Thursday, January 8, 2009

Demogorgon is just alright with me











Seeing as I (for some reason) decided to dedicate the name of my gaming blog to this nasty demon lord, I thought it might be appropriate to make him the subject of my very first post. Props to Grognardia for inspiring me to write about a demon lord in the first place. Who would ever think I’d be musing about demons with tentacles and multiple baboon heads? Mother would be so proud.

According to Wikipedia’s non-D&D entry, Demogorgon’s obscure etymology is as follows: The origins of the name Demogorgon are uncertain, partly because the figure itself was of imaginary coinage. Various theories suggest that the name is derived from the Greek words daemon ('spirit' given the Christian connotations of 'demon' in the early Middle Ages)— or, less likely demos ('people')— and Gorgon or gorgos ('grim'). Another, less accepted theory claims that it is derived from a variation of 'demiurge'. The early Christian obsession with Satan and the vivid inhabitants of Hell are of Persian origin, while the magical context in which such imaginings thrive was Egyptian and Syrian.

Back in the day, when I first cracked open my shiny new Monster Manual, the drawings of the demons were what really caught my eye in those first few moments. Sure, the dragons are hellacool, but we had seen dragons a thousand times in our young, over -fantasizing minds. Here, right before my 14 year-old peepers, were the insanely powerful rulers of hell. The refined and royal-looking Azmodeus, the grossly fat and badass Orcus (these two might make a great Odd Couple inspired sitcom. Messy and Chaotic Orcus and neat, clean lawful evil Azzy).

Out of all the demons and devils, however, one stuck out most of all. Overall, Demogorgon has the look of a hitherto undiscovered greek monster – but a monster meaner and more pissed-off looking than any harpy or hippogriff. Sure, a pair of snarling monkey heads, tentacles instead of arms, and lizard feet are going to make you do a double-take, but it’s what you find out after reading that makes you do a spit-take. OK, so he maybe isn’t the most powerful demon, but the first thing the MM tells you is that this guy has a passionate rivalry with Orcus. You don’t fuck with somebody like Orcus unless you are either a badass or insane. Demogorgon is a lot of both.

Let’s take a look at some of his stats and powers, and let’s try to do it through my then immature eyes. Mind you, when I first read these demon/devil entries, my highest level character was around 3rd, and it took 5 or 6 games to get there. I had yet to run my first real game, but I could envision one day pitting this fiend against some higher level heroes (at that point 8th level seemed like an amazing level to reach, and Demo - G would make mincemeat out of a group of 8th levelers).

Demogorgon has the usual Godly stats that make a player cringe and clutch their favorite character close to the chest: -8 A.C., a couple hundred hit points, and high psionic ability You need a plus 2 weapon to hit him, but in almost any campaign with characters high enough to fight Demo-G all characters are probably going to be running around with plus 3’s or better. So no problem there.

Like most demons and devils, Demogorgon has supra genius level intelligence. Wow. That sounds really intelligent. I mean, Wile E. Coyote only had super genius level ability, and he could follow the instructions on all the high-tech Acme shit he bought. Supra was really out there. And how the hell do you portray a monster that smart? Could he never be tricked? Could he outsmart you, Road Runner style, into walking off a cliff or running face first into a wall?

Demo also has 95% magic resistance. WTF? So, hey magic users, don’t even friggin’ bother trying to fight this guy. Toss your items into his treasure pile, disrobe down to your loin cloth, and wait for him to get around to rotting your flesh off with his tentacles.

Demogorgon’s most troubling powers are in his heads. According to later information, these heads are almost always at odds with each other. But when they come together to wipe-out your party, look out. They will hypnotize you, and for one turn you will do what they want (you won’t kill yourself, but you would probably kill your own baby if so ordered), and for another 1-6 turns you will be disposed to doing his bidding like his bestest friend. For 1-3rd level creatures, the usual make-up of a typical army troop, he will hypno 10-100 people. So an average of 50 attackers (your henchmen and followers) are out of the running for a few turns. Hell, they are probably attacking you. Keep in mind this is automatic – only 15th level or higher creatures get a saving throw. All others are attacking their buddies, running away, or scratching and pecking at the ground like chickens. This is probably Demogorgon’s most dangerous ability.

Independently, the heads have pretty nice powers as well. The left one can vamp you like a rob of beguiling, and the right one can drive you insane with it’s gaze causing insanity for 1-6 turns, which isn’t much better than being hypnotized, but at least you will probably just do something random rather than Demo-G’s bidding. Oh, you get a break in that you get saves vs. magic against the individual heads as well. Hooray.

Demogorgon’s powers are rounded out by the usual “spell-like” powers most deity types tend to have: polymorph self and others, illusionary powers, clairaudience and clairvoyance (the one-two punch of godlings).

Demogorgon may not be compelling enough to base an entire campaign upon, but certainly his presence could be strongly felt in a dungeon setting. I’d love to run an “evils” campaign one day, and having Demo be a benefactor would be a great way to get a well-painted figure of him out on the gameboard, without slaughtering half a high level party. I just need to get a minature of him, and do a half way decent paint job on him.

Hey, how about this party of evils gets caught in the middle of Demogorgon and Orcus’ war on each other? Hmm. I’d better get figures for both.

Wednesday, January 7, 2009

Intro - why I'm blogging about games




I first got started playing Dungeons and Dragons sometime around1977. I used to think that I was somewhat rare, in that I was around for the Silver Age of gaming, and that I still had passion for the hobby long into adulthood. But I was wrong. I was not alone

I didn’t go to conventions, or hang out at game stores, and current friends and acquaintances just didn’t seem like player material. So after my last group broke up I just figured I was done. But lo and behold, after several years I have a new group, and games are going strong. I was so relit with passion for games, I started going online to check out the gaming community, and found it teeming with gamers old and young. Not only that, but old schoolers like me were swarming all over the place. There was even a term for people like me:”Grognard.”

I was posting thoughts to an online forum on Meet-up.com, and some guy called me “Grognard”. What the fuck! I didn’t know what it meant, but it sure sounded insulting. Maybe because the word “nard” was in there (as a kid “nard” was what we said instead of “nad”). Anyway, I told the guy to shove it. Later I would find out it was a somewhat endearing term for people who preferred the pre-second edition D&D rules. At least, I think that is what it means.

I always used 1st edition AD&D, and never moved up to newer editions. In part that was because I had multiple copies of the old books and didn’t want to buy new ones. But when I looked at 2nd edition, I could see that it was slowly evolving away from the game I loved. I mostly culled my players from people who had little or no experience with gaming, so I never got many complaints for using 1st edition. My latest group, mostly used to playing 3rd edition, were happy to go down that old school road, and we are really enjoying classic AD&D games.

I was never much of a blogger, only occasionally dropping one into my Myspace page two or three times a year. But having found tons of great old school blogs going on, I decided to toss my hat in the ring. The most inspiring blog for me has been Grognardia, an old school D&D blog by a guy named James Maliszewski. I heard him as a guest on a podcast, and when I checked out his site, I could see that he was a very smart old schooler who started around the same time I did back in the day. Up until a few months ago, I thought other 40 or 50 – something gamers who started in the 1970’s were grumbling, gray-bearded old fat dudes, wearing green army jackets – sitting in the back of dingy game stores and bitching about how the hobby has changed ,and stinking up the place. But James M. has proven me wrong (well, I’m sure they still exist, but the smarts ones are blogging). I’m not sure I can blog with as much intelligence and insight as James – I tend to come from a baser, more emotional place. But I hope emotion will serve me well in my postings as I try to describe aspects of gaming I have loved and hated in my 30 years in the hobby. I am Grognard, hear me roar.