Tuesday, October 16, 2012

Downfall of the classic dungeon?


As a kid back in the day, the classic dungeon environment as presented in OD&D (specifically the LBB’s  plus Greyhawk and Blackmoor in my case) was just enticing and drool inducing in it’s morbidity and weirdness to a young boy. All that stuff designated modernly by Philotomy as part and parcel of “The Mythic Underworld” was attractive to somebody who grew up with at least a sprinkling of Tolkien and RE Howard in their lives. Playing characters going down into those bafflingly magical and active deathtrap monster lairs just seemed to hit a fanboy nerve, and especially early on these eerie locations gave a genuine thrill of the possibilities of mystery. Non-TSR takes on dungeons, like those by Judges Guild, added to that simplistic yet inspiring concept. Just the thought of these things existing in the game world seemed so cool.

The mystery unwove fairly quickly as the teen years moved on, and the new real life mysteries of older social interaction, with girls or sports involvement or whatever, became what was exciting. Sure, D&D stayed in my life as I headed into adulthood, but the unreality of classic underworld gameplay gave way to a more romanticized notion of high fantasy. I had no idea newer editions of the game were doing this as well; I attribute it in my case to mid teens when we started having girls in our games, and our female players seemed to only have so much acclimation to weird and brutal underworlds. They weren’t as down with “fantasy underground Vietnam” gameplay as the guys.

NPC interactions and more epic gameplay seemed to be the evolution in all the genres I ran, and I sure went along with that. Characters in my games became more involved with the NPC’s of the big cities, such as royalty and the military and their intrigues, and when they went into a dungeon it was usually the catacombs beneath the city. My love of locations (city or ruin) set in the midst of howling wildernesses, Judges Guild style, was fading. My love of comic books and movies sort of took over, and the interactions of characters and other thinking beings became more dynamic. Slaying slimes and oozes in the lonely and dark corners of the world would become more infrequent.

When I started the current group (almost exactly 4 years ago), my intention was to eventually get them to a classic dungeon I was working on (I had yet to hear the term “megadungeon”), but eventually I aimed the campaign at The Night Below module, which is not exactly classic. Yeah, I forced things in an epic direction.  But with the group, and a couple of times outside it, I did some classic dungeon runs with the LBB’s for some players, and they went really well. Though my regular group seemed to find it quaint and fun, I think they really wanted meatier game play, such as my 1st edition games, provided.

At this point, though it seems to still have rabid admirers, I have more or less fallen out of love with that weird, gonzo classic dungeon concept. I perk up when I read about somebody liking the modern OSR influenced dungeons such as Anomolous Subsurface Environment or Barrowmaze, but when I actually see snippets of these megadungeons (not necessarily those two mentioned, but in general) I am usually less than impressed. Minimalistic descriptions (6 orcs; 200 GP) for rooms, and dungeon dressing that does not inspire seem to be the order of the day. But hey, that is what a classic dungeon is all about, right?

As anybody reading this probably knows, Grognardia James’ Dwimmermount dungeon, a recent surprise hit on Kickstarter (close to 50 grand in profit), has been getting some gameplay and a few early reviews (the entire dungeon has yet to be finished). A lot of reviews from fairly moderate sources have not been good. A lot of the dislike seems to be in the presentation of those classic old dungeon tropes that James has been so enamored of and blogging about for years. Empty, dusty rooms with no real function having to be explored and searched. Minimalist room occupant description such as the orcs n’ gold combo mentioned above. Dungeon dressing with no interaction or function. Not exactly inspiring.

See, none of that gives me those kiddy thrills anymore, and apparently others who actually paid for that dungeon agree. I read Grognardia for a couple of years faithfully, and the recounting of Dwimmermount game sessions was probably part of why I was no longer reading every day. No knock at James; I only started this blog, my first and only, when I heard him on some podcast I listened to through dumb luck, and checked out his blog and saw old modules I loved being talked about. But man, the later old school gameplay presented in session reports did not exactly draw me in like I guess it has some others. The Gygaxian mandates and strict adherence to them became a turn off. I actually had a chance to briefly explore the early Dwimmermount in the ill fated thread sessions James started on OD&D Discussion, but that didn’t get far. James dropped that like a hot potato around week two, with no explanation or apology. But hey, those forum play by post sessions tend to be kind of a clusterfuck anyway. Maybe that’s why James jumped out the bathroom window and never looked back.

So am I the only one who has tired (again) of this classic D&D dungeon play? Is the whole mythic maze-underworld something that has popped up as some sort of delayed nostalgia? On forums such as Dragonsfoot, the humanoids are still constantly bleeping and durping about this or that aspect of classic dungeons with childlike glee. Minimalist description dungeon locations the size of Disneyland still seems to be the wheelhouse of the so called “OSR.”

But I got bored of it twice in my life. I doubt there is going to be a third. When I get back on 1st Ed AD&D (been focusing on other genres for years now), probably next year, it’ll be back to epic adventure and high fantasy, not counting up copper pieces found in rat nests and searching every square foot of the walls in empty rooms.

Friday, September 21, 2012

Thieves Tools hard to get?





I’m seeing some conversation going on about the availability of thieves’ tools, and that suddenly had me scratching my head. Yet another case of gamer over-think? Somebody suggested that you need to go down to a thieves guild to get such tools, and perhaps even pass a test. Another says you risk drawing undue attention to yourself by trying to have them made or buying them.


Really, does every little common thing have to be turned into an adventure? This is the minutia some DM’s are focusing on?


These tools aren't some elaborate, almost magical mechanisms from far away lands. Any locksmith will have such tools to ply their trade (I mean, somebody makes the locks, right?), and perhaps their shops even sell them for apprentice locksmiths. They won't necessarily raise an eyebrow at some young lad buying them ("I'm a locksmiths apprentice, sir!") Should not be hard to pick up, and going to a guild should not be required. I would imagine they are available enough that it would not be some kind of thieves test to obtain them. Unless you consider going down to the weaponshop to buy a sword some kind of test for a fighter. If you got the money, you should be able to buy them and get on with the real adventuring.

Thursday, August 30, 2012

Another Campaign Ends





Last night we wrapped up the fairly short (maybe 8 sessions or so) Runequest campaign I popped on the group a few months ago. I had actually intended to mix in a lot more Call of Cthulhu, a sort of Chaosium mix, but we were having such a good time with the RQ that we pretty much stuck with that and breezed through the campaign.



I used the classic Apple Lane setting for this, and went through the usual progression (besides my own added bits and encounters) of the tribal initiations battle circles, Pawnshop Baboon attack all the way through finishing up Rainbow Mounds last night. Whiteeye and his trollkin defeated, and the Lizard Mother and the Lizard Spirits destroyed (the Newtlings made Terry’s character Rowan their queen – for what it was worth).



The party got to touch the adamantine column hidden behind the newt idol, gaining some spells. They also found the Issaries statue to later sell to Gringle. In a wild twist, the party forgot to search White eyes’ lair for the main treasure. They rested after the White eye fight for a night before moving on into what they though was a tunnel to another area (it was actually a small chamber with White eyes bed and the main treasure of the adventure), then later got distracted and didn’t finish searching that area! Thousands of lunars and other precious stuff left behind! Kind of a hoot.



I mean, they were told there would be a lot of items White eye and gang robbed people of, but they happily left without any of that. I waited until they were back at the village to tell them. There was the usually thrashing around for a couple of minutes trying to find the poor GM at fault, but the realization set in that they had been idiots to not realize they didn’t have what they, in part, went to the Rainbow Mounds for. Doesn’t really make up for anybody not getting killed or maimed in the campaign, but it helps.



So time to regroup, get out the Star Wars stuff, and repack my mini’s box with Sci Fi figures. We’ll be doing KOTOR for the rest of the year, with the odd Call of Cthulhu game thrown in here and there when we are short on important players.



But yeah, there ya go. Another campaign in the bag. It’s always kind of a satisfying peace that comes over you when you are at the finish line of a fun campaign.

Saturday, August 18, 2012

Gygax Memorial - Raiding pocketbooks of the Faithful?




Only recently found out they are trying to get it together to get a memorial built representing Gygax and D&D. Although it seems to be more about Gary himself, I guess it is going to be a dragon with an inscription (yawn). I can see the children in the park now “Oh mommy, look! Skyrim!”

So there is this website you can go to for the information on this. Also, I understand the widow of Gary, Gail Gygax, shows up on convention floors with a money jar looking for contributions to this project. I can understand her wanting something like a memorial to Gary’s works, but the cash jar strikes me as kind of sad. I can’t say if Gail was left a hefty estate when Gary passed. It’s not like Gary produced a bunch of films or something. Royalties from the old D&D cartoon, and his books, can’t really be supporting a South Fork Ranch type lifestyle, could they? But anyway, the very wife of the man roaming game rooms looking for fivers from gamers just seems kind of cruddy. Are things that bad?

See, I think the memorial will be in part an ad for the current producers of D&D and their product whether they mean it to or not (plus the new reprints being sold by WOTC are tied in with this). Why is that bad? Well, I think the makers of the game, with their storied history and all, pretty much abandoned their own fanbase. That is what a lot of the voices of the OSR are about. There are a lot of older folk who stuck with the product throughout it’s various incarnations. I'm thinking the people who are the most passionate about this are the people who supported the game and it's companies, decade in and decade out, both monetarily and by bringing new people into it. I feel these are the people who have a right to ask that their voices be heard. It's a niche hobby where people come and go, but many seemed to have been buying the product for a good part of their lives. The product no longer seems to represent the game people have loved. I mean, even modern players of 3rd edition were gob smacked by 4th edition, which was just a head scratching departure from 3rd much in the way 3rd was from older editions. They don’t just want entirely new task resolution – they want support for the game they love. Many supported 3rd despite it’s differences from the old. They had faith in the company and the game, and then the company once again changed the entire game on them. You can see how the faithful would take issue with them.
Me? I'm not one of the faithful. I don't give a rats ass. I haven't bought a new TSR product brand new off the shelves of the local game jobber since around 1987. Despite ol' Gaz telling me since the earliest days of D&D that the "other" product out there was inferior and should be avoided, I started giving my money to other companies product that interested me. Hero Systems and Chaosium seemed to reward their fans by giving them what they wanted - for hearing their voices and actually having an understanding of their fanbase. I still play 1st edition, using my tore up old books. And I have props for Gary. But as far as I'm concearned I'd have more interest in Sandy Peterson or Greg Stafford getting a statue when they pass. They represented a company and product that DELIVERED.

Actually, no knock at Gary by any means, but if a memorial was going to in part represent the D&D that I play, then that memorial would be for Dave Arneson. He most represents the game I love, even though when I was young I had no idea of his contribution. When I was a little kid eagerly buying the first Blackmoor book, I had no idea who the man was or what he meant. Gary was the face of the game. I didn’t know there was this heart and soul named “Dave Arneson.”

Hey, skip the dragon and make it statues of both Gary and Dave doing a fist bump and I’ll crack open my dusty wallet in a heartbeat. But you can keep your 120 dollar memorial set, WOTC. My tore-ass old books are still workable for my games.

Thursday, July 19, 2012

One last good Batman Flick



Well, in the wake of Comicon the third and final entry in the Nolan Batman epic is almost upon us. I have to admit, I’m liking what I see about it a lot more than I did a couple of months ago. The underwhelming Bane info and footage that was coming out seemed horrible, and did not bode well. I still have my doubts, but he does seem a bit frightening in the trailers. Does he take the Venom drug and Hulk out? Still not sure. I’m still pretty “meh” about Hathaway as Catwoman, but it also doesn’t seem like they are doing more with the character than have her drive the Batcycle and throw a few kicks, so maybe the character doesn’t need to be great in this. Personally, to me anything is an improvement of the Burton Catwoman. Ok, ok, Michelle P is lovely. But c’mon (see Batman Returns below).

So since the late 80’s, several batfilms and batcartoons have come our way. How do I feel about them? Keep in mind, I grew up mostly a Marvel kid, but everybody digs Batman.

Batman – Tim Burtons first of an originally planned trilogy. That he “got” the grim noire of Batman was great. The tone inspired the incredible Batman: The Animated Series. At the time Nicholson’s Joker was iconic; certainly an improvement over Cesar Romero’s goofy loonster. But really, look back at it today and it is very dated. Everything so soundstagey. The great introduction of the Batwing, that gets ridiculously shot down by a handgun. Yeah, there are a few flaws, but it was so much better than:

Batman Returns – Oh man, I had a girlfriend at the time who convinced me this movie was great. We even went to a Halloween party and she was done up as the Poodle Trainer (with stuffed poodle – I was something non-Batman related but forget what). But in a few years I would look back on it and cringe. Talk about looking like it was all on a soundstage. And the villains were lame as hell. The dapper Penguin was turned into a drooling mutant who limped around the sewers in Doc Martins boots and long underwear with a shit stain that seemed to go all the way up to the back of his neck. The weirdest part was he somehow managed to have loyal followers, who themselves seemed quite clean as if they had never been in a sewer until 5 minutes ago. And the action was horrible. A bunch of poodle walkers and guys on stilts terrorize an entire downtown area with juggling torches and stun guns. If you ever wondered how Batman would fight a carnival fire breather, here is your answer. He incinerates them with the retro rockets of his Batmobile. Argh. OK, and also tell me how homeless circus clowns are able to break into the Batmobile and reprogram it in minutes? WTF? I hate this movie, but it was made up for in small part because these two Burton films lightly inspired…

Batman: The Animated Series – Did you ever see one of the really good episodes and realize it would make a great, non-Tim Burton live action movie? Yessir, Paul Dini really got Batman in a way no filmmaker ever would. The network (FOX) obviously told him it needed to be based on the Tim Burton movies. So Dini’s response was to set the action in constant night time, and to have citizens dress like it was the 1940’s. But he also dug deep into DC history and lore, and used his villains RIGHT. The series tried to focus on normal gangsters for a while, but soon they unleashed the super villains and there was no looking back. The single greatest episode had to be “Almost Got Him,” where Bats major villains gather at a bar and talk about how they almost killed him once. At the end Catwoman tried to hook up with him, but fails, uttering her own “Almost got him.” Another favorite of mine, a much later episode, featured Poison Ivy and Harley Quinn brainwashing Bruce Wayne into writing check after check for their downtown shopping spree, which includes the gals doing a “break the 4th wall” fashion show.



Batman Forever – OK, I liked this one. Only two things really bothered me. One, all the neon. Way too much neon. If you bought a hammer at the local hardware in Gotham, there would be neon on it. Kind of stupid. Also, Tommy Lee Jones already looks like he had acid thrown in his face. Two Face needed to be a handsome dude. Hello, Lando Calrissian? Anyway, I though Val Kilmer was a decent Bruce Wayne, and that Jim Carrey was a decent Riddler. I’d have hated to see what Tim Burton might have done with the Riddler. Probably would have had him killing people and making pies out of them.

Batman & Robin – ouch. Nuff said. Way too much to go into here. What you already think about it says all we need to know.

The Batman – this recent animated Batman was OK, but too many things turned me off. Putting Bruce Wayne in high school was weird. Also, The Joker was a bare footed, animalistic whirling dervish. He was much more like DC’s The Creeper character. Overall, pretty lame. I have friends who loved it though.

The Brave & The Bold – oh, yeah! You just cannot go wrong with old school homage’s. You’ll never see a third of the characters they show anywhere else. Anywhere. It’s like the makers pride themselves on dragging out third string DC guys from the 60’s, but it’s great! This is a pre-Neil Adams Batman who has long since gotten over his parents death and just fights for justice rather than revenge. He also cracks a smile once or twice. Nice.

The Nolan films – we know them, we love them. Like a lot of movies I feel they could easily cut 15 or 20 minutes out of them and not miss a beat, but whatever. Like a lot of people, the growly Batman voice is kind of annoying to me, but hey, Batman talks in a growly voice. Still, the Animated series from the 90’s managed a gruff Batman voice that didn’t sound like throat cancer.

So here we are with the third Nolan film. I probably won’t see it until my Sci Fi Academy screening which sometimes takes a few weeks. Have you seen it? What do you think?

Tuesday, July 3, 2012

The many Wonders of Abstract Hit Pointism/Hit Points in Film




This last week, out of the blue, the group got a new female player (I’ll call her “J”). She’s in her early 20’s, very cute, and often entertainingly energetic in a way younger gamer grrls often are. Session-wise, a rarin’ to go and get on with the game type attitude I wish the long time players would have more of. After playing with pretty much the exact same folk for a handful of years now, it was sort of a refreshing sea breeze for me. Now, don’t claim I am sexist, because last year Big Ben had an old gamer buddy visiting in town and he joined one of our KOTOR sessions, and I loved the energy a new player brought to the group even then (OK, but maybe a little less then).

I guess I could write an entire post about “J,” and her first game with us, but what I wanted to get around to was the fact that her first game with us was my classic Runequest game. Now, “J” is a 3rd edition D&D player. No, really, she is young but has the type of “this or that crazy thing happened to my character in a game” war stories us older guys usually joke about. But like I said, she was a goer, and dove right into a game she had never even heard of before.

What probably stood out in her mind as the biggest difference between RQ and D&D was the whole hit point thing. Sure Runequest has hit points similar to D&D. But whereas in D&D you go up significantly in HP as you level, in RQ there are no levels, and your hit points will remain constant. Worse, each body part has a fraction of the full hit points. If an arm or leg takes enough damage, it will be destroyed. Same for head and torso. So bottom line you have a fair chance to be killed or crippled outright from a blow by even the most unskilled warrior if they got past your defenses.

Now here’s D&D with that famously abstract hit point system. Two guys the same size and mass could have insanely different hit points. Like, farmer boy has 2, and 10th level fighter boy has 90. The disparity is seen most when cross referenced with small bladed weapons that do a D4 or a D6 in damage. The farmer’s son is going to probably go down in one hit, while the fighter laughs as, several hits later, he is still floating like a butterfly and stinging like a bee in the fight.

This was merrily explained in early D&D as a combo meal of realities. Lots of the HP is luck. When somebody attacks you and hits (lets not get into the luck part of getting hit or not in an attack in the first place), the first furtive points they ding you down are mostly the “luck of the gods,” or the Irish, or whatever. You are “using up” some of that divine protection as you go. OK, the next veil beyond that abstraction is one of exhaustion. Here, some of the hit points are related to combat fatigue. You duck this blow here, backflip over another blow there. You are using up some of your combat “chutzpa” here. Yeah, like me you probably think that is a pretty small percentage. So after those first two abstractions, we get to what is real. The meaty flesh. Eventually you are out of luck and stamina for the fight, and now it is your flesh getting seriously blasted. The fighter with 90 HP is down to around 25 points or less when we start seeing real blood. The next blow could put the big guy down for the count.

Here’s a quick comment from an online forum on this very subject:

characters go from 'mortally wounded' to capable of fighting again within a week, but then the stronger and tougher they are, the longer it takes them to make a full recovery

Yeah, another weakness in the system is that more potent PC’s take longer to heal than lesser HP folk when they are taken down to low numbers. But again, really, a lot of that is luck and combat savvy building back up.
I've always looked at it sort of cinematically, which I think is actually perfect for old school D&D. I like the combo of luck, survival instincts, and good old meaty frame to explain the many "wonders" of abstract hit pointism. And you see this in action films.

Indy Jones tends to take a beating that would have most other people in traction at least. When he came out of the Temple of Doom and before the fight on the bridge, he had taken dozens of punches (most to the face), fought off a bunch of guys with spears, got hit by rocks, burned by a torch, and sliced with a dagger. Then proceeded to dodge arrows and fight a big Alistair Crowley looking guy on a broken bridge. He comes out of it laughing and dancing and getting jiggy with that Willy chick in the end. No worries. And what about Stallone characters? In First Blood Rambo gets roughed up and dry shaved by “The Man,” gets shot, falls from 100’ onto rocks, gets exploded by a rocket launcher, attacked by rats, and goes on to blow up a town and machine gun a fat sheriff. Never mind what he goes through in Rambo 2, or Rocky 4 for that matter.

What those dudes all have in common are survival friendly hit point totals. Probably in the 80 range. In the abstract sense, you even see Cap’n Kirk and his fellow upper management friends’ dance around godlike beings and energy aliens, while lesser hit point dudes in red shirts get vaporized in all sorts of horrible ways. There are heavy luck factors making up those hit points.

Sure, you can look at the more mortal, sectioned hit points of a game like Runequest as a sort of more realistic cinematic type thing (like in 300, or a Scorseses film), but nothing lends itself to “how the hell did he live through all that shit” Hollywood heroics like good old massive D&D hit points.

Thursday, June 28, 2012

That new Arcade Smell





I’m sure that like me you occasionally catch the whiff of some smell that takes you back to some bygone era. Maybe something reminds you of a favorite dish you loved as a kid, or perhaps you detect the scent of some perfume or incense that reminds you of a teenage girlfriends bedroom. Such a little thing can take you right back there, and it is sometimes profound.

Today when I came back to the office after a lunch break, I hit the small room in the parking basement to catch the elevator. I’ve been down there a million times, and it is usually pretty odorless, unless one of the asshole chain smokers from the internet company on the 2nd floor had just passed through after a ciggy break.

But today I got hit by a smell as soon as I entered, and as I waited the 30 seconds or so for the elevator, I realized that this odor was exactly like the one I remember from arcades in the 80’s and early 90’s. I don’t know if it was new carpet, or just some kind of cleaning that creates it, but this just popped memories into my brain that was decades old.

Man, arcades. As a teen and in my early 20’s, my friends and I spent a lot of time in them. Often one of us would be playing Berzerk or Pacman, and the others crowded around would start singing some song from our then favorite film, the Heavy Metal movie. There you were trying to navigate around enemies coming at you from all directions, while your ears were assaulted by Cheap Trick – “don’t be afraid to drive the nail in the wood, or drink the bottle it ta-tastes so goo-ood. You go the distance, you never thought that you could…”

In later teen years we would go more often with girlfriends, but that was never quite the experience you had with your pals. With your gal you had to play Burger Time or Q-Bert or some other lameass game (OK, I kind of liked them). Hell, when you were with the girl you didn’t even skateboard to the place. You fucking drove there. Talk about the end of childhood.

I don’t really remember that last true arcade I regularly went to. I think sometime in the early 90’s there was one near Century City, but that was the last classic, carpeted arcade I remember. Oh, I’m sure Disneyland or some other place I never go in adulthood might have something similar, but I doubt it. I’m thinking about the common, carpeted, arcades that were one big room in a building that was formerly probably a furniture store or some such.

In the late 90’s during one unemployed summer, I’d give myself a 5 dollar limit and cruise down to the Santa Monica pier arcade (pictured above). It sure wasn’t carpeted, and it smelled more like Santa Monica bay (a fishy, tar smell at that time – it’s less polluted nowadays) mixed with hobo power B.O. But it was my last regularly visited arcade. It’s still there, but the pier is just too touristy now. I played a ton of House of the Dead that summer. I loved that game, and I was no fan of stand up shooters. Too bad Uwe Boll fucked up the movie version, which should have been a no-brainer (agents in suits blasting their way into an undead hell house. What’s so hard about that?).

My last game there was probably around 2001 or so. I stopped in and House of the Dead was gone. So I poured a few quarters into the current Street Fighter game. Eventually some Mexican dude came out of nowhere, dropped a quarter in, and proceeded to beat my unskilled warriors ass up and down the screen. I don’t know the protocol on “join in” games, but I was kind of irked. I was new to the game, and wanted practice. I think I said something derogatory, along the lines of “chupa mi pinche verga cabron,” and just walked away, leaving poor Guile or whoever to be helplessly massacred by Juan-Carlos. In retrospect, I should have tried to get some tips from the guy for my trouble. But I guess at that point I missed my 80’s arcade fun, with old teenage pal “Doc” Winslow shouting a Blue Oyster Cult song into the side of my head while I tried to operate Dirk The Daring.

Now, I love my consoles. I’m really digging Fallout 3, and so far have finished the game, but am still exploring via the Broken Steel DLC. But no arcade smell at home. Just the acrid smell emanating from a nearby empty beer bottle, and the whiff of shame for spending way too much time alone with that game.

“Reach out and take it

Reach out and ta-ta-ta take it

Reach out and take it, aw yeah!”