Showing posts with label loscon. Show all posts
Showing posts with label loscon. Show all posts

Friday, November 21, 2025

The Last Isle of Dread Campaign and too much DnD



Last week I finished up my latest Isle of Dread campaign. It has pretty much been a year and a half of mostly weekly sessions. 

I have used Isle of Dread a bunch of times since I was a kid. I remember at around 17 years old at Loscon, a Southern California Sci Fi convention, with my girlfriend, my best friend and his GF, and a couple of other dude friends (we all usually played DnD together) spending around 8 or 9 hours over two late nights in one of our rooms sitting around the little hotel room table making a quick trip to The Isle of Dread. I managed to cram in a sea voyage with a surprise stowaway assassin attack and a fire, landing at the island native villages, and trekking to the plateau and partying with alchohol and sex loving Rakasta up in the clouds. I don't recall for sure, but I think we did do the plateau dungeon in the days after the convention. But the point is I had early memories of this module and have used it every several years in a major way. In later in life campaigns, I had a campaign "The Pagos Trading Company" where characters helped a start up trade company travel to the Island and start up a trading post. Though the Pagos company is defunct, one of its old merchants still works out of the trading post and even has a tiki bar! 

I know that sounds like its a busy place now, but it is still hard to get to. You know, that mysterious fog and monsters and pirates and etc. And the main island is as wild as ever. 



I really vetted hard to get a good group of players. The online forums and Discords with the best odds to reach potential players have become, at times, wastelands of lame and weird usernames and particular expectations. But I have gotten good at picking my shots. And I did not rush those early games. You might call them several sessions 1's. I started with a solid player, Christine, who had advertised on Roll20 looking for a campaign, and I sort of team up with her to get a few others together. Some good ones that remained. A couple that ended up not working, but by around sessions 4 I had a solid group of people.  And pretty much all those of us played together for that long year and a half. 

I did not rush them to the Isle of Dread. I hooked them up with Merlot Von Tanmoor, a very connected (knows the queen and proves it) wizard and academic from old Tanmoor money. I used him in the last couple of campaigns as an easy patron type. The characters included a couple of freshly arrived drow from the deep. A gnome artificer who also considered herself an archeologist, and who quickly became a mentee of history professor Merlot. Also Kork the dragonborn cleric. That was fun because Dragonborn are newly showing up in my originally 1st ed. setting. 

Merlot took them to the opera in a carriage one night, and the characters role played for an hour in it though the ride was probably only 20 minutes. He took them to a major party he threw for connected people and fought assassins there and later in the street. Got arrested for the street fight and I played rap music for that scene inside the precinct with them in chains and we all laughed.

They spent nights drinking at Merlots haunted estate house, and enjoyed the city through second level, then went to the island. All this time there was great role-play, engagement with my stuff, and I was really loving it all. 

An eventful couple of week sea journey, meeting the Tanaroa natives and drinking at the old Pagos tiki bar on the beach. Kork, and orphan who grew up back in the Tanmoor healing gods cathedral, found the secret society of silver dragonborn expats from the mainland that his parents were from. Fought a recurring group of Allosaurus the islanders called "The Seven Brothers," saved villagers from the big pirate camp. All the good stuff. Everything but the plateau (where now instead of the old dungeon I have the spaceship from Barrier Peaks). 

Never went there tho..


The campaign rolled along on the reg. In those early months I had some rough times. I had a family member pass, and I had a long struggle with a persistent sinus infection that could have killed me (takes forever to see a specialist in this town) and a surgery for it that could have blinded me. But the games were so much fun. So much great character interaction. In a good way (mostly) I could barely get a word in sometimes. I like to say, "Sometimes you run the game. Sometimes the game runs you." But I loved it. 



But it let me kick back a lot. The scenarios and campaign had a slow progression, combined with all of them pretty much were Eastern time zone, and since I like to start games at night we usually only played three hours. But for online gaming I have really specialized in getting a lot done in a short amount of time, even with all that role playing. And as a veteran DM, especially with people you are meeting online, I have come to understand most campaigns will not get to their conclusion. Live for the now.  

Early this year, maybe four or so months after my campaign was in swing and my rough times of late 2024, a couple of my regulars started their own games on other nights. Kate, a 24 year old from Tennessee who had an odd Slenderman fixation (who knew there was a "Slenderverse"?) and had a great energy also had a Legend of Zelda fandom, and was starting a campaign based in Hyrule (look it up if you don't know). She invited me and the players to play in it. I was the only one who bit. I mean, Breath of the Wild is a modern favorite of mine, and outside of the original game it was my entryway into the world. K was having trouble getting players at first, so I decided to play to be supportive (always the road to hell is paved with kind intentions). A week later she had found several people WAY into the "Zeldaverse" and pretty much all also aficionados of Pokemon, Digimon, whateverthefuckmon, and furry stuff etc etc. I mean, it was LBGTplus plus plus plus. But hey, I have had such in my games of recent years, but this was next level snowflaky floof 🌈.

I have to admit, K is creative, but I was just not into the Zelda stuff, the creatures and lore and all that. Though I had been playing BOTW for a long time, I could never get the names of the creatures correct. That shit did not matter to me in a video game. It was basically 5th ed DnD, but everything skewed to harken to stuff from a dozen different versions of this setting across games that are only slightly connected to each other. I invested myself into this character, a ruthless young hunter and wild child who was deadly with a bow. But the action was few and far between. There was once three sessions where zero action happened. And since at least one of the twinks (they openly referred to this term) and one of the PokePillow hugging cat ladies was uncomfortable with my character hunting and butchering wildlife. So I made her mostly a forager. Jeez. At least I had all those hours to work on my own campaign while long, out of game conversations broke out about "which Pokemon do you most feel a bond with." Ugh. 

And then another one of my players started a Sunday campaign, their first attempt. So I had to of course try to support that. Especially since all his players were pretty much recruited from my thing. It's a free world, but you know, I worked hard to gather this group and it would be good for to talk to me about it first, plus Sunday was meant to be my alternate day was kaput. Ah well. 

He was pretty good at it being a new DM.  This started I think while I was on an out-of-town trip, and I joined a couple weeks later (I talk about my monk character Zen in some recent posts).  But I dunno. I was never truly happy in these other games. I think it showed sometimes. Like I said I used a lot of the time to just be a quiet player and work on my own stuff (something you could never really do in face-to-face gaming). 

I have to say about this, in my life I rarely have been a player compared to my gamemastering hours logged. Since I was a kid. I don't know why, but the player experience never appealed to me. Outside of "story" or "agency" for any of this stuff, I just want to set a scene with a map and some description, sprinkle in some NPC's and maybe some interesting thing happening and let the characters romp around. I don't really want to do the romping. So when I realized I was not really happy with all this other gaming I started feeling burnt out. And though I always had fun within my sessions, which I think were some of the best of my online gaming life the last 5 years, I was starting to yearn for some new voices in my games. 

With the holidays swiftly approaching, this seemed like a good time to wrap up all my gaming for the year a bit early and to start working on a new one for next year. I have to admit, I have been building life rafts for months because I foresaw I was getting more and more dissatisfied.  There was a line in the show Mad Men where his soon to be ex-wife said to him "You only like the beginnings of things." And that's me in life in a nutshell. Relationships, jobs, or campaigns and game groups. The earlier parts are deliriously happy. But I get discontented with some situations that started out amazing. I actually like a lot of quotes from Mad Men because I feel kinship with lots of them.



 So yeah, I was doing too much of it for too long (a year and a half is longer than most of my romantic relationships). So I needed to cold turkey for a couple weeks before working on the new things. A new campaign. I might even consider playing in campaign of somebody as well. But three nights a week? It was too much. As with any drug you do too much, I am jonesing a bit now. And I did like most of these people. But life is getting short and like Duke Leto said to Paul "a man needs new experiences."

I am in a semi-weekly Marvel Multiverse thing the last few weeks to learn the system (so in my final weeks of my group I was actually in FOUR campaigns, though this one had none of my regulars in it). 

But now that I treated you like my bartender and told you about my gaming trials and tribulations sinking in a gentle pool of wine, I can mention the topic title of this post. "The Last Isle of Dread" campaign I will ever run. 



OK, maybe saying that is hyperbole. But look, I'm a GenX'er and I ain't getting any younger. Sure, been eating fairly healthy in recent years. Going to the gym every other day. Riding my mountain bike on the weekend in the Sierras. No grey hair yet. But why age myself? Well, this campaign was weekly but was still a year and a half. In large part due to fairly short sessions and all that role-playing by the kooks, but still. I wanted to touch on Isle of Dread in a campaign again for years. And here it was. I did it. A great campaign everybody liked, much initially being in the city which are games I love doing. Then the Island. There it is. I did it. Do I want to do another campaign with it soon? More sea voyages and time in the villages and going off to fight dinos and encounter interesting shit. I certainly did not get to do all I wanted. 



The campaign had to switch directions a few sessions in when player Christine, who was in my game and the Sunday one, suddenly had to miss my Saturdays because of some medical thing she did on Fridays that made her ill for a day or two. She made Sundays a couple more times then vanished fully without letting us know what is up. Now, I work in healthcare and I can only imagine she was in chemotherapy. Hopefully she is better, but who knows. The point here I guess is I was prepping sessions a game or two ahead of time, and the plan was to explore rumors ancient civilization ruins around the island. Hidden cities and maybe going to the plateau to explore the old ruins there (and finding out a big spaceship is up there). But when she dropped out I had to start improving. I liked Chris, and felt bad about whatever she was going through, and that took some wind out of my sails months ago to a degree. Leading to some of my disappointments with how things were going. But I changed course and kept going because when actually in my zone with my wheels greased during a session, I was loving it. 

But maybe that is a reason to have another party go back in some later campaign. I have all this prep work for ancient cities to explore. But I dunno. One of my players was a big Curse of Strahd campaign and fan and she turned me on to it, and I have been studying that a good deal. I have the Roll20 purchase for that material with all the tokens and locations with dynamic lighting already added and all this shit. But I am keeping open about what it will be to wait and see the make up of the next group. Maybe something more basic like a Keep on the Borderlands campaign. Or one of a couple other campaigns I created in recent years. Just use them again for a new group. 

Whatever happens, that big Goodman Games copy the Isle of Dread update will stay closed for some years I think. But who knows. If I am still gaming several years ago from now maybe it will get touched upon, if not a whole other campaign with it. But for now, I want to explore new situations with some new people. Duke Leto would approve. 

Cheers



Thursday, December 9, 2021

Lupin the Third the RPG?

 


I only this weekend heard that there was an RPG book in the works based on the long running anime Lupin the Third. Since I only recently got into this show (REALLY into it) I wanted to share some thoughts on it. 

I was maybe 15 years old give or take in the mid 80's when I went to a Los Angeles Sci Fi con over a Thanksgiving weekend (Loscon) where I met my first real sweetheart. She was tall, pretty and lithe (much like a certain fem fatale I'm going to discuss a lot in this post), and liked the same pop culture Sci Fi stuff I did. We hung around each other the entire weekend. For a teenager into sci fi, this was the unbelievable weekend to beat them all. She and I would go on to date for almost two years, but at this con we were inseparable. That is my number one memory of that weekend. But the second most memorable was discovering Lupin the Third. 


I didn't know about the character, but it was kind of a hit for both of us. To get away from our friends and spend some sitting close time in the dark we had ducked into a side hall showing Japanimation (what it was called then). The Lupin movie "Castle of Cagliostro" was playing. Now my only experience was with wholesome Japanese shows like Speed Racer, Kimba the White Lion, and Gigantor. But this was something else. With its gunplay, violence, nudity, and sex, it was more like watching something like Heavy Metal, but with all the giggly energy of most Japanese cartoons. It was only a half hour or so that we hung out in there, but we were digging it. Cool, crazy characters and sex. When Lupin reached out and pinched his nude ladies nipple, the castle behind them blowing up as if in reaction to that, we laughed our asses off. 


The uniqueness of it, and my new crush sitting next to me to seal the memory, Lupin was in my mind for the rest of my life though I saw no more of the series. But sometime after that con, a year, maybe two; I was with pals at the local arcade and saw "Cliff Hanger" and lost my shit. I had not seen the show again, but I recognized the characters right away. Lupin was all over the cabinet art of the machine (weirdly with a fat ass). This was the time of Dragons Lair, and apparently a company wanted to do a laserdisc arcade game but didn't have the money. So they licensed a couple of Lupin films to cut up into a laserdisc adventure with horrible English dialogue. I didn't play it much (it seemed very difficult) but I was fascinated. 

Over the years I have no idea why I never watched Lupin video tapes. I'm sure Lupin tapes were at the japaninmation sections of video stores, but there were other things I wanted to rent. I probably would have by the 90's, but I was gaga over anime series like Dragonball and Bubblegum Crisis and spent a lot of times on those. Anyway, with the death of the video store and no regular showing of Lupin anywhere (that I knew) I forgot about him for many years. 


Then I saw recently that Pluto TV, a free multi-channel streaming network had added a Lupin the Third channel! Pluto is known for show-based channels showing up from time to time for a few months (Baywatch channel, James Bond channel, Chef Ramsey channel, etc). So you get used to surprises like this. Long and short? I started watching Lupin. A fucking lot of Lupin. I'd be watching right now if I wasn't typing this. I'm in that zone of having found a new pop culture item I love but have yet to discover everything about it. A hot honeymood period. 

So there have been several mini series since the 70's (its based on a 1960's manga) and movies. And Pluto is showing them all. After even only a couple of episodes you are familiar with Lupin's major cast of characters: 

Arsene Lupin: an internationally infamous master thief. Lupin goes after only the most challenging heists, more often than not giving the athorities clues about when he will strike. Its not about the wealth so much; its about the quest. The game. With a disarming happy-go-lucky personality, Lupin is more hero than villain. His skill sets are vast and astounding. Besides all the abilities required to pull off almost impossible quests (great intellect, technological expertise, physical agility), he is a formidable gunman, hand to hand combatant. Like his allies he seems to be able to operate any form of vehicle, land, sea, or air. A ladies man through and through, Lupin's greatest love is Fujiko Mine (pronounced "meenay"). Fujiko has described him at times as "indestructible" and "immortal," and it seems true. He regular dodges hails of bullets, even from master gunmen. In fact, all the major players of the show seem to be superhuman in their abilities. 


Jigen: Lupins best friend. A former bodyguard and hitman, Jigen is probably the most skilled with firearms on the planet. Usually always carrying a Magnum .44, he has been shown to deflect bullets coming at him with his own well-placed shots. He is an affirmed woman hater, and constantly has to chastise Lupin over his weakness for Fujiko Mine. He is the voice of reason over Lupin's haphazard attitude and actions. 


Goemon: a modern samurai, when not training and meditating he joins Lupin on capers as part of his gang, and enforcer. With his sword he can block bullets, missiles, and can cut cars, helicopters, and even tanks in half with little effort, often from a distance. He has been shown leaping 50 feet and jumping from great heights, so to call him superhuman would be apropos. He doesn't seem to have the wide range of thief skills his partners possess, but those aren't' his bag. He's there as muscle, and powerful muscle it is. 


Fujiko Mine: originally your basic fem fatale, Fujiko quickly evolved into more than just Bond-girl eye candy. She is an international thief as Lupin is, but also compliments that with feminine wiles that get her out of danger as much as it does getting her INTO danger. Fujiko has always been aware of Lupins obsessive love for her (it's obvious to all), and uses it to her great advantage. Often working as part of his gang (depending on the particular series), she often regularly betrays them in order to get the loot for herself, leaving the gang in deathtrap situations, but knowing that there is nobody who can kill Lupin.

 When faced with danger She will often play the part of a crying damsel in distress, but in reality, Fujiko is fearless in most situations and just knows how to manipulate those around her.  Casual sex is never off the table for Fujiko, In all the series she is regularly nude, or at least topless. Shame is not a word in her world. Anything goes. Fujiko has shown that among the others she lacks the most conscious when it comes to killing. While the Lupin gang generally avoids it, Fujiko does what she has to do to get what she wants. 


Zenigata: A Japanese policeman and agent of INTERPOL, he has dedicated his life to capturing Lupin. Highly skilled himself, he is most often portrayed as an oaf, a buffoon for Lupin to antagonize with his escapades. 


There have been several Lupin series since the 70's, each with a differing style. Most do not reflect the gritty style of the original Manga, But the 2012 mini series The Woman Named Fujiko Mine comes closest. This is a departure from the general merry fun of the other series, being more of a psycho-sexual dark drama. Fujiko is the main character over the others here, and it tells the story of how Fujiko met Lupin and the rest of his eventual gang. 

Zenigata is the most different here. Instead of a comic foil, he is a serious detective oozing toxic masculinity. Having captured Fujiko at some point, he makes her have sex with hem in his office as other policemen peep through the keyhole, and enlists her to help him in return from staying off the hangman's noose. Rather than fall for her charms like most men, he calls her a "cheap ride" and a spitoon. But Lupin upon first meeting her is not so taken by her sexuality as his is by her sheer unique existence. A worthy foil and possible lover who is unlike any woman he has ever known. In this series Fujiko's past is also examined, repressed memories of a childhood of physical torture and abuse are coming to the forefront of her mind. But are they real? Are her compulsions for theft and sex a product of abuse, or is there more to it than that? 

This version of the show is my favorite, and anyone wanting to explore it should watch at least a couple of the sillier versions in order to have a blown mind from watching this one. It reminds me very much, in art style and vibe of the old Aeon Flux series. That surely must be an inspiration. 

OK, so how would all this make a game? Personally, I hate games that have you play as known characters from various properties. But the style and vibe of the series is solid. Big capers, highly skilled characters, odd and deadly rivals and foes. Who knows how the planned rpg will pan out, but I would hope character gen would be alot like a point-based supers game like Champions. With a stereotype as a basis. Cat Burgler (like Lupin), Gunman (like Jigen), melee specialist (Goemon), Seductress (guess who?). Other "classes" could include Wiseguy (mafia dude), Pilot, Mad Scientist, etc. Lots of points in one major skill, then spreading around to various other abilities. 

I think there are some fun games to be had with this genre. With a GM who is willing to do a LOT of prep on capers, and players willing to indulge in role play as well as thinking smart with capable characters, there are some great possibilities here. 

Now to go watch more Lupin. I hope Fujiko takes her top off in this episode. Just joking, she takes it off in most episodes...



Friday, November 11, 2011

Oriental Adventures & The Legend of Green Snake





I was going through a box of my older DVD’s last night, and came across my copy of the 1993 Hong Kong film Green Snake. I really love this movie, which I think I originally saw at the WLA revival theater The Nuart in the mid-late 90’s. I don’t know if there is a voice-over English version, but I hope not. The movie is so beautiful to look at (when the sadly terrible special effects are not on screen) and combined with the sing song native language it is almost mesmerizing, and part of the films charm (at least for a Yankee).

Wikipedia describes the film thusly:

Two snake spirits have been training for many centuries to take human form and experience the love, freedom and wisdom that is supposedly only available to humans. White Snake (Joey Wong) is the more experienced one and proceeds to get engaged with local scholar Hsui Xien (Wu Hsing-Kuo), with whom she plans to have a child which would complete her passage into the mortal realm. Green Snake (Maggie Cheung) is the younger and more impulsive of the two sisters and she is not yet quite sure about the benefits of the human world. The two snakes move into their magically created house and start a successful medical practice in the town.

Their enemies are a buffoonish Taoist and an overzealous Buddhist monk Fa Hoi (Vincent Zhao) who make various attempts to banish them from the human world. The monk thinks of himself as a keeper of the natural order of the world and is very prejudiced against spiritual beings seeking to improve themselves. He brings things to a head when he abducts White's husband from the human/spirit mixed marriage into his religious reeducation camp–styled temple.


Anyway, whenever I think of this film I think of Oriental Adventures (applying things that I like to gaming terms was a habit I never managed to fully lose after attaining it in childhood). Around 2003 I was into the second or third year of my gaming semi-retirement when I ran into an old player of mine at a suite party at Loscon in Los Angeles (a very rare sci fi con appearance by me) at around 2am. Lisa was from that period in the mid-90’s when almost all of my players were female and we were mostly doing Call of Cthulhu and Champions. Lisa, pretty high on joy juice, talked about how much she loved the old games, and raved to her fairly new husband about my DM’ing prowess (of course a party at a convention is the perfect place to hear that). It was decided right there that I would be doing up some games for these guys and whoever in the near future. At the husband Jeff’s request I would be doing some Oriental Adventures (something I hadn’t run since around 1990). Current player in my group Terry, who had played with Lisa in most of those 90’s games and was Lisa’s roommate back then, was up for it as well so there we were doing OA on a semi-monthly basis on weekends for awhile.

The movie Green Snake had a heavy influence on many of those games for me. For one thing, Lisa ran a Hengeyokai, and I tweaked that race just a little to match the changelings of Green Snake (animal spirits who spend many years of training and meditation to change into the higher human form). Then there was the super-powered, self-righteous monk of the film who both admires and distrusts the White and Green Snakes, Fa Hoi. I totally ripped-him off to create Tai Seng, a monk who I used as and NPC to guide the players towards various adventures and activities (he was not a prick like the movie version…for the most part).

Anyway, take a look at my favorite scene from the film, where the snakes White and Green make their transformation to beautiful human form on the roof of a tavern during a rainstorm, while a wedding/orgy goes on inside (little nudity so be careful at work). Maybe you’ll get the chance to watch in it’s entirely at some point. If you are going to run OA in the future, I demand you watch it! It might give you some great ideas as well.