Showing posts with label drag me to hell. Show all posts
Showing posts with label drag me to hell. Show all posts

Thursday, July 16, 2009

Inferno - "Go to hell!"


Written by Geoffry O. Dale and released by Judges Guild in 1980, this was one of my favorite modules I hardly ever used. Described on the back cover as an adventure you can use if a high level wizard tells you to "go to hell" or a cleric put a geas on you to steal a demon lord's magic item, this was an an area that only high level characters should tread.

On it's own, the module is a great read, full of the type of atmosphere that Dante's hell tends to conjure up. Just like in The Divine Comedy, you start out in a dark, lonely forest. Although there are no set encounters here, you are filled with a sense of dread and terror. Wandering down the trail, you will eventually find yourself at the gates of hell, and that is where the fun begins.

There is no great narrative, and the areas and encounters you have can be placed in front of the players in any order you choose. I always thought of it as more a sourcebook than an actual linear adventure. Besides various demon lords, you can meet a host of demon and devil servants, undead, and lost souls. Tiamet, Queen of evil dragons, has a cave lair in hell, and it is chock full of glorious treasures and artifacts. You can sail down the river Styx with the boatman, gazing with horror upon the polluted and foul water of the river, and the atrocities and suffering that goes on along it's putrid banks.

I never really had a place for this in my regular game world, but I did use it for a mini-campaign I was running in the City State of the Invincible Overlord (a rare series of sessions I ran with characters starting at 10th level). But a good indication of how much I loved a module in my teens and in my 20's was how long it stayed in my bathroom magazine rack. It was there for almost a decade!

I Ebayed this book several years ago during one of my game materials purges, and it is one of the game books I wish I had again to give it another read. Sure, like a lot of Judges Guild items any DM with decades of experience should be able to come up with a similar adventure setting off the top of their head that would suffice. Still, who needs to come up with an adventure they will never run? I just want to have another read of it to bring back some great old memories of an old school module I wish I had the chance to get more use from. It was really one of my faves.

Monday, June 1, 2009

Drag Me To Hell


This last Sunday I saw this along with the new Terminator at the Sci Fi Academy double bill over at USC.

Very much like Sam Raimi’s first couple of Evil Dead films, it features a protagonist being tormented by demonic spirits. But even more so than those previous films, this movie will have you reflecting on your Call of Cthulhu games of the past. At least, it had me reflecting.

One of the main themes in my games was the “slow burn” of encountering the supernatural in some unexpected and casual way, then those supernatural forces coming in ever increasing and material ways to torment characters to the point of them having to eventually take drastic steps to prepare for the evil “things” inevitable appearance.

I usually referred to this affect, in game and without, as “The Call,” as from The Call of Cthulhu. To encounter forces dealing with any sort of evil demonic or godlike being is to be forever hearing “The Call.” You will always be a magnet for the weird and otherworldly. It is the destiny of those who encounter evil forces to carry these forces with them till the end of their days (which is probably sooner than later).

I like to have those Lovecraft entities who didn’t give a rats ass about mankind, but I also liked to combine that with classic ancient evil that tends to swim around the borders of mankind’s perceptions. Just call me a “Lovecraftian StephenKingian”. I always thought of my game world as having room for both cosmic alien entities, and evil of a biblical nature. And of course, neither of these forces are necessarily mutually exclusive. The supernatural and super-science are two great tastes that can taste great together.

These evil forces will manifest themselves at first in minor ways. Perhaps the character will hear footsteps in otherwise unoccupied parts of the house at night, or awaken from twisted dreams of doom only to briefly glimpse a skeletal face at the darkened bedroom window. Eventually these pesky hauntings will even come at them in the hustle and bustle of day time life, such as when I had a character sitting in a busy 20’s diner seeing little tentacles and portents of doom in a swirling cup of coffee.

By the time the character is facing more dangerous and violent encounters with corporeal entities, they have been softened up and tenderized by the hauntings, having already lost a decent percentage of sanity before ever actually being in the full presence of horror. Some characters at this point are being role-played as frazzled and desperate. Others, usually military men or big game hunter types, will be seething with a mixture fear and anger at being jerked around by forces they cannot comprehend.

Drag Me To Hell is that kind of horror experience. A young bank exec denies a particularly disgusting old gypsy woman a loan, and ends up cursed by the devil known as The Lamia. The goat God manifests as threatening wind and shadows on the first night, semi-visible and violent abuser on the second night, and on the third night appears as giant clawed hands reaching up through a fiery hole in the ground to grab you and take your soul down to hell for all manner of horrible experiences.

Although I really would have preferred to see good old Bruce Campbell cracking wise-ass and making with the whup-ass on the demons, I found this film to be a pretty entertaining ride and a viable addition to the Evil Dead universe. Check it out, you may just find some inspiration for a new Call of Cthulhu campaign. It sure has me wanting to start up a new one! I just love tormenting player characters!