Thursday, September 10, 2009

Crappy Stats



When it comes to random rolls for stats, it doesn’t matter how generous you are as a DM, somebody may always end up with an 8 or lower in something. Two such stats and you got a real stinker on your hands.

Grognardia James is doing a play-by-post Dwimmermount campaign through the OD&D discussion boards, and of course he is using the oldest, most basic of D&D. That means, among other things, rolling 3d6 for each stat. No substitutions or eliminations. For any of us who were kids getting into D&D in the 70’s, we know that pain. You really had to make your rolls before envisioning what kind of class you would want. Who wants a fighter with a 7 Str or a wizard with a 9 Int? A lot of stumblebums and numbnuts are being created there. My own guy came up with an 8 Wis and 6 Con! Yeesh. Don’t wanna complain too hard, because one dude got a couple of 5’s. Ow. I was one of the lucky ones to get a decent number in one stat; a 15 in my Intelligence. So of course I came up with an MU (see below to get a gander at my stats, and the history I came up with to explain his shortcomings).

I’m not much of an old school “adventurers are just average/below average tomb robbers” kind of guy. Growing up on comics and heroic literature, I preferred haughty champions for myself and my players from an early age. I think we threw out the 3D6-can’t choose the stat type roll-up pretty quick. I went for the best 3 of 4, put on the stat you want methods. I usually allowed an elimination roll of anything under 9. For a long time I allowed a stat or two to be moved around to be able to allow a ranger or paladin or whatever for somebody, and that was cool. I mean, my games are important enough to me that I wanted my players to have the type of character they were envisioning before the rolls were made. This didn’t create supermen, and 18’s were still pretty rare. It just allowed a half-way heroic group of characters, the type who went adventuring, and had a chance to survive it.

Oh, and the other couple of generous things I do is allow max hit points at first level, and also to not let characters die (for the most part) in their first game. I don’t really know how much of an affect this has had on the mortality rate, but it’s probably telling that characters rarely die in my games unless they do something very stupid or very suicidal. I think more characters have died because of other characters and not because of my challenges.

Back to James’ game, it’s pretty funny that all these stat-deficient characters are getting into a life of adventure. Maybe it really is a mental thing in that world. All these buff, healthy farmer lads tilling the fields and enjoying a peaceful life, and these weak, sub-par types marching by on their way to Dwimmermount, a place more than likely to kill you pretty quick. I mean, what did you expect? You’ve only got two hit points! It’s like the Special Olympics – to the death!

FYI – this is the first player character I have created to play in almost 20 years. I mostly GM.


Thurston “Thirsty” BrewerHuman

MU1 H.P.2 AC10STR 11INT 15WIS 8CON 6DEX 12 CHA 12Languages: Common, Elvish, Dwarf, GnomeSpells: Read Magic, Shield, Sleep (probably)

Thurston, or “Thirsty” to his friends is a 25 year old human and looks like Steve Buscemi. Thirsty grew up in Adamas, where his father and mother own a middle-class tavern called “The Drunken Dragon.” Thirsty grew up there and knows his way around tavern work (including stable). He also knows his way around booze. Like most of the men in his family he is a “working drunk,” but in Thurston’s case he had way too much access to hedonistic materials at too young an age. Although he will imbibe almost anything through mouth, lung, or ear, alcohol is his fave as it is the easiest to get, and quickly satisfies his raging oral fixation.

With a liver and his wits quickly getting shot at a young age, Thurston will be lucky to make it into his mid-30’s unless he changes his happily hedonistic lifestyle. As he is not the first in line to inherit the tavern (has older brother who actually works hard), Thurston decided he wanted to learn the magic arts and enrolled in Wizard School a couple of years ago. Needless to say, he was the party animal on campus. One night recently, sauced with friends at the tavern, Thirsty heard some adventurers talking about an exploration of the famous Dwimmermount area he had heard about for years, and inquired about lending his spells to the expedition.

Thirsty stands out due to the 4 wineskins he tends to have hanging off him under his light cloak. But he doesn’t get smashed “on the job.” In dungeon he just sips whiskey during the day to keep the shakes away. The wine is for sharing to celebrate milestones (clearing that room of giant spiders, finding a new level to explore, etc.). It is all good booze so he double-costed it. Back safely in town or village, all bets are off as far as being professional, and Thurston’s party cry can be heard echoing out of the inn or tavern “It’s slobberin’ time!”

11 comments:

  1. You think THAT's bad?
    --My B/X Skype character in Patrick Armstrong's game has a 4 Wis and 4 Con. LoL.

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  2. lol great character description... i'm with you on the full hp at first level (actually we do a 50/50 full or 1hp less, just for variety), but i'm a 3d6 in order roller - you 4d6 types seem to be in the majority, if the poll on my blog is any indication, 82 votes and 4d6 drop the lowest and arrange is winning over 3d6 in order, 35% to 24% respectively...

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  3. Well, perhaps we'll be lucky enough to fall together to the vicious mandibles of the giant centipede! Blaze of Glory! *gimmie a nip of that whiskey there pal...*

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  4. Depending on the version of D&D the stats don't actually make that much difference in the game. I think your character would be more fun to play (and play alongside) than another vanilla heroic adventurer. :)

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  5. I am pretty sure that my character has the worst stats in James' play by post game - I know I am the only one with no stat higher than 11 and I have 7 str 7 con and 5 cha.

    To be fair, James is allowing you trade attribute points from another stat to increase your prime requisite, as outlined in the 3 LBB's and Supplement 1. So my I was able to raise my Dex to 13, yippee!

    I am looking forward to roleplaying my 5 charisma goblin chick, I am envisioning her as the ingratiating little tag along that wants so desperately to fit in that everyone ends up hating her.

    I love your character write up, by the way. If we are going to add our corpses to the pile in Dwimmermount, lets do it with top shelf whiskey on our breath!

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  6. I agree on the character write-up, top rate!

    Actually, that's a pretty average set of rolls, nice to have the 15 Int though, does that give you an xp bonus?

    :D

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  7. Ha, good read Brunomac. But it does sound like bodies are going to be hitting the floor. Maybe you should add blood resistant boots to your equipment list.

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  8. Well an average stat is 10-11...so I don't see why being below average in some aspects is a bad thing..

    half of all people you meet are below average...and in times of war they get drafted like anyone else.

    If they can get descent jobs now..why couldn't they as adventurers? They would be the middle management of adventuring.

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  9. I guess I don't get it...the PCs are no more, nor less "stat deficient" than any other character in the game world. If OD&D characters are rolling low rolls, you can bet that farmer Ted down the street isn't swinging that hoe with strength 16 or something...if he was, he'd probably drop the hoe and become an adventurer!

    [even in D20, where stats are routinely boosted through level increase, the farmers have levels,too..."oh, I'm a 12th level laborer, I add +3 to strength"]

    In old school D&D, it's not the stats that make the characters heroic, it's the levels...level advancement allows PCs to withstand more damage, fight better, increase awareness/resistance (saving throws), and allow access to greater abilities (spells, multiple attacks, better back-stabbing, whatever).

    The heroic characters of film and literature are nearly always experienced/veteran individuals...that's why they cut a more heroic figure. When YOUR character is 4th level or so, you, too, will be a god among normal men. Regardless of your "stats."

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  10. As mentioned previously, your stats don't matter as much in earlier D&D editions because the modifiers from the stats come into play only with exceptionally high or low ones.

    And since there are no skills derived from stats, and your stats don't really affect your saves, you don't use them much directly. The DM will ask you what your DEX is when you try something tricky, and might make you roll something if he thinks it's too low for that action, but it's not as bad as "roll d20 under your DEX if you want to walk on the balance beam".

    Because everyone tends to have some low stats and your stats don't mean much, the DM can throw in stat-boosting things without throwing off the game. Stuff that gives you an outright stat instead of a +something (like AD&D Gauntlets of Ogre Power setting your STR to 18/00) is pretty powerful though.

    Some stats, in fact, have no effect except to modify XP gained by certain classes. As I recall, if you're not a Cleric, you don't really need Wisdom. Unless the DM considers Wisdom to be willpower and you're being interrogated ...

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  11. Carl: Amen, my brother.

    On the stat importance thing: I'm a long time AD&D 1st ed. guy, so stats for sure have a bit more of importance to me in that case. I've also gotten in the habit over the years of having my players make stat rolls on d20's for this and that.

    Otherwise, it really is just an "envisioning your character" type of thing. For play by post it doesn't really matter. In the long run, what the bad stats have done is forced me to come up with an interesting and funny character history to expain it.

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