Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, July 4, 2022

Campaign Gaming and "Plot B"

 "Plot B" is a concept in media, but mostly pops up in Sitcoms. Like almost every sitcom episode ever made since the 50's.

Usually in the case of sitcoms, it's a means to fill things out if the main storyline won't fill up the slot. Most if not all episodes of Seinfeld leaned heavily into it. Some even have C plots. Like the "Festivus" episode that had a side story with Kramer protesting his old bagel shop, and also one with Elaine trying to get a free sub sandwich. And for god's sake, there was D plot - Jerry's "two face" girlfriend. Whew, that's a lot of subplots. 

The Simpsons pointed this trope our back in the day, where Lisa is given a long vision of her family years into the future. When she asks the shaman "why did my vision include a plot where Homer was looking for buried treasure?", the magic man replies "I guess the spirits thought the main plot was a little light."

So anyway, I try to get these little subplots going in a campaign. Always have, though in the past I didn't have to think about it so much. I ran a lot of city campaigns back in the day and was winging it like crazy like you often have to do in a city setting. PC's often going off to do their own thing, and maybe 10-15 minutes having do be devoted to their activities. But at least these days I have a phrase for it. We do live in a time when we have to label everything, right? 

So your main "plot" might be the characters going to Keep on The Borderlands. It could be a full railroad "go to the keep, get rooms at the inn, hear some rumors, go to the Caves of Chaos, fight some shit. Take the treasure. How many experience points do we get. 

Fuck no. That shit needs padded out. When I ran this module last, I set up the Castellan of the keep (and named him and everybody because they didn't bother to come up with names in the original material), his seconds, the NPC's running the inn, and some interesting NPC's to fill out the market area. Enough personalities with some color to help them stand out so they can get interacted with. A prostitute, a pick pocket urchin, a handsome ranger of whatever sex. Anything to fill the dead air. If I recall in the material the only major NPC within the keep is the evil cleric who wants to be besties. That just ain't enough. Now, not all your NPC's will get interacted with. But the point is to have a wealth of them and see what might stick. 

In my last couple of posts I talked about a couple of potential antagonist NPC's who ended up piquing the interest of members of the party. But initially I packed this campaign with interesting NPC's. Most of them being part of the high-end merchant caravan the PC's would be a part of. 

There was Marge, the boisterous seasoned caravan master and boss of the outfit. 


The merchants themselves were all from the big city of Tanmoor and selling all high end, expensive wares. 

Like Lacy the clothes seller. Or Bradly the Bookseller. Or Waldorf the Wine Seller. Several NPC's whom the characters can assist along the way and get to know if they so choose. Callie, the lovely paladin and secret Aasimar, was roped into a fashion show by Lacy for a local Counts daughter to see:

Callie, the glue that holds the party together. 


Lacy kept slapping big city outfits, makeup, and wigs on Callie and rushing her out to be ogled. And it was a hoot. One of my players who had singing experience started singing "Girls just Wanna have Fun" as I revealed each image:











It was just one of the many side bits that came out of having a variety of NPC's around. Like in that particular session, this little fashion show was Plot B. And all the characters participated in a way, that is, they got to see a party member, a shy seeming, cookie baking village girl, in a different light. It was a little thing that IMO had a bit of an impact. 

Injecting things that can promote "Plot B" type things is very effective if you have players who are into role playing at all. And I'm not talking community theater here. But many players enjoy a world where lots of things can happen outside of the railroady main quest. Especially with the advent of video game RPG's, such as Skyrim where you seem to do endless side quests. 

But just making side plots possible is part and parcel of emergent gameplay. YMMV.

Man, I can't get enough of that word. "Emergent." Just rolls off the tongue. 

Cheers. 


Sunday, July 3, 2022

NPC's because Reasons

 Including NPC's in campaigns has always kind of been my jam. Because one of my main joys I get out of running games is watching PC's interact with my setting, NPC's need to be a part of that backdrop. 

They are usually created and injected into the games with particular purpose. And I'm not talking about generic shopkeeps and villagers. Its NPC's that stand out in one way or another. In many games over the decades I would have an NPC be part of the party. Either out of necessity (no cleric, not enough fighter types, etc) to fill a niche, or because I thought they might lend themselves to emergent game play. In the case of the party member, they were there to pad things out. But in other cases it was usually just a nice sprinkling of personalities that would be around for PC's to interact with as they wish. Sometimes they are briefly delt with and fall to the wayside as characters move on. But there are times that the NPC might get swept up into the ongoing doings of the characters. That's where things get all emergent. There have been times when an NPC I thought would just be minor gets involved one way or another with a PC, and in many cases have had major effect on the emerging story that is the campaign and stuck around forever. In a couple of cases relationships were born and marriages eventually happened. 

In the early days of the OSR I remember visiting one daft neckbeard forum or another where I would see arguements, people actually getting heated, over whether DM's should have NPC's around other than as cardboard backdrops. "DM NPC" was a dirty phrase. How dare the DM inject some precious NPC into the doings of the characters, taking away their god given time in the spotlight. Yeesh. I certainly never saw it that way. No matter how cool an NPC seems, they are ultimately there in service to the PC's tale. Patrons, royalty, mentors, apprentices. They can play an important part in the emergent play. 

OK, so in my current main campaign on Roll20, I introduced a couple of NPC's in the first session. They actually did not interact much with the party, other than a smiling glance across a tavern room. The party did not know it yet, but they had a keen interest in at least a couple of the characters, and would follow them, mostly at a distance, over the course of several sessions. Stalkers really. 

Relanis

Demul. 


I did not exactly come up with these two, the "odd couple" as the party calls them. Their inclusion is sort of an inside joke with myself. I have done these little inside jokes most of my DMing life. Here is how this one started.

After a successful 12 or so session initial campaign on Roll20, I wanted more. And I strived to find that perfect little group to run for. At the same time, thanks to adopting 5th edition, I had a couple of face to face groups over the last couple years or so. But another satisfying campaign on Roll20 was elusive. I had a couple of session zeros. 

For one I was in contact with this artist, a transgender woman, who had a couple of guys she knew from other games, and along with my long-time player "T" we tried a session out. I kind of knew it was going to be trouble from the get go. This lady, "J," was into playing characters that ran around barefoot with their breasts out. And I mean, ALL her characters were like this. So she wanted settings where that was normal. Well, my setting was not that. But I kind of hand-waved it. One of her guys, a Texan, had a normal name, but insisted on being referrred to IRL as "Morpheus." I found that kind of ackward. Nicknames are great, most of my friends call me "Mac," but Morpheus? I found it kind of lame. 

Then we get into the session and things move along for a bit. Then some combat with an Ankheg goes down. The non-Morpheus guy, who supposedly had some experience, suddenly was clueless. Like "move up to 5 squares and attack if you like" was over his head. No amount of coaching could get him to act. For 20 minutes I was like "just move up to it and roll a die." It was ridiculous. Then I skipped him and it was Morpheus turn. He had a bard character and gave a 5-minute dialogue at the start of the game about his background. Well, it was his turn and he declared "I don't have a character sheet done up." Um, what? You had this elaborate story. You have D&D experience. How could you not have a 1st level character prepared? I didn't even say that out loud; as usual in a difficult moment in a game I try to push past it and wing it as best as I can. "T" would later tell me that she turned off her mike for a few minutes because she was cussing out loud in frustration at these idiots. Meanwhile "J" was still worried about having her tits visible. 

We got through the session, but that was enough for me. "Morpheus" actually had the nerve to lecture me in an email about proper running of a game (me with over 40 years of successful campaign experience and waiting lists for my games based on local word of mouth alone). Yes, the guy who didn't even show up with a character prepared lectured me. Disappointing. I apologized to "T" and told her I would vet a little better next time. 

And I did. A couple of months later I heard from a couple of "gals" through the Roll20 forums. Both had some gender pronouns I would have to be aware of; them/they or her/har or whatever the fuck. I didn't care. I'll run for anybody, though the Roll20 forums seemed to be suddenly awash in "game must be LGTB- ABC" or whatever friendly. Fine. My best friend when I moved from LA was my transgender neighbor, and she was the first person to call and see how I was doing when I got into my new town. I'm hip. Let's just have a game, and I apologize in advance if I use the wrong pronoun/verb/person place or thing verbiage. They had very little experience with D&D and wanted to learn. Great, I love noobs. 

We had two sessions and I thought they went great. They seemed real into it. They had two characters, bards. Here are the images they provided:
 



Look familiar? Yes, these or the NPC's 
involved in the current campaign.

 

I did not invite T to the first or even second session. Before I took up her time I wanted to be sure this might last. So I ran two sort of learning games for the ladies. It went well. So for the third session T entered the game, and the set up was there for them to join the merchant caravan that would be the first half of the campaign. 

I sent a message right after the game saying it was fun and they did great. The reply a couple minutes later was "it was fun, you run a good game. But we need to admit we just wanted a couple of games to learn how to do it so we could run for each other. Thanks. "

Fuck. OK, they were fun little sessions, but it was a lot of work to hand hold noobs during them. I wanted a campaign. Disappointing, and I felt I wasted T's time with these two attempts at getting something going. 

I said "screw Roll20" and ended up running for a second face to face group in town. It went well for several sessions, but then the hosts having a family illness nixed that. And I was sort of getting fed up with going to a house and running in person. After a bit, I decided to try Roll20 again. Long story short, I met this great gal "M" in the forum who is very skilled with 5th ed and Roll20 and has been a bit of a mentor for me. Found a few more players, and the campaign is now going into session 7. It's the best group I have had since the 90's. Great role players with interesting characters. 

And here's where Relanis and Demul come in. 

As I said before, I love to do inside jokes with myself in games. Spoofing myself, my settings, and various pop culture things. Fitting in The Godfather references ("take the crossbow, leave the mince pie") or modern music nods. 

So the inside joke here was I would not let the last attempt at campaign be a total waste. I would use elements from it. Relanis and Demul had a game with T's dwarf and said they would work the caravan. So in large part for T's dwarf's sake, I would not retcon that last session. It happened for T's dwarf, and Relanis and Demul would now become NPC's for me to use. As they almost joined the caravan, they would be lurking around watching the other characters who did take the job. And with some changes I could make them possible antagonists of some kind or another. I mean, they were sort of offbeat characters. I would make them offbeat NPC's. 




Changes were in order. Both characters were good aligned bards before. First thing was I would change them to neutrality on the darker side. Relanis was a Scourge Aasimar bard. I would keep her a bard, but make her a "Broken Aasimar" (see my last post for more details). Demul would be changed to a rogue (though still a musician), with the ability to create undead with a flute. And based on her image provided she would make a perfect "Voor" dwarf (also see last post). They would follow the party throughout the campaign, Relanis having an interest in Callie the (unknown to the party and Callie herself) Protector Aasimar based on a hunch, and Demul causing problems here and there with her addiction to creating undead. 




I had another inside joke throughback to the original games with the LGTB girls. The Inn map I used had a stuffed bear in a corner of it. In the game last year the Demul player talked to the bartender and insisted on hearing an interesting story about why the bear is there. "Uh, its a stuffed bear. Somebody killed a bear and stuffed it. It came with the place." She was insistent. Give me a damn story about the bear. I did not have one to give, and we wasted like 5 minutes on this. 

So for the first session in an inn with these new characters, I used the same inn and same map. The one with the stuffed bear.  I was obsessed with incorporating that bear in this first session. You want a fucking story about the bear? I'll create a great story around it. This is when during pre-campaign prep I decided to give one of the girls the ability to bring a corpse to live. Even if it was just fur and wood framing. I would use that fucking bear. And I did. It came to life and was the first combat of the campaign. That's often how concepts to include in a campaign come to me. "Wouldn't it be cool if..."  Now that ability to create skeletons or whatever became a major part of the campaign and part of what the characters are dealing with. 

You can read my last post for more details and how I have used Relanis and Demul, but the point here is I wanted to get some use out of a previous failed attempt at a campaign, and I did. I found it satisfying. 

I suppose a case could be made that I should not use their ideas. But screw 'em. They will never know. I don't get the impression this was their original artwork. And it's not like I'm making money on any of this. But using those concepts for my own sinister purposes is not just satisfying in a closure sort of way, but what the heck. It's my world and I can use anything that came before. And it certainly is not the first time I tapped into characters of previous players who I'll likely never run for again. 

And I doubt it will be the last. YMMV, as the grogs like to say. 

Cheers. 

Saturday, June 18, 2022

Sirens: Battle of the Bards (the rise and fall?)

 

A few days after the whole elf ear cosplayer Satine Phoenix and gym freak Jamison Stone (together maybe call them "Satine Flexnix?") thing blew up, my fascination slowly wanes. After watching a couple hours of this Foster guy's (a dude who did an after show for Critical Role or something) stream where he interview the people who paid Satine and Stone something like 20 grand to hype their cyber security company at Pax I was a little bit spent. But it was kind of gripping. This guy and gal staked heir future with the company they pitched this idea too, and ended up having to play personal assistant to the two knuckleheads. Carrying extra bags with their shit, fetching coffee..


 ...being lectured on professionalism, and even being criticized for their body types and relationships, all the while Satine and Stone did everything to further their bank accounts and fame while ignoring what they were getting paid for. A lot of it on camera. Big pimpin, yo..



There are a ton of other stories of course. All the unpaid or underpaid contractors who were stiffed and insulted. And I'm guessing there will indeed be more to come. I would not at all be surprised that sexual impropriety will come up at some point. 

Who could resist? But if you plan on
getting physical, I recommend bringing
 along some pain thinner. And don't tug 
on Stone's bicep strings. If they come off
his arms start to deflate. 

Satine, a former porn star, got her small pond fame started as part of the Zak Smith porney chick crew, doing the live play I Hit it with My Axe and other projects. When the Zak controversy hit, she turned her back on him about as fast as she threw her hubby Jamison Stone unto the train tracks. So a nice history of doing a Judas number on skeevy (IMO), abusive (allegedly) dudes she formerly defended the bad behavior of.


Back in her porn days she often was
 drowning in something other than D20's



Jamison Stone, well, I dunno his background. Rich family. Propensity to martial arts and cult memberships. How these two hooked up I have no info about. But there seemed to be some kind of road to a new cult going on:

Though its presumptuous to assume his 
modern Pharoah look points to cult leader


So yeah, its likely a lot more will come. I'm guessing there will be more throwing under the bus by Satine of her weirdo hubby. And maybe he will have some accusations of his own. 





But during this little lull in the pain and shame, I've been checking out their latest project. 


This Kickstarter reached like 300,000. There were tiers of upwards of 3 grand, where stretch goals included things like going to Colorado to play D&D at their house for 6 hours. When the time is up I kind of imagine a trap door opening under your chair and you shooting down into a tube system that pops you up at the local airport.  You can get your character fleshed out with artwork, and a short adventure about them. Gee, that sounds like its worth 3 grand. 




But all kidding aside, outside of the overflashy art and Satine's heavily made-up mug being all over the stuff, the actual setting sounds interesting. If not a bit over the top. The setting focus' on the city of Sativa or some such, a magical tiered city chock full of colorful bards type. They came up with 20 new bard sub-classes, I guess so the entire setting doesn't reek of same-same. Though I'm not sure how far you can pull the taffy to get over 20 distinct bard varieties. This is what I am the most curious about. 

But a bard war (or whatever) sounds like an interesting concept. 

The setting itself seems kind of Sci Fi to me. The city would for sure not fit into my setting. 




And some imagery suggests a more modern setting, such as the one with a saxophone player. The listing of locations in the city includes "comedy clubs." Zuh?

Yeah, I...huh?


But OK, sure. Maybe high fantasy these days is all about the higher, less restrictive concepts. Fantasy world with a sax? What the hell. There are worse things going on in D&D games. 

If I was a player I would 
totally run Twinkle Riot. 




For this game you are probably going to have most of your players running bards. But can they be different enough to not seem odd? I guess they could. I once ran a 1st ed. thieves guild thing were besides a plain theif you could do a thief fighter, thief MU, thief cleric, or whatever, and it worked well. Those kinds of campaigns are common, so I guess this is maybe a modern extension of that. 

On top of it all, I guess you get a god like character based off of flexi Jamison himself..

Yeah, nothing speaks to cult
leader aspirations here..

After seeing her make-up and rubber elf ear-free apology, despite what seems like some Amber Heard level acting, I feel bad for her. The tears weren't copious, but there was about a gallon of snot. With no tissues making an appearance. Just finger wiping. She should have at least removed the nose ring, but for all I know its keeping the plastic surgery together. But seriously, I can't help but feel bad. She was living high on the hog in the small gaming space. She may have been bound for bigger things. But in this day and age of social media, its just best to come off as a great person. To treat people as well as you can. Overwhelm them with kindness. That seemed to be the surface, but so much is coming out it just seems she was a a huge ego that kept growing bigger. Losing wisdom with age instead of gaining it. It really is in the end a tragic tale. 




Anyway as for Battle of the Bards, I'm honestly thinking of yoinking some of these concepts, on a smaller scale less filled with hubris. I've long wanted to do a thieves guild thing again, but a bards guild campaign might be a fun twist.

You gotta wonder what will happen with this project. Just like Zak Smith's 4 year late Demon City Kickstarter, the comments pages are full to the brim with negative comments and refund requests, though I'm sure there is plenty of Simp support in there. I didn't read very far. 

But as for Satine and Jamison Stone, I sort of hope the whole peacock cosplay D&D player thing is close to an end. I'm not a fuddy old neckbeard, but I kind of prefer the more down to earth classic players of old. YMMV.

This was a D&D stud when I was a kid.





Wednesday, June 15, 2022

D&D and the Rise (and fall?) of the Beautiful People

OK, it may be more truthful to call them "Peacocks." 

But whatever it is, behind my back, a bunch of D&D players have become D&D celebrities. High profile, entourage-towing, "hey look at me" types. Back in my early gaming life the most beautiful D&D player I knew was my high school sweetheart. Me and my friends were lucky enough that our gals were into pop culture things, and D&D was not off the table. All the other groups we knew in those days were sausage fests. Tables full of long hairs in heavy metal band T shirt bands, or young George Costanza's. That's not to say we had it better than anybody else (or maybe we did). But it's always nice to have fun in a mixed group. You know, like a beer commercial. And whether I had a GF involved or not, into the 2000's I was always able to get a decently mixed gender gaming group. 

I guess it was D&D with Porn Stars where a bunch of women gaming came to the fore. Not that I was aware of everything going on in the OSR. I read a few blogs, did my own little blog, made some friends, got in some beefs, then got into other things. When it came to D&D I decided to just focus on running. I've been mostly out of the loop for years now. But I decided to write a little bit in current times when somebody told me a blog is a great place to write for yourself. And that is what I am doing. But my gaming life has gone through changes, and I feel like there are some personal tales to tell. And let's face it, pop culture nerds like to talk pop culture. Even if hardly anybody is listening. But jeez, looking deeper into the game culture scene makes me wish I hadn't sometimes. But trainwrecks are hard to look away from. 

That wasn't so for Zak Smith and his blog some years ago. It was gaming with a whiff of dirty sex; porn girls playing D&D How was that NOT a win? It was popular as hell. Maybe in part from Zaks writing, maybe in part from the presence of the gals. 


Zak and company during much, much, much,
much, much, much more happier times.


 I can't speak on the talent of Smith. To me a lot of what the "edgelords" were doing did not seem much more clever than what those heavy metal dudes in high school were doing. Poop and cocks and unbeatable scenarios. But whatever. When I stopped blogging I paid little attention. When I turned my back on the whole OSR scene I guess the biggest controversy was James at Grognardia walking away from his "legendary dungeon" (that had only been invented a couple of years before) Kickstarter. And with nary a word. He did that going out for smokes and never coming back thing He did recently come back, but I could not say to what reception. He still has (reduced) comments in his comment section, and seems to have been invited to a couple of podcasts (that I never heard of). But I've been out of the loop, and still am. 

Though the Zak Smith/Mandy Morbid controversy was a hell of a thing that happened. A broken relationship and some serious allegations, followed by a big time cancellation of the dude. I never knew how popular the guy had been in the gaming scene, although I can say with a fact that anybody I met and gamed with in the last three years in my new town had ever heard of Zak, and most not of the OSR There is money to be made there, but its still a small pond. And most Kickstarters in the scene seem to go to hell. 

But Satine Phoenix? Some knew about her, mostly I guess from the recent rise in streaming popularity. And spending hours watching that shit. Watching other people have fun. 

I knew of her mostly because she was a major personality at a famous comic book shop in my home town. There was a Meetup. For 10 bucks you could come play D&D with a porn "star" and have pancakes. Well, they did not lean into the porn thing, but Satine was also one of Zak Smith's players, and a part of his video projects (not porn, but D&D with porn stars. And oh, I guess there was some porn too). 



More recently Satine is parted from Zak. Right after the allegations she spoke up in support of his accuser, and went on to her own things. She started living a life in rubber elf ears. Going to conventions and trying to gain a high profile. She was a D&D community leader (that seems to give more bragging rights than anything else). She appeared in a Rick and Morty comic. She clearly was on a path of more fame in the usual small pond of D&D. Special guest stuff. 

But that pond got bigger once 5th edition settled in and got more popular, and started skewing younger. And this was the age of streaming. And even I became a fan of some streamers. Such as the Vtube Egirls using motion capture tech to appear as living anime girls on Twitch and Youtube. 


That's what I'm talkin' bout..


Not so much tabletop. Watching others play D&D is about as much fun for me as watching two flies fucking. No matter how much they dress it up. Not the community theater of Critical Role. None of it.

I like watching streamers play video games...especially when they look like this...

Valkyrae. I have fun watching her have fun.




Pokimane. She's from Monaco! Also appeared 
briefly in the movie Free Guy.


 I think I did watch a lot of Foreververse when I moved into my new town and didn't have a full TV channel lineup for a few weeks. Jason Miller and Amy Vorpahl were on that. 


Who are they? I dunno. Outside of that show I didn't know where they were from or what they did. Though in the pic Jason is wearing a shirt from a famous music store in my home town. But they did seem like very cool and casual people on that show. I sort of liked it for that. Everybody seemed like regular folk. Zero vamping. And Jason ran some Basic D&D with In Search of The Unknown and his style was very endearing.  Miller and Vorpahl seemed to have become part of the Satine entourage lately, minor gaming celebs making up a wall of protection around Satine and her colorful husband, Stone Jamison. Maybe they weren't so nice when with these "beautiful people?"


C'mon, he looks like a nice guy. Who would totally
not tell you to get a haircut and lose some weight..


This guy is somebody I only learned about in regard to the Satine controversy. Yep, of course. Another big controversy in a small pond. I guess Satine hooked up with this guy, a tattooed gym rat with heavily gelled rainbow brite hair who seemed to be making a bicep muscle pose in every other photo I see. I mean, I go to the gym and have decent guns, but I'm not always posing them. Or even wearing short sleeve shirts. 

Oh yeah, there's the flex


And apparently every character is..him. Not too douchy a move.


Satine tends to be rendered in lots of art, and she is featured on the Kickstarted art...big time..




So I don't know about their businesses. I was aware of Satine's Destination Fantastique kickstarter that seemed to be a money making dodge as best I can tell. Hey, when you are getting popular you need to milk your simps, right? But was that a sign of less than genuine intent for Satine? Because just in my reading the last couple days, she appears as a person, when the cameras are off, puts a lot of effort into seeming nice and gaining a following to monetize. Her and the Light Brite hubby running D&D in castles and on cruise ships. Nothing wrong with that. But the main point seems to be they were not really nice people, especially if they owed you money. Becoming hostile and belittling when asked for updates on pay, and a shit ton of gaslighting.  In the latest updates Satine seems to be making a play at throwing the husband under the bus to save that brand. She talks of supporting his abusive behavior, though apparently she was not as nice as her smiles or rubber ears would lead you to think. He can go sulk in the bondage room while Satine goes on to the conventions in the ears and tries to get some good will back. And she does have those industry friends. Who will go and who will stay? Jason Miller and Amy Vorpahl were guests at the velvet rope wedding they had a Gencon (though sources say they had already gotten married...but you need that attention, right? Repeat it at a con where you are already treated as a star). 

I dunno. For me it's much ado about nothing. For my life I mean. Its an interesting story, sure. Its why I'm talking about it. Like any of the controversies. But it is a tale about lives being destroyed, for better or worse. I can't say if Zak Smith got what was coming to him. There seems to be a case of an embittered ex. But I don't know these people. Satine and company as well, but multiple complaints seem to be adding up. And this is just a few days old. There is likely to be more to come. I smell cancellations, but maybe Satine and her ears can at least get her out of it. 

(I want to add that Battle of the Bards, though kind of overly flashy, seems kind of cool to me).

I'll just be gaming. Tonight is game night! I don't know how beautiful my players are. I don't use video on Roll20. Well, "T" is a former actress. I know what she looks like. But the others are fairly young. And that skews much better for me than when I did 1st ed in later years.

YMMV. Cheers. 









Thursday, June 9, 2022

Negative Continuity in Gaming

 "As you may recall, our last episode had nothing to do with the previous episode. Or this one either."

The Pigs in Space announcerThe Muppet Show

Last year I wrote a post about rebooting certain adventure locals in my games. 

I discussed my decades of trying to remain true to a certain continuity in my world. Such as when the Isle of Dread was explored for the first time, that locale would no longer by as in the book. The island was now a know commodity, and ships would sail to it from time to time looking to trade with the local tribes that had been placated by the original visitors. When it gets visited now there is a mainlander company outpost among the native huts to serve visitors after the long and dangerous journey. 

But in the most recent decades I stopped worrying about it so much. I mean, since around 2010 I've used the Lichway twice, making for a total of at least 3 times I've used it. And when later characters got there, no, there were no legions of undead roaming its halls. I simply reset the location. I've done the same with my long used adaptation of Runequest's Apple Lane. I've used it close to a half dozen times as is. And why not? My player roster changes fully every few years (with the notable exception of my oft-mentioned long time player "T"), so who was I fooling? Just reuse the shit, nobody cares. Most importantly me. 

So I was using the term "reboot" or "reset" for this concept, but I recently learned a new term that sounds much better to me, and most people won't even know what it means in the way the automatically do when you say "reboot."

That term/concept is "Negative Continuity."




We've seen it for years in things we enjoy in the media. We saw it in the Simpsons for decades. And my earliest experience with it was probably the evil dead movies. The second one was big time a full on reboot, but if you squinted your brain a little you could find ways to tie in the first. And the ending of 2 lead into Army of Darkness, although that was tweaked big time (Ash became a hero to the English knights he encountered at the end of 2, and at the start of 3 he's actually beaten and enslaved by them).

But my first exposure to the term was in my Lupin the Third fandom. In a previous post I talked about having discovered Lupin, and my full-bore love of the series. There have been 6 series of the show, the first in the early 70's and the most recent from last year. And though most elements stay the same (Lupins gang members Jigen and Goemon, and the betrayals and obsessions related to femme fatale Fujiko Mine), the series are very different, and often offer different origins of the characters and how they came to meet. While you cannot directly tie in each series, based primarily on the time periods set, newer episodes have given some fan service to episodes decades prior (such as Goemon and Lupin being enemies at first and scenes of their old fights). But they are different animals altogether. Each series kind of living in its own little dimension. 

And of course as a comics fan you grew up very aware of the concept, but that was kind of baked into both Marvel and DC. Fans called it "Retcon." That lead directly the popularity of the "Multiverse" both Marvel and DC movies are tapping into. Its no new idea to us old comic book wonks. 



So the Lichway, Apple Lane, its all negative continuity. Reset. Reboot. Whatever. Though with Apple Lane, I'm keeping a certain amount of continuity from past games. Years ago, in my last use of Apple Lane's Rainbow Mounds portion of the adventure, I had an enchantress become involved with the characters, and she herself entered The Mounds, to eventually be killed by the players, along with White Eye and the other inhabitants. So of course White Eye and company will be there, and the enchantress will be resurrected as well. But as she was a newer addition to the setting, I'm going to have her be vaguely aware of her situation and previous experiences, but her sort of cursed to not be able to leave the place unless she survives and White Eye and his forces are all killed. If the characters want to converse with her, I'm going to have her perhaps talk to them about her situation, and the timeless nature of Apple Lane and The Rainbow Mounds. The repeating nature of it all. It seems like it might be fun to kind of parody what I've been doing with the location over the decades. And if a character should die in there, well, he can be a part of my next use of the location (although the next game might be the penultimate and final use of the location, unless I ever run Runequest again). 

But "negative continuity." It has a nice ring to it. 

Cheers. 


Sunday, May 22, 2022

Roll20 - The Good, The Bad, and The Ugly

 



OK, maybe there is no real ugly, at least not as ugly as Eli Wallach. Though until the last few weeks my experience was hit and miss. The other year I did have my first campaign, around 12 sessions, with my friend and longtime player "T," and a couple of local guys (one I eventually met because he was a department manager at the hospital I worked at - luckily not MY department). It went well, and the guys did not have deep experience with the Roll20 experience, so my technical failings were no very pronounced. Hey, as long as we could talk and move tokens around without the system crashing I was happy. 

But that ended due to family and school schedules, and my attempts to get something going directly off the Roll20 forums was mixed at best. One try had a couple of knuckleheads who seemed like great guys at first. Then an hour in a dude who seemed to know what he was doing didn't even have a character sheet done up (I was yet to require digital versions of them) when we needed it. I should also mention that this fairly normal sounding guy insisted on being called "Morpheus," which is a thing that is awkward for me. Fucking Morpheus. Sheesh. 



Anyway, the other guy, when combat started, was hung up on the movement measuring. It was so odd. He was having measuring tool issues, and for some reason was refusing to just use the squares already present on the map. I didn't get the problem. I started wondering if these guys just made a hobby out of going into games and being idiots. 

My real-life name is "Orcsmasher." 
My characters name is Joe. 


My next attempt had a couple of ladies (one was trans, the other CIS, which is fine though I had all kinds of terms and such I had to learn so as not to use the wrong pronoun. God). Anyway, after a couple of games that seemed to go well it was announced to me that they just wanted to learn how to do a game for each other, and that was that. 

Another try had a lady want to team up with me to start a group on Roll20, but she was hella into D&D Beyond, which I have limited experience with (none at all). She wanted me to invest in it and tie it into my campaign pages and such. I was still learning the basics, so that did not appeal to me. So no go. 

Disappointing, and yeah, I guess kind of ugly for me. Not long after I was tapped locally by a group to run some face to face. That was going well, but then the host told everybody he had to move his sick mother in with them and we would suspend things indefinitely. That was several months ago, so I guess that is over. 

But I didn't mind so much. As I get older I get fed up schlepping every week to somebodies house across town with all my shit, and getting set up, and trying to get a narrative going in a home where visitors seemed to come and go constantly, for me disrupting the game. It kind of beat me hosting though. I really no longer value having people in my home that are not close friends of mine. 

Yeah, I just feel done with a regular face to face for D&D. But with my Roll20 horizons suddenly expanding I can see a life without running in front of a group. You see, we are now past game three, and it is going super well. Everybody has way more experience with Roll20 and D&D 5th ed. That was intimidating at first, but most seem willing to help as I am up front about my technical lackings. They like my game clearly, and they want it to continue. And my goal was to get noticeably more adept with the format each session, and that is happening. Whether its formatting images better, or learning to use the built-in turn counter, I learn something new every damn time. Its kind of exhilarating. 




So lets see. The good. Well, not having a table full of people staring at me for three hours is nice. And on a personal note being able to drink what I want and smoke what I want right at my game table is pretty awesome. And having a colorful map to move tokens around on is great. Searching google for maps and monster and character images is fun in itself. Making those into tokens and such.  And everybody gets to be home. Nothing like the comforts of your own crib. And if anybody needs to deal with family, or I can hear dishes clattering around (one of the most annoying sounds in the world to me), I can just ask them to mute until things calm down. 

And the resources are amazing. Besides some "DIY" you can buy various module packs, most with pre-made maps and tokens, and the majority of such things are fairly cheap. 

And man, no more miniatures. There was a time when I loved them. But I long since stopped painting, and I for sure don't want to buy more. Sooooo..goodbye mini's! I'm thinking of selling them all on Ebay. 

And looking in books and shuffling papers around? Not in my command center. Last session I attempted to be paper free. My notes and tokens and even the basic books are all available in my campaign. And when a character uses a skill or spell of their E-Sheet, it can post to the chat section so I can look at it. No more looking up spells in a book! I think by next game I will be totally paperless outside of some emergency notes like you often have in case players go off the rails. 

And wow, The Charactermancer. It's like magic. Using it helps keep you from forgetting anything for your character when creating it. It will remember for you. It won't let you forget a certain proficiency you might miss on your own. In a lot of ways its the greatest part of the format. 

OK, well, The Bad. It really comes down to learning to do things differently. The main thing I would say is not being able to see each other, you can miss things. Personally I am a fairly animated DM who gestures a lot and such. Thats gone, though there are ways to convey the same things with voice and how you describe a situation.

But I have learned that I rely on seeing the player a lot in face to face as far as when I ask a question of a player. In person you can often get an answer just by their expression and body language. But with just voice you need to be more clear and so do they. More needs to be verbalized. 

And of course there are technical issues, but I am surprised by how few of them there are. If you drop off the program its easy to jump back in. Its not like waiting for your XBOX to reboot. Anytime I have an issue I'm back in like 30 seconds. 

A month ago I would have said the selection of quality people from the forums is sketchy at best. But I put together this great current group almost entirely from the forums. It turned me around on it. Yeah, you have to hand pick from it, but it paid off now and it could again. But man, these folk are great. Into role-play, and engaged with the material, they have been a pleasure so far. I knew it was a good sign when I wanted to level them to 2nd after the first session, and the pretty much unanimously stated they would not mind be 1st for another game. Refreshing. 

And I suppose with the possibility of one wacky pandemic after another in the future, this is a good way to go in that regard. 

I know that another popular online format out there is Fantasy Grounds. I have no experience at all with it. I assume people have their preference. But I certainly would not like to put time into learning another thing. For the foreseeable future, and perhaps the rest of my future, Roll20 will be how I roll. 




Sunday, May 15, 2022

The Tragedy of The Drunken Troll

 Alright, game 2 of the new Roll20 campaign "Trade and Turpitude," taking place in the last caravan season of the year in the Southern Shires of the kingdom. 

Everybody showed up. Good sign. Though I won't usually consider it a campaign until after game three. Law of averages dictate somebody will drop out by then, but everybody seems to be having a good time and are interacting with the material in the ways I like them too. I think I come up with some interesting ideas here and there, along with lots of trope stuff. Something like 40 years of GMing will give you that. And my old experiences with "out in the weeds" stuff in the deep past; Arduin and Judges Guild and such, lets me interject some more wacky elements, but mostly keeping it D&D. I look to more modern sources for ideas, random tables and such, but usually if I think the hell out of something various angles and hooks emerge that I think will be interesting to an encounter. Hey, there is plenty to brag about when you pluck most of the ideas you integrate into play out of your own head. 


Haha, really, a DM's ideas should come from all over the place. Anyway, I was sort of having trouble coming up with some things. The first few games of this campaign will be travelling around with a small caravan of high-end merchants from the big city up north. Besides some village and town encounters already in my head, I need to come up with some incidental encounters that can occur along the way. Things to fit in here and there along the way when I need some filler. 

I look at various random tables online, road and country encounters. Most of them aren't very filling. Things like "you meet an old man who is not what he seems," or "You see a coffin up against a tree with the lid closed. Do you investigate?" OK, these are meant to be filled in, but are hardly things you can't think up with nice creamy filling on your own. I wish these examples were a little deeper. 

But if I mull on it a bit (couple refreshing adult beverages never hurt) I usually hit on something. For this game it was "..hmmm, what if the caravan comes across a troll laying across the road, passed out from drinking barrels of powerful whiskey." 

We were still in the tavern with the party meeting the caravan master, having finished the previous games encounters there. But off to the caravan grounds to meet the merchants. 



A wine merchant, a weapon seller/trainer, a music teacher and instrument seller, a bookseller, and a clothier. It was night, but the wineseller still had a few local lords tasting some wine. The party immediately noticed a heavy set, traveler shoplifting a couple bottles of expensive cabernet. "Fat Mike the Traveler," a professional thief and con man. 

Size increased to show texture.



It was an amusing little encounter, and the long and short of it was the PC's got a few gold richer by getting the wine back and extorting Fat Mike for some coin. A typical "give you my wallet? No, give me YOUR wallet" situation. 

Next day when the caravan got on the road for a couple hours, it was second encounter time. This time it was the caravan coming around the corner on a country road and almost running into a bit old troll passed out drunk and blocking the way. 

Size NOT increased to show texture. Nobody
wants to get too close a look at this. 


Clearly it as a troll who stole a cart of big whiskey barrels and he was passed out snoring in the road. Even had a nice big puddle of whiskey puke next to him. Ew. 

Turning the caravan around in the smallish area to do it would have been time consuming and noisy. Plus at least one character didn't want it on his conscious to have a hungover troll around for others to bump into. But what to do? 

Slit his throat and roll him out of the way? No way, man. He's a troll. You can cut a trolls head off and it will still be active, the head still alive and controlling the body. Trolls are very coup de gras resistant. Get some fires going? Well, everything was wet from light rain. 

Everybody, character and players, knew that they were no match for the thing if it got up and started laying into them. As they moved around trying to figure it all out, the troll seemed to almost wake up a time or two. The shadow elf ranger was a monster hunter, and he just wanted to start chopping into it. But the cooler heads gathered, torches and lanterns fetched from the wagons, and lantern oil was spread over the blacked out beast.  

With the wetness, and me not going old school napalm with the oil (I have always said; oil is for keeping lanterns lit, not for going all Apocalypse Now like so many neckbeards from times bygone like it too). But with the troll waking up, they had to go on the attack with what they had. 

In 5th edition any fire damage will keep the regeneration from working for that round. That combined with the characters getting some licks in before it could even stand up (with some advantage) helped. I mean, they were scared. My number one new player "M" sounded a little annoyed that I was hitting them with such a strong creature. But I certainly gave it disadvantage that first round. It all helps out. Because one solid blow could kill a 1st level PC. I did explain that I am old school and that characters need to be over their head now and again. At any rate, after the fact she apologized for doubting me when the encounter was won (though it's not really over even though they think it is). 

But they did alright. I mean, this was kind of a puzzle encounter, where the trick was to attack while you had as much advantages as possible. They did alright with that, and its hit points were plummeting down. "Zip" the commoner fighter made the spectacular move. There was still a full barrel on the cart. He opened it, set it aflame (I had it be strong dwarvish stuff), and the cart became an instant fireball. He turned it around and ran it right into the suffering troll. Woosh! That roll went up like an old dry Xmas tree. It was pretty cool. That took it right down, and as we were going late we had to end right there. 



This "trade roads" portion of the campaign seems to be going well, and the theme feels like it will remain even after they are off the road. But what was going to be a couple of game portion of the campaign is probably going to be more like a 5 or 6 game portion before I get them to my version of Apple Lane and Gringles Pawnshop. It's going so well and there is great character development here. 

I don't plan to post about every session. Who needs that, right? And there are other aspects to the Roll20 experience I want to write about. I'm loving it, and in all honestly it may be my format for good. Player M said she is done with the face to face group experience, and I kind of feel the same way. I don't really like having people who are not close friends in my place, and I don't always like to schlep to another persons house, especially as you cannot really control the gaming environment in that. But online I have all the control. Its awesome. 



But however I do it, it feels great having a full group. My besties B and L, my boardgame buddies I talk about all the time here, are wanting in on some Roll20 as well, so my player pool is for sure deepening. I'm so glad I took another chance on getting a group going from that sketchy Roll20 forum area. I finally lucked out! 

Cheers