Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, August 5, 2026

"Enter - Safeguard" I start actually challenging the characters


So in this two-part session (both talked about here..most sessions I am running seem to go across a two session arc), I would finally get the chance to hit the characters with some actual power. Not just a handful of Rank 3 "terrorists" but also with a new Supergroup of Rank 4 potential foes. As a reminder, the characters are Rank 3. There is a decent difference in those numbers. But all in all, the party did not get in as big a punch-up with them as I would like. But getting the characters out to a public place to face foes with high tech weapons, and foes with strong powers, was something I was working towards. 

After the Night Clubs scenario, the PC's had a about a week to do their own thing. Which included moving out of the Justice Incorporated offices. Ultimately they had a choice between a small but luxury apartment in a Kyono owned corporate residential skyscraper.  Or a larger single building to stay at and consider a safe house. Seraph was the only one opting for a nice private studio unit.





Kind of the perfect crib for a flying girl, and better than the 
old warehouse she was crashing at before this 




Meanwhile a small shipping and receiving building in "Japan Town" (ethnic neighborhoods and tourist area), at the end of a short street between a Japanese restaurant and a tailors building, had some of its small office converted to bedrooms, and stocked with TV, fridge, and other living essentials. The Paladin player Andrew whipped up a map for it between these couple of sessions as Paladin and Igneous moved in.



I started calling him "Iggy" because
I keep calling him Ignacius rather than Igneous



At some point during the week, Seraph was flying above the city like she is want to do. I had her spot another flyer, which you don't see that often in the city (except maybe above mutie town). It was a young Japanese woman in ancient traditional dress, and she was flying on a giant white feather the size of a canoe.




The woman did not notice at first when Seraph followed, but she did at some point and used a Japanese fan to summon huge blades of wind that shot towards Seraph. She backed off as the woman disappeared among the skyscrapers. 

Kagura is from the anime Unuyasha, which I posted about last year.  She is my favorite character on that show, and I created her in Demiplane last year while I was practicing making NPC's and decided I could use her for this. She woke up in this era and fell in with Boliver York of York Industries, and his sponsored superteam "Safeguard."

I found some cosplay/AI of her and I 
may start using these for her tokens


I pushed to have this little solo encounter not take a long time (lf you have read a couple posts back then you might understand why I would be concerned about things like this taking more than 15 minutes). 

So Friday came around and Kyono asked for a meeting at the Justice Inc. offices (more often than not she showed up on a video screen conference call). She said that her data monitoring department has gotten rumor of a possible violent attack possibly occurring Friday night at the Metroplex Mall, the second largest indoor/outdoor mall (largest I guess is in Japan). 





With little other info, the group hung about in the corner of the mall where things were maybe going to go down. Yeah, I know. Easy set up. Indeterminate occurrence at so and so time. Not every set up has to be complicated in comics!



The "terrorists" who do eventually show up on the scene are using advanced tech personal weapons, either rifles of some type or melee-based weapon.








The weapons also projected a light personal force field (Sturdy 2, but dropped to 1 after first hit of more than 10 points health) and also fortified the body with Mighty 1 and some extra health. So two of each, bo staff guys, armored arms guys, and laser rifle guys. 

Also this was where we introduced a new player. He was brought in by player Will (Iggy) so unvetted by me but turned out to be a good guy. He is running a Nova corps member. Calling himself Nova, because, well he's a Nova. With all those good powers such as flight, hard skin, and some pretty heavy energy blast stuff. This battle is where he would meet the other characters. In the heat of combat. 

A little Nova in the comics background. I have no idea what goes on with Nova stuff in recent decades. As a kid I collected a comic called Nova. He could fly, was hard to hurt, and had energy blasts. 




He was basically an attempt to recreate the success of Spider Man. A teenager gets powers out of the blue and has to deal with that and his new heroic life. I remember little else. 

But this new Nova is a bit different. Same power set. Fly, energy abilities, some Sturdy. He is also kind of dances to his own beat. 

He likes to decorate his military helmet,
kind of like the marines in Aliens. 




The party dealt with the terrorists fairly well. Iggy had grown to giant size (though not full size because of the close packed stores) but managed to take a couple of heavy hits from the laser rifle guys. Paladin really mixed it up with them. 

The couple that got knocked out were teleported away somehow, along with the couple of others when "Safeguard" showed up. 





Clockwise from top left is "The Wind Sorceress," "Mastodon," "Spider-Max," "Blackwolf," and "Aegis." 

So quick history lesson. Back in the day (and in the setting currently between 12-20 years ago overall) I had two major global industrial organizations in Haven called "York Industries" and "Kyono International." 

York Industries was the company of Bolivar York. I had a great mini for him back in the day. I might still have it. It was a David Bowie Goblin king mini. Since I had Bolivar be a Hellfire Club lord much like Marvel Comics Sebastian Shaw I had painted it to look a bit like him in terms of clothing he wore behind the scenes.

Was not this, but similar





York was the evil company. Sort of a Lex Luthor thing. He used tech, and people he swayed, for all kings of mayhem. Characters in The Protectors and Justice Incorporated (and maybe the Future X-Men thing I did for a while but forget if they met him).

Patricia Kyono and her corp were the good business. She put together Justice Inc and often interacted and helped the Protectors. After some years of various campaigns (and an alien invasion that I think I am going to retcon away in this new thing) , they all managed to prove Yorks's crimes and get him a lifetime in prison. 

For this new era, I have it that York's son, Boliver jr., has taken over the company. And of course he has evil intent, especially to those who harmed his father and the corp. He is a handsome, well educated chad with charisma, and often when he says his father was framed by the Protectors, Justice Inc, Kyono, and the Science Police, some people listen. 



Business in front, party in back


 a more casual look I have yet to use


So in the 10 years or so there has not been super groups around or heroes in geneal in public, Bolivar jr. put together his own superteam that has recently been seen out and about stopping crime, and BY has had a press conference or two about them, with them in attendance. He called them "Safeguard." And of course they will be used to his evil ends. 


A yokai sorceress from feudal days
who has powers over wind.




Mastodon is part of an ancient race the remnants of live
in a city of science in the south pole. He is Mighty 3 and 
can grow up to 100 feet. I created him to go against Iggy.

I got the idea from a Red Letter Media/Noiselund video...





Spider Max is a 15-year-old with Spider Powers. And orphan. Have not
decided yet if he is a Peter parker clone, or a clone of Bolivar sr. with
Parker DNA in him. 


he is a Canadian hipster who can turn
into a large super wolf. 






Aegis. Power armor with many functions.
Secretly Boliver jr (he will be in there 
sometimes and sometimes it will be
a Life Model Replicant of him.


Tank built by Mastodon. He usually drives.



We did not a get a big fight between the group. Wind Sorceress swooped into the courtyard to attack Nova out of the blue with her Crescent Wind attack. 



Spider Max webbed up Seraph in mid air, causing her to fall from 50 feet. The kid realized she was heading for the fall, and swung in to get her to the ground gently. "Sorry lady." So maybe these are not bad guys?



Seraph has already been nabbed in a net
by her arch foe Blimpkrieg two times. So
that's three nettings in several sessions. 





I forget if any more attacks went down. I really wanted Iggy and Mastodon to grow huge and go all Kaiju fight. But Paladin was yelling at Aegis that they were not the enemy, and Aegis, who was on top of the tank, was forced (cameras and possible film crews are always around) to talk it out. 

That was it for possible violence. I did get to introduce an NPC from the old days I used for comedic value. He was a police lieutenant back then, but now he is a police captain. His name is Louie DePalma, a name you might recognize if you like old sitcoms. I had him be an asshole back in the day and hate superheroes, and now at probably 69 years old he's grumpier than ever. Characters always hated him, and I think these new ones do too. 

Back in the day I remember a player came up with a song about him. They started singing it when he showed up on the table (I think I used a hobbit mini that had a hat). It was sung to the tune of the old song "Louie Louie" and I think some it went:

Loo-ee loo-i
Oh whoa every where he goes
Soo-per-he-rows
Loo-ee loo-ay
Oh whoa every where he goes
they both-er him

Same actor in the role.


Science Police also showed up. Both groups had reason for being here. Because both Kyono and York had lawyers nearby ready to intervene when shit quieted down. 



Here's the thing. Safeguard claims to be employed officially as security for York Industries. the Kyono lawyers argue that Justice Inc, as private contractors working in security and investigative capacity for Kyono International. With some of the properties in the Metroplex Mall being owned or its product related to these companies, their security forces have a right to intervene in terrorist situations. 

So the characters finally got into a little conflict with another group. I really wanted to see more of them mixing with them. See how they do with Rank 4 foes. But Safeguard is playing at being good guys and have to watch their step. I sort of fantasize about a full fight at some point and hopefully the Rank 4 Safeguard beat the hell out of the Rank 3 Justice Inc. Then have a training montage and JI comes back Rank 4 for payback. 


Just a word on the Science Police. The concept goes back to Superhero 2044 where they primarily started as nuclear watchdogs after WW3, eventually moving in the future to overwatching strong or illegal science, and meta humans. During the heyday of my campaigns, with the Protectors, whoever was in Justice Inc, and Kyono would fight against frequent York Industries agents and schemes. Whatever it was, for those years the SP was an important agency and often involved in the meta human chaos (though usually show up after a fight). Now, with a decade or so of peace and few super powered beings causing trouble, they have less staff and agents than they used too and mostly monitor mutant issues (mutantgs have a large neighborhood of low income and HUD housing). The SP being a bit weaker these days will be a running theme in upcoming games. 

So Seraph went after Nova and invited him to the office, where he met everybody and of course got a job offer. Rather than go to the safehouse, Serapah invited him to stay at her small apartment. I would have some fun with that. But that is a story for another day! Stay tooned. Cheers.




Sunday, May 8, 2022

Roll20 & the Player Experience

 

With a new campaign that is promising, and a successful 12 or so campaign during the height of the pandemic the other year, I got the chance to sit down as a player in a Roll20 game.



A player in my game, who has been super helpful in guiding me into getting up to snuff with various Roll20 functions (charactermancer, initiative, etc), had scheduled a one-shot that some of her regular players could not make it to. I was invited. 

The kicker was it was a Sunday morning. We would play from 11-3. NOT my favorite time frame to game in. But I live right across from a park at a protected biophere of the River where, when the weather gets nice, all sorts of events happen, most commonly "fun runs." This one was for Mothers Day, and they shut down various streets nearby, and traffic goes from almost nothing to apocalypse for a few short hours. A good excuse to make a big breakfast and a pot of fresh ground coffee instead of the usual handful of drinkies, and chill out and learn some things. Well, actually, by around 130 I went for a couple of ciders. What the hell. 

The major score for me here was I had yet to experience Roll20 play AS a player. So when I run a session I'm not always sure how the players see things. But also in the course of play, I have to get to know the character sheet usage better and it was a great lesson in that regard. Some things I just muddle through in my own game are easier now. Sweet. 

It was a decent group to play with, mixed male and female an nobody annoying in any way. I ran a meat and potatoes basic fighter mercenary, and the others were the modern "look how cool my character is" more advanced types. But I didn't mind.  No big woop. 


The encounters themselves were classic dungeon stuff that surprised me. Though I think my new friend M is old enough to have played some older edition, I did not peg her as dungeon minded. But there we were. We dealt with a ghostly child and her playroom, a mirror with our evil selves on the other side, and in the end an owlbear attack for the characters who did not join us to fight those dopplegangers. Me and a halfling on the other side of the evil mirror, and the rest of the party quickly dispatched by the owlbear. It was a TPK. Split party 101.

Now, I don't often do one shots. But when I do I just try to have like three interconnected encounters. Just stringing things together. But I think M was working on a larger dungeon, and we just dealt with sections she wanted to tweak. 

Thats all good. It was a great learning experience, and I got a few laughs with my cool dry wit, so maybe I'll get invited to more? 







Sunday, March 13, 2022

Player Appreciation and Beyond

 


(note: for most of my gaming life my groups were made up of friends I already had. This post is about experiences with mostly strangers that made up a new group)

I've probably mentioned in a lot of my posts over the years that my main pet peeve as a GM was to feel like running a game was a job that didn't pay. It has been a few years since I actually felt that way. But during my 10 years run for a group in Santa Monica (my first group that was mostly made up of strangers) from around 2008 to 2018 I felt like that fairly often. Now, it's not a TOTAL buzzkill. Sometimes it was even fun. At first. Kind of "pretend player vs. DM." One of the long-time players was a guy we called The Power Game man. A big white South African guy, he would create a character that seemed interesting and layered, and you would soon realize he was just min-maxing. Using stats, race, and class in combination to create especially powerful characters. 

Now on the face of it that isn't so bad. That is kind of baked into current D&D.  Lots of players do it, and it's part of their process. It's part of their fun. But where I get frustrated is when that kind of play treads on not just the other players fun, but especially mine. A couple of these "power game types" came along during that group's existence. And don't get me started on our long-time host then, who was not just a min maxer to a degree, but also one of these guys who liked to live vicariously through his characters getting laid and seemed to think I was his PC's pimp. So while Power Game Man was busy treating every NPC as an enemy (a power gamer trait I have always noticed), the host was always trying to fuck them. 


Look Andy, I'm not going to role-play the
process out for you; just roll your charisma
and we'll leave it at that...


As a DM you are in a unique situation where you have the power to pretty much come up with a sneaky way to kill any character that bothers you. But I was never like that. I was never an "enemy" DM who was out to get characters. Quite the opposite. I was fair to a fault, even in my earliest childhood games. And the worst players, like Power Game Man and some others, could tell that and use it as an advantage. And Therin is where the worst of my frustrations come in. I don't usually have some well-crafted story written up, or a way things have to go in game in order for me to have fun with it. I just try to make it a fair and interesting setting for the characters to romp around in and look for hooks. If I get into a players vs. DM situation, its because I got dragged into it. I'm not really into that mess and I resent it when I feel I've been put in that situation. I just want us to all have fun together.



I may complain (a lot), but I can see silver linings on any cloud. In the case of our old host, though in a lot of ways he was a pain, he was very supportive of my desire to run things other than D&D. It was in large part due to his support that I had successful campaigns of Champions, Runequest, Call of Cthulhu, and even Metamorphosis Alpha. I will always be grateful for that.  Power Game man? Naw, I have nothing to be grateful for there. Just an ass in a seat at best. 



But hell, for any player at my table who isn't a total annoying wack job, I'm grateful for them giving their time and putting their gaming fun in my hands. But every now and again I have to appreciate the players who, without even trying, seem to value what you are doing as a DM, and in turn are valuable themselves. 

So I'll mention two "points of light" in my player pools. First is my old Friend "T." She has been in a majority of my gaming groups since the early 90's. She doesn't exactly go out of her way to make my experience better. But her mellow and consistent play style jibes well with my styles. She just...plays her characters. There isn't a power gamer bone in her body. Oh sure, she wants strong characters. But its usually just enjoying the life path that unfolds for her many characters in my campaigns that motivates her. She accepts the good and the bad that happens in the game. She is patient as hell. She gets along with other players. She quietly and steadily just role plays her characters. Even the very infrequent evil character she runs isn't a pain in the ass. But she is the anti-power gamer. In my Night Below campaign years ago her fighter character got a wish from a Deck of Many Things. Of all the things she could have wished for, she wished for an NPC her character fancied to propose marriage to her! Some would call that a wasted wish, but that was her just role-playing her character. Outstanding. T still lives in my old town, but we get to play here and there through Roll20, and she remains reliable and dependable player. 

In most recent times there is "B and L," who I mention a lot in my board game postings. Its thanks to them I got my first group together in my new town. L had no experience with gaming, but B played 1st Ed. in the service (D&D in Afghanistan, ya'll!). They were looking for a DM through the local shops Facebook page, and we hit it off right away. They are not the most outgoing players, they certainly are not there for community theater. But I specialize in somewhat introverted players, and they have come out of that shell pretty well. Quiet players much like "T," but they come up with some interesting moments. L, a woman straight as the day is long, had her female half orc fighter end up in a same sex relationship with an NPC. It was a situation that I certainly did not push, but the fact that it happened organically in the course of the games points very much to a role-playing frame of mind. 

Anyway, not just getting me as a DM and putting a group together, B and L would bring me a six pack of expensive beer or ale every damn game just for me. Even now, a couple of years later when we have a board game day, they bring me the same. Even during the times they are on health kicks and not drinking. I'd be like "look guys, if you aren't even drinking its not right to being me drinks." But deaf ears. Any time they come over they bring it to me. And me being raised on not showing up at a house with empty hands means I very much appreciate it. Its not the main reason we became so close so quickly (I'd take a bullet for them, meanwhile my oldest friends I've known for decades can go take their own bullets). That is mainly because this younger couple sort of adopted me at a time I didn't know anybody in my new town. Had me over for Xmas day only knowing me a brief time, when I would otherwise probably have spent it watching TV and eating Jack in the Box tacos (or maybe in a casino). I have been in a couple of relationships (with non-gamers) since coming to town, but most of my time with B and L is just me and them (and sometimes with some of their local pals). Dinner, drinks, local theater..I love being a third wheel with them. 

Now, you aren't always going to get close to people you met through gaming. As a matter of fact, they are the only case where it happened to me. We are already like brothers and sister. I appreciate the hell out of them in games or otherwise. They are my besties. And as I get older, in gaming or otherwise, I try more and more to focus away from the pain-in-the-ass players (or whoever) of the past, and put more of it, more positivity, into those who truly deserve it. People being positive towards you should make you want to be a better person. For them and for yourself. 

But we should all go through life doing that.



 


Tuesday, March 1, 2022

Voices and sound FX part 2 - Sci Fi etc.

 In the last post I bleeped and blooped about occasional amateur voice "acting" in D&D games. I wanted to follow-up with a short post on my somewhat minimal experience with Roll20 and its Jukebox function. But because a comment was left mentioning Sci Fi games I thought I'd touch on that a bit (who would have thought I'd get multiple posts out of this daffy subject).

"Going to the well one too many times"
as a wise man (probably) once said. 


I think there is something about D&D, no matter how you approach it as a DM, that lends itself to be a bit silly with the sounds of things happening in game (see the Don Martin examples that I have cherished for most of my life in my last post). As I've mentioned before I'm sure most of the anti-community theater in games folk have at least done a "thunk" as an arrow hits a body, and a "splurt" as it's pulled out.


 I mean, in most games but especially D&D there is a certain humorous irony that lurks around every corner. Behind every door. The whimsical nature of the game along with the various actions of players and the consequences of such as dictated by random number generation leads to a certain amount of suspense mixed with surprise, a great recipe for laughs. So the "spladaps" and "sizafitz's" just kind of grooves along with that. How often do we enter a session with a mind towards seriousness, and it devolves into slapstick? 

Don't even ask me to bring up that one Toon session so long ago. The voices. We all...did...voices. 😬



I ran Champions (or very early on Superhero 2044 and Supergame as a literal kid) on and off for decades, and you know the deal there. With superpowers it's kind of a no brainer; fire blast ("swoosh"), lasers ("zark!), explosions ("booosh!"). But Nothing all that silly. Uh, unless you aren't a comic book nerd, and do consider those examples silly.  Where it got real dorky was when characters with powers similar to famous characters described their stuff with those familiar sounds. Hence "snikt," "bamf" and "thwip." But hey, if it made them enjoy things more I would not complain (out loud). 


Call of Cthulhu? Ran great, long campaigns (and one or two short ones) on and off for decades. I probably voiced some scary moan, the rattling around of a skeleton in a basement before the party sees it, maybe a gurgling sound for any number of things. But really, I was pretty much about the verbal description of the dark goings-on. Trying to give voice to, say, Wilbur Watley's brother would probably just elicit laughs, which is great for D&D but not so much for CoC. 

 I laugh so I won't cry.


Let's see. What else? Well, I did a classic Traveller campaign a few short years ago, dipping into the original rules set. Not a lot of meat on that bone to go all Michael Winslow from Spaceballs. 


Ship to ship combat was silent, though somebody probably imitated various guns during firefights. But since they weren't "blasters" it would be your basic rifle or machine gun thing. "Pow pow" is so just banal. But I relied on appropriate music cue's more than anything (with CD's, so I was slapping them in and out of the player like a Free Trader computer operator would be slapping computer "tapes" in and out of the computer tower). Classical music, the 1984 Dune movie soundtrack, The Sci Fi Channel Children of Dune soundtrack, etc. 

I mean, have the right music on for a ship battle, or a Free Trader bravely skimming a gas giant, and you don't need to make cutesy sounds. 

This is Free Trader Beowulf...
mayday, mayday...iiiiiiieeeeee!!! Skidooooosh!!!



The moral of this tale is that in D&D you can't really go wrong going overboard in D&D with this stuff, but in many other games it's like wasabi. A little goes a long way.