Showing posts with label osr. Show all posts
Showing posts with label osr. Show all posts

Friday, September 16, 2022

Are many (most) RPG content creators struggling with mental illness?

 

Since I sort of abandoned older edition D&D in order to actually find players with ease, I don't spend much time looking at forums or old school blogs. The last few months I have invested most of my game related time trying to improve my knowledge and skill with Roll20. And since most of my online group are Roll20 and 5th ed experts who have had patience with my shortcomings, I've probably improved about 3% or so each session. 

But I do look around what still passes for OSR. Sometimes at things that are informative, and sometimes things that are dumpster fires. So I learn little bits of info on some of the OSR's more, um, unique individuals. But a blog I have looked at here and there the last few months is Tenkar's Tavern, run by former New York policeman Erik Tenkar. Unlike a lot of OSR stuff I peek at, Tenkar doesn't interest me in a "here's an oddball to have a larf at" way. He seems to be more about news. And to a large degree, showcasing bad behavior among the ranks of bad actors who are trying to get paydays from the gaming scene. 

My interest in the old school has for sure waned, but I still have some. So, this seems a place where you can get info on that, and maybe even look at videos here and there on the subject. For instance, I think it was the first place I heard about the whole Satine Phoenix/Jamison Stone fiasco. 

I'm on the Discord for the blog, and it's a rare case where I interact with gamers who are not my players from time to time. I do my best to not "get into it" with anybody. I'm not doing the act in the OSR I was doing over 10 years ago where I was taking a "Howard Stern" approach to things. But something I wrote that I thought was fairly mild got me into it a bit with a regular there who apparently a content creator and is schizophrenic, in their own words. 

Some time ago I saw a bit somewhere that included a blurb by James Raggi, on his Facebook if I recall, where the Lamentations of the Flame Princess creator wondered why anybody would clean their toilet. Sort of "I mean, you shit into it right? Why have it clean?" So I brought it up in the Discord in relation to an upcoming interview with JR, and said he should be questioned about it. 

I have a couple of friends in Berkley who are roommates, and once when I was staying over one weekend, I went to put some leftover Chinese in the microwave, and it was a sight to behold. Gross is the best word. The debris of a couple dozen exploded bowls of soup and marinara was caked and baked into it. Hanging from the ceiling like stalactites.  Long story short, I ate cold Chinese. 

Did I say anything about it? You bet. To this day. "You guys have much younger, cute girlfriends. For that alone would you not clean it from time to time?" It's mostly a joke, but also a WTF? And certainly, they could have cleaned the toidy a bit as well. I don't know that any of it is out of mental illness, but they are folk musicians, so..

I have to admit I have let the john go for a couple weeks, mostly when I knew nobody would be visiting (I don't tolerate drop-bys). I'm not a clean freak by any means, though a little germophobic. So keeping it, or the kitchen sink, or whatevers clean is half my own notion of how I want to live, and half me not wanting anybody to think I'm a fucking slob. On the weekend if I am in town I work the bathroom, the kitchen, and other spots that go to hell very fast. It's just how I want to live. And there weren't always little birdies floating around me like Snow White. I've done it at times I was unhappy as hell. But at some point you just bite the bullet and get off your ass. But in my case, sure, I am probably a little OCD.


And that is where my comment came from. I don't just assume everybody has mental illness. Unless being kind of a slob is automatically a form of mental problem. We want to tag things nowadays, and sometimes it makes sense and sometimes it does not. But clearly here, though mocking for sure, I wasn't thinking I was making fun of somebody who had mental illness and had lost all touch with humanity and could not take 3 minutes to avoid having a cesspool in their home. No more than me giving pals shit for their lack of microwave cleanliness. 

But then, suddenly, anger in a comment thread:

Regular: You're not punching down on the mentally Ill, are you? I turns out people who create imaginary worlds that few people play are likely to have some degree of mental difference.

So here for the first time I heard somebody say the person I was goofing on a bit was mentally ill. I for sure never thought of it that way. Unless just somebody seeming a bit of a slob and an oddball is to be taken as mental illness. But now I'm not so sure. And even more importantly, most DM's create imaginary worlds that few people play. So, am I mentally ill?

Regular: Ho"How many books have you published? How many hours to you spend working in isolation?"

OK, he went on to say that he was schizophrenic, and he was clearly upset. In my defense I never heard about situations that were mentioned, such as Raggi laying naked in the snow lamenting his life. But long and short I apologized if I triggered anything (and Tenkar came in to defuse things a bit) and the conversation moved on to Critical Role or some such. 

Am I lacking empathy as one comment from the guy had claimed? I don't think so, again mental illness was not on my mind when I joked about the toilet. I for sure have empathy in lots of situations where folk are disabled. Mostly physically so. I have an older brother in a wheelchair over a decade. So for sure I relate to things with empathy. I almost got in fights with pricks who I saw parking in handicap spaces. I run to help open doors or get things off the shelf at the supermarket. When my parents got very old, I suddenly was very sympathetic to the elderly. But these are things I can relate to as it affected my family. Hell, my oldest brother was a raging alcoholic at 13 years old. I spent decades watching him struggle with booze and pills. For me personally there were times in my life I maybe should have had some help. As a teen my breakup with my first sweetheart was devastating. It probably affected my relationships the rest of my life in at least some small ways (I avoided marriage like the plague). And in my life my weight has gone up and down. I've always been very active, and when I have an accident or an injury that keep me immobile and out of the gym and off the mountain bike for a time, I start to pork up. But is that a mental or a physical thing? I guess it's all complicated.

One of my favorite sayings is "there but for the grace of god go I." But an even greater quote is by, I think, Abe Lincoln "many times in life I have been driven to my knees by the overwhelming conviction I had nowhere else to go. 

One of my best local friends was in Afghanistan. I knew that a few months ago when he and my other bestie, his wife, came over for boardgame night and I had Squid Games on. The "Red light Green light" segment, where a big crowd of innocent people are helpless shot at when they move and dozens of heads are shown with bullets blasting through them. He muttered "wow, pretty violent." I asked him if it was bothering him. "Yeah." I shut it right off. I still feel bad about it. I remember the year before going to their place one night and making them watch Kickass, one of my favorite movies. It had dozens of heads and faces being blasted to bits (mostly by a little girl). I never noticed it bothered him then. But now I know. He's not a wimp by any means. But he saw action in a fucked-up place. Saw friends gunned down or blown up. It doesn't matter that he goes hunting every year and blows the shit out of deer and whatnot. It bothers him to see people blown to bits. Now I know. Understanding. 

I have empathy. I guess just like me not assuming Raggi's toilet ponderings were just the thoughts of a "weird" dude and not a sign of true trouble, the upset guy with schizophrenia on the Discord just assumed I ran around "punching down" on folk with mental problems. I wasn't, at least not intentionally. Long ago I stopped being in road rage situations. I realized that you never know what somebody is going through. That they might be acting out from a place of desperation. They say depression is anger turned inward. That rings true. That was a long time ago, but it was a great decision. Don't assume. No more fistfights on the roadways. 

I still think joking about somebody not wanting to clean the toilet is fairly mild as far as insults go. A little mockery can be inspirational. Get called fat a lot and you might try to lose weight. I dunno. I can learn new tricks. I was fairly jokey about transgender people most of my life. As a teen I was a Culture Club fan, but then still called Boy George "Thing George." Some years later I saw footage of him publicly fucked up on heroine, and at that point just saw a person in trouble. Perhaps still slightly homophobic (I never wanted anybody to come to harm despite my mild discrimination) later in life, in the couple of years before I left Southern California, I became friends with a transgender neighbor. She was the first person to call me when I moved to a new state to see how I was. It all birthed new perspectives. 

Anyway, the cherry on top is that within an hour or two of the postings, Tenkar went on camera and spoke out on it. 

Mental Health and the OSR - Just How Prevalent Are Mental Challenges in Our Community? - YouTube

Now, you can't attack the message. He's a sincere guy, and it all has merit. Again, I just thought I was joking about a slobby metal head. I've known a few of them. And punk rock was my teens. I've seen lots of horrible toilets in some domiciles, and I never went to depression or mental illness as the cause. 

But as far as so many RPG creators having real mental issues, I don't have to think too deeply for it to start making sense. I think this hobby, especially the older school inhabitants of it, do tend towards things that I thought of as just "weirdo" and it maybe was much further than that. As Tenkar alludes to at one point, there can be degrees of it. And like most thinking people I have had my bad moments. And months. Maybe even years. Like a lot of people. Most people. 

So maybe I can be less "jokey." At least among strangers. There are a lot of oddballs in the OSR, but there often may be more to it. Hell, maybe I'm one of them. 


Sunday, December 26, 2021

Munchkin and Call to Adventure

 So far I've made posts about boardgames I had played the hell out of in the last couple of years. But on Christmas Day I was able to try two games that are new to me. 

With my nearest family members living hours away, and me hating any kind of holiday travel, I was going to stay in town and hopefully see some of the local friends I've managed to make the last couple years.

My besties B & L (a younger couple who kind of adopted me when I had first moved to my new town) came over to spend Christmas afternoon with me and eat slow cooker chili, drink beer, wine, and cider (maybe a little smokey smokey) and play some games. We had a certain window of time; whenever they would drive the half hour to my part of town they would usually come around 4 or 5 and hang till 9. But a powerful winter snow storm was due at some point. A predicted 4 inches. They have a big truck but currently live in a rural part of town that doesn't have priority for snow plowing. So they came around noon and we put the chili cooker on to bubble and settled in quick to try a couple of new games as snowflakes began to slowly accumulate outside.

Munchkin is of course an infamous game that I have wanted to try since impulse buying the deluxe edition a couple months ago. Call to Adventure was given to me by B & L on the Thanksgiving I spent with them and their local friends. Having not heard of it (it never appeared on the Will Wheaton Tabletop show where I was exposed to most games I currently love) I kind of had doubts about it. 


I spent a couple hours Christmas Eve trying to teach myself Call to Adventure. The rules are a wee bit hard to grasp on whole at first, but as soon as you know the basics you wondered why you thought it was complicated. Its not really. Besides the character/story building aspects, things like memorizing what various runes mean seem hard on the surface but in like two minutes you got it. The first game will go slower mostly from trying to correctly pick out the needed runes for your challenges. But after a couple of turns we were in full swing, not having to look up advanced rules until the need came up.


The second game goes much faster (game one was around an hour and a half, the second a bit less than an hour). 



It's a fairly quaint and dare I say maybe a bit elegant game engine. It goes from awkward to intuitive fairly quickly.  You basically start with an origin card (you are a hunter, farmer, merchant, etc), a motivation card (Bound by honor, seeking vengeance, etc) and a destiny card that spells out your final fate and what points you get at the end for various other cards you obtained that relate to the destiny card. 

Runes stand for the usual character traits; strength, dex, con, Widom. You cast runes representing how many of these you have to defeat challenges that get you more cards to expand your story cards. 

The character and story building elements, that you have a lot of control over, promotes role playing and storytelling by default. B & L are not community theater rpg types by a long shot. But they extrapolated their cards into compelling stories. 


What really struck me was the spirituality aspects built into the game. In my late teens and eearly twenties I had a period of exploring many religious, spiritual and occult things. So I was famiar with rune casting. And there is a lot about the relating of various cards here that reminds me a lot of reading tarot. Exploring the artwork imagery to expand upon the card relations even further helps foster the storytelling fun of the game. 


OK, the storm was on. Snow was coming in sideways. But it was not packing significantly. So my pals decided to stick around long enough to get in a game of Munchkin (it was around an hour).



I personally found it clunky at first. Pulling high level monsters you had no chance against, and constantly having to ditch cards. If you have too many you cannot discard. You have to give them to other players. So it seemed there would be a lot of crap cards going back and forth a lot. But very quickly things started tying together so you could use more cards, and as levels were gained the more powerful monsters you could fight. Just like D&D, how about that? 

It is an amusing RPG parody, but I think the game play has to potential to be kinda deep. I didn't think I'd like it much due to the level of the whimsy in the artwork, but the nods to D&D really won me over.


The storm deepened and B and L hit the road. Our exploring these new games was the highlight of my long weekend, and can't wait to play more. New Years weekend?

I need to play both of these games a bit more to have a final verdict, but they made for a fun few hours. A heavy role-playing game and a not so much one. I'll post more in the future about both games and will also try the solo feature Call to Adventure includes. 

Merry Chirstmas and Happy New Year!

Sunday, December 13, 2020

Old School vs. New School



Yeah, I was a pretty tried and true 1st edition guy. I can nail down a handful of reasons for spending decades NOT trading up to newer edtions:

1)  it's what I knew for most of my life. 

2)  It was easy not having to memorize the DMG. Just proclaim "rule of cool" and wing everything. 

3)  Who wants to learn a new system?

4) Who wants to buy a bunch more books?


When rejecting 2nd edition back in the day it was easy to just say "its not Gygax." But even then it was more about the 4 points above. 

In the 90's it was easy to stick with 1st ed. 90% of my player pools would be friends who wanted to play but had little experience with it. So no rules lawyers or power gamers. They were happy to play and didn't care about system. Those were the salad days. Long, amazing campaigns of a half dozen genres. 

Then in the 2000's after some years off I entered a period of years where most of my players were seasoned 1st edition wonks. Here I was forced to be more rules wary, or what passed for rules in 1st ed. Forum folk would argue that it's a sound system. But they are wrong (IMHO). Its a mess.  So open to interpretation all it leads to is argy bargy and rules lawyering. So many "damned if you do and damned if you don't" situations. It could get annoying. I mean, all you want to do is present a fun game. That thing right there is not even in the top 3 list of what many 1st edition enthusiasts want out of it. 




Dissatisfaction with old school D&D and the people who were the most into the edition  lead to me running anything but D&D for around three years. And I was happy for it. Some Metamorphosis Alpha, Cthulhu, Runequest, and even Champions filled my gaming needs.  

The group suddenly got an influx in its last year or so, of younger dudes who were 5th edition guys who had zero 1st edition experience. I ran a somewhat short campaign1st ed, using the environs of Tegel Manor. It was some brutal scenarios and a couple characters died, which the newbs were unfamiliar with. Though I think this campaign was some of my best DMing ever, they wanted to play 5th edition. So we decided to give it a go with a more or less noob DM. 

I ran a bard. What struck me the most was how pretty much every character class is a magic user of sorts. I found that very odd. A bard casting thunder wave? But there were things I liked, such as the standard stat modifiers. Not having to have the hit tables handy was nice. But I wasn't really sold. In all honesty it may have been the ability of the DM that kept me at arms length, but at any rate I wasn't ready to make the full move to the new edition. Though there were good points for doing so:

1) straight up rules so you have less arguing about them. 

2) You don't really need all that many books. The PHB and Monster Manual will do (if you don't have power gamers). 

3)  there is a far far far far far far far greater player pool if you want to start a group. And they skew 20-40 years young. And, heaven forbid, lotso grrrrls..)

4)  you can still run games with an old school feel and mentality. Its still D&D if you think of it as that.  D20's. Rangers. Elves. It's D&D as you want it to be, dog. 

Along the lines of this post but also as an aside, a couple of years before leaving LA I had a shot at putting a Champions group together with a lot of people who weren't in my regular group. I love running Supers campaigns so I gave it a real go, but my Grognard attitude about edition got in the way. I wanted to use the old Hero 4th edition, the one that was a sort of all inclusive system for all comic book stuff, not just superheroes. I even had multiple copies.  But the folk I was looking at running for where insistent at using the newest Champions edition, so I demurred on the whole thing. If I had at least tried to learn a newer edition I'd maybe have had some great games of Champs. 

When I moved into my new town the other year, I started an old school rpg meetup and tried to get some 1st edition going. Though the meetup had a lot of folk join it, there just was not that much interest in actually playing it. 

So I got involved in a new campaign at *gasp* a game/comic shop. Dungeon Crawl Classics seemed super popular, but I got involved in some D&D after a few fun games of DCC. The 5th edition DM I played under for a few months was a good guy, and a sort of unofficial community leader, but he was inexperienced. Though fairly talented at running from material he did not prepare all that much (the revamped Keep on the Borderlands), for me the lack of prep shined through. Lots (and I mean lots) of reading the text box descriptions out loud. And actual role play was about zero. In one session the other players would be gung ho wanting to kill all humanoids, then the next would have all this sympathy for them and be anti-killing. It was all fairly annoying, though to be fair many of them were more or less noobs. One guy, a young redneck construction worker who showed up covered in drywall dust, was a jackass at a nuclear level.  When at some point I asked the DM what a particular statue represented and he replied, annoyed,  "it doesn't matter"I knew I was more than ready to get out of the shop and get my own hand picked group going. Something like that should matter to a DM, not to mention a player actually showing some interest. If you are unprepared with the material just make something up that makes sense. You don't have to look at it as art, but put a little work into it. 

So I did with the help of a couple I met through the local game shop Facebook page.  They actually became my besties in general in town, also getting me involved in a local poker group. I got to do a bunch of great games (centered around that old classic The Lichway, which I'll probably talk about in another post) but then the whole virus thing hit.  So I started looking into running games on Roll20, with some helpful remote guidance from  the comic shop DM I mentioned above. 

OK, its all kind of off topic from the title of this post. Getting back to that I guess my point is a transition to a newer edition was fairly easy. I find it enjoyable because I can inject my old school philosophies, such as they are. Noobs at the shop didn't want to hear about it, and maybe they were right. Stop talking and just run new edition games and find my old school nostalgic joy within what I bring to the table as a DM. 

More play injected with my old school style, less reminiscence. Walk the walk.



Cheers





Monday, January 14, 2013

2012 - a great year of just plain gaming



With the Temple of Demogorgon 4 year anniversary just this last week, I thought it might a good time to talk about some of my gaming from the last year (as seems to be the tradition). Mostly the last year was about focusing on actually running games over blogging or kerfuffling in the OSR, and I found it both peaceful and fulfilling.

In 2012 I didn’t do much in the way of gaming outside the regular group. After a couple of shitty experiences in the previous and other years both at tabletops and online (there were some good ones too), I dedicated myself to the regular group and to new campaigns with gusto, and kept my posts here to an average of 2 or 3 a month.

Pretty much started the year jumping right into my long-daydreamed about classic Runequest game. I did a lot of research, and dreaming up of my own stuff in relation to existing data for this campaign. It was a lot of work, but I love Glorantha and could not wait to portray my version of it. Though I used a lot of the Celtic imagery and some clarifications on locations from later editions, I did my best to keep my Glorantha very basic, they way I experienced it as a kid. There was a bit of work to be done with the crunch, as I almost immediately threw out some of the Strike Rank stuff and started houseruling to make the game and all it’s combat focus go smoother. I think that went well, as I’m pretty sure I captured the groups imagination with strong tribal-clan setting, a nice break from generic medieval Europe setting of D&D. I finally got to do the classic Gringles Pawnshop and Rainbow Mounds scenario’s, and it was all good. I think I left the campaign off later in the year with the players wanting more, and that is the feather in the GM cap as far as I’m concerned. I will for sure revisit the characters later this year.


In January regular player Paul brought a copy of Arkham Horror boardgame when we were low on players, and though lengthy (as most boardgames seem to be) it was fun, and got my juices flowing to do some Call of Cthulhu. We did eventually get a few sessions in, and it was good times. I called this part of the campaign “Fangs of New York,” with a classic New York setting. Byakhees and Chinese Gangsters over Times Square on New Years Eve, Cho Cho People and Chaugner Faugh in the Jersey Pine Barrens. Really great sessions, and as in the past some players hemmed and hawed about the genre, but loved it once we played. Quite honestly, I think I do my best GMing with Cthulhu. I’m really “on” when I run it. Looking forward to getting in some more of this soon. It is a good game for when you are low on players.


Just a quick video gaming mention as an aside. Around the earlier part of last year my video game of choice ended up being Fallout 3. I hadn’t played a video game with this much enthusiasm since Resident Evil 4. Just a great and immersive game, and a big time waster in 2012. Right now, into 2013, I’m putting a bit of effort into Borderlands 1 and Bioshock (I might have mentioned in the past that I am always 2-4 years behind on my video games).

My Knights of The Old Republic campaign continued. Despite the crunch, or maybe even because of it, the group on a whole seemed to really enjoy it. I cannot compare it to AD&D as I hadn’t run that for the group in over two years, but out of everything else I have done; Mutant Future, Champions, and Call of Cthulhu, this seemed to be what the gang liked best. I ran it right up to the holidays, but have set it aside since I want to do D&D so bad. We’ll hopefully get back to it later this year, maybe summer.

In addition to this new D&D campaign we are just getting underway, I also still want to do a mini-campaign with the high level dudes left over from the Night Below campaign I ended two years ago. The players seem very attached to these characters, and it seems a shame to not do the occasional outing with them, despite my mild dislike for high level play.


So we in the group have started my new AD&D 1st edition campaign, and the characters seem like a lot of fun so far. So my gaming wish list for lucky number 2013 is to do a bunch of this AD&D campaign, a smattering of the high level AD&D, More Call of Cthulhu here and there, a continuance of KOTOR later in the year, and…heaven forbid…maybe sneak a little Champions in? That would be a damn good gaming year for me.















Tuesday, October 16, 2012

Downfall of the classic dungeon?


As a kid back in the day, the classic dungeon environment as presented in OD&D (specifically the LBB’s  plus Greyhawk and Blackmoor in my case) was just enticing and drool inducing in it’s morbidity and weirdness to a young boy. All that stuff designated modernly by Philotomy as part and parcel of “The Mythic Underworld” was attractive to somebody who grew up with at least a sprinkling of Tolkien and RE Howard in their lives. Playing characters going down into those bafflingly magical and active deathtrap monster lairs just seemed to hit a fanboy nerve, and especially early on these eerie locations gave a genuine thrill of the possibilities of mystery. Non-TSR takes on dungeons, like those by Judges Guild, added to that simplistic yet inspiring concept. Just the thought of these things existing in the game world seemed so cool.

The mystery unwove fairly quickly as the teen years moved on, and the new real life mysteries of older social interaction, with girls or sports involvement or whatever, became what was exciting. Sure, D&D stayed in my life as I headed into adulthood, but the unreality of classic underworld gameplay gave way to a more romanticized notion of high fantasy. I had no idea newer editions of the game were doing this as well; I attribute it in my case to mid teens when we started having girls in our games, and our female players seemed to only have so much acclimation to weird and brutal underworlds. They weren’t as down with “fantasy underground Vietnam” gameplay as the guys.

NPC interactions and more epic gameplay seemed to be the evolution in all the genres I ran, and I sure went along with that. Characters in my games became more involved with the NPC’s of the big cities, such as royalty and the military and their intrigues, and when they went into a dungeon it was usually the catacombs beneath the city. My love of locations (city or ruin) set in the midst of howling wildernesses, Judges Guild style, was fading. My love of comic books and movies sort of took over, and the interactions of characters and other thinking beings became more dynamic. Slaying slimes and oozes in the lonely and dark corners of the world would become more infrequent.

When I started the current group (almost exactly 4 years ago), my intention was to eventually get them to a classic dungeon I was working on (I had yet to hear the term “megadungeon”), but eventually I aimed the campaign at The Night Below module, which is not exactly classic. Yeah, I forced things in an epic direction.  But with the group, and a couple of times outside it, I did some classic dungeon runs with the LBB’s for some players, and they went really well. Though my regular group seemed to find it quaint and fun, I think they really wanted meatier game play, such as my 1st edition games, provided.

At this point, though it seems to still have rabid admirers, I have more or less fallen out of love with that weird, gonzo classic dungeon concept. I perk up when I read about somebody liking the modern OSR influenced dungeons such as Anomolous Subsurface Environment or Barrowmaze, but when I actually see snippets of these megadungeons (not necessarily those two mentioned, but in general) I am usually less than impressed. Minimalistic descriptions (6 orcs; 200 GP) for rooms, and dungeon dressing that does not inspire seem to be the order of the day. But hey, that is what a classic dungeon is all about, right?

As anybody reading this probably knows, Grognardia James’ Dwimmermount dungeon, a recent surprise hit on Kickstarter (close to 50 grand in profit), has been getting some gameplay and a few early reviews (the entire dungeon has yet to be finished). A lot of reviews from fairly moderate sources have not been good. A lot of the dislike seems to be in the presentation of those classic old dungeon tropes that James has been so enamored of and blogging about for years. Empty, dusty rooms with no real function having to be explored and searched. Minimalist room occupant description such as the orcs n’ gold combo mentioned above. Dungeon dressing with no interaction or function. Not exactly inspiring.

See, none of that gives me those kiddy thrills anymore, and apparently others who actually paid for that dungeon agree. I read Grognardia for a couple of years faithfully, and the recounting of Dwimmermount game sessions was probably part of why I was no longer reading every day. No knock at James; I only started this blog, my first and only, when I heard him on some podcast I listened to through dumb luck, and checked out his blog and saw old modules I loved being talked about. But man, the later old school gameplay presented in session reports did not exactly draw me in like I guess it has some others. The Gygaxian mandates and strict adherence to them became a turn off. I actually had a chance to briefly explore the early Dwimmermount in the ill fated thread sessions James started on OD&D Discussion, but that didn’t get far. James dropped that like a hot potato around week two, with no explanation or apology. But hey, those forum play by post sessions tend to be kind of a clusterfuck anyway. Maybe that’s why James jumped out the bathroom window and never looked back.

So am I the only one who has tired (again) of this classic D&D dungeon play? Is the whole mythic maze-underworld something that has popped up as some sort of delayed nostalgia? On forums such as Dragonsfoot, the humanoids are still constantly bleeping and durping about this or that aspect of classic dungeons with childlike glee. Minimalist description dungeon locations the size of Disneyland still seems to be the wheelhouse of the so called “OSR.”

But I got bored of it twice in my life. I doubt there is going to be a third. When I get back on 1st Ed AD&D (been focusing on other genres for years now), probably next year, it’ll be back to epic adventure and high fantasy, not counting up copper pieces found in rat nests and searching every square foot of the walls in empty rooms.

Sunday, January 8, 2012

Temple Of Demogorgon – 3 Years and still underachieving






As usual, a day late for my own party. Yesterday, Saturday, marked the 3rd anniversary of this most humble, somewhat under the radar and highly underappreciated gaming blog. I’m obviously not keeping a real keen eye on things like that. I’ve never really felt like this was a “vanity blog.” I hardly ever talk about my life outside of games. Having a big, noticeable voice in the online community was never my goal (less than 175 followers after three years is fairly pathetic). I don’t work at all at it, or try to be on a lot of blog rolls. What would even be the point of that? You don’t get paid to blog with under 10,000 readers. You don’t get prestige in any circles that matter for shit in the world at large.

I mean, this is a community that rewards blogs with huge followings because the particular blogger is a skeeve who happens to know some low end sex workers (poor me always having females in my games who were mostly legit actresses and entertainment industry people, professional artists, or successful business women of one kind or another), or made his bones by posting fairly droll commentary of various kinds 3-5 times a day. I don’t constantly post charts and tables (I stopped having time for coming up with that shit when I got out of high school), or focus on corny-ass old school cartoon dungeon mentality that tries to recapture the vibe felt by a 14 year old playing D&D in the late 70’s. I don’t make post after post of “Mr. Nice Guy” gamer fluff that is about as interesting as watching flies fuck. I don’t laser focus on any one thing, like games about Mars or Cimmeria. I don’t try to be especially wacky, refined, literary, or insightful.

This is just a dude who was out of gaming completely for almost a decade, and fell ass backwards into a host who was willing to help put a regular group together and lived fairly close to me and was looking for a 1st edition DM. Luckily we found some folk who were (mostly) not hopeless, catpiss-smelling nons or disturbing geektards. It was a perfect storm that swept me up into putting hours of precious time back into this hobby. And some of that time went into this blog. Yeah, it’s weird, because before that I had zero interest in blogging.

But I sometimes do tend to over think things, and starting this blog may have been an offshoot of that. It’s mostly because I actually enjoy writing down my thoughts, but I really felt I had a lot to say, and had a lot of unique situations from back in the day to talk about. My early, often shitty experiences as a youngster playing in a filthy game shop full of older weirdo’s; girlfriends who played in campaigns (once again non-skanks, sorry); friendships gained and lost. Growing up on onward all while gaming on the sidelines of a fairly full, non-nerd life.

A couple of times doing the blog felt like it was overshadowing the games, especially with my less than satisfactory exploits trying to get involved in the local gaming community outside my comfort zone of a regular group of hand-picked non-cretins. But earlier this year I had an epiphany and decided my focus would be on playing and not writing about playing. That is what it should be about, no? Enjoy the fruits more than you study their roots. Having a bunch of people read your words is great, but having 6 people in front of you hanging on your words and laughing, moaning, bitching, begging, cursing, and yelling is priceless.

So this last year big changes at work and in my career, a couple of somewhat regular relationships including one at work (Sam Adams might tell you that is NOT always a good decision) and some other good life things gave me less time to post. It comes and goes of course, and through the holidays up to right now I’ve had more freedom to post more often. But the fact is I’ll probably post less again. I’m going to try and struggle through a few Runequest games (one game and I already want to houserule half the shit) so I’ll want to post on that a bit just because it’s new. And hopefully I’ll get some Call of Cthulhu games going, and I know from past experience that will be worth posting about. But again, I want the actual gaming to be more important than reading my own thoughts and sharing them with a small, closed community.

So going into another year of this, and who knows how far it will go. Another three years? That’s a long time when you are getting into middle-age. Then again, my doctor tells me because of my outstanding Scottish genetics I could get back close to high school shape in a year if I skipped a few beers and got back on my mountain bike on weekends. Miracles can happen. In two years I could be married, have kids, working harder to make even more money. Who knows. I still want a beach house and a super-model as mother to my future children. Weirder things have happened. Just look at the very existence of an OSR. Who would have thought 30 years ago that this was a possibility.

Thanks for your support and best of luck in the new year!

Wednesday, April 13, 2011

Burning out on the game

Interesting post by a guy on Dragonsfoot known as “Prespos.”

A lot of the older (both in terms of age and amount of years spent on DF) posters there seem to have a very embittered attitude about other people and their gaming habits. No matter how friendly or sunny a new person might come off as with their innocent inquiry about this or that topic related to D&D, there is always a long-timer on DF ready to tell them they “are cheating” for using house rules or “are having fun wrong” in some way or another. Some come off with portents of gaming doom (“that campaign will be doomed to fail because…”) over very simple things. It really verges on parody sometimes. It seems to me a lot of these people are past their time of gaming fun and greatness (and often haven’ t actually played in many years), and just seem to lurk around like ghosts for the sake of their own sad egos trying to warn the living about making mistakes that can ruin the experience. You can read a lot of hurt in some of the negatives that show up in place like DF.
If you don’t check the link, here’s what Prespos had to say in part:

“…Been quite badly depressed the last few days,
and i have been thinking of quitting AD&D again, and again ....

Really, i look at the tabletop AD&D (1E) scene, and i really have to wonder ... if i ever want to be part of that scene ever again,
the tabletop scene, the convention scene.

Really, i look at the AD&D community ... what i see : confusion, a waste of time/life, degeneration, and, what is worst of all ...
some kind of a mediocrity, a nostalgic mediocrity that feeds upon itself ... perhaps, by worshiping the words of the dead.

Really, it is the mediocrity, the lack of excellence, that, perhaps, distresses me the most about the AD&D 1E scene.

Really, if i had the choice of being at the lejendary TSR building, or the lejendary SSI building, Now, really: i think that i would go with the latter…”

The thing is, of many of the old timers do, Prespos never struck me as particularly negative or embittered by his years of gaming experience. He often offers helpful advice on DF, and is working on big old school projects of the types that are popular in the OSR crowd. But it is obvious that both his time on DF, and in all things gaming related, has eaten away at him in some way. I think you would have to feel pretty strongly to go on a public forum and open yourself up like this. But really, when you read what is bugging him, it makes some sense. Conventions, game shops, forums; the gaming world is full of true cretins and creepos of every color and kind. It’s one of the big reasons I don’t venture outside my own group more often. Sure, I’ve had some good experiences in the last couple years of my return to gaming after several years off, but any regular readers of my blog know full well that I have had some really major balls-ups when trying to get more involved in the outer scene.

From nit-picky, overly entitled middle-aged Star Wars fanatics, to a geektard regular player of a session I sat in on killing my character in the first 45 minutes of games start, I personally have plenty to be depressed about such as Prespos gives voice too. I think a couple of things give me hope though, besides my great public OD&D experiences of late. One, I have this blog as a place to vent, and hoo boy have I vented. But two, and most importantly, I have a regular group of people to play with who are decent and only marginally piss me off from time to time.

I think that is key to gaming happiness among old schoolers who hold unto much of the old way. Actually playing the dead editions you grew up with and loved goes a long way to keep the bitters away. So many of the negative or depressed voices in the OSR community seem to come out of a place of “the best years are behind us.” I tend to see the 90’s as my Golden Age of gaming, but really now that my Night Below campaign is finally finished, I look back at how amazing it was. How challenging it was for my player AND me. Maybe this is my true Golden Age. I guess I won’t be able to tell for sure until sometime in the future.

But yeah, for sure if I don’t have a regular group in the future, and I keep blogging, or even working on some thankless OSR project to be part of the gaming zeitgeist along the lines of what Prespos was working on (yeah, right, I’ll get on that right away), I may experience a certain amount of burn out or unhappiness with it. I think that was sort of happening by around 2001 or so for me, and was one of the reasons I went into semi-retirement. And I wasn’t even online then seeing that there are actually some intelligent non-creeps in the gaming community beyond the fields I knew.

But most important in Prespos’ words I think is a warning against putting too much stock in the words of the dead. Being too faithful to poorly edited and sketchy rules from almost 40 years ago.

Wednesday, September 29, 2010

How to make your session report more interesting





Simple. Talk about how you really feel. Game session descriptions, even those about Dwimmermount, are far more interesting when the blogger includes their mental and emotional states than just the mechanics of what happened in a game. Sure, James M. or Zak at D&D with Porn Stars are going to get people reading their session logs whether they are truly spectacular or not (not a knock, but few of them are ever more extraordinary than anyone else’s), but if you know they are tired or have a splitting headache it gives the proceedings some flesh and blood substance, and therefore I relate to them more.

Your group power gamer is in true “gimmie gimmie gimmie” form tonight. Another player is telling jokes you think are kind of inappropriate. Somebody ate the last piece of pizza you should have gotten. You’re tired because you are hung over or your kid cried all night. You’re hosts wife/girlfriend has decided to clean the kitchen oven with powerful chemicals 10 feet away from you. You are badly constipated and are afraid it’s going hit Normandy during the frantic last moments of a big combat game. This is the type of stuff that makes it all the more real. OK, maybe I’m too brainwashed by the serio-comic semi-real life antics on reality television shows, but to me the emotion and passion (or lack thereof) are just as important as the rules and situation on the game table. And how you feel, good or bad, has an influence on all that.

OK, you don’t have to go overboard with your passions like I have in the past, but blogging about your life should include a large part of how you feel. You’re not a robot, Mr. DM. Tell us how you really feel. Every time.

Thursday, March 4, 2010

Night Below - Ecology of the Rakshasa




I really thought that after a year and a half of this campaign, I would finally kill at least one character last night. OK, just from that statement you can tell I am not a “killer DM.” After 50 games or so most groups would have experienced some death. Well, with the party facing a crafty and powerful Rakshasa and its Hook Horror cronies, I thought I would get my kill.

Right now the party is in that area of the Night Below setting where Quaggoth and Hook Horrors engage in almost constant conflict over their territory of caves. I should mention that these creature types, and also the eventual “boss monster” of the area, the Rakshasa, are not monsters I have used much in the past. I don’t find quaggoth and hook horrors all that interesting. But I wanted to run some of the Night Below by the book, and I would do so with this section. Also, the quaggoth, as one-time slaves to the drow who once ruled this area (until the drow civilization here was destroyed by an ancient ranger with a magic sword called “Finslayer) were an interesting clue for the groups one drow character to find out more about the people of the old drow city of Sunkenhome. As for the horrors, they were basically thralls of the rakshasa, and therefore made good fodder to weaken the party for the rakshasa fight.

I should mention that the party had found an old stone ziggurat at the entrance to the complex, with drow writing on it. Turns out this was an old wilderness outpost of the drow city below. With there being a drow PC around, I decided to add a little more drow history for the characters to learn of. If you are familiar with the Night Below setting, then you know that the drow are pretty much long gone in this area. Putting in an outpost with some text and graffiti around would add a little drow flavor for the sake of the drow PC, while at the same time keeping the drow-free feeling (refreshing for an Underdark campaign) of the setting.

After some combat, and then parlay, with the quaggoth, the party went on to fight groups of the hook horrors in order to find a rumored horror leader that was able to cast spells and was said to have a vast treasure. This was indeed the rakshasa, who had been appearing to the monsters as an exceptionally strong and magical leader hook horror. While he had the creatures making trips into the tunnels to search for his estranged and marked for death brother (who, according to the module, would be later found by players in the Jubilex Temple area down the tunnels a bit), the rakshasa stayed in a cave lair with this copious treasure trove.

When the party approached his cave, the rakshasa cast a stinking cloud from hiding, and much of the group was temporarily incapacitated. The rakshasa immediately sent in several more horrors to attack the disrupted party, and I had them worried for awhile. But they managed to regroup and destroy the attackers. The party has two magic-users, and they help a lot by casting growth and strength spells on the fighters.

Rushing into the rakshasa lair, they saw three more hook horrors, seemingly guarding a tied and prone female figure. The rakshasa had taken on the appearance of a former party member named “Nutriciia.” The party was none the wiser, and as they attacked the horrors so they could save the girl, she revealed herself as the rakshasa, and snuck up behind a character to sink in claw and fang.

Outside of being a bit weak in melee (claw/claw/bite for 1-3/1-3/2-5) 1st edition rakshasa have killer defenses. Besides ESP and the ability to appear as somebody they see in a victims mind, rakshasa have -4 AC, and are completely immune to any spell below 8th level! Normal weapons do no harm to them, and any magic weapons below +3 only do half damage. They also have access to MU and cleric spells, and in addition to the stinking cloud this rakshasa had a fireball cocked and ready to use. I really thought that 7 dice fireball had a good chance of taking out at least one already wounded character, maybe more.

But he never got to use it. OK, here is the deal. I have my own version of the bard class in my game world. They really are not much like the standard D&D bard, where you have to experience several character classes to truly be called a bard. My class is sort of a thief subclass, but with a set of musical abilities that begin to act like MU spells as they get higher level. The group’s bard, the half elf Vaidno, is one such bard, and he is now getting high level. He recently accessed the “dance” music/spell ability. It is very much like a somewhat powered down version of the 8th level Otto’s Irresistible Dance spell. For one thing, it allows a saving throw. Well, Vaidno got on his mandolin, started playing a serenade for the rakshasa, and even though I gave it a bonus to its save for being a demonic being it failed. There ya go, my boss monster is pretty much helpless for the next 4 rounds. The characters moved in, and even though their magic weapons are modest, they took him down in 3 rounds. Good for them, because he would have blasted the entire area he stood in with his own fireball. That would have for sure killed somebody (pending save).

So my rakshasa didn’t really get to shine, but the party was pretty happy with themselves. They could tell overall that between the hook horrors and the rakshasa, I had finally thrown a possibly deadly fight their way. No more mucking around and running roughshod over my challenges. They are in The Night Below, and they know now that things are really heating up. And as any of you who know Night Below can attest, there are much worse things than rakshasa in this underworld. I’ll get one of those pesky characters next time!