Showing posts with label duck tower. Show all posts
Showing posts with label duck tower. Show all posts

Friday, May 18, 2012

Runequest: Dragon’s Pass is so Passe



So far so good with my old school Dragon’s Pass Runequest campaign. I think the players are liking it, despite not everybody really investing a ton of interest in the setting (my fascination with Glorantha since childhood being my main reason for running this now) or the whole rune concepts. Only a couple of the characters have a god association at this point. I think that the main appeal so far is the down and dirty nature of the combat (one lucky hit can kill anybody) and it’s often visceral outcomes, and the fact that it is just such a different system than D&D. I’m glad it’s fun, although it is still a tad early to see if it will have the surprising wild popularity of my on-hiatus Star Wars KOTOR campaign. Of anything non-D&D I have done with this group, that seems to have had the most appeal to them, despite nobody in the group being overly fond of Star Wars. Even Big Ben has expressed interest in a SW campaign of his own (though sadly he seems to want to do it near the movie timeline).

Anyway, I’m jazzed to finally be doing some classic Glorantha, and I can foresee running it for several more sessions before needing to get back on that Star Wars track. One of the interesting things I’ve found online is how many people have played RQ for decades almost non-stop. To many of these people, the thought of somebody doing the “old setting” in Dragons Pass seems almost quaint. They are like old warriors “Ah, I remember Dragons Pass and Prax from the days of my youth. Sometimes I long for those humble and basic places.” You see, they have long since moved beyond the very basic locations of Dragons Pass or Prax. They have had campaigns where the braving of Duck Tower and Snake Pipe Hollow are distant memories. Their adventures have taken them to Griffon Mountain and beyond deep into the Lunar Empire, and off across the sea to other continents. You see, while Dragons Pass is sort of a Scotland/Finland amalgam, and Prax Mesopotamian in nature, other parts of Glorantha that are akin to Pirate genre, Medieval England, Africa, and Asia have long since awaited exploring, and these old RQ fanatics have explored them all. I get bits and pieces of info from my communications online about these great campaigns, but just not enough.

Will I run enough Runequest to let my players explore beyond the basic setting? Who knows. But I did nab a pdf of Griffon Mountain today. That’ll get saved on a flash drive in the hopes that in a year or two, we’ll still have enough Runequest interest to move beyond the humble hills of DP and the arid plains of Prax.

Friday, May 13, 2011

Runequest: Why a duck?






If Glorantha-based Runequest was as big as D&D these days, you for sure would be having the guys at Dragonsfoot and other forums smack talking each other about the idea of anthropomorphic ducks in the game.

I don’t recall my exact reaction as a young teen towards intelligent ducks in a role playing game. But I do know that the second character I rolled up and ran in the old games at Aero Hobbies was a duck (my first and most beloved was a Dragonewt with a name so retarded I won’t mention it here). I might have been inspired by having a duck mini that was playing bagpipes. I think I only got to play him in maybe one or two games though. It wasn’t long into the first game before store owner Gary’s character took a dagger and deflated the pipes. Not that I didn’t deserve that; my duck was playing them as we explored the dungeon.

Back then, I guess ducks in Glorantha didn’t strike me as especially awkward. It was already a land that held great mystery and unknowns for me (that I am only getting the backstory on now, decades later), so ducks, dragon-men who came back stronger when they died, Trolls that didn’t automatically attack people nor get automatically attacked, and rapacious, diseased goat-men seemed as worthy as anything else in games. Plus I loved Judges Guild D&D adventure packs, especially those by Paul Jaquays, and those products got you used to lots of cheese and weirdness.

As to why they got included as a race, we may never know. I can’t find any info on specifics. I do know that Howard the Duck was very popular for a brief period in the late 70’s. On the cover of his first issue he was wearing Conan gear. This sounds as good of an inspiration as any, it being a part of the zeitgeist of the times. And they seemed a good replacements for hobbits in the way trolls and broos took the place of orcs and goblins from more standard fantasy settings.

I just know that in my eventual RQ games, Ducks will be a part of it (despite a serious lack of duck mini’s these days). Since I’ve got copies of Duck Pond and Duck Tower, that’s a given.