw you up.





The characters helped Manx and the researchers clean up the mannequins pretty quick, but as the gave a sigh of relief, a giant spider creature with laser eyes climbed over a building towards them.

Reseacher Jenkings knew the White Door was near and pointed it out for the others to head towards. As the team engaged the laser spider, Igneous grew to giant size to carry the exhausted scientists to the doorway.  




Paladin and Seraph engaged the big spider, but it was Nova, the newest member of Justice Inc, who flew up and tapped into his energy powers, beefing them up by basically using all of his Focus (the score you use for energy related powers) to super-blast the bug. He did a huge amount of damage, close to a couple hundred (that is a lot. Average damages for energy stuff is around 40) and blasting its head off. Everybody made it through the White Door and appeared in the level zero vestibule near the gateway. 

Everybody got medical treatment, protein bars, and coffee. The twins alternated between shaking and yelling at grampa Manx (for going off the rails in their research hike in the Zones) and showering him with kisses for being alive, then all the characters got a storm of face smooches from the grateful girls for helping save everybody. 

We can only dream.



This won't be the last time we hear from the McAllister's.  Its Manx's 86th birthday party the following week, and you just know the characters are going to get invited. With a big party thrown by quantum scientists, you just know there are going to be surprises! Stay tooned.

Cheers