Sunday, October 9, 2022

Nintendo Switch and Breath of the Wild part 2

 


Last post I was talking about pushing the button on buying a Nintendo Switch. And like a lot of people a large part of why I got it was to play Zelda: Breath of the Wild, an exclusive to the portable console. 

Is it worth over 400 bucks (including two games and two years of Geek Squad coverage, because there is a good chance you are going to drop the thing at some point) for Zelda alone? Of course not. I imagine there will be times I will want to play it on the road somewhere, or just lazing in bed playing it in travel mode after getting the coffee brewed. 



There is a wealth of games you can get on it. But the two games I got was Breath of the Wild and Cuphead. Cuphead is a simple side scroller that is the kind of thing I think works best on this gimmick. 

Breath is another story altogether. It's a huge open world. Lush and vibrant. Well, it's not as bright and colorful as something like Elder Scrolls Online. It's a very little bit washed out in appearance. Almost kind of like the type of cell shading animation in the Borderlands games. But there is a lot to see, up close and on the horizon. A big screen TV helps with the experience. It's a massive open world, and at times kind of empty. Lonely, in a good way. You really want to take it all in, and that is hard on a small screen. When combat gets hectic, or you are working big moving puzzles in the shrines, it just feels kind of tight on the small screen. I think games like Skyrim are available, so this will be a common decision. Should I play this in handheld mode or save it for the TV?




Still, there is plenty that works on the console screen. Resource collecting in an area with uncomplicated enemy types is fine. So lazing in bed on the weekend with the small screen might require a bit of timing. But it would only be a few minutes before something epic is going on and you'll want to be in front of the TV. 

One of the things that really tickles me is all the nods to old Zeldas. I only ever played the original Zelda game (not just in the dark past but there is a copy on my old Wii). But most of the monster types, and sound cues, harken right back to the old days. But of course updated. Such as the Zora. In old Zelda they were basically big ugly demon fish heads that came up out of the water to spit a rock at you. But here they are dolphin people. And they are strangely attractive in some ways (maybe just in my sick mind). At one point they will give you dolphin armor that lets you zip up tall waterfalls. It won't help you from drowning during swimming moments. 



So, Link in this game awakes from a 100-year slumber to find himself on a big plateau area. Naked and unarmed, he soon finds at least a shirt and pants, and very early on in this game you will be using branches to fight monsters with. 

The Great Plateau from afar


Unable to leave the plateau, even though at points you will see the vast lands below, you wander around getting your adventure legs going. You spend several hours exploring the area. Turns out its the games brilliant way of getting you to practice all the skills you will rely heavily on later. Weapons, combat, running, climbing, foraging, using cooking fires, etc. And this is where you first learn of the shrines. 


The shrines are one of the most important locations in the game. There is no grinding for XP in this. Instead, Hearts (health/HP) and Stamina are mostly gained through completing shrines. There are around 120 scattered around the lands, and often you can be alerted to one being nearby by the Slate you get early iun the game. It's basically an iPhone that has various functions, including shrine detection. 

Once in a shrine, you will usually have to face some challenge, either an elaborate puzzle, or a fight with mechanical guardians of various power levels. Finish the shrine and you will be awarded a Spirit orb. Get 4 of these and you can gain a heart or a stamina.




It turns out stamina is about as important as hearts. You use stamina to run, swim, and climb. And you will climb A LOT in this game. Cliffs and mountain areas are abundant, and some areas will not be accessible until you have gotten enough stamina to climb them. Items, such as a climb-bonus head rag will assist. 

Towers also have an importance. There are several big land areas, each with a tower more or less centrally located within it. There are times you can look around and see up to 3 or 4 towers in the distance. They are very tall. And much like the shrines, they glow at night, so they are easy to see.  In order to reveal a land area on your map, you need to climb one of these towers. Sometimes it's easy. Sometimes there are guards or other things to hinder you. It always feels like an accomplishment to get to the top of one of these. 




One of the most outstanding items in the game is the Glider. You will get this from an old hermit a few short hours into the game on the plateau, and it's how you can finally leave that area. 


It's an amzaing experience to use it, and it becomes part of your character. You will be gliding all over the place. You can fly off a tower and soar over the land or get to a high mountain top to sail over to another peak. It has its limits though. It uses stamina, so you need to look for a landing area before too long. 


I won't get into spoiler territory, but there is a story behind all this, and a main quest. But I'm pretty much still in land exploring mode. After some two dozen hours into this, I'm nowhere near powerful enough to take on main quest challenges. 


So, off the top of my head here are things I love and hate about the game.

Love

The huge open world. It is fairly sparsely populated. There are villages scattered around the lands, where you can see a merchant or lodge a horse. But most of the land is unpopulated, other than monsters. Hills, meadows, woods, lakes, gulley's. But there are always resources to gather. Fruits, vegetables, wild game. Dozens of ingredients you can combine in a cooking fire to make a variety of restorative meals, often with special protections. The higher mountains are cold and you can freeze to death prior to gaining resistant clothing. But combing peppers with other foods can give you limited resistance. Cooking and discovering new meals are one of the simple joys of the game. Can make you hungry too. I'm usually already doing something while gaming that gives me the munchies but cooking up a hearty meal with things like crab, apple, acorns, and bananas can make you head for the kitchen real fast. 




Hunting for shrines. A new shrine is never too far. Sometimes they are hidden behind a hill or on a mountain side, and seeking them out, maybe using your glider, is a total joy. 

The combat. Simple and intuitive. Once you get to the point you can take on multiple foes' things get really good. 

Day and night cycles. Days and nights pass quickly, maybe in about 10 minutes of real time. But they are distinct from each other. At night you can see less in the distance, but things like Shrines and Towers are lit up like Xmas trees. And at night there are more dangers. Things like Skeletons pop out to attack fairly often. If you don't want to waste valuable resources on that, you will try to find a village to lodge in, or to use a fire, to pass the time instantly to early morning. Every few nights this even called Blood Moon happens. It darts across the sky like a red eyeball, and in its wake all the monsters you have cleared out from places will return. Another nice touch, and something to be fearful of. 



Powers. Early on in the game you will gain powers from your Slate to help you in various situations. You can use magnetism to bring a chest to you or make ice blocks on top of water to help you cross a river. And the bomb power is just so useful. From scattering enemies to revealing a hidden area behind rocks. It's just plain funso to blow shit up. Especially because those damn Bokoblins (a Zelda staple since the first game) like to store up barrels of explosives in their lairs. Even without the bomb a well places fire arrow will set them off. 




Korok Seeds. Every now and again when you pick up a stone or explore a secluded mountain top, a little Seed creature will pop out of nowhere and give you a Seed. These can be traded in for more inventory space. This really adds another element to the exploring. After a while you will explore a secluded mountain peak or tall treetop because you feel it's a good place for a seed creature to hide. 


I very truly love the open-ended nature of everything in this game. A true and fully realized sandbox. After the Plateau (and even during it) you are free to go in any direction. There are hints at first, but you are not at all required to explore any areas in any order. You find you own way. And your Slate powers can come in handy to perform a myriad of tasks. 5 years in and I understand people are still finding new ways to overcome challenges and exploration methods. 


Hate

Swimming. Early on you find that you do not have enough stamina to be in the water for more than a few seconds before you die. At first, I thought I was allergic to water or it was acid or something. Later when you build up your stamina it gets better, but at first, it's ridiculous. Even having gained more stamina a few times, I still drown it less than a minute in water. 

Weapons breaking. You find weapons very often, even if it's just a branch or something. But all weapons are fragile as hell. They break constantly. Even magical seeming ones are good for around 5 hits. So, your weapon inventory will be constantly changing. You get sort of used to it, but I can't help feeling like everything is made of bronze or something. 

The rain. All the fucking rain. It seems to rain about 60% of the time in this world. It adds a great atmosphere, but it really sucks when you are climbing. Rain makes you slip and slide down mountains and boulders. When its not raining you know it will be in a couple minutes. At the worst times, like you are high up on a cliff and a storm comes through and down you tumble. Its more annoying than challenging. You may find yourself on a ledge somewhere waiting 10 minutes in real time for the sun to come out. 



There is a sequel coming out, and though I may be a year away from finishing this one, I hope they tighten up some of these annoyances. But despite them, I am fully all in on this. It can be a really relaxing experience, outside of those crazy combat moments. It for sure is going to remain in my top ten all-time favorites for a long time.

Cheers

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