Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, May 8, 2022

Roll20 & the Player Experience

 

With a new campaign that is promising, and a successful 12 or so campaign during the height of the pandemic the other year, I got the chance to sit down as a player in a Roll20 game.



A player in my game, who has been super helpful in guiding me into getting up to snuff with various Roll20 functions (charactermancer, initiative, etc), had scheduled a one-shot that some of her regular players could not make it to. I was invited. 

The kicker was it was a Sunday morning. We would play from 11-3. NOT my favorite time frame to game in. But I live right across from a park at a protected biophere of the River where, when the weather gets nice, all sorts of events happen, most commonly "fun runs." This one was for Mothers Day, and they shut down various streets nearby, and traffic goes from almost nothing to apocalypse for a few short hours. A good excuse to make a big breakfast and a pot of fresh ground coffee instead of the usual handful of drinkies, and chill out and learn some things. Well, actually, by around 130 I went for a couple of ciders. What the hell. 

The major score for me here was I had yet to experience Roll20 play AS a player. So when I run a session I'm not always sure how the players see things. But also in the course of play, I have to get to know the character sheet usage better and it was a great lesson in that regard. Some things I just muddle through in my own game are easier now. Sweet. 

It was a decent group to play with, mixed male and female an nobody annoying in any way. I ran a meat and potatoes basic fighter mercenary, and the others were the modern "look how cool my character is" more advanced types. But I didn't mind.  No big woop. 


The encounters themselves were classic dungeon stuff that surprised me. Though I think my new friend M is old enough to have played some older edition, I did not peg her as dungeon minded. But there we were. We dealt with a ghostly child and her playroom, a mirror with our evil selves on the other side, and in the end an owlbear attack for the characters who did not join us to fight those dopplegangers. Me and a halfling on the other side of the evil mirror, and the rest of the party quickly dispatched by the owlbear. It was a TPK. Split party 101.

Now, I don't often do one shots. But when I do I just try to have like three interconnected encounters. Just stringing things together. But I think M was working on a larger dungeon, and we just dealt with sections she wanted to tweak. 

Thats all good. It was a great learning experience, and I got a few laughs with my cool dry wit, so maybe I'll get invited to more? 







Sunday, March 13, 2022

Player Appreciation and Beyond

 


(note: for most of my gaming life my groups were made up of friends I already had. This post is about experiences with mostly strangers that made up a new group)

I've probably mentioned in a lot of my posts over the years that my main pet peeve as a GM was to feel like running a game was a job that didn't pay. It has been a few years since I actually felt that way. But during my 10 years run for a group in Santa Monica (my first group that was mostly made up of strangers) from around 2008 to 2018 I felt like that fairly often. Now, it's not a TOTAL buzzkill. Sometimes it was even fun. At first. Kind of "pretend player vs. DM." One of the long-time players was a guy we called The Power Game man. A big white South African guy, he would create a character that seemed interesting and layered, and you would soon realize he was just min-maxing. Using stats, race, and class in combination to create especially powerful characters. 

Now on the face of it that isn't so bad. That is kind of baked into current D&D.  Lots of players do it, and it's part of their process. It's part of their fun. But where I get frustrated is when that kind of play treads on not just the other players fun, but especially mine. A couple of these "power game types" came along during that group's existence. And don't get me started on our long-time host then, who was not just a min maxer to a degree, but also one of these guys who liked to live vicariously through his characters getting laid and seemed to think I was his PC's pimp. So while Power Game Man was busy treating every NPC as an enemy (a power gamer trait I have always noticed), the host was always trying to fuck them. 


Look Andy, I'm not going to role-play the
process out for you; just roll your charisma
and we'll leave it at that...


As a DM you are in a unique situation where you have the power to pretty much come up with a sneaky way to kill any character that bothers you. But I was never like that. I was never an "enemy" DM who was out to get characters. Quite the opposite. I was fair to a fault, even in my earliest childhood games. And the worst players, like Power Game Man and some others, could tell that and use it as an advantage. And Therin is where the worst of my frustrations come in. I don't usually have some well-crafted story written up, or a way things have to go in game in order for me to have fun with it. I just try to make it a fair and interesting setting for the characters to romp around in and look for hooks. If I get into a players vs. DM situation, its because I got dragged into it. I'm not really into that mess and I resent it when I feel I've been put in that situation. I just want us to all have fun together.



I may complain (a lot), but I can see silver linings on any cloud. In the case of our old host, though in a lot of ways he was a pain, he was very supportive of my desire to run things other than D&D. It was in large part due to his support that I had successful campaigns of Champions, Runequest, Call of Cthulhu, and even Metamorphosis Alpha. I will always be grateful for that.  Power Game man? Naw, I have nothing to be grateful for there. Just an ass in a seat at best. 



But hell, for any player at my table who isn't a total annoying wack job, I'm grateful for them giving their time and putting their gaming fun in my hands. But every now and again I have to appreciate the players who, without even trying, seem to value what you are doing as a DM, and in turn are valuable themselves. 

So I'll mention two "points of light" in my player pools. First is my old Friend "T." She has been in a majority of my gaming groups since the early 90's. She doesn't exactly go out of her way to make my experience better. But her mellow and consistent play style jibes well with my styles. She just...plays her characters. There isn't a power gamer bone in her body. Oh sure, she wants strong characters. But its usually just enjoying the life path that unfolds for her many characters in my campaigns that motivates her. She accepts the good and the bad that happens in the game. She is patient as hell. She gets along with other players. She quietly and steadily just role plays her characters. Even the very infrequent evil character she runs isn't a pain in the ass. But she is the anti-power gamer. In my Night Below campaign years ago her fighter character got a wish from a Deck of Many Things. Of all the things she could have wished for, she wished for an NPC her character fancied to propose marriage to her! Some would call that a wasted wish, but that was her just role-playing her character. Outstanding. T still lives in my old town, but we get to play here and there through Roll20, and she remains reliable and dependable player. 

In most recent times there is "B and L," who I mention a lot in my board game postings. Its thanks to them I got my first group together in my new town. L had no experience with gaming, but B played 1st Ed. in the service (D&D in Afghanistan, ya'll!). They were looking for a DM through the local shops Facebook page, and we hit it off right away. They are not the most outgoing players, they certainly are not there for community theater. But I specialize in somewhat introverted players, and they have come out of that shell pretty well. Quiet players much like "T," but they come up with some interesting moments. L, a woman straight as the day is long, had her female half orc fighter end up in a same sex relationship with an NPC. It was a situation that I certainly did not push, but the fact that it happened organically in the course of the games points very much to a role-playing frame of mind. 

Anyway, not just getting me as a DM and putting a group together, B and L would bring me a six pack of expensive beer or ale every damn game just for me. Even now, a couple of years later when we have a board game day, they bring me the same. Even during the times they are on health kicks and not drinking. I'd be like "look guys, if you aren't even drinking its not right to being me drinks." But deaf ears. Any time they come over they bring it to me. And me being raised on not showing up at a house with empty hands means I very much appreciate it. Its not the main reason we became so close so quickly (I'd take a bullet for them, meanwhile my oldest friends I've known for decades can go take their own bullets). That is mainly because this younger couple sort of adopted me at a time I didn't know anybody in my new town. Had me over for Xmas day only knowing me a brief time, when I would otherwise probably have spent it watching TV and eating Jack in the Box tacos (or maybe in a casino). I have been in a couple of relationships (with non-gamers) since coming to town, but most of my time with B and L is just me and them (and sometimes with some of their local pals). Dinner, drinks, local theater..I love being a third wheel with them. 

Now, you aren't always going to get close to people you met through gaming. As a matter of fact, they are the only case where it happened to me. We are already like brothers and sister. I appreciate the hell out of them in games or otherwise. They are my besties. And as I get older, in gaming or otherwise, I try more and more to focus away from the pain-in-the-ass players (or whoever) of the past, and put more of it, more positivity, into those who truly deserve it. People being positive towards you should make you want to be a better person. For them and for yourself. 

But we should all go through life doing that.



 


Tuesday, March 1, 2022

Voices and sound FX part 2 - Sci Fi etc.

 In the last post I bleeped and blooped about occasional amateur voice "acting" in D&D games. I wanted to follow-up with a short post on my somewhat minimal experience with Roll20 and its Jukebox function. But because a comment was left mentioning Sci Fi games I thought I'd touch on that a bit (who would have thought I'd get multiple posts out of this daffy subject).

"Going to the well one too many times"
as a wise man (probably) once said. 


I think there is something about D&D, no matter how you approach it as a DM, that lends itself to be a bit silly with the sounds of things happening in game (see the Don Martin examples that I have cherished for most of my life in my last post). As I've mentioned before I'm sure most of the anti-community theater in games folk have at least done a "thunk" as an arrow hits a body, and a "splurt" as it's pulled out.


 I mean, in most games but especially D&D there is a certain humorous irony that lurks around every corner. Behind every door. The whimsical nature of the game along with the various actions of players and the consequences of such as dictated by random number generation leads to a certain amount of suspense mixed with surprise, a great recipe for laughs. So the "spladaps" and "sizafitz's" just kind of grooves along with that. How often do we enter a session with a mind towards seriousness, and it devolves into slapstick? 

Don't even ask me to bring up that one Toon session so long ago. The voices. We all...did...voices. 😬



I ran Champions (or very early on Superhero 2044 and Supergame as a literal kid) on and off for decades, and you know the deal there. With superpowers it's kind of a no brainer; fire blast ("swoosh"), lasers ("zark!), explosions ("booosh!"). But Nothing all that silly. Uh, unless you aren't a comic book nerd, and do consider those examples silly.  Where it got real dorky was when characters with powers similar to famous characters described their stuff with those familiar sounds. Hence "snikt," "bamf" and "thwip." But hey, if it made them enjoy things more I would not complain (out loud). 


Call of Cthulhu? Ran great, long campaigns (and one or two short ones) on and off for decades. I probably voiced some scary moan, the rattling around of a skeleton in a basement before the party sees it, maybe a gurgling sound for any number of things. But really, I was pretty much about the verbal description of the dark goings-on. Trying to give voice to, say, Wilbur Watley's brother would probably just elicit laughs, which is great for D&D but not so much for CoC. 

 I laugh so I won't cry.


Let's see. What else? Well, I did a classic Traveller campaign a few short years ago, dipping into the original rules set. Not a lot of meat on that bone to go all Michael Winslow from Spaceballs. 


Ship to ship combat was silent, though somebody probably imitated various guns during firefights. But since they weren't "blasters" it would be your basic rifle or machine gun thing. "Pow pow" is so just banal. But I relied on appropriate music cue's more than anything (with CD's, so I was slapping them in and out of the player like a Free Trader computer operator would be slapping computer "tapes" in and out of the computer tower). Classical music, the 1984 Dune movie soundtrack, The Sci Fi Channel Children of Dune soundtrack, etc. 

I mean, have the right music on for a ship battle, or a Free Trader bravely skimming a gas giant, and you don't need to make cutesy sounds. 

This is Free Trader Beowulf...
mayday, mayday...iiiiiiieeeeee!!! Skidooooosh!!!



The moral of this tale is that in D&D you can't really go wrong going overboard in D&D with this stuff, but in many other games it's like wasabi. A little goes a long way. 


Sunday, February 20, 2022

Games - to Display or not to Display?

 My geek cred is pretty strong. It started around age 8 or 9 when my parents, avid swap meet and garage sale patrons (like a lot of immigrant types), would occasionally bring me stacks of comics. That started a collection that by adulthood had grown into several long boxes of mostly silver age stuff. 

My next intro to things geeky was probably an old copy of The Hobbit one of my older bros (non-geeks to be sure; oldest brother was a local biker-like badass, and my next oldest was all-city in several sports) left lying around. By the time I discovered D&D around age 13 I had read the LOTR trilogy a couple of times (plus a little Conan and others). So things comics, and things D&D were my main hobbies (besides playing sports myself - a local sports hero's younger brother is going to be forced to dabble). I surfed from around age 14-21, but as I grew up on the beach that was more of a lifestyle than sport or hobby. Comics and RPGS were the lifelong loves, though I pretty much stopped buying comics on the reg by age 25 or so. 

When you are young you love to display things you like. But for me coming up in a time when D&D and other games were more or less underground despite TSR's soon marketing to the general teeming masses, I treated it like a secret society. When I went to the secretive D&D club ("The Fantasy Role Playing Association" - sheesh) after football practice I snuck there with the James Gunn theme playing in the background so as not to be seen by my non-geek friends.


 It was an odd hobby, and I kind of dug the furtive nature of it then. I always stashed my gaming stuff away in drawers and closets in case my sports pals came over (or my earliest girlfriends - though by around 17 years old or so some girls I met were into D&D). Things I displayed were the usual rock posters and such. My D&D buddies were less furtive; they had minis and books and all kinds of stuff all over their rooms. 

I'm still not much of a hobby-displayer. I'm always kind of trying to minimize my life. When I left my hometown for a new city a few short years ago I pretty much tossed out about half my life. Clothes, furniture, and a lot of collectibles. Some action figures, fandom books (including things like my decades old Star Trek technical manual) and other things that were not exactly mint on card. I currently own exactly ONE small bookshelf, and its more for holding a few favored books and gifts from friends. Well, not exactly displayed. More like just tossed on there to keep them off the living room table...


My D&D stuff still stays stashed in a closet, more to get it out of the way than out of embarrassment. But with my current main hobby (outside of video gaming, playing music, and a couple other things) is boardgames. 


Above: me indulging in other things with non-gamer pals 
in Northern Cali...

As I mentioned in other posts, my board gaming passion only started around 3 years ago. My only real boardgame love for decades was Talisman. But I discovered Will Wheaton's Tabletop show and was dazzled by the incredible games being played there. I moved to a new town where I didn't know anybody. I made some friends at the local comic/game shop, but then I found some of the personalities in the local gaming community, especially that of board gaming, kind of boring, outside of my soon to be besties B and L and some of their local friends.


We teamed up to turn non-gamers
into gamers. Nice, eh?


 So with good friends eager to play I started collecting games I had seen on that show (or just saw at a store and had to have). My collection grew exponentially in the last couple years...










Have a couple of editions, but the one with
the phallic standee is a classic.


I'm probably leaving one or two out, but it doesn't take a lot of boardgames to make quite a pile. They outgrew the couple of lower shelves, and I pretty much had them stacked on the living room floor. But with my best friends being out of town for a few months in the earlier parts of the year (they travel to warmer climes to avoid the snow and such we get here near the Sierras), this is kind of my board gaming downtime. So, with pre-spring cleaning they go from the living room into some boxes in the office upstairs until such time as boardgame "season" comes back around.

My board game collection as currently displayed.

In some ways it's kind of a shame. These modern boardgame boxes are beautiful to look at.  I've seen some huge collections of boardgames displayed, and they look amazing. The hosts of my latest D&D campaign must have a hundred boardgames, and they are displayed around the house on a half dozen shelves. And there is a brew pub in town that had hundreds of games available to play. I've played a few games there with B & L, or other local friends, and it's a great atmosphere. I've even gone in there by myself on a quiet Sunday to have a couple ales and just stare at the walls...

So lonely...but fuck, look at all those games!

But honestly, in the spirit of minimalization, I have to resist the shelf thing. As I have for years, I get my artsy display ya-ya's out by hanging stuff on the walls. Mostly things with some personal importance.




More of a religious thing really, 
but counts as a display


Given to me over a decade ago
when Pearl Jam was a client 
at my office. 

Both an art and activity. I like to 
switch different comics in and out
of the frames from time to time.


Just as an aside, there can be a great display out of the box. I gave my pals a beautiful little game that they like to play (it's a two-player game so I don't have it) on their travels, but also keep it out as a nice model display...







OK, so as for my collection of board games, I am going to try and keep it down to the three boxes. But these boxes are pretty much full. There are at least a couple more games I'd like to own, so to fit I will need to eliminate a couple. The most likely choices for elimination are...

Really loving that box art.



OK, well, Munchkin can be fun, but honestly two things turn me off from playing it after the first couple tries. Basically, for what you get out of it, it takes too long. It can take over an hour. Both times we played it was closer to an hour and a half. For a game that is almost all whimsy, it should really be like other whimsical games I like such as King of Tokyo and Epic Spell Wars. A game should take a half hour or less. To me this is the big turnoff. A game that takes upwards of an hour and a half should have a bit more real meat on it. 

As for the Gloomhaven spin-off, well, I have some reasons there that I will save for a later post as the reasons I got it are quite specific. 

But long and short here and to wrap this post up, I will for the time being be keeping the games in the boxes, and my artsy side will just have to stay up on the walls. Out of the way. 



Friday, January 30, 2009

“It’s about bunnies!”


I had never read Watership Down, nor seen the movie by the time I first saw a copy of Bunnies and Burrows over 30 years ago. There it was on the stands at Aero Hobbies. All the older pricks were geeking out about it at the game table, like they did with most unique new games that came out. I don’t remember anyone actually running it at the shop, but I was somewhat smitten by it’s strange nature.

I had of course heard of Watership Down in the school yards over the year. It would usually be one of the timid, shy girls reading it at lunchtime (this was before Goth kids came into their own and started to be recognized), or one of the seemingly speechless boys from the “special” class. It’s not exactly a “feel good” story. As Sawyer on the TV show Lost once sarcastically said, in a gleeful singsong voice as he was caught reading it “It’s about bunnies!”

I saw no sad little sick rabbits on the run from all kinds of scary things as I read the B&B rules. Only herbalists, fighters, and the incredibly appealing Maverick character class. The rules were fairly light, as were a lot of the new games coming out. It left a lot open to interpretation, which as any Grognard knows is the salt of the earth in a fun-to-GM game.

B&B came out in 1976, only two years after D&D, and it is recognized as the first game to have all non-human characters, and also as the first game with a detailed martial arts system. Your skills and abilities varied depending on your character class, and task resolution was on percentiles. There were great little “simple life” rules in the game that gave it a very quaint flavor. Your rabbit could only count up to 5, and I don’t think you were allowed much more than that in the way of objects in your backpack. Yeah, that’s right. These rabbits weren’t exactly humanoid, but it was obvious that they were more intelligent than animals, and could stand upright and manipulate things with fingers. This was not specific in the book – only some of the skills, and some of the drawings (a maverick holding playing cards, the soldier rabbits of the book cover, etc.) lead you to believe that they were more than plain old bunnies. Well, that and the fact that somebody had to have made the backpacks.

Seeing as you are a rabbit and one of the weakest creatures on the planet, role play was key over combat encounters. All forms of animals are listed as enemies, but only human beings with their “alien minds” were true monsters. Snares, poison, and natural hazards filled the daily lives of the little fellas as well.

The rules book itself was pretty poor quality. It looked typewritten (as were a lot of my favorite gaming material of the time), and the “artwork” can only be describes as “scribbles.” I drew better looking artwork of cops beating up hippies on my high school Pee Chee folder.

A couple of editions came out in the following years. There was a GURPS version with a cover that could only be described as hilarious. It had two small rabbits furiously attacking a guard dog, like the two raptors attacking the T Rex in Jurassic Park. That seemed to kind of miss the point of the original game right there, but newer gamers probably would not want to play a game were you mostly just forage for truffles all day, Before heading down to the Doe cave to hammer out babies all night.

I finally saw the Watership Down movie and read the book in the 80’s, and the game reflected a lot of that inspiration

Figuring I would probably never run it, I sold it on Ebay several years ago for about 50 bucks. Now that I’m going through my own retro gaming fad, I wish I had kept that one. I even created my own little gameworld for it about 10 years ago. Called “Rabbit Valley Days,” I was hoping to evoke those original rules using another system eventually, but I doubt I can sell my current players on it now. The game is about bunnies, after all.

Wednesday, January 7, 2009

Intro - why I'm blogging about games




I first got started playing Dungeons and Dragons sometime around1977. I used to think that I was somewhat rare, in that I was around for the Silver Age of gaming, and that I still had passion for the hobby long into adulthood. But I was wrong. I was not alone

I didn’t go to conventions, or hang out at game stores, and current friends and acquaintances just didn’t seem like player material. So after my last group broke up I just figured I was done. But lo and behold, after several years I have a new group, and games are going strong. I was so relit with passion for games, I started going online to check out the gaming community, and found it teeming with gamers old and young. Not only that, but old schoolers like me were swarming all over the place. There was even a term for people like me:”Grognard.”

I was posting thoughts to an online forum on Meet-up.com, and some guy called me “Grognard”. What the fuck! I didn’t know what it meant, but it sure sounded insulting. Maybe because the word “nard” was in there (as a kid “nard” was what we said instead of “nad”). Anyway, I told the guy to shove it. Later I would find out it was a somewhat endearing term for people who preferred the pre-second edition D&D rules. At least, I think that is what it means.

I always used 1st edition AD&D, and never moved up to newer editions. In part that was because I had multiple copies of the old books and didn’t want to buy new ones. But when I looked at 2nd edition, I could see that it was slowly evolving away from the game I loved. I mostly culled my players from people who had little or no experience with gaming, so I never got many complaints for using 1st edition. My latest group, mostly used to playing 3rd edition, were happy to go down that old school road, and we are really enjoying classic AD&D games.

I was never much of a blogger, only occasionally dropping one into my Myspace page two or three times a year. But having found tons of great old school blogs going on, I decided to toss my hat in the ring. The most inspiring blog for me has been Grognardia, an old school D&D blog by a guy named James Maliszewski. I heard him as a guest on a podcast, and when I checked out his site, I could see that he was a very smart old schooler who started around the same time I did back in the day. Up until a few months ago, I thought other 40 or 50 – something gamers who started in the 1970’s were grumbling, gray-bearded old fat dudes, wearing green army jackets – sitting in the back of dingy game stores and bitching about how the hobby has changed ,and stinking up the place. But James M. has proven me wrong (well, I’m sure they still exist, but the smarts ones are blogging). I’m not sure I can blog with as much intelligence and insight as James – I tend to come from a baser, more emotional place. But I hope emotion will serve me well in my postings as I try to describe aspects of gaming I have loved and hated in my 30 years in the hobby. I am Grognard, hear me roar.