Showing posts with label deck of many things. Show all posts
Showing posts with label deck of many things. Show all posts

Sunday, March 13, 2022

Player Appreciation and Beyond

 


(note: for most of my gaming life my groups were made up of friends I already had. This post is about experiences with mostly strangers that made up a new group)

I've probably mentioned in a lot of my posts over the years that my main pet peeve as a GM was to feel like running a game was a job that didn't pay. It has been a few years since I actually felt that way. But during my 10 years run for a group in Santa Monica (my first group that was mostly made up of strangers) from around 2008 to 2018 I felt like that fairly often. Now, it's not a TOTAL buzzkill. Sometimes it was even fun. At first. Kind of "pretend player vs. DM." One of the long-time players was a guy we called The Power Game man. A big white South African guy, he would create a character that seemed interesting and layered, and you would soon realize he was just min-maxing. Using stats, race, and class in combination to create especially powerful characters. 

Now on the face of it that isn't so bad. That is kind of baked into current D&D.  Lots of players do it, and it's part of their process. It's part of their fun. But where I get frustrated is when that kind of play treads on not just the other players fun, but especially mine. A couple of these "power game types" came along during that group's existence. And don't get me started on our long-time host then, who was not just a min maxer to a degree, but also one of these guys who liked to live vicariously through his characters getting laid and seemed to think I was his PC's pimp. So while Power Game Man was busy treating every NPC as an enemy (a power gamer trait I have always noticed), the host was always trying to fuck them. 


Look Andy, I'm not going to role-play the
process out for you; just roll your charisma
and we'll leave it at that...


As a DM you are in a unique situation where you have the power to pretty much come up with a sneaky way to kill any character that bothers you. But I was never like that. I was never an "enemy" DM who was out to get characters. Quite the opposite. I was fair to a fault, even in my earliest childhood games. And the worst players, like Power Game Man and some others, could tell that and use it as an advantage. And Therin is where the worst of my frustrations come in. I don't usually have some well-crafted story written up, or a way things have to go in game in order for me to have fun with it. I just try to make it a fair and interesting setting for the characters to romp around in and look for hooks. If I get into a players vs. DM situation, its because I got dragged into it. I'm not really into that mess and I resent it when I feel I've been put in that situation. I just want us to all have fun together.



I may complain (a lot), but I can see silver linings on any cloud. In the case of our old host, though in a lot of ways he was a pain, he was very supportive of my desire to run things other than D&D. It was in large part due to his support that I had successful campaigns of Champions, Runequest, Call of Cthulhu, and even Metamorphosis Alpha. I will always be grateful for that.  Power Game man? Naw, I have nothing to be grateful for there. Just an ass in a seat at best. 



But hell, for any player at my table who isn't a total annoying wack job, I'm grateful for them giving their time and putting their gaming fun in my hands. But every now and again I have to appreciate the players who, without even trying, seem to value what you are doing as a DM, and in turn are valuable themselves. 

So I'll mention two "points of light" in my player pools. First is my old Friend "T." She has been in a majority of my gaming groups since the early 90's. She doesn't exactly go out of her way to make my experience better. But her mellow and consistent play style jibes well with my styles. She just...plays her characters. There isn't a power gamer bone in her body. Oh sure, she wants strong characters. But its usually just enjoying the life path that unfolds for her many characters in my campaigns that motivates her. She accepts the good and the bad that happens in the game. She is patient as hell. She gets along with other players. She quietly and steadily just role plays her characters. Even the very infrequent evil character she runs isn't a pain in the ass. But she is the anti-power gamer. In my Night Below campaign years ago her fighter character got a wish from a Deck of Many Things. Of all the things she could have wished for, she wished for an NPC her character fancied to propose marriage to her! Some would call that a wasted wish, but that was her just role-playing her character. Outstanding. T still lives in my old town, but we get to play here and there through Roll20, and she remains reliable and dependable player. 

In most recent times there is "B and L," who I mention a lot in my board game postings. Its thanks to them I got my first group together in my new town. L had no experience with gaming, but B played 1st Ed. in the service (D&D in Afghanistan, ya'll!). They were looking for a DM through the local shops Facebook page, and we hit it off right away. They are not the most outgoing players, they certainly are not there for community theater. But I specialize in somewhat introverted players, and they have come out of that shell pretty well. Quiet players much like "T," but they come up with some interesting moments. L, a woman straight as the day is long, had her female half orc fighter end up in a same sex relationship with an NPC. It was a situation that I certainly did not push, but the fact that it happened organically in the course of the games points very much to a role-playing frame of mind. 

Anyway, not just getting me as a DM and putting a group together, B and L would bring me a six pack of expensive beer or ale every damn game just for me. Even now, a couple of years later when we have a board game day, they bring me the same. Even during the times they are on health kicks and not drinking. I'd be like "look guys, if you aren't even drinking its not right to being me drinks." But deaf ears. Any time they come over they bring it to me. And me being raised on not showing up at a house with empty hands means I very much appreciate it. Its not the main reason we became so close so quickly (I'd take a bullet for them, meanwhile my oldest friends I've known for decades can go take their own bullets). That is mainly because this younger couple sort of adopted me at a time I didn't know anybody in my new town. Had me over for Xmas day only knowing me a brief time, when I would otherwise probably have spent it watching TV and eating Jack in the Box tacos (or maybe in a casino). I have been in a couple of relationships (with non-gamers) since coming to town, but most of my time with B and L is just me and them (and sometimes with some of their local pals). Dinner, drinks, local theater..I love being a third wheel with them. 

Now, you aren't always going to get close to people you met through gaming. As a matter of fact, they are the only case where it happened to me. We are already like brothers and sister. I appreciate the hell out of them in games or otherwise. They are my besties. And as I get older, in gaming or otherwise, I try more and more to focus away from the pain-in-the-ass players (or whoever) of the past, and put more of it, more positivity, into those who truly deserve it. People being positive towards you should make you want to be a better person. For them and for yourself. 

But we should all go through life doing that.



 


Thursday, April 7, 2011

Campaigns End





Well, there you have it. Last night we finished up my Night Below campaign. At a bit over two years in duration, it is surely the longest campaign I have ever run. It was cause to party, and I was sucking down the brewskies with the satisfaction of a long run concluded.

No combat went down in the session, although towards the end during the final treasure shares, Krysantha the Drow and Vaidno the Bard seemed prepared to whip out there weapons and throw down, specifically over what to do with the Crown of Derro Domination. That would have been cool; finally a character death, at the hands of another character no less. But they managed to table further discussion on it and leave it with Vaidno for now. I have to say, it was really nice to relax and watch the characters, more vocal with each other than ever, pretty much take the ball and run with it. Some great role-playing went down.

Back at the surface and cleaned up, the characters were taken before the Queen of Tanmoor, Libertine, who had secretly come to town with some royal guards to see what all the fuss and kidnappings were all about. Meeting with the characters and hearing their story, she gave them modest rewards, and each a Royal Medal of Valor.

The group all went to Terry’s long-time hobbit character’s castle on the border of the Halfling lands for a party in their honor, with all kind of food, kegs of ale and wine of the finest hobbit make, and musical revelry. Lumarin the high elf MU amused himself by giving Terry’s hobbit’s children Tenser’s Floating disk rides in lieu of a pony.

Although rolling in dough from the adventures (I think most characters ended up each with somewhere in the neighborhood of 15-20 thousand golds worth treasure, not counting magic items), nobody is truly rich, so there will be plenty of reason for them to set out and adventure again in the future. I have a couple of high level modules in mind I might like to use on them.

But for now, the characters can go on with their normal above ground lives. Vaidno can go visit the tower the Deck of Many Things provided him (along with his 18 charisma), and Terry’s fighter Helena can marry the NPC soldier she got hooked up with in the course of the adventures . What the others will do, time will tell. But all characters have earned a deserved time of rest in the sunlight of the surface world.

Considering that three years ago I was on year 4 or so of gaming retirement (and dying to run games), I consider myself fortunate to have had the opportunity to run a fairly intense and complex campaign for such a great group of players. Most of our games were like little parties, and were big fun. I want to give special thanks to Andy for hosting us at his place; his wife’s backroom workshop (thanks to Andy’s wife Kara are in order as well) which, with its kitchen and nice garden backyard patio, was a nice place to play. For Andy, Terry, and Dan who have been there pretty much since the inception of this group over two years ago, I give wide thanks for being there for the whole ride.

Andy and the wife are probably going to be renting out the back room at some point in the near future, so we are losing the space to play most likely. Our best bet after that for our regular games would have been Dan’s spacious house up on Mulholland Drive, but he is still having construction done on the house and his wife is apparently days away from having her baby. So the games I run may lessen for awhile. A break might be nice, but I’m hoping to put AD&D aside for awhile and do a little of the Knights of the Old Republic thing I want to run. Some more Champions would be nice with just three or four players, and you know I’ve always got my precious Call of Cthulhu in the back of my mind, waiting for the right time to strike from the shadows. Game dreams and hopes galore.

But whatever happens in the near or far future, I’m just damn glad to have been able to run a long and fulfilling campaign. Here’s to more gaming goodness to come! “Excelsior,” as that old bastard Stan “The Man” Lee would say.

Wednesday, October 6, 2010

Character betrays party: film at 11





We got to do our Night Below game two weeks in a row, which is a rare treat. Let’s just say that Andy promised to take the trash out and mow the lawn for the wife for the next 30 years so we could get that extra access to her workshop.

Anyway, this session would prove to be just as memorable as the last Deck of Many Things session.

Let’s talk about the character Lily for a second. When a couple of new players came along last year, both of their characters began in the hands of a fierce tribe of gnolls in the sub-surface caves above the deeper Underdark. First captives of surface world slavers looking to make a buck from the Illithids way down at The City of The Glass Pool, the gnolls came along and picked up a little something for dinner, slaying most of the slavers in combat, and taking the already bound captives to a larger cave to butcher and munch them. Seconds from becoming a nice meal as the gnoll chopped up one captive after another, Lily and the other new character Lumarin the lawful good Grey Elf MU, were saved and became a part of the overall quest against the COTGP and the Aboleth in the Sunless Sea.

Lily is a local of the frontier settlement Overtown above, and her upbringing was less than ideal. She was a child mostly of the streets, and at a young age learned both to steal and to sell herself. At some point Lily learned magic from a mage “john” (yeah, I am allowing human multi-classing in some cases), and hence began her adventuring career as a Thief/MU. In her notes on her history, Lily described a gang leader boyfriend in town named Xavier who had tricked her into killing her own estranged father. When Lily was captured by the slavers, she was on the run from Xavier.

I should mention that Lily’s player, Paul, is a young guy very new to tabletop, and most of his experience is with video games. It was kind of refreshing to have this rpg near-virgin come to the table, as in stark contrast to most of my other players he comes with no baggage from previous years/decades of game play. Paul’s character actions, which might be pretty munchinky from more experienced players, take on a sort of innocent quality. Pretty much Paul is just trying to run a character with a broken soul, and nothing he did with Lily comes from just being a prick or anything. That in itself is refreshing, no doubt.

Lily had proven herself mostly unworthy of trust by sneaking around stealing and hogging treasure while others fought the good fight in encounters. Krysantha the Drow was especially hard on her, and in at least one case Vaidno the half elf Bard kept Krys from letting loose with violence on Lily and her nihilistic attitude. Things had gotten bad enough that when Lily got wishes from the Deck of Many Things in the last game, she offered one to Krysantha if she would agree to leave Lily alone in her endeavors from now on.

OK, as for the current party in general, they had left the Jubilex Shrine slime caves and were well on their way further down. Beaming from their fabulous rewards from the Deck of Many Things, nothing impeded the party or broke their spirit. Several wandering Displacer Beasts were handily dispatched. Further down the road, a Purple Worm (fixed encounter in book 2 of NB) attacked, but they managed to defeat it in fairly quick time (only Vaidno took a hit from the tail, and making his save was one of at least three close calls he had this game. I took to calling him “Survaivno”).

But the next encounter proved to be a bitch for everybody, even me.

In book 2 after the purple worm area, there is a set encounter with a high level group of slavers. A 7th level fighter in plate, a 7th level female human MU, a 6th level human cleric, a 6/6 high elvish female figher/MU, and Prentyss, a 9th level thief (and “Frienemy” of Lily who vied for Xavier’s attention). All these NPC’s have magic items up the yin yang besides their own decent powers and abilities. Some time ago I decided I would include Lily’s old gang leader boyfriend Xavier (a fighter/thief 6/7) to round out this group. Tall, dark, and sadistic, I gave him (besides other things) a magical tattoo that could turn into a giant rattlesnake once a day that would help fight for him.

Of course, I based this all around Lily, having previously rounded out the NPC personalities in relation to having known Lily before, and I also had given Lily notes about them before this encounter (“in case she ever ran into her old gang again”). So yeah, this was all about a cool encounter with people from Lily’s troubled past. I rarely use high level groups of NPC’s in encounters these days, although I did that a lot In the past. I feel it is not just a great challenge to players, but it often comes off like a cool comic book hero/villain group encounter. With my comic book upbringing, this is a great thing and I just don’t do it enough anymore. Here I was going to make up for it in spades. A possible battle royal, and finally a real challenge for this party.

So down in the tunnels, the Xavier gang is heading towards the party. 9th level thief Prentyss, invisible, scouts the way up ahead, and comes across the party while they are encamped and preparing for a rest period. Prentyss recognized her old friend Lily, and listens to the heated discussion going on (as the party tends to have). After a few minutes Prentyss returns to Xavier to tell him about Lily and her new friends. Xavier assumes Lily has joined up with some other gang, and decides he can use her to make capturing the characters easier. Xavier sends his fighter and bodyguard Groznyi to the character party to ask Lily to go speak with Xavier while Groznyi stays with the party as a hostage. After some arguing, Lily is allowed to head down the tunnel alone.

At this point I need several minutes with Lily’s player Paul, so I throw everybody out and tell them it’ll be a bit. Almost all of them smoke something or another, so it’s “smoke ‘em if you got em’.”

Xavier is there waiting with his badass gang for Lily. Basically, he asks a bit about the party, then asks her to rejoin him and help him take the party alive for sale down at the City of the Glass Pool. Now, although Lily’s alignment is pretty much chaotic neutral, Paul told me early on that she has a tendency towards evil, but not fully. So when I designed this encounter for Lily I had no idea which way this character would lean. At least for now, she agrees to lull the party into a false sense of security and lead them past the Xavier gang.

Finally back at the camp, Lily tells the party that her old friends are willing to let them pass without a fuss. Krysantha, ever the angry paranoid, is unconvinced. The drow goes ahead and uses her detect lie on Lily, and proceeds to give her the third degree. As still invisible Prentyss is listening close by, she goes and tells Xavier that the plan is not working, and he and the gang move in for the attack.

All hell busts loose as 6 powerful player characters and 6 NPC’s lock it up. Well, 5 player characters, because Lily turns invisible and hides. She seems unsure of what to do. I will admit that at this point I figure Lily will help save the day, but it is not to be so. She sneaks up behind a badly wounded Vaidno (one of her main defenders in group arguments regarding her) and attempts a backstab.

This was a big “oh shit” moment for me. Paul likes the character, and you would imagine that if for nothing else he would help the party to still stay in the game. But no. Lily decides that the ultimate quest is doomed to fail and figures helping Xavier is the best way out of the horrors of the Night Below (or as I call it after this game, “The Hurt Locker”).

Anyway, Lily misses her backstab on Vaidno! The bard lucks out again, because Lily’s extra damage would possibly have killed him. Lily hits herself with Mirror Image as attacks begin to come her way.

Although the NPC high level cleric is quickly killed early on in the battle by Vaidno and his flashing blades, most fight to a pretty good standstill, great blows being given and received. The NPC party has a high level MU and a mid level fighter/MU, and they use their decent amount of spells for good effect. But since Xavier wants the party alive, they hold off on fireballs and lightning bolts. But as damage is mounting on both sides, both Lily and the high level MU burst loose with fireballs. I describe the tunnel shaking badly, and Xavier tries to pull his people back from the fight, yelling at the characters to do the same so nobody else dies. Most comply, but Lumarin the high elf MU decides he hasn’t had enough and lets loose with some chain lightning on the NPC’s (an unusual move for the lawful good and reasoning Lumarin, but he had just come out of unconsciousness so he gets a pass).

At this point the game had gone until 11:30PM. We usually stop around 10:30, but this fight was bigger than I thought it would be. I was getting a big exhausted and cranky (I went into this session tired as hell). I described a roof shaking and possibility of collapse, and I was a bit pissed when the chain lightning went off because I had so far been lenient on fireballs and explosions from the party in the games. I just had not taught the players a lesson about not being careful with that shit underground. So I went for a cave-in roll. Got a 5 on a 6 and here comes the cave in.

Now, the players got scared and thought I was super mad when I called for a saving throw vs. death magic. But it isn’t instant death, I have just traditionally used that save for natural disasters like cave-ins and floods and the like. It was just a save for no damage. Those who failed got several dice in damage, and a couple of the characters went into negatives, including Terry who assumed her character Helena was toast at this point. All the NPC’s managed to make it out alive and kicking, and it provided a decent way to have them escape without any more fighting. I even had Prentyss, who was charmed, turn and run out of self preservation.

I was fairly generous letting the dying PC’s be gotten to and saved by the others in the dust from the collapse, but still, with one of the party fighters and the MU now in a world of hurt and needing a week of rest to be at full capacity (or at least a full heal spell), and many of the others battered and bruised and plenty damaged, the party is in a bad place. They are at the literal front steps of the Derro area before the City of the Glass Pool, and they will be needing every hit point for that.

This was a really exciting last couple of games. Unlike the last Deck of Things game where I got to negotiate characters dreams with them, this one was brutal dice rolling and bookkeeping game. Trying to do the turns of several powerful NPC’s in quick fashion (in many cases my doing turns for all those NPC’s was shorter than most of the single characters turns) is a bit of a challenge, but rewarding in the end. It was a hell of a battle royale.

September was the two year point for this campaign. 3-4 more sessions, and this ride is over – or is it?

(added note: Lily escaped with the bad guys, much to the party's chagrin!)

Tuesday, September 28, 2010

The Deck of Many Things and Me




OK, last week the group actually got back to my Night Below campaign. It had been 4 months and change since the last session of it (we just could not get everybody together and had to do alternates), so it was kind of a big deal. I would have posted this sooner, but besides a little bit of mindless kerfuffling the last couple days I spent the weekend at the Northern Ren Faire as the area sweltered under 112 degree heat. Can you imagine? It was like some kind of post-apocalyptic steam punk Elizabethan England. The platemail dudes seemed to be taking the worst of it, and believe it or not there was a pudgy guy in head to toe black ninja gear walking around (hmmm…wonder if he plays D&D, I said wryly). How he didn’t just burst into flames I’ll never know.


Anyway, before the weekend we played the main AD&D campaign, and I finally sprung the Deck of Many Things on the group. That’s right, an artifact I described as “…the ultimate and impenetrable object of true balance; reward and punishment.


I had printed out some decent graphics of the cards from some old Dragon Magazine pdf, and they turned out pretty nifty. Nothing to write home about, but much better than just using a deck of playing cards.

I know the deck can be a big game changer, and even affect the campaign in a major way. But I thought "why the heck not shake things up a bit?" I feel I was just as brave/foolish by introducing the deck as anyone who would pick from it.


All six players picked (I was kind of thinking nobody would), with Paul, the player of dirty girl Lily, declaring she would pull three! Blew my mind. Lily got all good things, including a fighter who appeared to join up with her, and the Moon. She rolled the max of 4 wishes!


The other female character, Terry’s fighter Helena, chose and also got the Moon - and also rolled for 4 wishes! At this point I was numb; my mind reeling with the possibilities that could pretty much end this campaign (which is getting close to the City of the Glass Pool in book 2).


Another character got a keep and an 18 charisma (Vaidno the bard, so handy for him). The Gnome Illusionist Ormac, run by the returning player Ben 1.0 (little Ben, who took several months off because of his job) nabbed a couple of intelligence points in his pick.


The high elf lawful good party MU Lumarin, run by big Ben, got the Idiot and lost 3 Int points! Yikes! Chose again, and had to radically change alignment (I deemed that to be C/E). Poor Ben. I take back everything I said about him. Mostly.


Oh, but the wishes the wishes. Here was where I feared having to “wing it”. You never know what my players are capable of. But no, nothing was done to affect the main campaign. They could not wish the evil city away, but with 8 wishes total I thought they could call upon earthquakes and floods in the main cavern, or maybe wish for a hoard of vermin to attack it or whatever. But no, it was almost all used for personal stuff. Helena made all of hers in secret (mostly ones to improve her own life, in fairly humble ways.


Lily offered a wish to Krysantha the drow if that character would promise to leave her alone in her thieving and other less savory practices (Krys had been giving her a hard time in some games for selfish thievery and bad attitude). Krysantha used the wish to combine two +2 scimitar swords into one +4 sword (on Krysantha’s own draw she got “the Key”, rolled on the sword table, and got a nice “+ 5 defender” sword which made it three swords total, so she turned the former ones into two. Nice, eh?).


Then MU/Thief girl Lily, much as Helena had done, used the rest of her wishes on a couple of personal things that the party doesn't know what they were (and I won't blab here). Oh, she also used one wish to turn Lumarin back into a lawful good dude (albeit one with only a 13 intelligence).


Phew. This ended up being most of the session, and was big time fun and exciting. Really a high energy night with very little combat. Great role playing by my gang. I was maybe a little easy going with the wishes, but seeing as they weren't being used to nerf my campaign, I was feeling a little generous, even letting a couple of stats get mildly raised.


I had wanted to spring the deck on the group for awhile, and finding those printable cards really got my juices flowing. Still reeling about how lucky the party was in these picks, and thanking God really because I didn't want to end this campaign if some smart strategic wishes were made against my challenges. But in the end, personal greed was sated with most of the wishes.


Just FYI, here was my approach. I had the 22 card deck, and a max of 12 cards could be drawn before it went away (if not for other reasons). I let the magic-users in the group (Lumarin and Lily the MU/TH) and also Vaidno (with his bardic lore ability) know all about the deck because it was a famous artifact. I even went so far as to let them look at the DM Guide entry, which did not seem to take away from the fun and mystery of it. After all the picks, 3 picks still remain. And some bad cards just dying to be picked after all those lucky hits.


This night was maybe one of my top 10 DMing experiences! So much fun to wing it on the draws, and to negotiate Lily and Helena’s dreams with them. I have to admit, it could have turned out quite the opposite. This magic item could bring a campaign to a halt. Especially if they have 8 wishes…Jeez. Dodged some real bullets there.



I'm a man of many wishes
I hope my premonition misses
But what I really feel my eyes won't let me hide
‘Cause they always start to cry
‘Cause this time could mean goodbye
- Lately by Stevie Wonder