(above art by Slug Signorino)
I'm a The Straight Dope fan going on over 20 years, since the column regularly appeared in local free press newspapers in LA. Now that the mysterious Cecil has long since had a website, I pop in from time to time to read up on the brilliant answers to often stupid questions.
But this one interested me greatly, seeing as I have seen a lot of online forums approaching the subject of firearms in D&D lately (usually dominated by brainiacs who tell you that your campaign would be ruined by such extravagances). For sure an interesting subject for all gamers, since many do have primative firearms show up from time to time, including me.
The smartest researcher/shut-in in all creation gives you the low down below.
Dear Cecil:
I watched a rerun of The Patriot over the weekend and was once again reminded of how absurd the "volley trading" European style of warfare was (at least to me). From what I understand, even the best-trained troops of the era could squeeze off only three or four inaccurate shots a minute. Given that the opposing armies were standing within 100 yards of each other and wore no protective armor, why didn't they use archers? I'd think even a novice archer could fire off 10 to 15 arrows for every one gunshot from the enemy. Am I oversimplifying this?
— Ted C., Richmond, Virginia
Cecil replies:
This question teeters on that fine line, familiar to us here at the Straight Dope, between intriguing and ludicrous. Before anyone rushes to judgment, be aware that at least one other person had the same brainstorm as Ted. His name? Ben Franklin. So you might want to hear this one out.
In February 1776, concerned about a shortage of gunpowder, Franklin proposed in a letter to General Charles Lee that the colonists arm themselves with bows and arrows, calling them "good weapons, not wisely laid aside." The idea didn't fly, obviously. Let's look at Franklin's reasoning to get a handle on why.
1. "[An archer] can discharge four arrows in the time of charging and discharging one bullet." True. A skilled English archer could loose 15 shots a minute, with ten the minimum acceptable rate. A newly-recruited musketeer, in contrast, would be lucky to get off two shots per minute, while the best a veteran could manage was five. The key phrase here, as we’ll see below, is “skilled English archer.”
2. "His object is not taken from his view by the smoke of his own side." Also true — prior to innovations of the 19th century, visibility was a major issue for armies exchanging gunfire.
3. "A flight of arrows, seen coming upon them, terrifies and disturbs the enemies' attention to their business." This falls into the true-but-so-what category. A storm of incoming arrows let fly by massed archers was undoubtedly terrifying. On the other hand, the din of musketry and cannon fire, the sight of a line of men cut down like weeds and strewn maimed on the ground … that was also pretty distracting. Guns may not have been too accurate in the late 18th century, but they delivered plenty of shock and awe.
4. "An arrow striking in any part of a man puts him hors de combat till it is extracted." Maybe so, but close-range musket wounds reportedly were much more devastating than arrow wounds.
5. "Bows and arrows are more easily provided everywhere than muskets and ammunition." Here's where Franklin starts to go astray, although it's easy to see why he might think this. At the time he wrote, the colonies had few gunsmiths and little gunpowder. In the war's early days George Washington estimated there was only enough powder for his troops to fire nine shots each. Meanwhile, Native Americans seemed to have no difficulty making bows and arrows, so how tough could it be? Answer: tougher than you'd think.
6. "[A] man may shoot as truly with a bow as with a common musket." Here's Franklin's fatal error. He was thinking of the longbow, which had been used to deadly effect during the Hundred Years' War at the battles of Crecy (1346), Poitiers (1356), and Agincourt (1415). The longbow was an English specialty — armies on the continent used the crossbow, which generally had less range and was much slower to reload. An archer with a crossbow didn't stand a chance against one with a longbow.
Not surprisingly, crossbows were soon replaced by guns.
The longbow might have lasted longer, except for one thing: using it effectively required extraordinary strength and skill. The bow, made of tough yew wood, had a draw weight of 80 to well over 100 pounds, something only the strongest modern archers can manage. Training took years — English law long mandated that boys take archery practice starting as early as age seven.
Fearsome as it was, the longbow didn't automatically trump the musket the way it had the crossbow. English armies in the 16th century were sometimes defeated despite their longbows, and by the time of the Spanish Armada the weapon had largely been eclipsed. Other ancient arms still had their uses — the knight's sword evolved into the cavalryman's saber and the infantryman's bayonet, handy in close combat. Not so the longbow. Once the English concluded it wasn't worth their while to train large numbers of archers, the bow's usefulness in large-scale combat ceased.
By Franklin's day it's doubtful anyone in the colonies knew how to make a longbow or could have used it. The Native American version hadn't proven especially effective in combat, and Franklin's evident belief that it could be made otherwise probably had his correspondent rolling his eyes. Guns had the advantage of simplicity: a kid could pick one up and kill somebody with it, a fact that remains apparent to this day.
— Cecil Adams
Sounds fairly accurate. The problem seems to be when guns can be produced quickly and cheaply and archers cannot. Its always a bit more problematic when looking though at damage ratings as most weapons used by characters, are going to be used by some of the most trained bad ass dudes in the setting.
ReplyDeleteOne of the things I like about Rolemaster is that there was no fixed damage and your roll to hit determined how well you hit. Fairly innovative at the time and time saving in theory, save for the damn critical hit looksups. Ugh.
Thanks for the post. I have been kicking around the idea of a setting with the use of some type of firearm.
ReplyDeleteGood stuff...makes me wonder if MY firearm rules are too potent (compared to the mighty B/X longbow, that is).
ReplyDelete: )
Dude, just about any historian can answer this question, and Adams did so admirably. In addition, the muskets were a lot more accurate than we give them credit, especially the American turkey-hunting muskets that we used during our guerrilla campaigns (cf. Francis Marion).
ReplyDeleteAs for the linear style of combat, where armies line up and stand at a few hundred yards distance and exchange volleys, I'd point him to John Lynn's BATTLE: A HISTORY OF COMBAT AND CULTURE, specifically the chapter on warfare in the Age of Enlightenment.
It's also hotly, HOTLY debated whether the longbow could have penetrated full plate during the late medieval period. Tests show it is possible, but only at medium-to-short ranges, with direct hits and the armor having suffered metal fatigue due to repeated blows in the same vicinity. The range and velocity of a musket ball far outweighed that of a longbow-launched arrow, just as the range and velocity of a cannonball was far greater than anything a torsion catapult or counter-weight trebuchet could hurl. Add to that the fact that the smoke and noise spooked horses, and you have a pretty lethal combination of factors that puts the favor on the musket, despite the reload-time.
I won't debate longbow vs musket but will say that the presence of firearms did not destroy my campaign setting.
ReplyDeleteLike many things in RPGs it comes down to how they are used. Firearms in the hands of adventurers really lose many of the advantages they have on the battlefield.
There is no mass fire, so the accuracy to rate of fire ratio becomes a big limiting factor.
In my setting, firearms were still new and limited by who had the technology and ability to produce parts and whole weapons.
Not all encounters are a straight up fight with the benefit of sufficient range. My gun-wielding characters often found themselves quickly using melee weapons just the same as their bow equipped companions.
-Eli