Friday, March 25, 2011

TPK in The Night Below





At least that is what I thought it was going to be. I know, false advertising. But in the previous game two weeks ago, the party went straight from the brutal fight in the Kuo Toan Priest Kings palace in The City of The Glass Pool, and depleted in hit point and vital spells went next door to the very Glass Pool itself, within the huge-domed Temple of The Sea Mother, to try and finish the job.

Not only did it turn out that the newly claimed Crown of Derro Domination would not contact Derro from a distance (the nearest ones were across the city), but on the way into the temple dome a stone giant had thrown a boulder, crushing NPC Dia into the negatives. Still, with all that against them ending last game, Andy’s bard Vaidno took up the sword Finslayer from Dia and led the charge into what was more or less the final fight of the campaign. That last game they had defeated the high priest and some others, but it left a couple of characters under Hold Person. They started this game severly down in manpower. Three strong fighters, including the badly wounded Dia, where unavailable for this combat. I confided to Terry a few days ago on the way to the Pub Session, running the held Helena, that she should not be too shocked if she lost this character and could do nothing about it. It was the decision of Andy and the others to take on the temple straight after another huge fight. I thought it would be the death of them.

So much happened in this fight. So much high level stuff. There was not just a couple of giant lobsters In the pool, but a large water elemental as well. And within a few short rounds the entirety of the Kou Toan army would be busting in. The big challenge was the statue of Blipdoolpoolp that the party came to blow up with the dwarvish bomb (their last). The statue was basically an avatar of the Sea Mother, and it was next to invulnerable to almost everything but weapons +2 or better. It also got a deadly bite if both claws hit you (for 2d8 each); if you were held in both claws and the head bite got a natural 19 or 20 on the hit roll, the victims head is taken clean off, and the body thrown into the pool for the giant lobsters to tear apart. Krysantha the drow druid turned into a bird an bravely flew the bomb over to the statue, but attacks from both the water elemental and the now animated statue made it hard to light a bomb fuse. Krys got grabbed up in those arms, and I made the bite roll in the open, telling them that a 19 or higher was the end of the character. I don’t think I have ever seen a roll watched with more baited breath in my life than Dan watching that dice I got a 15 and it hit, but no head off.

Unfortunately, I would get no more chances at the cool head bite. My rolls for the monster, which are usually notoriously good, were not so great. I think I only hit a 20 crit twice at most, and that was for lobsters and normal Kuo Toa. Man, I coulda used that 20 with the statue, or at least a water elemental attack.

At one point Lumarin the high elf MU broke out his magic gong, and summoned the Asian Gong Warrior, who held off some of the tougher Kuo Toa captains for awhile before succumbing to the hoard that was rushing in. Lumarin also had an Invisible Stalker holding back the hoard from another entrance, so plenty of good magical stuff going on. Vaidno used his gem found long ago in a dwarven forge to summon the fire elemental that had promised to help if ever released from the gem, but the water elemental quickly left the pool to extinguish the fire elemental, and hit some of the characters with some pounding wave actions.

By the time Krysantha fell down at zero hit points, the statue was already badly tore up, and when Vaidno’s final blows from his flashing blades (including Finslayer) broke the statue to bits, the kuo toan mobs fell to madness and the battle was over. Not one damn character death in this fight. Wow. I was so sure this would be at least a near TPK. Perhaps surviving characters taken down to the Sunless Sea as slaves for the Aboleth.

We ended with characters headed back to the tower in the Derro Town they previously claimed from the Mind Flayers. So it’s looking like next time will be the campaign epilogue game. They still have to deal with the slaves they saved, but there are still political groups around, including both the formerly dominated Derro, the Renegade Derro the characters dealt with, Avatara and the other drow who took over the Derro tavern (and their gang of Quaggoths), and a few other random bits. Unless the party heads back into the City of the Glass Pool to try and do some looting (although the city is insane right now, it doesn’t mean they won’t have to fight their way around the city; Kuo Toans are notoriously more dangerous insane than sane), it should be a nice and fun game to run. The campaign finale after more than two years. Wow.

4 comments:

  1. epic. It's always awesome to watch the players survive near death situations on their own volition.

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  2. Damn it man...that is TOTAL false advertising! Jeez!

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  3. Sounds like my group's luck. "In ore lupi!" (into the mouth of the wolf!).

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  4. I certainly had my moments looking around the table and thinking this was it, this was how the party was going to meet their end, dying unknown and forgotten in the deep, distant bowels of the earth unable to complete the quest and never having their stories told.

    With three of the heavy hitter fighters unconscious or held and hordes of fell creatures falling upon us, Vaidno was mulling over the decisions that had led to what may very well have been his final moments. Most of the choices had been made by him or at least he had bullied the others into following his plan. Looking back I can see that you were probably snickering over all the details I was preparing when you knew that not a one of them were going to matter.

    It was Vaidno's idea to go after the Derro Crown first figuring that it would help to have them on our side but not knowing that it would be totally useless if they were not in sight. The dwarves were not able to bust open the sewer pipe and drain all the pools because it was heavily guarded, suddenly they were relegated to a mere distraction at the front gates. Having special arrows made to be used against the Derro Savants but never getting to use them, instead we had to fight the flying mantas. Thinking Krysantha would have the opportunity to cast a ten minute spell again was sheer arrogance on my part (or ineptitude, I'm not sure which.)

    After getting in and killing the king/priest, it dawned on Vaidno that we were trapped and should have used the bomb to blow a hole in the outer wall that butts up against the palace. It was his idea to use the wall of flame to push through the horde and into the water chamber. Getting inside and seeing all the water made me realize the fire elemental was probably going to be a little 'out of its element' but I was hoping for a little something anyway. Having it fizzle out after a single round of combat was pretty disappointing (and disheartening). When Krysantha fell to zero hit points, I was certain we were all doomed.

    It took four sessions to complete the final assault on the city. Here are some of the final notes from that evening: "All goes awry party being swarmed water elemental fucking shit up. Vaidno surviving all takes out statue just after wave takes out Krysantha. Kua-Toa erupt into chaos...."

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