Showing posts with label orcs. Show all posts
Showing posts with label orcs. Show all posts

Saturday, December 3, 2022

The Question of Race in D&D and other Woke issues

 




So I read yesterday that they will be removing the term "race" from D&D.

I'm not here to rant on that. You can go to The RPG Pundit's Blog, or Venger Satanis', or any number of more conservative (does it sound logical for a satanist to be conservative? I mean, is "do what thou whilst" conservative?) spots for more passion about it. Me? I get over these things fairly easily. 

I mean, race was never the proper term. And "species" seems more appropriate, though sounds more science-fictiony. I recently had to go through the "no more racial modifiers" thing with my Roll20 material. And you know what? I love those race-based modifiers, but in the grand scheme of things? I just want to run games and make fun for others. So now you get plus 2 to something and plus 1 to something. Big whoop. Let the players decide if a mod is based on what they are. 

The main thing that irks me is how the left wants very badly to instill real world race issues into gaming. They are the ones who decided orcs and drow represent black people. It's kind of tragi-comic how the left seems to actually be the ones with racist thoughts. But whatevs.  


I'm fairly on the left for many social issues. Things I can't believe we still have to talk about in this day and age. Gay marriage. Legalization of marijuana. But I lean more to the center on most other things. Though I believe there is a lot of racism in the country (no worse than most other nations), I think the current wokist ideals at their heart include a lot of racial grift and liberal profiteering. Indoctrination of children into believing they are racists at heart and their reading of way too many Twitter posts on the issues are making them do things they will one day regret. I mean, those dicks don't grow back after you cut them off. 

The regular Roll20 campaign I've been doing for months does not seem to have especially woke players, though I don't try to test them on it. But I have tried a couple of campaigns that were nonstarters that were made up of folk heavy on the pronouns. It's bad enough that in a lot of cases off the Roll20 forums you will get people who want to go by nicknames that are awkward for me to call them, like Morpheus, Goat Cheese, or Sucknuts, but toss in an endless variety of pronouns and it starts to get kind of surreal. I'm open to learning more about people, but for games I just want to call people Mary or Joe as our campaigns roll along. DMing can be stressful enough without worrying that using the terms "He" or "She" might be taken as ignorance. 

Again, whatevs. I'm accepting of le differance. When I left SoCal I had a transgender neighbor, and she was the first person who called me when I moved to a new state to see how I was doing. My friendship there sort of opened my eyes to more acceptance of differences. 

But the long and short of it is I just want to run a game that is fun for all. I don't want all these worries of the real-world intruding. I want orcs to be nasty and evil, and I want everybody to hate them. Even other orcs. 

YMMV. Cheers. 

Sunday, February 6, 2022

Orcs, goblins, bugbears - same, same, same?





Early on in this blogs first run, I made a post about orcs in general. But my friend "L" has recently been reading a book called "Orconomics" or something like that which got me thinking a bit about them. Not so much as "what are they," but what I have had them be in the past and present. 

For sure I have gone back and forth about the general nature of orcs.  For most of my DMing life I have had them be of the almost demonic Tolkien variety. Murderous, hateful, cannibalistic.  Other times, like now, I have backed a little bit off my belief that most human women would rarely survive an assault scenario.  But there are a lot of half orcs characters in my games the last few years. For many years now various media (video games, non D&D rpgs, etc) often portray orcs as more or less barbarians, though sometimes noble. I've resisted that interpretion. I think its pretty boring just to make them human-like thugs or barbarians. Hateful and inherently and irredeemably evil beyond human ability to be so are my orcs.  Orcs, elves, dwarves, halflings; I like them to be pretty much drilled down into a single type of personality with particular behaviors. Its humans who should have the wide variety of behaviors. Saintly to thuggish. 

I have found over the years that everybody has a kind of orc they like. I guess my biggest change to them, starting around the late 90's up into more recent years, was to have goblins and bugbears just be different sizes of orc. Goblins are the wee ones, and bugbear stats used to signify Uruk Hai types. 




I may be totally wrong, but my impression from LOTR goblins were indeed just low forms of orc. The original hobbit of course had them be goblins, a separate race. Peter Jackson went that way with them. I think the old Rankin Bass Hobbit cartoon had them as goblins. 

Or...something...



This kind of made it easy on me. I did not feel I needed a wide diversity of humanoid types. With gnolls, kobolds, ogres, etc. around there seemed to be plenty. 

I think it was several years ago when I used The Keep on the Borderland's Caves of Chaos that I started going back on this notion a bit. The caves are a highly diversified series of apartment flats sectioned off by race. Orcs, goblins, gnolls, bugbears. At this point it was harder to think in terms of "ok, small orcs are over here, and a bunch of Uruk Hai are over there. " Doable but felt a little awkward to me. My thinking would have made the other races quite outnumbered by orcish types. 

But it was my adopting 5th edition about 3 years ago that had me breaking up the orcish diversity thing. In old edition the humanoids are mostly divided up by HP, AC, and damage ability.  But in 5th things are way more unique. Advantages and such giving them specialties. Abilities to gang up on foes, charge their foes, etc. So I parse them back out. Goblins have zero relation to orcs. Back to being creatures more akin to Brownies and Red Caps of legend.

"I'm a goblin. In a red cap."



 And I think I prefer it. I like to think of goblins classically, more mischievous than outright bloodthirsty, but also often murderous. A single blade-wielding goblin coming up in the dark to stab you in the back, or a small gang of them looking to take down a loot a "big'un." But also capable of just being families of mushroom farmers in the upper caves of the world, wanting to be left alone. My basic orcs are less diverse. They just want to torture you, kill you and maybe eat you.  




Bugbears are back to being their own thing as well, though I might still look to them as examples of nice big badass Uruk's. 


We just won't mention what they are like per Runequest.



Wednesday, April 4, 2012

Were the Steading Giants Just a Family Having Dinner?





You know, since James over at Grognardia switched to his new comments format, I have not been able to leave a comment (forcing me to comment here about things I see there. That’s right, ToD has become a Grognardia commentary blog).




It’s a blessing in disguise really, because my comments online sometimes get me into trouble. I’m a nice guy, but when it comes to some of the things said on forums and comments sections (I really do need to stay away from these “think tanks”) I often react snarkily when presented with a comment that seems to come from an unfathomable place. It’s one of the reasons I’m doubling my efforts to stay away from most of them. But I do still read Grognardia, and James latest post is about the perennial fave, the Giants series. I’ve been planning to use at least part of it for the occasional high level 1st edition game (my last campaign, Night Below, left off with PC’s around 9th level) in the future, so have been revisiting it. I love the Hill Giant Steading especially. But one comment in the comments section really got my goat. Here it is in part:

“…Have to say I don't care for the G series or for any of the tournament style modules published around the same time. In G1 you have a bunch of giant sitting around eating dinner and the PCs have to break in and murder them all. It's more of an assassination mission than any heroic quest I wanted to be involved in (even as a 13 year old). Maybe that's because I view giants and just big people rather than monsters that need to be slain like manticores or carrion crawlers…”


WTF? To be fair, it was mentioned clearly (not sure of the exact wording in the module, because I don’t have it at work) that these giants were using a base of operations (the steading) to raise hell in the peaceful farmlands and villages. Stomping old ladies and drop- kicking household pets into orbit. That dinner they are eating is from the larders of destroyed farmhouses and family dwellings. And the orcs and ogres were probably eating the families from those villages.

It's not murder. It's war. Saying the giants were slavers, kidnappers, and murderers that needed to be dealt with (and what are you going to do, handcuff them all and put them in jail?) is about right. Plus it turns out that the giants are involved in a major conspiracy and secret war of an underground race of cruel and evil beings. I'd say the characters who attack the joint are pretty heroic. Bosh on this "leave the giants alone at dinner time" nonsense. You get in there with your high level characters and take it to the grill of those big Em Effers.


When I discovered the online gamer community a few short years ago, I noticed (especially in places like rpg.net) a certain type of gamer who has a sort of “new age” attitude about monsters. A sort of orc-hugging, soft-mother view of non-humans. I’m not heartless, and can understand that is the type of D&D they want to play, and that’s fine. I had a girlfriend when I was a teen who was the daughter of hippy parents. She loved to play D&D, but once actually broke into quiet tears over all the monster slaying involved. But for me, most monsters are not misunderstood. They want to kill you, eat your children, and steal your stuff. Orcs and Ogres are pricks! And those damn giants in the steading deserve the beating of their lives for their atrocities. No regrets!

Wednesday, April 29, 2009

What Color is your Orc?



Who would have thought the humble orc would have gone through so many changes since first used in D&D?

Created by Tolkien for his Middle Earth cannon fodder, their use in Dungeons and Dragons made them a household name. First mentioned in the “White Box,” they were described as savage tribal creatures that live in caves or villages.

In pre-AD&D days, my orcs pretty much looked like the figures I found. Those early figs, Ral Partha I think, pretty much were the pig-faced orcs as depicted in Hildebrandt Bros. LOTR calendars, where more often than not they also seemed to wear roman centurion armor. Tolkien did not describe them as pigs, but having mentioned broad noses may have lead to the pig thing. I never really liked the pig look. James at Grognardia seems to have gone “full hog” with this “orc as pig” philosophy, making the orcs in his Dwimmermount campaign actually be boars given humanoid form. Hmm. That’s all good, but for some reason to me it seems less orc, and more like something from the old 80’s Teenage Mutant Ninja Turtles cartoon. When I picture a “boar man” it’s hard not to see it in a badly animated cartoon image in my mind. Not to say James is wrong , but that image is my least favorite as far as “What color is your orc.” Never mind that people are going to start confusing orcs with wereboars during the full moon.

Some pretty shitty orc miniatures came out in conjunction with the Ralph Bakshi animated LOTR 70’s film. In that movie the orcs were just dudes with fake tusks and caveman fur singlets, made to look pitch black and poorly rotoscoped. Bakshi even just shaded old footage of Zulu warriors from old movies for some of the orc scenes. There was some creep factor to that look, but it really made for some craptacular miniatures based on the film.

During the 80’s, orc figures evolved into a more ape-like look, and by around 1990 Warhammer 40000 continued with the green caveman meets ape look. Orcs now were becoming more thuggish than pure snarling evil as Tolkien portrayed them.

In the last several years, we have seen two newly portrayed types of orcs. There are the Peter Jackson movie orcs, which I really like. In the film, they come in all kinds, which is how Tolkien described them. Although I have not seen orc miniatures based on those films (I was semi-retired from gaming for most of the new millennium), I’m sure the look would/did translate well to miniature form. Especially those badass Uruk Hai.

Now, with the World of Warcraft generation, orcs have become something much more than the original basic primitive savage good and evil concepts. Later editions of D&D let you play pure orcs as characters, and WOW followed suite, even going so far as to make them cunning, brave, muscular heroic warriors. Wow indeed.

So my preference is for the snarling, hateful orcs of Tolkien. Orc women and children? Characters will never delve deep enough to find them. They will only continue to contend with gangs and troops of the foul beasts in caverns and dungeons of the sub-surface world. And they will continue to put them to sword and axe with a clear conscience. In my game world, orcs were born to die. And I guess in my world, they look like whatever figures I happen to have on hand (including my one remaining “pig-face” orc from the old days).

Monday, April 20, 2009

Behold, the mighty Kobold!




These kobold guys sure get around. They have had various incarnations in D&D, none of them very much like their legendary “real world” counterparts.

I have not used a kobold (and who could use just one?) in my games for at least 15 years. There came a point in my long-running game world, maybe in the early 90’s, where I just thought there were too many non-human “goblinoids” running around in tunnels and ruins of my lands. Orcs, goblins, hobgoblins, gnolls, bugbears, kobolds, and others. And of course, if I had used every variation of these creatures that appeared in The Dragon, White Dwarf, or The Dungeoneer, It would be a goddamn overpopulated circus world down there!

I mostly stuck with orcs and goblins throughout the 90’s for my underground grunt troops. Bugbears were pretty much Uruk Hai orcs, except for the brief period I had as a kid. In those very early days I portrayed them like they appeared in a crude original D&D book – a big hairy body with a pumpkin for a head. I still used gnolls very occasionally in the 90’s (with a tendency to inhabit above ground ruined cities), and still thought of them as being in remote parts of my world. But my thinking was that kobolds just don’t exist anymore, at least where players might go in their travels.

But in trying to come up with a quick mini-adventure with a bit of combat for next week, kobolds came to mind. I have a party of mid-level characters in my current campaign, and I am adding a couple of new players into the mix. Hmm, what to throw at the party where 1st level dudes can fight next to the bigger guns. I know…a troop of kobolds! Little goblinoids with 3 hit points each! Everybody kills one when they hit! Nice!

But how to portray them at this point? In the old days, they were pretty much little dog-headed goblins. Before AD&D, the “white box” described them simply as small goblins (as if goblins weren’t small enough). At some point in later D&D evolution, they became non-goblin and somewhat reptilian, their dog heads replaced by lizard heads. I think I read somewhere in the nineties that they were now related to dragons! Wow, I remember that art in the DM’s guide (I think in there) with a bunch of kobolds attacking a dragon. Now they are related to them? Jeez. Third Edition described several kinds of kobold, including aquatic, desert, jungle, etc etc etc.

Who knows what the hell they are in 4th ed?

Although I just need them to be weaker goblins for my encounter (I want to describe all these little pricks running around the village making off with wine barrels and livestock), I sort of want to make them more like the legends as well. In myth, they did actually come in a variety of types. Some helped around the home (in one description I read they sound a lot like house elves from Harry Potter), some lived in troops underground and worked mines just like their D&D counterparts. Folklorists have proposed that the mine kobold derives from the beliefs of the ancient Norse or German tribes. It is suggested that the Proto-Norse based the kobolds on the short-statured Finns, Lapps, and Latvians who fled their invasions and sought shelter in northern European caves and mountains. There they put their skills at smithing to work and, in the beliefs of the proto-Norse, came to be seen as supernatural beings.

Some even snuck aboard sailing vessels to help sailors. That is very unique in legend – not many mystical creatures were helpful towards sailors. The seas were all about the terror.

Although I like the idea of expanding the kobold beyond the barking reptile dogmen of D&D past, I really already have pixies, fairies and boggarts to play these parts. Because I have Scottish parents I have heard a lot about Brownie legends, and use them for needed purposed in games at appropriate times. They can do everything from help an old man repair a shop full of shoes, to making a farmers milk go bad.

But at least I have rediscovered the humble D&D version of thekobold, and will use some in my game next week. I just wish I had about 50 miniatures of kobolds to use. That would spice-up the ol’ greasemat.