Friday, January 1, 2021

Cubes of Sadness

 

What more can be said of Gelatinous Cubes? They've been written about for decades. Forums have hundreds of threads about them. But they are so basic, iconic in D&D, that they remain fairly unchanged. They slide down  corridors looking to paralyze and digest organic material.  Not much else. 

 Old school/new school (I'm not sure) wildman Patrick Stuart has a new take that he discusses on his blog False Machine. I know Patrick from Deep Carbon Observatory, an almost unrunable adventure that I actually managed to run, adapting it (about 50% of it) for a Star Wars KOTOR game. Setting it on an alien planet actually made it much more workable than using it for my fairly vanilla D&D setting. But outside of this scenario the rest I know about him is from reading about Zak Smiths many many many kurfuffles with other OSR folk. Most of this happened while I was taking a very long sabbatical from the OSR and my own kurfuffles, so I don't have much in the way of commentary about it since I'm trying to have a more positive experience with talking about the hobby. But to me Patrick is kind of a mad genius with this stuff. To say he thinks outside the box when it comes to D&D is and understatement. He is a madman who kind of makes you think outside that box as sort of a contact high from his madcap stuff. Sometimes hard to describe in my own words the odd appeal. 

Recently on his blog Patrick talked about Gelatinous Cubes, the most basic of D&D creatures that defy tweaking. Sure, stick one in a trap door pit, or have one fall from above as a trap. But what more can you do with them? 

Mad philosopher Stuart has applied a sort of "Sadness Demon" aspect to them. They are attracted to grief. Or something.   As in Deep Carbon he can paint a picture with few words, making your mind fill in blanks in a way any great outside the box writing  can make you do. An instant collaboration. But man when he applies an abundance of word stuff it gets wild. I took some of that, shook it up with my own spices, and out popped my gel cube evolutions almost by inspired osmosis. 

So my take on the them, with a nod of the bonnet to Pat. 

Did you ever read Marvel Comics horror series Man Thing? MT was a mindless muck monster that shambles around the Florida Everglades, being encountered by everything from Fountain of Youth lost soul Conquistadors to Howard the Duck. 



A unique power/curse the creature has is a "fear sense," If a creature is in a state of fear nearby, it agitates the Man Thing. MT will seek the thing out and puts its muddy mitts on them. As the saying in the comics go "whoever shall know fear burns at the Man Things touch." Yep, if you are fearful (how could you not be in its presence?) you catch fire wherever it touches you. 

So, I'm not suggesting we change up the cubes damage to catch you on fire, nor be attracted to fear. But how about sadness? The cubes go about their business in the caves below, slurping up and quickly digesting dead rats, rot grubs, and goblin poop, but if some sentient creature within a few miles is in a state of great sadness, they change gears and seek it out. 



I kind of imagine a small town near a cave/dungeon complex. Travellers will come to town noticing how happy everybody is acting. Good cheer and friendly hello's. Even fearsome looking characters will be greeted happily. Whats going on? Perhaps the town drunkard, cheery at first, whispers to the characters that they should get out of town, as the constant cheer can itself be exhausting. He says he's had to forget his dear wife who died years ago so as to not dredge up sad feelings. He starts to weep a bit, and a few townies proceed to give him a pounding, all with smiles still on their faces.

Maybe you remember that old Twilight Zone with the kid who can grant his own wishes, and the remaining townfolk who are super cheery and "that's a good thing you did, Johnny!"



While obtaining rooms and having a drink at the inn, a hand at the stables gets kicked by a mule and is killed outright. The townfolk gather and try to put a stop to his wife and kids in shock and crying. If they don't soon stop, daggers come out and the party can intervene to stop the murders. 

Either way it is too late; a slurping and glurping sound comes from the outskirts of town from all directions, and into view comes sliding several full size gelatinous cubes that go after those sorrowful people. Even if the sorrow is stopped its too late. The cubes are here and they sense living meat. The siege is on. 

I can also imagine a roadside tavern scenario where one of the keepers children has died, and the sorrow in the place is heavy. The inn can be besieged by a couple of cubes (excellent for a low level scenario). A new twist on the zombie attack. More cubes start showing up, and a drunken sage says they are attracted by the grief. The party can take it from there. 

Or how about some sadness oozes and jellies? Sad blob attacks can be fun too.



2 comments:

  1. You should really take at the first Bestiray book for 13th Age from Pelgrane Press. It has multiple pages of "Gelahedrons" that totally disprove the idea that there's not much to be done to make the old-fashioned cube more interesting. 13th Age's take on old-standard D&D monsters is generally excellent, feeling fresh without being completely gonzo, and they always provide a slew of fluffy suggestions on how to build stories around them in addition to the basic stats.

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