Tuesday, September 28, 2010

The Deck of Many Things and Me




OK, last week the group actually got back to my Night Below campaign. It had been 4 months and change since the last session of it (we just could not get everybody together and had to do alternates), so it was kind of a big deal. I would have posted this sooner, but besides a little bit of mindless kerfuffling the last couple days I spent the weekend at the Northern Ren Faire as the area sweltered under 112 degree heat. Can you imagine? It was like some kind of post-apocalyptic steam punk Elizabethan England. The platemail dudes seemed to be taking the worst of it, and believe it or not there was a pudgy guy in head to toe black ninja gear walking around (hmmm…wonder if he plays D&D, I said wryly). How he didn’t just burst into flames I’ll never know.


Anyway, before the weekend we played the main AD&D campaign, and I finally sprung the Deck of Many Things on the group. That’s right, an artifact I described as “…the ultimate and impenetrable object of true balance; reward and punishment.


I had printed out some decent graphics of the cards from some old Dragon Magazine pdf, and they turned out pretty nifty. Nothing to write home about, but much better than just using a deck of playing cards.

I know the deck can be a big game changer, and even affect the campaign in a major way. But I thought "why the heck not shake things up a bit?" I feel I was just as brave/foolish by introducing the deck as anyone who would pick from it.


All six players picked (I was kind of thinking nobody would), with Paul, the player of dirty girl Lily, declaring she would pull three! Blew my mind. Lily got all good things, including a fighter who appeared to join up with her, and the Moon. She rolled the max of 4 wishes!


The other female character, Terry’s fighter Helena, chose and also got the Moon - and also rolled for 4 wishes! At this point I was numb; my mind reeling with the possibilities that could pretty much end this campaign (which is getting close to the City of the Glass Pool in book 2).


Another character got a keep and an 18 charisma (Vaidno the bard, so handy for him). The Gnome Illusionist Ormac, run by the returning player Ben 1.0 (little Ben, who took several months off because of his job) nabbed a couple of intelligence points in his pick.


The high elf lawful good party MU Lumarin, run by big Ben, got the Idiot and lost 3 Int points! Yikes! Chose again, and had to radically change alignment (I deemed that to be C/E). Poor Ben. I take back everything I said about him. Mostly.


Oh, but the wishes the wishes. Here was where I feared having to “wing it”. You never know what my players are capable of. But no, nothing was done to affect the main campaign. They could not wish the evil city away, but with 8 wishes total I thought they could call upon earthquakes and floods in the main cavern, or maybe wish for a hoard of vermin to attack it or whatever. But no, it was almost all used for personal stuff. Helena made all of hers in secret (mostly ones to improve her own life, in fairly humble ways.


Lily offered a wish to Krysantha the drow if that character would promise to leave her alone in her thieving and other less savory practices (Krys had been giving her a hard time in some games for selfish thievery and bad attitude). Krysantha used the wish to combine two +2 scimitar swords into one +4 sword (on Krysantha’s own draw she got “the Key”, rolled on the sword table, and got a nice “+ 5 defender” sword which made it three swords total, so she turned the former ones into two. Nice, eh?).


Then MU/Thief girl Lily, much as Helena had done, used the rest of her wishes on a couple of personal things that the party doesn't know what they were (and I won't blab here). Oh, she also used one wish to turn Lumarin back into a lawful good dude (albeit one with only a 13 intelligence).


Phew. This ended up being most of the session, and was big time fun and exciting. Really a high energy night with very little combat. Great role playing by my gang. I was maybe a little easy going with the wishes, but seeing as they weren't being used to nerf my campaign, I was feeling a little generous, even letting a couple of stats get mildly raised.


I had wanted to spring the deck on the group for awhile, and finding those printable cards really got my juices flowing. Still reeling about how lucky the party was in these picks, and thanking God really because I didn't want to end this campaign if some smart strategic wishes were made against my challenges. But in the end, personal greed was sated with most of the wishes.


Just FYI, here was my approach. I had the 22 card deck, and a max of 12 cards could be drawn before it went away (if not for other reasons). I let the magic-users in the group (Lumarin and Lily the MU/TH) and also Vaidno (with his bardic lore ability) know all about the deck because it was a famous artifact. I even went so far as to let them look at the DM Guide entry, which did not seem to take away from the fun and mystery of it. After all the picks, 3 picks still remain. And some bad cards just dying to be picked after all those lucky hits.


This night was maybe one of my top 10 DMing experiences! So much fun to wing it on the draws, and to negotiate Lily and Helena’s dreams with them. I have to admit, it could have turned out quite the opposite. This magic item could bring a campaign to a halt. Especially if they have 8 wishes…Jeez. Dodged some real bullets there.



I'm a man of many wishes
I hope my premonition misses
But what I really feel my eyes won't let me hide
‘Cause they always start to cry
‘Cause this time could mean goodbye
- Lately by Stevie Wonder

Monday, September 27, 2010

Crappy People you Play With part Deux

OK, I'm getting to a point lately where I am actually willing to edit anything I rant on, and this is one of them. I just had a post here furthering a situation that, as wiser men than I have put it, is just taking away from any actual talent here. Although occasionally vitriolic (sp) in my rants that come from a deeper place, there is a point of diminishing returns. As "Kent" puts it here

"... I enjoy your school of Hubert Selby jr. observations on the subnormals in life but you are not writing fiction here and you are identifying these people from real life. These guys are friends and they invited you to their table. It turns out one of them didn't like you and behaved a little weirdly. So what? Move on. Your error of judgement in continuing this here is the same one made over and over in these blogs, respondents to your posts are not impartial...drop it big guy..."

Good wisdom, Kent. I'm fucking turning my blog into rpg.net, which I hate.

Christian and I talked a bit (wasn't all nice), but I think we see that the community is larger than this, but we are actually in a local where we are likely to meet again. Better not to do it as a couple of tools who have to avoid each other.

I will repeat that I meant my original infamous post as a knock at a certain player. I did it in fairly brutal terms, but I thought it was called for in a blog I take a twisted pride in letting come from the furious place sometimes. But I don't want it to all lay on Chris, and I for sure don't want his projects and plans tainted by anything I do or say.

So we'll start fresh and hopefully will laugh and joke about this down the line. Best medicine.

And guess what? I'm going over to play at Christians and he's going to let my guy kill his players PC! Fake. That would not be fun for anyone involved. Well, maybe a bit ;)

Thursday, September 23, 2010

Call of Cthulhu Friday: Gaming in Arkham





My very last CoC campaign in the late 90’s was set in 1922 Arkham. This was around the point when that current long-time group had pretty much petered out where I had just Terry and Janet Planet left as regular players. Yep, two players. Terry and Janet had been around in my games since around 1988, 10 years at that point, and I was pretty comfy running games for just the two of them. In fact, around 1989 there was a period of around a year when they would come over to Venice Beach once or twice a month on a Friday night to play a little two player Champions, which was just great times. Sometime in the mid-90’s there was also a point when I was doing campaigns for a group of all women (not by choice), of which Planet Janet and Terry were a part of.

So around 1998 or so I ran what was going to end up being some of the last few games I would be doing before my several year semi-retirement from gaming.

At some point a dude had let me borrow and copy some of his Cthulhu material, including the Arkham sourcebook. I loved reading that book, and all the little 1920’s details that came with it. The big apartment building with interesting NPC’s that the characters stayed in, to the small lunch diner where they “served meatloaf and mashed potatoes in big white crockery,” it was just brimming with period flavor. The shopping district, the city hall, the Miskatonic environs where all cool, and there was even a speakeasy for Terry’s torch singer “Lila” to perform and get caught up in gangster activities (and even meet Al Jolsen who attended one night, who offered her a job when she made a great singing roll if she ever went to New York).

Terry ran her singer, a veteran and survivor of no less than two CoC campaigns (maybe a little light in the sanity department, but she had been a very lucky and well played PC). Planet Janet came up with a new character, a rich English country girl who came to the U.S. to attend Miskatonic. Oh yeah, a buddy of mine and longtime player, Gary, also played here and there, but missed many sessions due to commitments. When Gary did play, he ran an American Indian guy based on the Indian soldier from “Predator.” You know, the dude who seemed to be able to sense the Predator’s presence in the woods (Gary figured he would hear things, but that it would be Cthulhu stuff instead of a dreadlocked Alien).

Anyway, there were just a handful of those games, and most of the ones with just the girls were about shopping and exploring the places in town; mixed with the occasional weird happening. The group tangled with gangsters, evil seamen, and even visited an old Civil War bone yard in a cave that rose from the dead when they took some Necronomicon fragments. They made a few friends in town too, including an English jester dwarf and “Colonel Sausage,” a limbless midget from the local carnival.

Alas, the campaign did not go as long as previous ones. Both Terry and Janet were tough to schedule for get-togethers, and after almost two months of no gaming at one point I said “fuck it” and more or less started my long game-less sabbatical that pretty much ended with my current group a couple of years ago.

But again, I loved that Arkham supplement. Maybe I’ll drag it out one night for inspiration. Although I am kind of leaning on Victorian England or The Old West for my eventual new campaign, Arkham is the classic setting, and a hellacool one.

Wednesday, September 22, 2010

WW2? Spice that boring crap up!




By Gar, it’s been awhile since I piggybacked on one of Grognardia James’ posts, so I thought I would glom on today.

I so very rarely think about World War 2 settings for RPG’s. Why would I? Although I like to watch the occasional documentarily or WW2 movie, this is not a genre I have had a lot of love for. A lot of gamers my age and older cannot really say the same. In this scene, WW2 fanatics are legion. Whether it was hanging out at Aero Hobbies as a kid, or in my gaming groups of the 80’s and 90’s, there was always a WW2 lover in my groups. More often than not, these were older guys that had started out with war gaming. SPI and that kind of shit. You will actually still see a lot of that at little gameday events and cons. Older dudes standing around terrain tables pushing tanks around little French villages (Achtung! Where are the pretty French fraulines?), while the little kids at the other table being forced to play D&D with their dads glance over at the tank models with longing.

War is hell, but I like my hell with good doses of Demogorgon and Orcus, thank you very much. But this had me wondering – if I was going to run a WW2 setting RPG, what would I do to make it interesting enough for my players, and more importantly ME, to sit down and work on it?

Well, for one thing, the 1982 game mentioned at Grognardia, Behind Enemy Lines, doesn’t seem to account for a lot of things you would want in your character in a more modern game. Apparently in BEL, you don’t get much in the way of skills outside military ones that you need for missions. Things like Animal Husbandry, and Play Music Instrument, would be just the thing to flesh out a G.I. Joe. You’d want to have “Ox” with his great strength and pro boxing skills, or “Sketch” with is cartooning ability. Your platoon should have “Strings” the negro guitar blues man, and don’t forget “Joey Provoloney” the New Jersey born company cook who always finds a way to make a delicious lasagna out in the field.

OK, now you have your fleshed-out Joes, but what about scenarios? Well, they ain’t gonna be your run of the mill mission to grenade that nazi bunker on the hill. Here are some ideas I would inject if I had to run a WW2 setting:

Zombies, zombies, zombies! The dead are suddenly rising all over the world, and no where on earth are they more plentiful than on the battlefields of Europe or islands in the Pacific. Can you imagine the dead starting to rise on the beaches of Normandy? I betcha Tom Hanks wouldn’t give a rat’s ass about finding Private Ryan anymore!

Dino Wars! Nazi scientist have recreated dinos using mosquito’s in amber, and they are afield! Pterodactyls over England! T. Rex’s on the Russian front! And don’t forget the 50 foot Megalodon Sharks to attack those yank subs out near Bora Bora.

Gigantogantua: the Japanese have unleashed a giant lizard/turtle/gorilla from their ancient legends, and aimed it directly at the west coast of California. “We destroy yankee by destroying his true heart and soul – Horrywood! Banzia!

Heroes and Villains: the world’s first true superheroes are sent by the allies to fight the supermen of the axis of evil. What is that ruckus up in the sky? Why, it’s Captain U.S. vs. Commandant Creepo!

Monster Blitz Squad: those dirty krauts have resurrected the famous monsters of Europe to join the SS Stormtrooper squad of monsters! Dracula! Frankenstein! Wolfman! Hell, those sausage dog eating bastards have even recruited Baba Yaga and her chicken hut! We’re doomed, unless we can count on the knowledge of that doddering old Professor Soandso the government stuck with us.

Alien Axis: “they” have arrived in their flying saucers, but whose side will “they” be on?

So there you have it. Maybe WW2 gaming might not be so boring after all. Do you have any ideas?

Monday, September 20, 2010

Top RPG Blogs

It's kind of unreal, but according to Cyclopeatrons RPG blog post, TEMPLE OF DEMOGORGON is in the top 25 out of 177 Blogspot blogs (as far as I know the most popular RPG blog venue) in regard to number of followers. I had zero idea it would be that high.

I know it is arbitrary to a degree. A lot of it has to do with age of blog, number of posts per week, and support of other blogs. But I hardly have that big an output compared to others in my range, many of those are much older than my blog, and I am lagging in my reading and commenting (currently my work has tough socializing filters). I've also turned off many readers by the rawness of some of my stuff.

I want to thank TOD supporters, and especially those who comment for reading for whatever reason - fun read or trainwreck. I'm going to work harder on checking out your blogs and commenting (if you do indeed blog).

Long live the gamers!

Wednesday, September 15, 2010

Barsoom gaming in my future?







Although I love the Mars books, the thought of putting some kind of Barsoom setting on my upcoming gaming wish list was pretty far down on the priority level. Other science fiction and fantasy genres are on my radar such as a Dune game of some kind, or maybe doing Star Wars saga (to make up for my negative experiences with a group of creeps last year).

Sure, back in the day I owned both the 70’s RPG (pretty much created to market the Heritage miniatures out at the time) and the SPI board game. I played and enjoyed them both, even getting friends unacquainted with the John Carter series of books to play. Actually, for some reason there were a lot of laughs there. In the RPG you had to roll on a table to impress a princess, and some of the classic flubs include things like “…you suggest to the princess that she and you go outside and study the underside of a bush until the air crackles…” and other such gems. And the random events in the board game were always worth a hoot – player’s airships constantly crashing to the planet surface forcing the unlucky chit to have to walk 3000 miles to Helium or the South Pole or whatever.

I Ebayed both those beat-up games several years ago during my great “Gaming Material Purge.” Well, I managed to get a very nice copy of the SPI board game on Ebay last week, and it is in great condition. The map and chits are almost mint, and the box has no smashing of any kind. But what was I to do with it? My regular players don’t want to do a board game if they can help it. And it was great for the ancient days, but in this modern world of great graphics this almost graphic free game sure doesn’t look that great. The chits just have numbers and letters, no images of dashing John Carter or his fortunate son Clitoras (or Catheter or whatever his name was).

The real saving grace as far as graphics was the map of Mars itself, and all the great little tactical areas like palace rooms and dungeons, airship decks, and dueling arenas. And the game play, though a bit difficult to learn at first, was always a good time. You flew from one location to another, often crashing your ship, and would eventually arrive at your tactical area where you usually had to fulfill a quest, i.e. fighting bad guys and saving a princess. You ran both a famous personage of Mars, and also ran the villain of one of the other players. The villain would have these misfortune cards he could play on his good guy, so you always had something to do in the game.

But in a way I regretted getting this item despite getting it for less than half the going price. None of my rpg players would play a long board game. Now I just had another item to sit around collecting dust.

That is, until my regular AD&D player Terry came by for a couple of hours of video gaming last night. For some reason I brought up John Carter, and she informed me she had read and loved the books. Wha? She did? I knew her for over 20 years, and had no idea she was a JC of M fan. Whoda thunk it?

I ran and got the game to show her, and she loved the great cover, and spent a few minutes gandering at the Barsoom guide that comes with the game (it’ll make a great resource for an RPG). So of course I asked her if she would be up for some kind of RPG game play on Mars, and she loved the idea.

So natch I am thinking about Barsoom gaming now. I would love to do a little campaign next year some time. I actually think the genre is a little light for long campaigning, but I think I would take a cue from the second volume of The League of Extraordinary Gentlemen, that depicted a Mars that not only had ER Burroughs flora and fauna and societies, but also that of many other literary Mars settings, such as Gulliver of Mars, and include creatures like the Hinter People and the Sorns from Out of the Silent Planet. I think there are a lot of ways to go with that.

So here I sit, with another genre campaign on my plate. Let’s see if at some point I follow through.

Monday, September 13, 2010

Comic Dork Monday: June Jitsui kicks Spider-Ass




Believe me, this is not a comic book post but a gaming post. But let’s talk comics for a second.

Any older dude who read Comics back in the day probably fondly remembers the old Twinkie advertisements on the inside back cover. Usually, a major superhero like Spider-Man or Superman would for some reason need to use Twinkie snack cakes as a secret weapon to stop some bank robber or other low level street hood. That’s right, Spider-Man can dodge bullets and Supes can spin the earth backwards on it’s axis, but they need fattening snack treats to take down numbnut criminals, costumed or otherwise.

In this particular ad, Spider-Man is on his way home from the deli when he runs into a beautiful but deadly mistress of martial arts. First off, Spidey is a native New Yorker and Twinkies are what he gets at the deli? Huh. Second, why the fuck is he walking home? If he had gone as Peter Parker, would he have swung home? Who the hell is writing this shit, Rob Liefeld? Sheesh.

So while passing through Central Park (wow, Spidey does live dangerously) our hero runs into the formerly unseen by us villainess June Jitsui. Apparently Spidey has a past with her that we are not made privy to. Maybe a jilted booty call from before he met Mary Jane? We’ve really only see Peter Parker get lucky with white chicks. Well, anyway, you know what they say about Asian girls…

Oh my God, this apparently unpowered Chinese chippie proceeds to kick the living shit out of Spidey, who describes her prowess as similar to “running into a truck.” Why can’t this proto-mutant half spider take her on? I mean, he is superfast, agile, has a danger sense, and is strong enough to bend steel girders. And check out the kick in panel 3. What the hell? She obviously just phoned that one in. Looks like the kick a trucker would use to boot the rest stop hooker out of the semi’s cab. He couldn’t block that? Well, for some reason his webbing will not work without the awesome power of sugar and cholesterol, so it’s his bag of Twinkies from Morty’s Deli that saves the day.

June greedily eyes the Twinkies and brashly proclaims to them “I’m going to turn you into poo!” before scarfing them down. Well, ok, that line is actually from Family Guy. I’m trying to be a funnyman here.

OK, here’s the rub. At some point in the late 80’s I used June as a villain character in my Champions games. I shit you not! I needed a crooked sensei to operate a chain of martial arts studios that fronted for criminal enterprises, so I plucked June from this strange advert. I did however make the last name “JItsu” instead of “Jitsui.” C’mon, I have a little respect for my GM’ing rep.

She was around for awhile in the street level games that I ran. One martial arts PC even had her as a bit of an arch enemy. At some point somebody hired this guy’s enemies (including June, some criminal wrestlers, etc.) to attack him one at a time to weaken him. The third attack or so of the day was from June in a busy outdoor shopping mall, who actually bitch-slapped the already weakened PC around much like she did to old Web Head in the ad.

In the 90’s she didn’t really show up in my Champs games, and went back into obscurity.

I recently started doing some street level “Dark Champions” games as an alternative for my group, and for the first game I resurrected June Jitsu. I even still had a mini for her (that actually looked a lot like the comic book June). Thing is, it’s around 20 years later, so I made her a washed up entrepreneur who was down to just one studio in the bad part of town. She still fronts for her students criminal activities, but is a bit worn down. She smokes and drinks a lot now, and though still decent looking in her 40’s she is for sure not on her game as she once was.

After a couple of games the characters have yet to tangle directly with her, but that will happen next game (and who knows when that will happen – this is an alternate when I only have three players at a session). As used up as the dragon lady is, she still has some skill (don’t forget that mighty “trucker kick”) and I’m looking forward to her mixing it up with the PC’s one at a time or as a group. She is good enough still that one on one the PC is very likely to experience the smack down that poor, deli loving Spider-Man did that fateful day in Central Park.

Now go eat a Twinkie!

Addendum: from what I understand, June Jitsui appeared one other time in the 80’s. It was in a mini-series called “Fing Fang Foom,” a great old school Marvel monster character I loved, but never heard of the miniseries. Apparently, June appeared in some kind of Riker’s Island jail break scene (she is such a tough cookie they probably had her in with the dudes making bitches out of all the bikers, skin heads, and Mexican Mafia members).