Monday, October 4, 2010

Comic Dork Monday: Prez












I’d like to talk today about my Night Below session from last week, where a character in the party ultimately betrayed their trust and turned on them when that characters evil ex-boyfriend showed up with his gang of slavers. But it is just too deep and exciting to have time to post that on a Monday morn, so I’ll have that later in the week. For now, let’s enjoy some comedy filler (or an attempt at comedy anyway) to cheer up our hectic Monday (where it is raining here in Southern California after two week of brutal, record setting heat).

You young punks! You don’t know how good ya got things nowadays! Why, when I was a lad, we had a teenage president! You think Dubbya Bush screwed up this country? You shouda seen what President Prez was up to. Talkin’ to animals instead of balancing the budget. Fightin’ legless vampires instead o’ making peace in the Middle East. Yeah, Prez was what set up on this path of doom.

I’ll get to the Prez comic in a second, but let me admit right off the bat that at one point in my futuristic Champions game world New Haven (based on the setting in Superhero 2044). In the early 80’s, I briefly toyed with the idea of a teenage president getting elected and the ramifications of that (luckily it never happened, keeping me from having to retcon an entire period of time in my game world when I got older and smarter). Of course I was inspired by Prez, one of DC Comics greatest Morts (Mort = in retrospect embarrassing and poorly conceived comic book character) of the early 70’s.

Although admittedly set in an America that was alternate to the ongoing DC comics continuity (even though Prez appeared in an issue of Supergirl at some point), it still seemed like an idea out of the worst fever dreams of a hacky comic book writer. But no hacks worked on this; no less than Jack Kirby collaborator and co-creator of Captain America Joe Simon created this ode to an idiotic decade.

Through some sketchy political wrangling, the age of American President Candidates is lowered to 18 years old. Why not? We knew everything there was to know at 18, right? “Prez Rickard,” called Prez in infancy by his mom who obviously wanted him to be president one day, bust onto the political scene (in his origin story he got all the clocks in his town of “Steadfast” to run on time, making him a hometown hero) and took those unhip, fuddy duddy Washington fat cats by storm, winning the election hands down. Groovy, baby! Do it for the kicks!
A firm believer in nepotism, Prez put both his mommy and his hot teen queen sister in high profile White House positions. Also into this already weird mix came Eagle Free, a sort of a native American Doctor Doolittle. No suit and tie for Eagle Free, please. Even after the sweater and jeans teen president makes Eagle the head of the CIA (!??), ol’ Eagle still runs around with feathers and leathers and no shirt. Even in the white house at press debriefings. No damn shirt.

Eagle Free teaches Prez the ins and outs of animal fighting abilities (which, I shit you not, Eagle Free apparently learned himself from a library of animal books in his humble cave home). So now Prez can fight like…a…bear. And…a…horse. Or…an…elephant. Or…ok, look, for the most part a human who fights like a bear or an elephant is going to be fairly piss poor in your average bar fight and get his ass brutally kicked. His teeth are gonna be flying like popcorn. So for the sake of sanity, let’s just say Prez somehow is bestowed supernatural animal powers by Eagle (although it is clear in the comic Prez is “taught” these techniques as one would learn karate) and call it a beautiful day.

Prez only managed 4 issues. The most interesting storyline featured our Presidential hero battling handicapped, legless vampires. No shit. Let me just say that the truncated undead were about as scary and deadly as you would expect. Which is not at all.

Many yeas later Neil Gaiman would give Prez and appearance in an issue of the acclaimed Sandman series, but otherwise DC has not often thrown him a bone. He didn’t even show up in that multiple realities warping 80’s series Crisis on Infinite Earths.

Although my own “Prez” didn’t happen (thankfully) in my Champions game world, we at least have the original and the best to look back on fondly. Kidding aside, it is a fun idea from a kooky 70’s perspective. But c’mon, legless vampires?

Wednesday, September 29, 2010

How to make your session report more interesting





Simple. Talk about how you really feel. Game session descriptions, even those about Dwimmermount, are far more interesting when the blogger includes their mental and emotional states than just the mechanics of what happened in a game. Sure, James M. or Zak at D&D with Porn Stars are going to get people reading their session logs whether they are truly spectacular or not (not a knock, but few of them are ever more extraordinary than anyone else’s), but if you know they are tired or have a splitting headache it gives the proceedings some flesh and blood substance, and therefore I relate to them more.

Your group power gamer is in true “gimmie gimmie gimmie” form tonight. Another player is telling jokes you think are kind of inappropriate. Somebody ate the last piece of pizza you should have gotten. You’re tired because you are hung over or your kid cried all night. You’re hosts wife/girlfriend has decided to clean the kitchen oven with powerful chemicals 10 feet away from you. You are badly constipated and are afraid it’s going hit Normandy during the frantic last moments of a big combat game. This is the type of stuff that makes it all the more real. OK, maybe I’m too brainwashed by the serio-comic semi-real life antics on reality television shows, but to me the emotion and passion (or lack thereof) are just as important as the rules and situation on the game table. And how you feel, good or bad, has an influence on all that.

OK, you don’t have to go overboard with your passions like I have in the past, but blogging about your life should include a large part of how you feel. You’re not a robot, Mr. DM. Tell us how you really feel. Every time.

Tuesday, September 28, 2010

The Deck of Many Things and Me




OK, last week the group actually got back to my Night Below campaign. It had been 4 months and change since the last session of it (we just could not get everybody together and had to do alternates), so it was kind of a big deal. I would have posted this sooner, but besides a little bit of mindless kerfuffling the last couple days I spent the weekend at the Northern Ren Faire as the area sweltered under 112 degree heat. Can you imagine? It was like some kind of post-apocalyptic steam punk Elizabethan England. The platemail dudes seemed to be taking the worst of it, and believe it or not there was a pudgy guy in head to toe black ninja gear walking around (hmmm…wonder if he plays D&D, I said wryly). How he didn’t just burst into flames I’ll never know.


Anyway, before the weekend we played the main AD&D campaign, and I finally sprung the Deck of Many Things on the group. That’s right, an artifact I described as “…the ultimate and impenetrable object of true balance; reward and punishment.


I had printed out some decent graphics of the cards from some old Dragon Magazine pdf, and they turned out pretty nifty. Nothing to write home about, but much better than just using a deck of playing cards.

I know the deck can be a big game changer, and even affect the campaign in a major way. But I thought "why the heck not shake things up a bit?" I feel I was just as brave/foolish by introducing the deck as anyone who would pick from it.


All six players picked (I was kind of thinking nobody would), with Paul, the player of dirty girl Lily, declaring she would pull three! Blew my mind. Lily got all good things, including a fighter who appeared to join up with her, and the Moon. She rolled the max of 4 wishes!


The other female character, Terry’s fighter Helena, chose and also got the Moon - and also rolled for 4 wishes! At this point I was numb; my mind reeling with the possibilities that could pretty much end this campaign (which is getting close to the City of the Glass Pool in book 2).


Another character got a keep and an 18 charisma (Vaidno the bard, so handy for him). The Gnome Illusionist Ormac, run by the returning player Ben 1.0 (little Ben, who took several months off because of his job) nabbed a couple of intelligence points in his pick.


The high elf lawful good party MU Lumarin, run by big Ben, got the Idiot and lost 3 Int points! Yikes! Chose again, and had to radically change alignment (I deemed that to be C/E). Poor Ben. I take back everything I said about him. Mostly.


Oh, but the wishes the wishes. Here was where I feared having to “wing it”. You never know what my players are capable of. But no, nothing was done to affect the main campaign. They could not wish the evil city away, but with 8 wishes total I thought they could call upon earthquakes and floods in the main cavern, or maybe wish for a hoard of vermin to attack it or whatever. But no, it was almost all used for personal stuff. Helena made all of hers in secret (mostly ones to improve her own life, in fairly humble ways.


Lily offered a wish to Krysantha the drow if that character would promise to leave her alone in her thieving and other less savory practices (Krys had been giving her a hard time in some games for selfish thievery and bad attitude). Krysantha used the wish to combine two +2 scimitar swords into one +4 sword (on Krysantha’s own draw she got “the Key”, rolled on the sword table, and got a nice “+ 5 defender” sword which made it three swords total, so she turned the former ones into two. Nice, eh?).


Then MU/Thief girl Lily, much as Helena had done, used the rest of her wishes on a couple of personal things that the party doesn't know what they were (and I won't blab here). Oh, she also used one wish to turn Lumarin back into a lawful good dude (albeit one with only a 13 intelligence).


Phew. This ended up being most of the session, and was big time fun and exciting. Really a high energy night with very little combat. Great role playing by my gang. I was maybe a little easy going with the wishes, but seeing as they weren't being used to nerf my campaign, I was feeling a little generous, even letting a couple of stats get mildly raised.


I had wanted to spring the deck on the group for awhile, and finding those printable cards really got my juices flowing. Still reeling about how lucky the party was in these picks, and thanking God really because I didn't want to end this campaign if some smart strategic wishes were made against my challenges. But in the end, personal greed was sated with most of the wishes.


Just FYI, here was my approach. I had the 22 card deck, and a max of 12 cards could be drawn before it went away (if not for other reasons). I let the magic-users in the group (Lumarin and Lily the MU/TH) and also Vaidno (with his bardic lore ability) know all about the deck because it was a famous artifact. I even went so far as to let them look at the DM Guide entry, which did not seem to take away from the fun and mystery of it. After all the picks, 3 picks still remain. And some bad cards just dying to be picked after all those lucky hits.


This night was maybe one of my top 10 DMing experiences! So much fun to wing it on the draws, and to negotiate Lily and Helena’s dreams with them. I have to admit, it could have turned out quite the opposite. This magic item could bring a campaign to a halt. Especially if they have 8 wishes…Jeez. Dodged some real bullets there.



I'm a man of many wishes
I hope my premonition misses
But what I really feel my eyes won't let me hide
‘Cause they always start to cry
‘Cause this time could mean goodbye
- Lately by Stevie Wonder

Monday, September 27, 2010

Crappy People you Play With part Deux

OK, I'm getting to a point lately where I am actually willing to edit anything I rant on, and this is one of them. I just had a post here furthering a situation that, as wiser men than I have put it, is just taking away from any actual talent here. Although occasionally vitriolic (sp) in my rants that come from a deeper place, there is a point of diminishing returns. As "Kent" puts it here

"... I enjoy your school of Hubert Selby jr. observations on the subnormals in life but you are not writing fiction here and you are identifying these people from real life. These guys are friends and they invited you to their table. It turns out one of them didn't like you and behaved a little weirdly. So what? Move on. Your error of judgement in continuing this here is the same one made over and over in these blogs, respondents to your posts are not impartial...drop it big guy..."

Good wisdom, Kent. I'm fucking turning my blog into rpg.net, which I hate.

Christian and I talked a bit (wasn't all nice), but I think we see that the community is larger than this, but we are actually in a local where we are likely to meet again. Better not to do it as a couple of tools who have to avoid each other.

I will repeat that I meant my original infamous post as a knock at a certain player. I did it in fairly brutal terms, but I thought it was called for in a blog I take a twisted pride in letting come from the furious place sometimes. But I don't want it to all lay on Chris, and I for sure don't want his projects and plans tainted by anything I do or say.

So we'll start fresh and hopefully will laugh and joke about this down the line. Best medicine.

And guess what? I'm going over to play at Christians and he's going to let my guy kill his players PC! Fake. That would not be fun for anyone involved. Well, maybe a bit ;)

Thursday, September 23, 2010

Call of Cthulhu Friday: Gaming in Arkham





My very last CoC campaign in the late 90’s was set in 1922 Arkham. This was around the point when that current long-time group had pretty much petered out where I had just Terry and Janet Planet left as regular players. Yep, two players. Terry and Janet had been around in my games since around 1988, 10 years at that point, and I was pretty comfy running games for just the two of them. In fact, around 1989 there was a period of around a year when they would come over to Venice Beach once or twice a month on a Friday night to play a little two player Champions, which was just great times. Sometime in the mid-90’s there was also a point when I was doing campaigns for a group of all women (not by choice), of which Planet Janet and Terry were a part of.

So around 1998 or so I ran what was going to end up being some of the last few games I would be doing before my several year semi-retirement from gaming.

At some point a dude had let me borrow and copy some of his Cthulhu material, including the Arkham sourcebook. I loved reading that book, and all the little 1920’s details that came with it. The big apartment building with interesting NPC’s that the characters stayed in, to the small lunch diner where they “served meatloaf and mashed potatoes in big white crockery,” it was just brimming with period flavor. The shopping district, the city hall, the Miskatonic environs where all cool, and there was even a speakeasy for Terry’s torch singer “Lila” to perform and get caught up in gangster activities (and even meet Al Jolsen who attended one night, who offered her a job when she made a great singing roll if she ever went to New York).

Terry ran her singer, a veteran and survivor of no less than two CoC campaigns (maybe a little light in the sanity department, but she had been a very lucky and well played PC). Planet Janet came up with a new character, a rich English country girl who came to the U.S. to attend Miskatonic. Oh yeah, a buddy of mine and longtime player, Gary, also played here and there, but missed many sessions due to commitments. When Gary did play, he ran an American Indian guy based on the Indian soldier from “Predator.” You know, the dude who seemed to be able to sense the Predator’s presence in the woods (Gary figured he would hear things, but that it would be Cthulhu stuff instead of a dreadlocked Alien).

Anyway, there were just a handful of those games, and most of the ones with just the girls were about shopping and exploring the places in town; mixed with the occasional weird happening. The group tangled with gangsters, evil seamen, and even visited an old Civil War bone yard in a cave that rose from the dead when they took some Necronomicon fragments. They made a few friends in town too, including an English jester dwarf and “Colonel Sausage,” a limbless midget from the local carnival.

Alas, the campaign did not go as long as previous ones. Both Terry and Janet were tough to schedule for get-togethers, and after almost two months of no gaming at one point I said “fuck it” and more or less started my long game-less sabbatical that pretty much ended with my current group a couple of years ago.

But again, I loved that Arkham supplement. Maybe I’ll drag it out one night for inspiration. Although I am kind of leaning on Victorian England or The Old West for my eventual new campaign, Arkham is the classic setting, and a hellacool one.

Wednesday, September 22, 2010

WW2? Spice that boring crap up!




By Gar, it’s been awhile since I piggybacked on one of Grognardia James’ posts, so I thought I would glom on today.

I so very rarely think about World War 2 settings for RPG’s. Why would I? Although I like to watch the occasional documentarily or WW2 movie, this is not a genre I have had a lot of love for. A lot of gamers my age and older cannot really say the same. In this scene, WW2 fanatics are legion. Whether it was hanging out at Aero Hobbies as a kid, or in my gaming groups of the 80’s and 90’s, there was always a WW2 lover in my groups. More often than not, these were older guys that had started out with war gaming. SPI and that kind of shit. You will actually still see a lot of that at little gameday events and cons. Older dudes standing around terrain tables pushing tanks around little French villages (Achtung! Where are the pretty French fraulines?), while the little kids at the other table being forced to play D&D with their dads glance over at the tank models with longing.

War is hell, but I like my hell with good doses of Demogorgon and Orcus, thank you very much. But this had me wondering – if I was going to run a WW2 setting RPG, what would I do to make it interesting enough for my players, and more importantly ME, to sit down and work on it?

Well, for one thing, the 1982 game mentioned at Grognardia, Behind Enemy Lines, doesn’t seem to account for a lot of things you would want in your character in a more modern game. Apparently in BEL, you don’t get much in the way of skills outside military ones that you need for missions. Things like Animal Husbandry, and Play Music Instrument, would be just the thing to flesh out a G.I. Joe. You’d want to have “Ox” with his great strength and pro boxing skills, or “Sketch” with is cartooning ability. Your platoon should have “Strings” the negro guitar blues man, and don’t forget “Joey Provoloney” the New Jersey born company cook who always finds a way to make a delicious lasagna out in the field.

OK, now you have your fleshed-out Joes, but what about scenarios? Well, they ain’t gonna be your run of the mill mission to grenade that nazi bunker on the hill. Here are some ideas I would inject if I had to run a WW2 setting:

Zombies, zombies, zombies! The dead are suddenly rising all over the world, and no where on earth are they more plentiful than on the battlefields of Europe or islands in the Pacific. Can you imagine the dead starting to rise on the beaches of Normandy? I betcha Tom Hanks wouldn’t give a rat’s ass about finding Private Ryan anymore!

Dino Wars! Nazi scientist have recreated dinos using mosquito’s in amber, and they are afield! Pterodactyls over England! T. Rex’s on the Russian front! And don’t forget the 50 foot Megalodon Sharks to attack those yank subs out near Bora Bora.

Gigantogantua: the Japanese have unleashed a giant lizard/turtle/gorilla from their ancient legends, and aimed it directly at the west coast of California. “We destroy yankee by destroying his true heart and soul – Horrywood! Banzia!

Heroes and Villains: the world’s first true superheroes are sent by the allies to fight the supermen of the axis of evil. What is that ruckus up in the sky? Why, it’s Captain U.S. vs. Commandant Creepo!

Monster Blitz Squad: those dirty krauts have resurrected the famous monsters of Europe to join the SS Stormtrooper squad of monsters! Dracula! Frankenstein! Wolfman! Hell, those sausage dog eating bastards have even recruited Baba Yaga and her chicken hut! We’re doomed, unless we can count on the knowledge of that doddering old Professor Soandso the government stuck with us.

Alien Axis: “they” have arrived in their flying saucers, but whose side will “they” be on?

So there you have it. Maybe WW2 gaming might not be so boring after all. Do you have any ideas?

Monday, September 20, 2010

Top RPG Blogs

It's kind of unreal, but according to Cyclopeatrons RPG blog post, TEMPLE OF DEMOGORGON is in the top 25 out of 177 Blogspot blogs (as far as I know the most popular RPG blog venue) in regard to number of followers. I had zero idea it would be that high.

I know it is arbitrary to a degree. A lot of it has to do with age of blog, number of posts per week, and support of other blogs. But I hardly have that big an output compared to others in my range, many of those are much older than my blog, and I am lagging in my reading and commenting (currently my work has tough socializing filters). I've also turned off many readers by the rawness of some of my stuff.

I want to thank TOD supporters, and especially those who comment for reading for whatever reason - fun read or trainwreck. I'm going to work harder on checking out your blogs and commenting (if you do indeed blog).

Long live the gamers!