So the party is on the 2 to 3 week journey across the western ocean, heading to the sea of dread to adventure on the Isle of Dread. At the border of the sea of dread is a very large area that has a massive seaweed forest beneath the waves operating large blankets of floating seaweed on the surface. This area is known about, so the captain of the ship is aware of it. Not just a dangerous area because of potential large ocean wildlife that could attack, but ships tend to get stuck in these great blankets of seaweed, but it’s the time of year, early summer, where the seaweed breaks up for a while. So rather than take the three or four extra days to circumvent the area its decided to travel on through it.
And not long into that first day a ship that has been stuck in seaweed for a couple of weeks is encountered. The journal label will eventually find when they get in there says thusly..
Last date: two weeks ago
“This is first mate Prellis. I continue this ships log post death of our respected Captain Barrat. We remaining crew of The Black Gull, proud buccaneers of the West Pacific trade routes, are wounded and out of food and fresh water are fading fast. While looking for our own prey, We came across an Ottonese vessel far from its home waters, full of foreign pirates, and found ourselves in conflict with the devils on these most remotest of waters. They blasted our lowest back deck with a strange fiery missile from a cannon with the visage of a devils face. Then they came aside and we took to a brief man to man battle on our main deck. Our dear captain fought with the ferocity of 5 men, but he was felled by a backstabbing attack. The rest of us bravely rallied and the intruders retreated to their ship, preparing another cannon blast. We have no cannon, but we do have Silas, our ships wizard, who summoned a thick fog to cover our limping escape.
We were not pursued, and we soon knew why. It was nightfall, and in the chaos we forgot we were near the great seaweed rivers. We immediately got stuck in the thicker mats of the green weeds. With our lower level taking on some water. we cannot hope to escape. To get free into the open water would mean the Black Gull shall sink fast. We are slowly dying now of thirst, great hunger, and festering wounds. We have left the ships warchest in the cargo hold. Though the hold is more and more exposed to the sae, we care not. What good is coinage to the dying?
Last date: one week ago
I am the last alive, and my nightmarish thirst and hunger will soon do me in. Over a handful of days those of us left thought we could hear the captain's voice. Telling us we will rise again and once more wreak havoc on all living things. They say the seaweed forests are a place those who die may rise as the angry and jealous unliving. Is this how we brave seadogs of The Gull go into the darkness?
Now I alone can hear. I thought I saw him, a ghastly and foul figure. He said I will soon be at rest but shall rise again to hate all life. What a fate. What gods of good would allow this? "
Trapped in seaweed, undead and giant octopus haunted, and waiting for characters to enter. |
So this western pirate ship was attacked by an eastern (Asian) pirate ship. Wounded and stuck in the seaweed they eventually are all dead and are now undead. Several zombies and the captain has become a wight. They await any living beings to enter the crew deck for them to destroy out of the hatred they now have for the living.
Once in there, the zombies all failed their saves against the turn from the Dragonborn cleric. But the white stepped up and is a little more powerful than typical so he put up a good fight. Also, since I’m treating the ship sort of like a haunted house every turn a barrel or a bunk would get thrown at a character. but they took care of everything quite easily then they made their way down to the cargo deck, which was partially open to the sea. Clearly the seaweed blanket was holding the ship up and keeping it from sinking the last couple weeks. But as the seaweed’s been breaking up, it’s getting a bit dangerous do to the breach. But the journal says the ships war chest is down below so down below they go.
cool animated water effects (you cannot see) |
So in the cargo hold an octopus has been accessing through the breach caused by and enemy cannon. As the ship is tipping a bit it is at a slant and the water around where the octo hangs out is about 10 feet deep. I used tentacles from the free online image library that I could stretch out to grab at characters.
Gotta put on pants for the island. Centipedes and other stuff can crawl up into your biznezz.. |
The female Tiefling bard was caught, and with bad rolls was in real danger of being dragged under by the now wounded octopus. That is an instakill.
One of two drow who are on this trip. Going to the tropics at the beginning of summer. It will be bright and sunny a lot of the time. Smart. |
spring fishing look |
but Jevan the drow coastal ranger jammed over, using a potion of freedom of movement and used his extra on Spira to free her. The octo sucked itself back through the breach to escape. This violent action of course caused the ship to go into full sinking mode, but they made it off the ship with the chest loaded with pirate treasure. They will open it up to find lots of gold and stuff beginning of next game.
In the city sessions and this ocean voyage I have been using small random tables with like 3-5 possible encounters. For the city I would have items that had to do in part by what was going on in the campaign so far. Maybe an enemy or gang members they previously dealt with, or an NPC. For the sea voyage it was just this stuck ship encounter, a sahaguin attack during a storm, or a dragon turtle. I had maps and info to do any of it, and kept the details as basic as possible. I can always use one of these other encounters on the trip home.
So next session its arrive at the island. Unless I feel like tossing another sea encounter in there haha.
Cheers.
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