Thursday, April 29, 2010

Ecology of the Minotaur Maze City



For many years I often imagined a Minotaur City for my game world. It could be nestled among great mountain inner valleys, or deep underground in a giant cavern. What else did I imagine for this city? Nothing, really. I never gave it much deeper thought. I just thought the idea of a giant maze that made up a city for minotaurs was a great idea. The one constant I had in mind was that it would have tunnels that connected to smaller maze lairs inside various dungeons, where small bands of minotaurs could go from time to time to hunt or just relax on a nice pile of treasure.

Well, a couple of games ago in my campaign where the party is descending deeper and deeper into the night below, I hit on minotaurs as a wandering monster encounter. Several of the bull beasties came charging out of a side tunnel, great axes in hand, and dealt the party a decent little tussle. That was at the end of the game, and we finished things with the group recovering and doing a treasure search (nothing of real value), and imagined them a possible raiding party from somewhere else.

Between that and the next session, I pondered my mythical Minotaur cityscape, and wondered if the party might decide to check deep down that side passage for where the minotaurs had come from. So without actually committing much to the pre-game notebook, I decided that if the party should continue on a few miles down twisting smaller passages tracking the minotaurs, they might indeed encounter such a gigantic maze. In my megadungeon in the subsurface of the southlands above I have a minotaur level, so this would fall in with my dreams of connection to that. So I decided I would wing it as best I could in the next game.

So at the start of the last game, the party went forth into the smaller passage, and after a small amount of time of tracking (they have a ranger with them), they came across the rest of the minotaur raider camp, along with several more minotaur raiders and a shaman. After dispatching them, the party balked at traveling further into that passages, but Krysantha the druid decided she wanted to explore a bit more. Changing into a bat, she flew off to look deeper. So here is where I had to improvise a bit.

After some miles, Krysantha came upon large caves with underground streams that Minotaur fishermen spear-fished, and saw other signs of “civilian” population. Flying yet further, she came into the gigantic cavern. Several miles across and half a mile high, the area was mostly filled with walls of cyclopean ancient stone 100 feet high and 20 thick that created a massive maze. Kryantha spied armored guards at a gate entrance, and concluding that she had indeed found a large community of minotaurs, flew back to the party to inform them of the find. Like any good party of D&D adventurers they discussed the possibility of assaulting the place that was doubtless evil and savage, but in the end decided that they should, for now, stay on the previously chosen path and quest (The City of the Glass Pool far below, ‘natch).

But now that there is actual in-game evidence of my Minotaur Metropolis, my imagination is truly fired up by this. Perhaps the party will one day return to explore it deeper, or perhaps it can be used as part of a separate campaign down the road. But either way, I have to think more how I will handle it, and indeed what sort of nasties and goodies to have within the city. Are there just semi-permanent encampments of tribes within the might maze? Or are there actual buildings, maybe fairly tall ones (all of course with maze-like corridors) in town-like clumps within the various dead ends of the maze? Are there spaces within the maze walls, passage ways for the Minotaurs, a temple section, a palace, a marketplace, etc?

What cool ideas can you come up with for my city maze?

7 comments:

  1. Well, depending on how fantastic you want to go with it. I would have section that move, changing the maze on at least a daily basis, be this by magic or water power or 'just happens', it is not a problem for the minotaurs with their innate spacial sense of the maze but for invaders and thieves . . .

    ReplyDelete
  2. Cool stuff indeed. I played in a 2nd ed home grown game years ago and the DM had a similar setup actually. We were in one dungeon and happened upon a swirling portal ... like standard foolish adventurers someone jumped in and the rest of us followed. We were transported ... later to find out of course ... to another continent on the planet. We found ourselves in a huge cavern several miles across and an unknown distance in either direction. We scouted and scouted and survived off of edible fugus and blind fish ... for weeks in game time. We battled odd beasties here and there. Even found a few kobold and goblin encampments. Eventually we stumbled upon what we thought would be a way out ... the only problem was ... it was a minotaur maze filled with a large tribe of them. Eventually we devised a plan where we used etherwalk to find the way out. Low and behold there was a large subterranean river that was slightly higher in elevation than the minotaur maze. Well with two higher level dwarven clerics in the party we did some adept stone shaping and flooded the maze. The surviving minotaurs we took on as they tried to recover and were triumphant. We then used the same trick and walked down the dry riverbed which eventually led to the surface and our freedom. Fun times ... thanks for reminding me of that wonderful campaign way back in the good old days ... good luck with your game!

    ReplyDelete
  3. The minotaur is probably my most favorite monster of mythology and folklore...OF ALL TIME...and definitely in the top 10 or 20 of D&D monsters for moi. So I think your Minotaur city is brilliant and an idea I'd totally like to steal.

    Of course, I'd never have the patience to map out a whole city, minotaur or not.

    Personally, I'd go with the ancient, cyclopean-building ruins. The minotaurs were once a servitor race of some disappeared/extinct master race. The master race now gone, the minotaurs prowl the remains of the once great subterranean metropolis, breeding out of control, fighting amongst each other, and hoarding exotic goodies and treasures of a bygone age.

    At least, that's how I'D use 'em.
    ; )

    ReplyDelete
  4. (only slightly tongue in cheek...)

    No Minotaur city would be complete without a hulking, broadsword-wielding bull-minotaur from the frozen wastes whose companion is a gray-clad Southland satyr with rapier in hand. The twain carouse, adventure, and are the stuff of local legend.

    ReplyDelete
  5. SeaofStars: I agree that there for sure should be some "just happens" movement or placement of the maze. Maybe the dead ends (where the settlements might be) would stay the same so the communities are undisturbed, but at least on a weekly basis there should be some magic pattern change. Or even just a subtle mind effect (mild maze spell?).
    LordExcess: great old school underworld images there - lost party living of the "land," looking for a way out and having to deal humanoid tribes. Thinking they found a way out then "mmwaahahahaha!"
    JB: In that area of the Night Below there are the Quaggoth who were once slaves to the drow who once ruled the area, but the mino's could be of the same origin. Or maybe even older, like maybe the "Zeus" -like god who took bull form mated with humans above, then created the maze deep below to hide his offspring. Of course some got out and populated the dungeons and other areas of the greater underdark, but that giant maze could be ground zero for the minotaur race!
    Lord G: sure, every great underworld community needs their own Fafhred and Mouser!

    ReplyDelete
  6. Haha - no doubt, Ccirr. Automatically picturing a brawl in there. Like the running of the bulls but in a pub.

    ReplyDelete