Tuesday, March 22, 2011

Playing D&D with Pub Stars





I guess if a fortune teller told me a couple of years ago that I would be running a Dungeons and Dragons session in a busy pub, I would have told her not to listen to those spirits again, because they were full of shit. But there I was, at a Santa Ana British Pub, running a sort of Tegel Manor prequel game for seven players, and drinking pint after pint of delicious Elvish brew (Bass Ale).

Cyclopeatron put this together, and it was an interesting experiment. Basically, we took over a back area, slid some tables together, and I did the 5 hour session while Trent Foster ran at another table nearby. It was a stormy day in Southern California, and I really thought I might face the prospect of this falling through if a lot of players decided not to forge out into the weather. I told my regular player and designated driver Terry, and great trooper, to bring along her Mythos card sets in case I had to go ahead and fold whatever players showed up for me into Trent’s session (who was willing to have up to 12 people play).

But as it turned out, I had a full boat. Seven players including Terry. Wow. I think Trent ended up with a couple players less than I had, which surprised me. I think some kind of word of mouth, somewhere, is getting around about the breezy little OD&D sessions I’ve been doing since last year. It was really gratifying to me to have such a great showing.

At Around 11AM the pub was filled with hollering and shouting soccer hooligans, but before long the TV matches were over and it quieted down a bit. We took our time getting characters set up, I ordered up two pints at a time, and tore into some delicious Cod and Chips when it finally showed up. I had a nice cozy booth type seat to adjudicate from, and it was the perfect amount of players for the space we had. Just enough room for everything and everybody.

The pub manager was a hilarious Manchester lady names Jackie, and her often mean and sarcastic attitude in the morning blended nicely with her more warm and friendly chatting in the afternoon when things quieted down a bit. Personally, I think she had tilted a few herself in the back, which is always a bringer of cheery feelings. One of my players that day was also English, from the London area (there was an old London map in the bathroom that he could see his old neighborhood on), so the combination of the Euro accents, pub atmosphere, and rainy day was super conducive to good gaming feelings. It was all quite perfect. After making sure of taking care of Terry’s Cod lunch and a couple of pints for being my designated driver, the day cost me around 90 bucks, but it was well worth it for a great day out. To me this was more fun than a day at Disneyland or Knott’s. Limey manager Jackie said that for next time she might arrange a buffet and some booze discounts to cut back on costs a little.

As far as the scenario, I did a sort of Tegel Manor prequel, set in a time before that mansion become the most haunted place in the world. I used some of the Tegel personalities from the 100 portraits in the Tegel Manor adventure, and had them still be alive, and a family trying to hold off the encroaching curse of the area.

Later this week I’ll post a bit about that Tegel Manor Prequel session, and also about tomorrows Night Below session, which I think will be quite brutal and very likely the last game of the campaign.

Meanwhile, go to Cylcopeatron’s site to see a couple of photos of the sessions from that day.

Thursday, March 17, 2011

Who says a wrestler can’t play Conan?








I like to toss that out there in comments on posts about the upcoming Conan dud. The reply I usually get is that wrestlers are hoarse-voiced morons who can do stunts but not act. OK, often they concede that The Rock can act, but I don’t think he’d be a good Conan. Way to ethnic for a character off Celtic roots. But is there anybody else in the WWE roster that could make the grade?

Well, to a degree gruff would be the way to go. I know fans of the books like to make it out like Conan spoke like some refined Rhodes Scholar in a high society tea room, but I don’t think that was the case. It doesn’t really matter how he came off in the text, we are talking about people who supposedly lived over 10,000 years ago.

Everyone after Ah-Nuld who played Conan, or any other barbarian for that matter, comes off sounding like an American Indian. Just enough of an inflection to give it that old world brute sound. In all honesty, I don’t think there is any getting away from that. C’mon, admit it, when you run barbarians in games you do that American Indian voice. You can do variations on it, but if you are going to be speaking in English there isn’t much else you can do. You are going to sound, one way or another, a lot like Daniel Lewis’ Hawkeye in Last of the Mohicans at best. “Stay alive, that’s all I ask. I will find you.”

So who are my wrestler picks to play the big bounding barbarian? Let me first say that although I enjoy watching wrestling from time to time, and have a “Smart Mark” understanding of the ins and outs of the industry (I’ve read a couple of biographies of folks in that business), I’m not a fanatic. I know a couple of dudes who are, and they always know way more than me about what is going on in the weekly shows than I. But yeah, I guess I am a fan.

Randy Orton: son of old school wrestler “Cowboy Bob.” Randy has a lot of lean muscle, and is still in his 20’s. He has a steely stare, and can look both mirthful and melancholic when called for. A year or so ago he could barely cut a “promo” (you know, when wrestlers talk to the camera and say stuff like “I’m going to rule the world!”). Wrestlers typically don’t get acting or speaking coaches. They buff out rough edges in their speaking by doing promo after promo, for years. Randy Orton has gotten a lot better, and I’m sure he could pull it off verbally. Plus he just has a killer look for a younger Conan.

Triple H: my choice for an older, “King Conan” era Cimmerian. Triple H rose to fame in the infamous “Attitude Era” of the late 90’s, when wrestling was less for the kids and more salacious and violent. Eventually, he married Owner Vince McMahon’s daughter Stephanie in real life, and is the heir apparent to the WWE Empire. He can speak well (although, yeah, a little gruff), and has the big muscle body and long hair perfect for the barbarian wearing a heavy crown.
Hell, if you are going to go with a dude best known for his role on Baywatch Hawaii, then you can only make it better casting Randy and Triple H as Conan.

As an aside, I want to say that despite having been a RE Howard fan as a kid, I still loved the Ah-Nuld Conan. Fanboys say there was not much Howard in it, but I disagree. The tone, the ethnic make-up of the populace, the primitive yet still fabulous cities, and even Conan’s little archer sidekick struck a chord with me. Walking around Zamora, munching Black Lotus and punching out camels. Whining and wenching, and scooping up handfuls of gems. How is this not Conan? I loved it, and think it still holds up as a great movie.

Monday, March 14, 2011

Mary Bloodyguts







Mary is a Penanggalan from The Fiend Folio. In the real world they are part of Malaysian myth, and are female vampire types whose head can pop off the body, leaving to fly off for a feeding with the guts of the girl coming out also and dangling hideously from the neck.

Sometime in the 80’s I was of a mind to use the creature, but was sort of stuck as to how to go about it. At the time I was very into special wilderness encounters; things like the regenerating Black Knight from Monty Python guarding a crossing or other weird encounter.

I decided to have my Penanggalan be one of these encounters, and decided she would be “Mary Bloodyguts,” the sort of urban myth creature that children would chant at the mirror in a darkened from to scare each other (much like Bloody Mary that we had as kids). Of course, the player characters travelling out in the forest or fields would not remember the story of Mary from childhood (until it was too late), even though the lovely young girl they meet out on the crossroads might be named Mary.

The party would always invite Mary to join them (those horny male players always happy to have another girl around, PC or NPC), and it was not until late at night around the campfire, when one lone character is on watch, that Mary will detach her head and go on the attack (the PC who was awake to witness it generally going bonkers). Whether she escapes or is killed, Mary is never really gone. She’ll appear again on a lonely road or trail sometime time in the future, asking unwitting adventurers to escort her to the nearest town. Then that night *pop* the head comes off again.

To mix it up, you could have Mary in another circumstance. Classically she would have dark or red hair, but make her a blond and put her in a village tavern (maybe the pickings on the road are poor that month) getting harassed by thugs. When Mr. High Charisma PC saves her and gets her upstairs, you can imagine some great moments for that head to come off there alone in a small inn room.

As Mary is only good for a one shot for any particular group of players, I’ve only used her two or three times in the past. Around once per decade. As some of my players will likely see this post, I won’t be using her any time soon (I’m too busy with “the campaign that would not end” anyway to use her). But Mary Bloodyguts is always out there, hungry and waiting.

Friday, March 11, 2011

Hugo Weaving and The Red Skull




Captain America wasn’t one of my favorite Marvel characters, but for a time in the 80’s and early 90’s I was a regular reader. You could not deny his importance. Captain America was the one dude in the superhero community that all the other Marvel Characters trusted to open up to. From Spider-Man bemoaning his Aunt May’s latest heart attack, to The Black Widow complaining about that not-so-fresh feeling, Captain A was your go-to guy. His inspiring words got them back up n’ at ‘em.

In continuity, Cap was really the first superhero in the Marvel Universe (if you don’t count various wild west heroes). He fought through World War 2, and up till modern times has been the pinnacle of human perfection. His sparring partner, German bellhop turned Hitlerian super soldier named The Red Skull, came to modern times with him to continue the eternal dance.

In the media Cap never got a fair shake. He had a horrible TV pilot (he was a surfer dude, if I recall) back in the day, and in 1990 he finally got the big screen treatment. Despite a great back-up cast, including Ronny “Total Recall” Cox, Ned “Squeal like a pig!” Beatty, and Darrin “Kolchak” Mcgavin, it was a real stinker. Matt Salinger as Cap was uninspired casting. Plus they made the Red Skull an Italian. Huh? Wha? Was that even necessary? Was one of the producers German or something? Chalk that up to one of the most head scratching changes in comic to film history (making the 5’2” Wolverine a skinny 6’1” guy is a close second).

Now we are getting a new Cap film, one based in the new Marvel cinematic universe. The movie trailer footage looks great, with Cap in his WW2 natural environment. Cap is in the Nazi killing business, and brother, business is a’ boomin’! Iron Man set a high bar for this new generation of movie heroes, and both Thor and the upcoming Avengers film are going to at least be feasts for fanboy eyes (but hopefully better stories and continuity than the last Wolverine and X-Men films).

Hugo Weaving as the Red Skull is a no-brainer, and from the pic above you can see they are going the right direction for him. Since childhood I dreamed of comic book movies that didn’t suck and at least half-assed tried to get it right. For a fanboy of any age, this is looking like a good time to be alive if you love these iconic ink and paint characters.

Wednesday, March 9, 2011

Comedy Team Alignments





Just for fun, and to get distance from my last fairly heavy post (and also it’s a game night), here’s the Muppet alignment chart. Do you agree with them?

What about some other comedy classic teams?

Three Stooges:

Moe: Lawful/Neutral – clearly Moe believes in order from chaos. He’s willing to strike out with righteous anger at the first sign of nonsense. He still wallows in his own greed and selfishness from time to time.

Larry: Neutral – Larry seems to be caught in the middle philosophically. He often finds great amusement in the antics of Curly, but also has only a certain amount of patience for it. He will generally just try to stay out of Moe’s way to avoid a stray tolchok or eye poke. He’s happy to let Curly take the brunt of it. Ultimately, he finds that both law and chaos have a place in the universe.

Curly: Chaotic/Neutral – almost a force of nature, the Bald One surely means no harm in his chaos. But freedom of will, and to destroy pricey furnishings, shall be the whole of the law.

The Marx Bros.

Groucho: Chaotic/Good – Groucho often attains a place of leadership, but he finds he cannot help but fall into the madness that his brothers share. The joke is everything, but in the end Groucho has a kind heart and is helpful to those in need. When the chips are down he can step up and lead the masses from the valley of true evil.

Chico: Chaotic/Neutral – Concerned only with his own needs (first you get the money, then you get the power, then you get the women). A fast buck and a hard fuck are the meat and potatoes of this scammer.

Harpo: Chatoic/Evil – lewd and rapacious, Harpo would knock you out and rape your wife and daughters if given half a chance. He gives in entirely to his base needs and instincts. No one who crosses his path is safe. Bar your doors!

The Rat Pack

Frank: lawful/neutral – although a party god and user of mind altering substances, Frank rules his kingdom with clearly lawful tactics. He calls the shots, and serves as the brain of the brain trust.

Deeno: Neutral – a basic sycophantic drone, to please Frank he at least pretends to be a drunk, plays the part of the king’s patsy, even going so far as to take part in the constant skewering of the king’s fool. To keep his place as second in the pecking order, Deeno does what he feels he must to maintain his status quo.

Sammy: Lawful/Good – the king’s fool wants nothing more than to perform and bring happiness to the attending court. He wants to make people smile, even if he must force his own smile in the wake of abuse and derision from his king and the king’s royal knight.

Tuesday, March 1, 2011

Radio Rivendell





I’ve always loved having music going for my games. Whether it’s some soundtracks or just the classical music station on, I think it adds to the atmosphere and mood and can be very inspirational. And as we all know, gaming is one half mental masturbation and one half inspiration (or some compound mixture thereabouts). The few games I’ve sat down as a player in where the DM was against having at least some soft music on where generally sucky. Nothing worse than a quiet room and a boring, uninspiring Game Master.

The ambiance of the infamous Star Wars group I ran a few games for the other year was dominated by yapping, barking (and smelly) mutts and was seriously lacking in much needed music. The host(“ess”) would not even let me at least put on the soundtrack to my beloved Knights of the Old Republic video game to try and get the juices flowing (although I am sure she would have loved to have had the horrible prequels on TV in the background).

It may not be possible in every gaming situation to have good music going, but for our regular sessions at Andy’s house we have always appreciated some background mood. I used some video game soundtracks and other stuff, but that was a little limited. And Andy horned-in on the music with some much hyped computer set lists to play (which sometimes included some inappropriate stuff like Butthole Surfers). But we have really settled on Radio Rivendell going on his computer for our ambient sounds.

Radio Rivendell is an internet radio station created in Sweden and devoted to tunes for gaming. Streaming live 24/7, they play a great variety of orchestral, Irish music, neofolk, dark ambient, and video game soundtrack tracks (and hopefully in the future some tunes from me and the boys in the Bruno Band; we’re going to send in some samples that might make good tavern tunes). The music goes great with fantasy gaming, but I can see it working for my upcoming Knights of the Old Republic games pretty handily.

The first night we tried it was during some heavy underworld evil city combat, and the music playing was dark and dramatic and could not be more appropriate. Sure, it doesn’t always match the action, but it is always good.

Check it out and get a little music going to enhance your games.

Monday, February 28, 2011

Symbol: Insanity



In last week’s Night Below session, you could tell things had gotten really high level. The party continued the assault on the Kuo Toa Priest King’s palace, and took on the king (a 12th level fighter/cleric), the last Illithid in the city (as far as the players knew), a couple of the kings 10th level fighter guards (complete with good armor and magical great swords), and a handful of 5th level “whips” (fighter/thieves). The main temple of Blipdoolpoolp might have been a better strategy, in that the destruction of the statue in that place would reduce all Kuo Toa priests in power, including the king. But the decision was settled on to take on the palace because the Illithid there bore the Crown of Derro Domination. And they managed to get their hands on it, in addition to fairly handily take care of the royal guards and the king.

A really high level spell was encountered in the king’s chamber, a Symbol of Insanity that the king inscribed upon the floor of the center of the room to hopefully catching any foolish enough to charge right in. Well, Vaidno the Bard was so foolish (actually, a pretty brave character who comes off these days more like an acrobatic fighter), and he tripped up the symbol.

What a powerful spell this is. See, the king had the spell per the module, and I hadn’t really studied on it significantly. So when it was set off and I looked up the save, it said “special.” The Symbol spells have a variety of affects, but it turns out in the case of this one there is no save. On the spot I could not really figure it out, and we even looked in the DM guide. The only indication of save is in the Confusion spell that you are directed to for rolling on a table for affect (run away, fight your friends, etc). That spell gives a save -2. Anyway, not wanting to burn the player with a permanent spell that only a Wish or Heal spell will cure (ironically, it was a player complaint that kept Terry from running two characters some time back, depriving the party of high level hobbit cleric Kayla, who was the only character that could provide a Heal spell), I decided to give that save as per confusion. “Surviveno” made the save, as usual.

Was it wrong to not go by the book and mess up this character, effectvly taking him out of the game for the final session of the campaign? Well, I wasn’t sure of the spell, and basically decided it was better to decide in favor of the character in case there was some addendum to this spell that we later would find, after Vaidno had already ran screaming into the Underdark or was dispatched by the others for attacking them.

In all honest, I know we are dealing with high level spells, and some of them can just mess you up, saving throw or not. But a spell that a character would just step on and be really messed up with no kind of save seems kind of bogus to me. The character could easily have missed his save and been jacked-up anyway. It seems much more exciting to make a save of some kind. A freaking fighting chance.

Anyway, I’m going to have to take the time to better understand these higher level mess-you-up spells for the next session for sure, so I can decide in advance if I want to nerf them or not.